The copy of the styling for users_hover_info:
```
-#users_hover_info {
- left: 25px;
- top: -40px;
-}
```
Looks less good than the common one with #hoverinfo, so we remove it.
Currently, the cursor for the date input field in the settings page
is 'not-allowed' as it has the disabled attribute because we want
users to pick the date from the date picker. But this leads to
confusion whether the field is editable at all.
Change the cursor to 'pointer' to make it clear that the field has
a click action associated with it.
Clicking on the 'Owner' value for a row in the list of bots does
nothing, and causes a blueslip error.
This is because the map object in which we store the users have
integer keys, while we pass the owner id as string.
This is fixed by parsing the owner id to integer before passing it
on.
Fixes#14107.
The file populates `windows.i18n`, so now
the file name matches our convention.
Note that the module really just initializes
`i18next` and then does this:
window.i18n = i18next;
It doesn't really add any functionality to
third party library.
Before 2018, we used a feature of i18next where
we would cache translations in local storage
for up to two weeks:
var cacheOptions = {
// ...
prefix: 'i18next:' + page_params.server_generation + ':',
expirationTime: 2*7*24*60*60*1000, // 2 weeks
};
i18next.init({
/// ...
cache: cacheOptions
}
Because `server_generation` would change each time you
upgraded a server, a frequently upgraded server like
chat.zulip.org would cause its active users to start
to accumulate lots of obsolete key/value pairs in local
storage over the two weeks.
See #4443 for more details.
We eventually reduced the cache life to 2 days. And then
on top of that, newer versions of the server would start
to clean up after themselves using this commit from
April 2017:
e3f1d025ae
We then removed the caching option altogether a year
later in May 2018:
cff40c557b
We kept around the code to remove all the old keys, though.
This was particularly important for users who may have
been hitting servers that did an upgrade to the new
version from some older version that didn't have the
key-fixing code.
But mostly the problem takes care of itself after
either two days or two weeks, even on really out-of-date
servers.
The original problem was most likely to affect server
admins that did a lot of upgrades (and possibly only really
affected chat.zulip.org), so as long as those server
admins continued their patterns, it's highly likely that
they've done several upgrades since May 2018 that would
have cleaned these keys out for good.
And, again, even if there is some strange straggler here,
they probably only have one set of keys that will expire
either two days or two weeks after an upgrade, depending
on how long ago the prior upgrade was. (All of their
keys based on older versions of `server_generation` would
have long since expired.)
Finally, any upgrade certainly won't make the problem
worse for any users under this hypothetical situation,
since the new server won't be writing new keys.
So I am removing the cleanup code.
This extracts a new module with three
functions, which we will test with 100%
line coverage:
- show_email
- email_for_user_settings
- get_time_preferences
The first two break several dependencies
in the codebase on `settings_org.js`. The
`get_time_preferences` breaks an annoying
dependency on `page_params` within people.
The module is pretty cohesive, in terms that
all three functions are just light wrappers
around `page_params` and/or `settings_config`.
Now all the modules that want to call show_email()
only have to require `settings_data`, instead of
having a dependency on the much heavier
`settings_org.js` module.
I also make some of the unit tests here be more
full-stack, where instead of stubbing show_email,
I basically just toggle `page_params.is_admin`.
Users who are using ZulipDesktop or haven't managed to auto-update to
ZulipElectron should be strongly encouraged to upgrade.
We'll likely want to move to something even stricter that blocks
loading the app at all, but this is a good start.
This follows the convention of other code calling into
add_sub_to_table of checking whether the stream settings overlay is
open (and thus in the DOM) before trying to rerender it.
This fixes a bug where you can’t open the same overlay twice in a row
in IE 11, which doesn’t support HashChangeEvent.oldURL; it was exposed
by commit 05be16e051 (late 2018).
While here, parse the hash from oldURL in a less ad-hoc way.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
We add these two functions to the API,
so that we no longer have `alert_words_ui`
using private data from `alert_word`:
alert_words.has_alert_word()
alert_words.get_word_list()
And to initialize the data, we have a proper
`initialize` method that is passed in only
the parameters that it needs from `ui_init`.
(We also move the step of deleting `alert_words`
from `page_params` to the `ui_init` module.)
