Now we can remove `user-avatar-block` id and add common class `image_block`.
we can access this class using `#user-avatar-upload-widget .image_block`
so that we can have only one id at top-level and 'image_upload_widget.hbs`
can be more dynamic so we can use for other similar widgets also.
Now we can remove the id `avatar-spinner-background` and access spinner
element from `#user-avatar-upload-widget .settings-page-upload-text` so
that we can have only one id at top-level and 'image_upload_widget.hbs` can
be more dynamic so we can use for other similar widgets also.
The upload text element is wrongly named as id=user_avatar_upload_button.
now we can remove that id and access upload text element from
`#user-avatar-upload-widget .settings-page-upload-text` so that we
can have only one id at top-level and 'image_upload_widget.hbs` can
be more dynamic so we can use for other similar widgets also.
we can remove `user_avatar_delete_button` id and access delete button
from `#user-avatar-upload-widget .settings-page-delete-button` so that
we can have only one id at top level and 'image_upload_widget.hbs`
can be more dynamic so we can use for other similar widgets also.
Renaming "user-settings-avatar" to "image_upload_button" since the
`user-settings-avatar` name is irrelevant/confusing for the upload
button, and converting the id into a class so that we could just have
only one outer id.
This changes the user avatar image display implementation to more
closely match how the realm icon and realm logo image features are
structured. This is early preparatory work towards sharing this code
between the various widgets.
The previous commit introduced a bug where it was not intuitive
for the user to scroll again.
For the current narrow, new messages were fetched again only when
scrolled to the bottom as usually there are many messages displayed.
However when the edge case mentioned in the previous commit
occured, it was not very obvious that a scroll should be done
or we could already be at the bottom and could not scroll again
to trigger a fetch.
`message_viewport.at_bottom` has a relevant comment explaining
this behaviour.
The previous commit handled the rare race condition. However,
there is a possibility that the rare race condition might occur
again while we are handling the previous condition.
This commit resolves these 2 problems by performing a re-fetch
while also resetting the `expected_max_message_id` and this
approach has two benefits:
1. The reset prevents an infinite loop, if somehow the expected
max message's id gets corrupted resulting in a situation
where the server can never send an id greater than that even
after fetching.
2. Even though we stop after just one re-fetch the race condition
might recursively occur while we handle the previous race
condition. And even though the reset prevents multiple re-fetches,
we don't have the missing message problem.
This is because we treat the next race condition as a new race
condition instead of it being a continuation of the previous.
The `expected_max_message_id` gets updated again, on receiving
a new message. Thus it can again enter the `fetch_status` block
as the reset value is updated again.
If a user sends a message while the latest batch of
messages are being fetched, the new message recieved
from `server_events` gets displayed temporarily out of
order (just after the the current batch of messages)
for the current narrow.
We could just discard the new message events if we havent
recieved the last message i.e. when `found_newest` = False,
since we would recieve them on furthur fetching of that
narrow.
But this would create another bug where the new messages
sent while fetching the last batch of messages would not
get rendered. Because, `found_newest` = True and we would
no longer fetch messages for that narrow, thus the new
messages would not get fetched and are also discarded from
the events codepath.
Thus to resolve both these bugs we use the following approach:
* We do not add the new batch of messages for the current narrow
while `has_found_newest` = False.
* We store the latest message id which should be displayed at the
bottom of the narrow in `fetch_status`.
* Ideally `expected_max_message_id`'s value should be equal to the
last item's id in `MessageListData`.
* So the messages received while `has_found_newest` = False,
will be fetched later and also the `expected_max_message_id`
value gets updated.
* And after fetching the last batch where `has_found_newest` = True,
we would again fetch messages if the `expected_max_message_id` is
greater than the last message's id found on fetching by refusing to
update the server provided `has_found_newest` = True in `fetch_status`.
Another benefit of not discarding the events is that the
message gets processed not rendered i.e. we still get desktop
notifications and unread count updates.
Fixes#14017
This commit removes is_old_stream property from the stream objects
returned by the API. This property was unnecessary and is essentially
equivalent to 'stream_weekly_traffic != null'.
We compute sub.is_old_stream in stream_data.update_calculated_fields
in frontend code and it is used to check whether we have a non-null
stream_weekly_traffic or not.
Fixes#15181.
We refactor these 2 notices to match with the loading indicators,
thus they have been moved to `message_scroll.js`.
