There are six emoticon regexes that allow us
make translations such as ":)" to ":slight_smile".
We now build these as soon as we read in the
JSON data, instead of rebuilding them every time
we convert a message to markdown.
It's possible that we should just hardcode this
data:
[
{ regex: /(\:\))/g, replacement_text: ':slight_smile:' },
{ regex: /(\(\:)/g, replacement_text: ':slight_smile:' },
{ regex: /(\:\/)/g, replacement_text: '😕' },
{ regex: /(<3)/g, replacement_text: '❤️' },
{ regex: /(\:\()/g, replacement_text: ':frown:' },
{ regex: /(\:\|)/g, replacement_text: '😑' }
]
OTOH I suppose it's possible that some server
admins will want to modify emoji_codes.json to
have custom emoticons.
I am 99% sure we can rely on trimRight() and
trim() being available in all browsers that
we support. I verified in FF.
This removes the util dependency from both
modules touched here.
We now treat util like a leaf module and
use "require" to import it everywhere it's used.
An earlier version of this commit moved
util into our "shared" library, but we
decided to wait on that. Once we're ready
to do that, we should only need to do a
simple search/replace on various
require/zrequire statements plus a small
tweak to one of the custom linter checks.
It turns out we don't really need util.js
for our most immediate code-sharing goal,
which is to reuse our markdown code on
mobile. There's a little bit of cleanup
still remaining to break the dependency,
but it's minor.
The util module still calls the global
blueslip module in one place, but that
code is about to be removed in the next
few commits.
I am pretty confident that once we start
sharing things like the typeahead code
more aggressively, we'll start having
dependencies on util. The module is barely
more than 300 lines long, so we'll probably
just move the whole thing into shared
rather than break it apart. Also, we
can continue to nibble away at the
cruftier parts of the module.
‘req_var in request.GET’ was previously believed to be slow from
profiling results. However, the real explanation for those profiling
results is that WSGIRequest.GET is a lazy cached property, so there’s
no reason to avoid it if we’re accessing request.GET anyway.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
In https://github.com/zulip/zulip/pull/12823 some changes to the realms
structure have been made, so now both in production and development
cross-realm bots live in the realm with string_id "zulipinternal".
There was a TODO in retention code to eliminate a conditional in a query
that became redundant with this change, and also the zulipinternal realm
should be omitted from the archiving process in archive_messages().
Profiling suggests this saves about 600us in the runtime of every GET
/events request attempting to resolve URLs to determine whether we
need to do the APPEND_SLASH behavior.
It's possible that we end up doing the same URL resolution work later
and we're just moving around some runtime, but I think even if we do,
Django probably doesn't do any fancy caching that would mean doing
this query twice doesn't just do twice the work.
In any case, we probably want to extend this behavior to our whole API
because the APPEND_SLASH redirect behavior is essentially a bug there.
That is a more involved refactor, however.
We use this single regular expression for processing essentially every
request, so it's definitely worth hinting to Python that we're going
to do so by compiling it. Saves about 40us per request.
A sloppy implementation of the main has_request_variables wrapper
function meant that it did two very inefficient things:
* To combine together the GET and POST parameters, it would make a
copy of the request.GET QueryDict object, which combined with the
fact that these objects are slow to access, consumed about 90us per
argument.
* Doing this in a loop (one time per argument), rather than once,
which resulted in us doing this 11 times for a `GET /events` query.
Fixing this to just make a dictionary and combine things with some
small loops saved about 1 millisecond from the total runtime of GET
/events (for comparison, the total actual work of that view function
is about 700ms).
We need to fix at least one test that used a bad mock HttpRequest
object that didn't have a .GET property.
The comment explains this issue, but effectively, the upgrade to
Django 2.x means that Django's built-in django.request logger was
writing to our errors logs WARNING-level data for every 404 and 400
error. We don't consider user errors to be a problem worth
highlighting in that log file.
This specifically fixes an issue where a customer chose monthly payment
plan instead of annual, getting stuck with the higher monthly payments.
With this change, the Customer plan can be set to ENDED and they can go
through /upgrade/ again and choose annual payments.
A proper follow-up should be to make it possible to change between
monthly/annual on the /billing/ page.
Django 2.2.x is the next LTS release after Django 1.11.x; I expect
we'll be on it for a while, as Django 3.x won't have an LTS release
series out for a while.
Because of upstream API changes in Django, this commit includes
several changes beyond requirements and:
* urls: django.urls.resolvers.RegexURLPattern has been replaced by
django.urls.resolvers.URLPattern; affects OpenAPI code and related
features which re-parse Django's internals.
https://code.djangoproject.com/ticket/28593
* test_runner: Change number to suffix. Django changed the name in this
ticket: https://code.djangoproject.com/ticket/28578
* Delete now-unnecessary SameSite cookie code (it's now the default).