Because it's a bit less cumbersome to initialize
`alert_words`, we now just it directly in the
node tests for `alert_words_ui`.
This is follow up to da79fd206a
I accidentally skipped over pm_conversations. Same
ideas as the bigger previous commit--we pass in params
to the initialize function and do the delete cleanup
within ui_init.
Calling a function with hundreds of thousands to millions of
arguments, depending on the browser, can throw a RangeError. This was
true of both ids.push(...a) and the [].concat.apply construction that
it replaced in commit 59d55d1e06,
although the old one was less likely to overflow due to bucketing.
Use a loop instead.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
This cleans up the handoff of page_params
data between ui_init and modules that
take over ownership of page_params-derived
data.
Read the long comment in ui_init for a bit
more context.
Most of this diff is actually test cleanup.
And a lot of the diff to "real" code is
just glorified `s/page_params/params/`
in the `initialize` functions.
One little oddity is that we don't actually
surrender ownership of `page_params.user_id`
to `people.js`. We could plausibly sweep
the rest of the codebase to just use
`people.my_user_id()` consistently, but it's
not a super high priority thing to fix,
since the value never changes.
The stream_data situation is a bit messy,
since we consume `page_params` data in the
initialize() function in addition to the
`params` data we "own". I added a comment
there and intend to follow up. I tried
to mostly avoid the "word soup" by extracting
three locals at the top.
Finally, I don't touch `alert_words` yet,
despite it also doing the delete-page-params-data
dance. The problem is that `alert_words`
doesn't have a proper `initialize()`. We
should clean that up and have it use a
`Map` internally, too.
This gives them cache-compatible URLs, and also avoids some extra
copies of the sprite sheet images.
Comments on the Octopus emoji added by tabbott.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
This is not always a behavior-preserving translation: _.defaults
mutates its first argument. However, the code does not always appear
to have been written to expect that.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
This is not always a behavior-preserving translation: _.extend mutates
its first argument. However, the code does not always appear to have
been written to expect that.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
This is not always a behavior-preserving translation: $.extend mutates
its first argument. However, the code does not always appear to have
been written to expect that.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
Bounce five times, once every 5 seconds, rather than forever every
0.75 seconds. This reduces annoying user distraction and idle CPU/GPU
consumption.
Fixes#13760.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
Now the caller simply imports the debug ‘require’ function as a
module, deciding for itself how to expose it and with what name (in
our case, we expose it as ‘require’ with expose-loader). Also, remove
a stray console.log.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
We were incorrectly passing a string version of an integer ID,
e.g. "10", to a function expecting an integer, e.g. 10. Fix this by
using the common get_stream_id function intended for the purpose
rather than hand-written parsing.
This was likely broken in the recent Dict -> IntDict/Map migrations.
We were computing id_of_last_message_sent_by_us
for a valid reason before
fa44d2ea69
was committed in December 2017 to remove the
autoscroll_forever setting.
Since then the only thing that the
conditional for `id_of_last_message_sent_by_us`
short-circuits is a buggy computation of
`id_of_last_message_sent_by_us` itself.
Removing this dead code obviously makes the code
more clear, plus it does save some needless and
possibly bug-prone computation.
In particular, I am trying to lock down `rows.id` to
be more strict about receiving bogus elements, and
removing this code will help with that.
The bug was in complex `if` condition, which should mean that users should
be allowed to create a User group only when they are either admin or user
group creation policy is set to everyone.
Fixes: #13909.
We now no longer do local echo if a user has logged in or visited a
narrow so recently that we are still fetching new messages for them in
their current message list.
Since we want any message list we're displaying to show only
contiguous sequences of messages within that view, it's not correct to
append messages that were just sent at the end unless
fetch_status.has_found_newest shows that we are up to date with the
latest messages from the server.
While we have some logic aimed at correcting our-of-order message IDs
in Zulip, even a brief (few seconds) temporary display of that is a
bug that we should avoid.
This means that we should disable local echo when the user's current
narrow is not up to date. We can be sure that we'll get the message
the user sent from the server either during the catch-up process or
when we receive it back from th server via the events system.
That particular race window can be several seconds in situations where
somebody is in a narrow where their pointer (or equivalent) is far
behind the latest messages.