After a successful message fetch, we have logic to decide whether
we want to display the notices and also whether we want to hide
the loading indicators (which are already displayed).
We also conservatively hide the notices similar to the indicators
every time we narrow.
The only exception is that we show the history limit notice on
deactivating the narrow (visiting `home_msg_list`).
Since on narrowing we call `load_messages_for_narrow`,
which fetches both top and bottom messages, two loading
indicators were temporarily displayed.
This was also the case for the `home_msg_list` when we
call `mesage_fetch.initialize` on startup.
To resolve this we do not display the bottom loading
indicator (for new messages), if the older messages
are being fetched too. This is only for the initial
narrow change, and the bottom loading indicator will
be displayed correctly when the user is at the bottom.
This fixes a regression introduced when we added bottom loading
indicators at all, which was temporarily reverted in
67053ff479 before being restored in the
last couple commits.
This commit makes the `loading_older_messages_indicator` similar
to the `loading_newer_messages_indicator`.
Now all the decisions about whether to show a loading indicator
will be made from the `fetch_status` API. We still hide the
indicators everytime the view is changed, as explained in the
previous commit.
As explained in 67053ff479,
multiple message fetches may be taking place at the same time.
So some other narrows / the home message list's indicator might
get shown for the current narrow.
This commit moves the updation of the indicators display logic
to the `fetch_status` API.
Now the `loading_newer_messages_indicator` gets displayed along
with the `loading_newer` = true updation for that narrow's message
list, i.e. just before we send the API request. But only if the
message list we are fetching matches with our current message list.
The same indicator is hidden similarly, along with the
`loading_older` = false updation for that narrow's message list,
i.e. just after the success response is recieved. But only if
the message list whose data we recieved matches with our current
message list.
Also the indicators are hidden everytime we activate narrow
or deactivate narrow (`home_msg_list`). And on entering
`narrow.activate` we fetch for it's messages so they get
displayed again, if need be.
This is the reason `message_scroll.hide_indicators();` was
moved to a location above `fetch_messages`.
Fixes#15374.
This commit actually just deletes the `get_default_suggestion`
function while the `get_default_suggestion_legacy` function's
logic remains the exact same, it is just renamed.
Since the operator can never be undefined as mentioned in the
previous commit, we do not require the check with undefined
and as a result the, `if (suggestion)` condition can be removed.
The 3 changes made here are as follows:
* The if block for both the functions is simplified as
`Filter.parse` will always return an array and also
[].slice(0, -1) === [] is true.
* The code where `base_operators` is declared is moved
to just before where it is actually used.
* The `base` variable declaration is changed to match
the pattern of that present in the non-legacy function.
Its value remains the same.
This is a prep commit for when we want to merge the
`get_search_result_legacy` and `get_search_result` functions.
This is the exact same bug as observed in
02ab48a61e.
The bug is in the way we invoke `Filter.parse`.
`Filter.parse` returns a list of operators which
can contain only one 'search' term at max.
All strings with the 'search' operator present
in the query are combined to form this 'search'
term.
However on concatenating two filters we may get
two terms containing the 'search' operator. This
will lead to the search suggestions getting
generated based on only the last 'search' operator
term instead of all the terms having the 'search'
operator.
This is evident from the test change as suggestions
should be based on "s stream:of" but instead they
were based on just the latest query.
In commit 35c8dcb599 we introduced the
`_stream_params` object within filter.js but we didn't correctly
handle cases where `_stream param`s is undefined within `get_title()`,
`generate_url()` and `get_icon()`, which cause the navbar to if eg a
guest user tries to access a stream they weren't subscribed to.
This commit fixes this by:
* Adding the relevant checks
* Adding node tests that include non-existent streams.
* Adds the 'question-circle-o' icon for non-existent stream narrows.
A side note here is that "non-existent streams" fall under
"common narrows" as per our current definitions, which doesn't really
make sense but shouldn't bother us.
Fixes: #15387.
This commit adds translation tags to a few user facing strings which
weren't translated prior:
- "Unknown streams" text and description.
- "All messages" heading.
- Tooltip text for precise count of subscribed users.
The numeric count itself is not translated, because we do not do
similar anywhere else in the UI.
We simply pass the visible message ids to remove_and_rerender
which supports bulk delete operation.
This helps us avoid deleting messages in a loop which freezes the
UI for the duration of the loop.
Fixes#15285
This event will be used more now for guest users when moving
topic between streams (See #15277). So, instead of deleting
messages in the topic as part of different events which is
very slow and a bad UX, we now handle the messages to delete in
bulk which is a much better UX.