* forms: urlsafe_base64_encode returns string in Django 2.2.
https://docs.djangoproject.com/en/2.2/ref/utils/#django.utils.http.urlsafe_base64_encode
* upload: Django's File.size property replaces _get_size().
https://docs.djangoproject.com/en/2.2/_modules/django/core/files/base/
* process_queue: Migrate to new autoreload API.
* test_messages: Add an extra query caused by .refresh_from_db() losing
the .select_related() on the Realm object.
* session: Sync SessionHostDomainMiddleware with Django 2.2.
There's a lot more we can do to take advantage of the new release;
this is tracked in #11341.
Many changes by Tim Abbott, Umair Waheed, and Mateusz Mandera squashed
are squashed into this commit.
Fixes#10835.
Since essentially the first use of Tornado in Zulip, we've been
maintaining our Tornado+Django system, AsyncDjangoHandler, with
several hundred lines of Django code copied into it.
The goal for that code was simple: We wanted a way to use our Django
middleware (for code sharing reasons) inside a Tornado process (since
we wanted to use Tornado for our async events system).
As part of the Django 2.2.x upgrade, I looked at upgrading this
implementation to be based off modern Django, and it's definitely
possible to do that:
* Continue forking load_middleware to save response middleware.
* Continue manually running the Django response middleware.
* Continue working out a hack involving copying all of _get_response
to change a couple lines allowing us our Tornado code to not
actually return the Django HttpResponse so we can long-poll. The
previous hack of returning None stopped being viable with the Django 2.2
MiddlewareMixin.__call__ implementation.
But I decided to take this opportunity to look at trying to avoid
copying material Django code, and there is a way to do it:
* Replace RespondAsynchronously with a response.asynchronous attribute
on the HttpResponse; this allows Django to run its normal plumbing
happily in a way that should be stable over time, and then we
proceed to discard the response inside the Tornado `get()` method to
implement long-polling. (Better yet might be raising an
exception?). This lets us eliminate maintaining a patched copy of
_get_response.
* Removing the @asynchronous decorator, which didn't add anything now
that we only have one API endpoint backend (with two frontend call
points) that could call into this. Combined with the last bullet,
this lets us remove a significant hack from our
never_cache_responses function.
* Calling the normal Django `get_response` method from zulip_finish
after creating a duplicate request to process, rather than writing
totally custom code to do that. This lets us eliminate maintaining
a patched copy of Django's load_middleware.
* Adding detailed comments explaining how this is supposed to work,
what problems we encounter, and how we solve various problems, which
is critical to being able to modify this code in the future.
A key advantage of these changes is that the exact same code should
work on Django 1.11, Django 2.2, and Django 3.x, because we're no
longer copying large blocks of core Django code and thus should be
much less vulnerable to refactors.
There may be a modest performance downside, in that we now run both
request and response middleware twice when longpolling (once for the
request we discard). We may be able to avoid the expensive part of
it, Zulip's own request/response middleware, with a bit of additional
custom code to save work for requests where we're planning to discard
the response. Profiling will be important to understanding what's
worth doing here.
This generalizes existing code for the presence code path that is
generically useful for avoiding useless work that will be discarded.
We make an exception for the one type of request that needs to happen
while reloading, namely the one to clean up our event queue.
We used to have a block of code doing this just in the presence
endpoint because that's where we'd had error-handling problems with it
not being present, but it seems more correct for it to run
unconditionally on all HTTP requests.
This requires adding a dependency of channel on reload_state, which we
record in the webpack configuration for now.
The actual goal we have is that suspect_offline is correct so that we
can rely on that field when determining how to do error handling in
the presence system.
This should return us to a situation where we won't get blueslip
browser error reporting for users created while a device was offline
just before it reloads.
This avoids risk of logging blueslip errors for user IDs seen in the
presence response that we haven't heard about from the server_events
system because we're offline and in the process of reloading.
The issue only affected large realms; see
02bc630881 and `git log
-Ssuspect_offline` for details.
Hellosign now posts their callback as form/multipart, which Django only
permits to be read once. Attempts to access request.body after the
initial read throw "django.http.request.RawPostDataException: You
cannot access body after reading from request's data stream".
Fixes#13847.
This makes it possible to create a Zulip account from the mobile or
desktop apps and have the end result be that the user is logged in on
their mobile device.
We may need small changes in the desktop and/or mobile apps to support
this.
Closes#10859.
1) Created a new class `DatabaseType` and access its objects inside
`template_database_status()` instead of sending five arguments with
default values.
2) Made `check_files` and `setting_name` local variables instead of
function parameters since they had same value(None) for every call.
Fixes#13845.