This commit only fixes the local echo race condition. There's a
related bug where new messages sent by (potentially other) users
delivered to the client via server_events might race with our fetching
until we get the latest messages in a given narrow, which we'll need
to deal with separately.
See https://github.com/zulip/zulip/issues/8989 for more details. It's
possible that we'll close the issue after this fix, since any
additional fixes would add a lot of complexity, and I'm not sure how
much of a problem this will really be in practice after this fix.
Note that we don't have great automated testing for
`try_deliver_locally` (or really `echo.js` in general). For
`try_deliver_locally` the node tests would probably be 8x more complex
than the code itself, since that function is basically "glue" code
touching several external dependencies. It's also kind of hard to
screw up this code without getting pretty obvious failures early in
the QA process.
Fixes#8989.
With the new Map, we want to make sure we
convert the square number into an int.
The symptom here was you'd click on the
square, and the data would get passed
around via the event system, but when
we went to draw the board, the idx value
was a string.
This moves some code from settings_display.js
into the new module settings_config.js.
Extracting this module breaks some dependencies
on settings_display.js (which has some annoying
transitive dependencies, including jQuery).
In particular this isolates stream_data from
from settings_display.js.
Two of the three structures that we moved here
weren't even directly used by settings_display.js,
since we do a lot of rendering in the modules
admin.js and setting.js.
We make get_all_display_settings() a function
to avoid a require-time dependency on page_params.
Breaking the dependencies simplifies a few
node tests.
Most of the node test complexity came from the
following commit in March 2019:
5a130097bf
The commit itself seems harmless enough, but
dependencies can have a somewhat "viral" nature,
where making stream_data depend on settings_display
caused us to modify four different node tests.
Create a new page for desktop auth flow, in which
users can select one from going to the app or
continue the flow in the browser.
Co-authored-by: Mateusz Mandera <mateusz.mandera@protonmail.com>
This refactoring is the first step toward sharing
our markdown code with mobile. This focuses on
the Zulip layer, not the underlying third party `marked`
library.
In this commit we do a one-time initialization to
wire up the markdown functions, but after further
discussions with Greg, it might make more sense
to just pass in helpers on every use of markdown
(which is generally only once per sent message).
I'll address that in follow-up commits.
Even though it looks like a pretty invasive change,
you will note that we barely needed to modify the
node tests to make this pass. And we have pretty
decent test coverage here.
All of the places where we used to depend on
other Zulip modules now use helper functions that
any client (e.g. mobile) can configure themselves.
Or course, in the webapp, we configure these from
modules like people/stream_data/hash_util/etc.
Even in places where markdown used to deal directly with
data structures from other modules, we now use functions.
We may revisit this in a future commit, and we might
just pass data directly for certain things.
I decided to keep the helpers data structure completely flat,
so we don't have ugly nested names like
`helpers.emoji.get_emoji_codepoint`. Because of this,
some of the names aren't 1:1, which I think is fine.
For example, we map `user_groups.is_member_of` to
`is_member_of_user_group`.
It's likely that mobile already has different names
for their versions of these functions, so trying for
fake consistency would only help the webapp. In some
cases, I think the webapp functions have names that
could be improved, but we can clean that up in future
commits, and since the names aren't coupled to markdown
itself (i.e. only the config), we will be less
constrained.
It's worth noting that `marked` has an `options`
data structure that it uses for configuration, but
I didn't piggyback onto it, since the `marked`
options are more at the lexing/parsing layer vs.
the app-data layer stuff that our helpers mostly
help with.
Hopefully it's obvious why I just put helpers in
the top-level namespace for the module rather than
passing it around through multiple layers of the
parser.
There were a couple places in markdown where we
were doing awkward `hasOwnProperty` checks for
emoji-related stuff. Now we use the Python
principle of ask-forgiveness-not-permission and
just handle the getters returning falsy data. (It
should be `undefined`, but any falsy value is
unworkable in the places I changed, so I use
the simpler, less brittle form.)
We also break our direct dependency on
`emoji_codes.json` (with some help from the
prior commit).
In one place I rename streamName to stream_name,
fixing up an ancient naming violation that goes
way back to before this code was even extracted
away from echo.js. I didn't bother to split this
out into a separate commit, since 2 of the 4
lines would be immediately re-modified in the
subsequent commit.