This commits adds restriction on admins to set message retention policy.
We now only allow only organization owners to set message retention
policy.
Dropdown for changing retention policy is disabled in UI for admins also.
This commit adds the code to disable deactivate organization button
for admins. We now allow only owners to deactivate the organization.
The backend implementation for allowing only owners to deactivate
is already added in 81c28c1.
This commit adds the restriction of deactivating owners for admins
by disabling the deactivating button in the UI. Only owners are
allowed to deactivate other owners. The backend part of this is
already implemented in 86b52ef.
This commit adds the option of owner role in user role dropdown
and also takes care of the restrictions while adding/removing
owner status of the user.
This commit also handles the places where we dispaly role of
the user in UI.
The changes made here are as follows:
* We rename `show_history_limit_message` and `hide_history_limit_message`
to `show_history_limit_notice` and `hide_history_limit_notice`
respectively.
* We rename `hide_or_show_history_limit_message` to
`update_top_of_narrow_notices` as now this function is responsible
for updating the history limit notice as well the end of results
notice.
* We extract 2 functions responsible for hiding and showing the end
of results notice, similar to that of the history limit notice.
All instances of `$(".all-messages-search-caution").hide();` are
replaced with the call of `hide_end_of_results_notice` function.
The streams:all advertisement notice in search should only appear
after all results have been fetched to indicate we've gotten to the
beginning of the target feed.
The notice gets hidden at the start of `narrow.activate` and is
shown just after we've fetched an older batch of messages if the
"oldest" message has been found.
Previously it would get displayed after the first fetch which
takes place from `narrow.activate`. Thus we move this logic to
`notifications.hide_or_show_history_limit_message` which gets
called after a successful message fetch.
Since the home message view contains all the messages we are not
required to display this notice. However if it is already shown
we hide it as a part of `handle_post_narrow_deactivate_processes`.
To accomplish this we need to add `has_found_oldest` key to the
`fetch_status` API.
We also removed the `pre_scroll_cont` parameter as this was it's
only use case and is now redundant.
On update_message events, we were changing narrow before we
locally updated the data, this resulted in a weird mismatch
between locally available data and that fetched from the server.
Ideally, we should not be requesting any data from the server
in most scenarios since the messages for new narrow is
locally available.
As a result, the new narrow didn't have any messages other than
a breadcrumb message. To fix this, we change narrow post
locally updating the data.
The original bug was not exactly reproduced, but a similar version
of it was simulated and was found to be fixed.
Tweaked by tabbott to preserve an optimization.
This ensures that we do this fetch, which is intended to get data on
the pre-event state, before we start perturbing the message list data
structures via rerendering.
Apparently iamcal/emoji-data has a dedicated category for flag emojis.
And get_all_emoji_categories() in emoji_picker.js doesn't return the
Flags category, because we haven't declared that category in our emoji
data logic.
Note that the category looks quite sparse because it lacks country
flags, since we don't yet support emojis combined with a Zero Width
Joiner (ZWJ) (see #992 & #11767).
Fixes#15303.
In the very common event that one ends up looking at not the home view
while the browser is catching the home view up, this ended up
resulting in loading indicators being displayed at the bottom of
whatever narrowed view one was looking at incorrectly.
A proper fix for this will involve making these loading indicators
conditional on what view one is looking at. Since one can change
views rapidly from a narrowed message list to the home view (and in
the future, between narrows), probably the best approach would be to
move the state in `message_scroll.js` the state for whether a loading
indicator is expected to be shown into the `fetch_status` data
structures, and then make all decisions about whether to show/hide a
loading indicator be calls to a function with a name like:
current_msg_list.data.fetch_status.update_newer_loading_indicator()
At least, that's probably what we should call in places like
`narrow.deactivate()`.
Before 77a26d41ae, there was only one
loading indicator (at the top of the page), so the if/else logic for
hiding loading indicators was correct, if confusing. Since we've now
added a new bottom-of-page loading indicator, it's important to have
the logic correctly reset the state to hide all existing loading
indicators on narrowing, and then just render the ones needed/desired
by the current view.
Combined with similar code in `narrow.deactivate`, this achieves the
goal that we correctly update loading indicator state when switcing
views.
This deduplication helps with readability.
Pass get_topic_key in recent_topic_row instead of
computing it in DOM.