Note that we still depend on `fenced_code`
via the global namespace, instead of simply
requiring it directly or injecting it. The
reason I'm postponing any action there is that
we'll have to change things once we move
markdown into a shared library. (The most
likely outcome is that we'll rename/move both files
at the same time and fix the namespace/require
details as part of that commit.)
Also the markdown code still relies on `_` being
available in the global namespace. We aren't
quite ready to share code with mobile yet, but the
underscore dependency should not be problematic,
since mobile already uses underscore to use the
webapp's shared typing_status module.
This mostly moves logic into people.js.
The people functions added here are glorified
two-liners.
One thing that changes here is that we
are a bit more rigorous about duplicate
names.
The code is slightly awkward, because this
commit preserves the strange behavior
that if 'alice|42' doesn't match on
the user with the name "alice" and user_id
"42", we instead look for a user whose
name is "alice|42". That seems like a
misfeature to me, but there's a test for
it, so I want to check with Tim that it's not
intentional behavior before I simplify
the code.
We add this API to emoji.js, so that markdown
doesn't need to look at internal data structures
(or even need to understand any kind of record
format for results).
Here are the functions:
get_realm_emoji_url()
get_emoji_name()
get_emoji_codepoint()
We use the API now in markdown, which eliminates
the need for the markdown parser to require
the emoji JSON file.
Each function has a simple docstring:
get_emoji_name('1f384') === 'holiday_tree'
get_emoji_codepoint('avocado') === '1f951'
get_realm_emoji_url('shrug') === '/user_avatars/2/emoji/images/31.png'
Also we have simple test coverage for the API
(including tests that verify the docstrings).
This name was misleading, because we weren't
actually setting realm_filters (that's what
`page_params.realm_filters = realm_filters`
is for); we were instead updating our
realm filter rules.
Commit 612b237cec introduced a
regression that broke the “Discard” button, because
get_subsection_property_elements returns a jQuery object rather than
array, and jQuery objects don’t have a forEach method. Change it to
return an array.
[anders@zulipchat.com: Use Array.from instead of .toArray to avoid the
need for extra mocking.]
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
We are gonna phase out util.get_message_topic()
in our entire codebase eventually, but we
certainly don't need it here, since the local
echo codepath is using brand new objects that
we construct inside the compose code, and
there's no danger of legacy "subject" data.
My goal for the markdown code is to keep it
free of any accidental dependencies that we
can easily avoid, as I think there's some
possible future where we split out the code
as its own library for people who want to
render Zulip markdown in non-core projects.
These functions were just shims that were
used in the somewhat painful migration from
subject_* to topic_*.
The commit 4572be8c27
fixed it so that the client never needs to
deal with "subject_links".
So now we just go back to simpler code:
message.topic_links = links
links = message.topic_links
I am not quite ready to declare victory on
the subject/topic migration, but we are super
close. In this commit I bump a blueslip
warning to a blueslip error, so that we'll
be notified of any codepath that is still
using the janky fall-back-to-subject defensive
code here.
If we go a couple days without any errors, then
we can remove the blueslip warning and the
defensive code immediately and then inline
the callers at our leisure. I wouldn't be
wildly against keeping these wrappers in some
parts of the code, but that debate is out of
the scope of this immediate fix, and I haven't
thought hard about it yet.
We can basically sweep set_message_topic() now,
if we wanted to, since it's truly just a one-liner.
(At one point it was encapsulating something
like `message.subject = foo`).
This required a tiny change to compose_fade
test setup.
We now handle the all/everyone/stream case at
the top of userMentionHandler.
Previously the code would do strange things
in the case that some user had the name "all"
or "everyone" or "stream". It would only
affect local echo, and maybe we prevent users
from having those names, so I doubt there
were any real user-facing issues here.
But the new code is clearly more simple and
more correct.
Most of this logic is specific to markdown
message processing, so we move the code to
markdown.js.
The only responsibility that we leave with
`emoji.js` is to provide us with a list
of translations (regex and replacement text).
But now `markdown.js` actually (directly) executes
those translations against Zulip messages
as part of its preprocessing.
This should simplify the upcoming mobile conversion.
Instead of mobile needing to duplicate this fairly
complex function, they will just need to pass
us in a list similar to `emoji_translations` inside
of `emoji.js`. That code has a comment that shows
what the data structure looks like.
There are six emoticon regexes that allow us
make translations such as ":)" to ":slight_smile".
We now build these as soon as we read in the
JSON data, instead of rebuilding them every time
we convert a message to markdown.
It's possible that we should just hardcode this
data:
[
{ regex: /(\:\))/g, replacement_text: ':slight_smile:' },
{ regex: /(\(\:)/g, replacement_text: ':slight_smile:' },
{ regex: /(\:\/)/g, replacement_text: '😕' },
{ regex: /(<3)/g, replacement_text: '❤️' },
{ regex: /(\:\()/g, replacement_text: ':frown:' },
{ regex: /(\:\|)/g, replacement_text: '😑' }
]
OTOH I suppose it's possible that some server
admins will want to modify emoji_codes.json to
have custom emoticons.
I am 99% sure we can rely on trimRight() and
trim() being available in all browsers that
we support. I verified in FF.
This removes the util dependency from both
modules touched here.
We now treat util like a leaf module and
use "require" to import it everywhere it's used.
An earlier version of this commit moved
util into our "shared" library, but we
decided to wait on that. Once we're ready
to do that, we should only need to do a
simple search/replace on various
require/zrequire statements plus a small
tweak to one of the custom linter checks.
It turns out we don't really need util.js
for our most immediate code-sharing goal,
which is to reuse our markdown code on
mobile. There's a little bit of cleanup
still remaining to break the dependency,
but it's minor.
The util module still calls the global
blueslip module in one place, but that
code is about to be removed in the next
few commits.
I am pretty confident that once we start
sharing things like the typeahead code
more aggressively, we'll start having
dependencies on util. The module is barely
more than 300 lines long, so we'll probably
just move the whole thing into shared
rather than break it apart. Also, we
can continue to nibble away at the
cruftier parts of the module.
This generalizes existing code for the presence code path that is
generically useful for avoiding useless work that will be discarded.
We make an exception for the one type of request that needs to happen
while reloading, namely the one to clean up our event queue.
We used to have a block of code doing this just in the presence
endpoint because that's where we'd had error-handling problems with it
not being present, but it seems more correct for it to run
unconditionally on all HTTP requests.
This requires adding a dependency of channel on reload_state, which we
record in the webpack configuration for now.
The actual goal we have is that suspect_offline is correct so that we
can rely on that field when determining how to do error handling in
the presence system.
This should return us to a situation where we won't get blueslip
browser error reporting for users created while a device was offline
just before it reloads.
This avoids risk of logging blueslip errors for user IDs seen in the
presence response that we haven't heard about from the server_events
system because we're offline and in the process of reloading.
The issue only affected large realms; see
02bc630881 and `git log
-Ssuspect_offline` for details.
webpack optimizes JSON modules using JSON.parse("{…}"), which is
faster than the normal JavaScript parser.
Update the backend to use emoji_codes.json too instead of the three
separate JSON files.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
In the next commit we're going to change what the
server sends for the following:
- page_params
- server responses to /json/users/me/presence
We will **not** yet be changing the format of the data
that we get in events when users update their presence.
It's also just a bit in flux what our final formats
will be for various presence payloads, and different
optimizations may lead us to use different data
structures in different payloads.
So for now we decouple these two things:
raw_info: this is intended to represent a
snapshot of the latest data from the
server, including some data like
timestamps that are only used
in downstream calculations and not
user-facing
exports.presence_info: this is calculated
info for modules like buddy_data that
just need to know active vs. idle and
last_active_date
Another change that happens here is we rename
set_info_for_user to update_info_for_event,
which just makes it clear that the function
expects data in the "event" format (as opposed
to the format for page_params or server
responses).
As of now keeping the intermediate raw_info data
around feels slightly awkward, because we just
immediately calculate presence_info for any kind
of update. This may be sorta surprising if you
just skim the code and see the various timeout
constants. You would think we might be automatically
expiring "active" statuses in the client due to
the simple passage of time, but in fact the precise
places we do this are all triggered by new data
from the server and we re-calculate statuses
immediately.
(There are indirect ways that clients
have timing logic, since they ask the
server for new data at various intervals, but a
smarter client could simply expire users on its
own, or at least with a more efficient transfer
of info between it and the server. One of
the thing that complicates client-side logic
is that server and client clocks may be out
of sync. Also, it's not inherently super expensive
to get updates from the server.)