Fix broken test_update_unread_count
after this change. This was a regression
which went unnoticed.
We extract stream_edit.rerender to make
the live-update code easier to follow.
The function should eventually be inlined,
but I want to clean up some other stuff first.
These are basically shims for some deeper refactorings.
I basically just try to make the code express the
problems more clearly:
- use stream_name instead of sub
- make early-exit more explicit
- make it clear that add_subscriber needlessly
requires a name
- make it clear we have an unnecessary loop
I also fixed some phony data in the test.
We are trying to phase out the trigger-event way
of telling modules to do something.
In this case we not only remove the indirection
of the event handler, but we also get to remove
`compose_fade` from the `ui_init` startup sequence.
This also has us update `compose_fade` outside
the loop, although that's only a theoretical
improvement, since I don't think `peer_add` events
every actually include multiple streams.
To make the dispatch tests a little flatter, I
added a one-line change to zjsunit to add
`make_stub` to `global`.
To manually test:
* have Aaron reply to Denmark (keep compose box open)
* have Iago add Hamlet to Denmark
* have Hamlet unsubscribe
Previously, the navbar failed at managing the searchbox text state in
cases where, eg, the user performs navigation by browser history.
This commit resolves the issue by ensuring that the searchbox text is
only (and always) set when the searchbox is made visible, and as such
there is no "state" to manage and we will always display the correct
text.
It also adds a test in `search_legacy.js` to make sure that the search
text is placed as intended.
Fixes: #14771.
The navbar currently fails at managing the searchbox text state in
cases where, eg, the user performs navigation by browser history.
This is a prep commit that will help resolve the bug.
I tried to make the most minimal change here
possible, since I don't really know this module
well. Possible alternatives were:
* $('#tab_bar') everywhere
* elem
* tab_bar_elem
I don't feel strongly.
Long term I believe we intend to change the name
of this module to something more like `navbar.js`???
When we call functions inside our own modules that use
the `window.foo = exports` pattern, we have always had
a pretty strong preference to call `exports.internal_function`
instead of `foo.internal_functions`.
The stragglers here weren't violating this convention
for any intentional reason. Some of the places here
probably were part of code moves where somebody
(probably me) moved functions into the modules to avoid
unnecessary indirection, and I missed a spot where I
could change from `presence` to `exports` (or whatever).
And other places are probably just kinda arbitrary
decisions by the original developer, and we just haven't
bothered to clean it up until now.
This combines `upload_realm_logo` and `upload_realm_icon` into single
function called `upload_realm_logo_or_icon`. The functions wer near
duplicates.
Additional refactoring should be able to deduplicate the logic further.
Part of #14730.
We can remove a {{theme_mode}}-settings class on the upload button
and access day/night from `.closest("realm-logo-section")`
so that only the outer ID differs between the two widgets.
Part of #14730.
Previously, renaming the stream would cause `colorize_tab_bar` to fail
because the search filter would provide it the old stream name and the
look up for the stream color would fail.
A quirk of how this system currently works makes it so that even
though the filter is set to the old stream name (and so becomes
inconsistent with the stream_data state) the `_stream_params` object
is maintained to be consistent with stream_data and as such can be
relied upon to find the correct color of the icon.
Previously the navbar did not live update the stream name correctly.
The correct behaviour was blocked on the `_stream_name` prop on the
filter object. The original purpose for maintaining this prop was
convenience, to reduce calls to `subs`, however, it would become
inconsistent with the value from `subs` on stream rename.
In this commit we add a call to `filter.fix_stream_params` in
`subs.update_stream_name`. This fixes live rerendering in the navbar,
despite the fact that searchbox in the nav (and the filter object via
`filter.operands("stream")[0]`) will still have the old name.
This is a slightly hacky way of masking some of the problems in the
Filter object. However, it should make do until we migrate to a stream
ID based state there.
Fixes: #14728.
Prior to this commit the icon in the navbar didn't live update to
reflect changes in stream privacy.
Here, we add a call to `tab_bar.render_title_area` in
`subs.update_stream_privacy()`, to enable live updates on the icon.
Fixes#14728.
The navbar currently does not live update the stream icon correctly
for changes in stream privacy.
One place where the correct behaviour gets blocked is on the
`_is_stream_private` prop in the filter object. We keep props such as
this for convenience, to reduce calls to `subs`, however, this prop
becomes inconsistent with the value we get from `subs` when the stream
privacy is updated.