The _.each calls with an inline function expression have already been
converted to for…of loops. We could do that here, but using .forEach
when we’re just reusing an existing function seems like a good
guideline.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
This should somewhat reduce the gravity of the failure mode for cases
where the message the user clicked cannot be found (which would be a
significant bug on its own merit in any case).
The keys for message_store are since the recent Map migration intended
to be integer message IDs, not strings (and likely were always
intended to be integers; the failure mode may simply have shifted).
This may just be a new bug, but this max also fix#9549; certainly
we'll want to redo any investigation with this fix in place.
Fixes#9549.
We just get the stream_name from the sub struct now.
This mostly affects node tests.
The only place in real code where we called add_sub()
was when we initialized data from the server.
We now require all of our unit tests to handle
blueslip errors for warn/error/fatal. This
simplifies the zblueslip code to not have any
options passed in.
Most of the places changed here fell into two
categories:
- We were just missing a random piece of
setup data in a happy path test.
- We were testing error handling in just
a lazy way to ensure 100% coverage. Often
these error codepaths were fairly
contrived.
The one place where we especially lazy was
the stream_data tests, and those are now
more thorough.
This saves a tiny bit of bandwidth, but more
importantly, it protects us against races for
stream name changes. There's some argument that
if the user is thinking they're sending to
old_stream_name, and unbeknownst to them, the
stream has changed to new_stream_name, then we
should fail. But I think 99% of the time the
user just wants the message to go that stream
despite any renames.
In order to verify the blueslip error, we
had to turn on error checking, which required
a tiny fix to a place where we left out
a stream_id for add_sub.
We avoid complicated code to update unread counts
by just using vdom.js.
One small change here is that if click on "more
topics", we replace it with the spinner instead
of putting the spinner after it. This saves us
a redraw under the new scheme.
Due to try-catch deoptimization, Babel strict mode for…of loops run
about 5× slower in Firefox than Babel loose mode for…of, native
for…of, or forEach (which are all about the same speed). Chrome
doesn’t seem to care.
For some reason we need to explicitly add the core-js Symbol polyfill
near the beginning of the common bundle. Otherwise it gets loaded at
the wrong time and the Casper tests fail.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
Babel strict generates more code for [...x] than you’d like, while
Babel loose mode assumes x is an array.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
We had a plan at some point to use this to display a phone icon or
something for users who would receive push notifications if you
messaged them. IT's not clear that feature was a good idea in any
case, but it certainly shouldn't be synced as presence data; it would
change >100x less often than the rest of presence and so should likely
be synced differently, maybe as a property on user. So it's best to
delete this prototype.
The “Smileys & People” category has been split into “Smilys & Emotion”
and “People & Body”.
Also, fix generate_sha1sum_emoji to read the emoji-datasource-google
version from yarn.lock, since package.json only gives a version range.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
When quoting a message with fenced code blocks without a language,
we used to have ambiguity in which '```' fence terminates the quote.
This commit adds explicitly non-interfering fences, which fixes the
above issue as well as makes the raw message easier to quickly read.
Fixes#12446.
This commit includes a new `stream_post_policy` setting,
by replacing the `is_announcement_only` field from the Stream model,
which is done by mirroring the structure of the existing
`create_stream_policy`.
It includes the necessary schema and database migrations to migrate
the is_announcement_only boolean field to stream_post_policy,
a smallPositiveInteger field similar to many other settings.
This change is done to allow organization administrators to restrict
new members from creating and posting to a stream. However, this does
not affect admins who are new members.
With many tweaks by tabbott to documentation under /help, etc.
Fixes#13616.
This fixes the buggy behavior for streams which inherits the notification
setting from UserProfile, and are actively opened in "Streams > Stream
settings", if a user has opened two browser windows, and changes the
notification setting from "Settings > Notifications", then the changes
don't reflect such "Streams > Stream settings" notification setting
checkboxes for such stream.
Partially fixes: #12304.
Here we have attached our handler to `.sub_setting_checkbox` so
`e.currentTarget` will return element with class `.sub_setting_checkbox`
but `e.target` will return exactly which element we have clicked, which
could be a child of `.sub_setting_checkbox`. So instead of,
```
$(e.target).closest(".sub_setting_checkbox")
```
we can use
```
$(e.currentTarget)
```
which is more clean and intuitive.
- `e.currentTarget` is less popular which could be the reason behind using
two step hack to get the targetted element.
Rather than defining two different jquery event-handlers for two different
events, we can use a single jquery handler as the function is the same for
both handlers.
Since it took a lot of effort to debug the original issue that caused
us to introduce suspect_offline, it seems worth writing a comment
explaining why we won't see that issue here.
We now use user_ids for presence, so we don't need
to worry about races related to unknown emails
being sent to us. Now we just update the data
structure based on user_id, and
it will be there when we render the presence
widget for that user_id, or else it will
simply be ignored.
It's not clear to me whether we still need
dont_block here, so I didn't touch that code.
Here is the commit that added the suspect_offline
flag, for easy reference:
f207450cdb
This flag affects page_params and the
payload you get back from POSTs to this
url:
users/me/presence
The flag does not yet affect the
presence events that get sent to a
client.
If you look at info_for, it clearly never returns
`undefined`, so this defensive code isn't preventing
any bugs.
Also, we are doing a better job now of filtering
user_ids in upstream code.
This is defensive code for the scenario that we
have a user_id in presence but not people. This is
unlikely to occur by the time that we actually render
the buddy list, which is the context for this code.
We have previously been reporting an error here via
the people code, but we add an additional warning.
Also, we filter the user_id from the result.
This reverts commit d84646f091 (which
incorrectly assumed in unread_topic_counter that the messages were
present in the message store), while fixing the type confusion problem
by using IntDict for stream_id keys.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
Fixes “TypeError: sourceContent.split is not a function” at
blueslip_stacktrace.ts:60 when there’s another error during page load.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
In the future, any property which doesn't have any dependent setting can be
added to `simple_dropdown_properties` list, which automates setting the
value of dropdowns on saving.
Earlier, on narrowing the window to some particular sizes,
long stream names used to overlap with the subscribe and view stream
buttons.
The issue was resolved by cutting the stream name short and putting
ellipses at the end. A title was provided to the stream name div so that
the entire stream name would be visible on hovering over it.
Fixes: #13139
Fixes type confusion in unread_topic_counter, which uses stream IDs as
keys.
Since unread_topic_counter calls message_store.get now, update the
mocks so that message_store.get knows about our mocked messages.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
Previously the sender was not included in display_recipient when
a private message was locally echoed. This broke the copy conversation
link functionality, if the user try to copy the link immedeatly after
sending the message. This issue is present only during local echo.
This was fixed by including the recipient of the user during
local echo.
Fixes#13547.
Edited the warning to clearly state that most members/most stream members
will be notified on using wildcard mentions, along with the specific
mention (e.g. @ALL, @everyone and @stream).
Did a separate check for all wildcard mentions in util.js and stored the
corresponding mention in wildcard_mention inside compose.js.
Fixes: #13636
This change is in series of de-duplication of code in "Other permission"
section for various dropdowns.
Here rather than using "by_anyone" and "disabled" for the `value` attribute
of options, we use actual numeric values. As a result, we don't need to
manually handle to extract the data to be sent to the backend on saving.
This change is in series of de-duplication of code in "Other permission"
section for various dropdowns.
Here rather than using "by_admins_only" and "by_admins_only" for `value`
attribute of options, we use actual numeric values. This helps in
de-duplicating lot of code which is vulnerable to bugs.
For few settings like `waiting_period_threshold` it makes sense to have the
"value" attribute of option to have a value other than the actual setting
value because multiple settings are depending upon this dropdown, so
handling them in JS code makes more sense. But for many settings (which has
integer values), we have followed a wrong trend over the time of
representing every new dropdown with human-readable values and manually
handling them in JS Code, where it makes more sense to use actual setting
value. The result of which is code has become less concise, sensible and
less likely to be mistaken.
This is a preliminary commit for upcoming change where we will use
"bot_creation_policy_values" like approach for many other settings where
dropdown represents the only single setting of integer type.
We now use vdom-ish techniques to track the
list items for the pm list. When we go to update
the list, we only re-render nodes whose data
has changed, with two exceptions:
- Obviously, the first time we do a full render.
- If the keys for the items have changed (i.e.
a new node has come in or the order has changed),
we just re-render the whole list.
If the keys are the same since the last re-render, we
only re-render individual items if their data has
changed.
Most of the new code is in these two modules:
- pm_list_dom.js
- vdom.js
We remove all of the code in pm_list.js that is
related to updating DOM with unread counts.
For presence updates, we are now *never*
re-rendering the whole list, since presence
updates only change individual line items and
don't affect the keys. Instead, we just update
any changed elements in place.
The main thing that makes this all work is the
`update` method in `vdom`, which is totally generic
and essentially does a few simple jobs:
- detect if keys are different
- just render the whole ul as needed
- for items that change, do the appropriate
jQuery to update the item in place
Note that this code seems to play nice with simplebar.
Also, this code continues to use templates to render
the individual list items.
FWIW this code isn't radically different than list_render,
but it's got some key differences:
- There are fewer bells and whistles in this code.
Some of the stuff that list_render does is overkill
for the PM list.
- This code detects data changes.
Note that the vdom scheme is agnostic about templates;
it simply requires the child nodes to provide a render
method. (This is similar to list_render, which is also
technically agnostic about rendering, but which also
does use templates in most cases.)
These fixes are somewhat related to #13605, but we
haven't gotten a solid repro on that issue, and
the scrolling issues there may be orthogonal to the
redraws. But having fewer moving parts here should
help, and we won't get the rug pulled out from under
us on every presence update.
There are two possible extensions to this that are
somewhat overlapping in nature, but can be done
one a time.
* We can do a deeper vdom approach here that
gets us away from templates, and just have
nodes write to an AST. I have this on another
branch, but it might be overkill.
* We can avoid some redraws by detecting where
keys are moving up and down. I'm not completely
sure we need it for the PM list.
If this gets merged, we may want to try similar
things for the stream list, which also does a fairly
complicated mixture of big-hammer re-renders and
surgical updates-in-place (with custom code).
BTW we have 100% line coverage for vdom.js.
We mostly needed this for Casper tests, and that
usage was eliminated in the prior commit.
There was also some strange defensive code from
ecc42bc9f8 that
is really ancient and which I am eliminating:
const email = row.attr("data-email");
if ($("#deactivation_user_modal .email").html() !== email) {
blueslip.error("User deactivation canceled due to non-matching fields.");
ui_report.message(i18n.t("Deactivation encountered an error. Please reload and try again."),
$("#home-error"), 'alert-error');
}
If the code was there to protect against live
updates for email changes, then we no longer
have to worry about that, since we use user_ids
now as keys.
Or it might have to do with some ancient bug
where you could pop open two modals at once
or something. You can actually change users while
the modal is open (which is kinda strange, but ok),
and it works fine.
When testing this, I ran into the glitch that we
don't open redraw the Deactivated Users panel after
going into the User panel and deactivating a user.
Now that we have the type situation of having anchor support passing a
string, this is a much more natural way to implement
use_first_unread_anchor.
We still support the old interface to avoid breaking compatibility
with legacy versions of the mobile apps.
This makes the code more readable, by just passing the anchor through
without changing its field name back and forth.
There's no reason for this parameter to involve parsing and integer --
it should be a number in all incoming code paths.
The feature is used for editing stream descriptions as well, and in
any case, what's important is that it's a content-editable widget (aka
a form of input box).
This fix recently went on master, although it
hasn't actually been deployed yet (not even to czo),
so user impact should be zero:
0fa67c84d8
The fix mostly improved things, but it broke the
logic for pill containers. The symptom was that
if you tried to autocomplete "Cordelia" in the
pill box we'd instead invoke the "c" hotkey and
try to compose to a stream.
In templates we determine checkboxes are disabled by using the following
`if` clause,
```
{{#if (or (and is_muted notification_setting) realm_setting_disabled)}}
disabled="disabled"
{{/if}}
```
and it is more intuitive to do such calculation in javascript code, so we
added an `if_disabled` attribute in `settings` context which replaces
logical operations from `if` statement.
So for non-notification settings, it is
```
is_disabled: check_realm_setting[setting]
```
where check_realm_setting[setting] is same as realm_setting_disabled.
and for notifiaction settings it is,
```
ret.is_disabled = check_realm_setting[setting] || sub.is_muted;
```