In this commit we add a call to `filter.fix_stream_params` in
`subs.update_stream_privacy`. This change does not fix the live
rerendering in the navbar because we don't call redraw yet, but
it's a prep commit to towards that goal
The navbar currently does not live update the stream name or the icon
for stream privacy correctly.
One place where the correct behaviour gets blocked is on the
`_stream_name` and `_is_stream_private` props on the filter object.
We keep these props for convenience, to reduce calls to `subs`,
however, these props become inconsistent with the values from `subs`
when the stream is renamed or stream privacy is changed.
This refactor extracts out `get_stream_params` and `fix_stream_params`
methods as a prep commit towards correcting the problem, but does not
make any behavioural changes.
This is a prep commit for solving #14728.
A comment about the difficulties relating to live updating stream
names in the navbar was incorrectly placed within the function for
live updating stream descriptions in
023187b3f1.
This moves the comment to the right place.
We store the relevant data to hide/show a topic in the row itself,
and use jquery to hide/show it on filter change.
This also fixes search breaking the set filters.
This fixes the bug that message was undefined since we used to store
locally echoed message id and were not updating it after new message
id for the same message was received from the server.
We remove all trace of the old topic and reprocess all the new
messages in old and new topics.
process_topic_edit function was moved since it needs to be below
get_topic_row function.
We reuse the existing logic for displaying and updating stream color
from the stream left sidebar.
Tests fixtures were extracted and updated for this commit.
The approach that supposed to use this data was not implemented
and hence this data will no longer be used.
If this feature is implemented in future,
this data will still not be used since we would depend upon
starred_messages.js library to provide us the required information.
* Add action to mute topics.
* We don't need to store muted data per topic as previously planned.
* Moved launch topic test to the top so that they run on non-modified
data.
* Show an empty overlay of recent topics.
* Register click event to open recent topics.
* Launch recent topics on "t" keypress.
This is based on the draft overlay.
This is part of a refactor that aimed to remove /json/users calls,
as we can get all the information needed on people API.
Now, the list render for $users_table and $deactivated_users_table
uses user_ids instead of user objects, as the people API give us
a filtered list of active_user_ids and non_active_user_ids.
The populate_users function doesn't need to sort the list of
active and non-active users, because the list_render is called
specifying to sort users by their full_name.
Author: Clara Moraes Dantas <clara.moraesd@gmail.com>
As part of a refactoring, we are now able to remove the
/json/users calls and get all the information needed on people.js.
To do this, now the populate_users uses the people api to get
all the active and non active human users.
This is part of a refactoring aimed to eliminate /json/users calls,
as we can have all the information needed on people.js.
Now, human_info() will call is_person_active() because the person
object it will receive won't have is_active field anymore, as
we'll use the people api to get a set of filtered active/non active
users.
Author: Clara Moraes Dantas <clara.moraesd@gmail.com>
This was previously hardcoded with agreement between the Zulip backend
and frontend as 86400 seconds (1 day). Now, it's still hardcoded in
the backend, but arranged in a way where we could add a setting
without any changes to the mobile and terminal apps to update logic.
Fixes#15278.
I don't believe it's actually been possible for this to be shown in
Zulip in several years; and we just made it more obviously so
(resulting in a linter error).
We now trigger realm day/night logo upload by clicking on realm
day/night logo element itself rather than having a big upload button
and to match our user avatar UI. Added new spinner over the logo
element itself to show while uploading realm logo for both day and
night logos.
Change user avatar spinner implementation to match
realm icon spinner implementation and have common css class
since similar implementation between similar widgets may help
in future deduplication.
The orig_initial_pointer variable was part of the implementation for
ensuring server-initiated reloads preserve the user's selected message
and scroll position (so that they are not disruptive). Previously,
the logic did some unnecessary contortions to ensure the two goals:
* The `pointer.js` logic knows what the server thinks the pointer is.
* The `message_fetch.js` logic knows what anchor to use to center it's
home view fetch.
It's a lot cleaner to do this by not mutating page_params.pointer.
In the past, the anchor message has always been the same as the
pointer, but we're about to change that as part of removing the
pointer entirely.
Using the anchor is logically what we meant, anyway, since we always
want to select a message that's actually within the range we just
fetched.
This was implemented in 2012 to avoid showing a loading indicator for
fetching messages for users with no message history. However, the
Zulip onboarding UI always creates some message history, and fetching
history is fast, so this is likely clutter more than a useful
optimization.
We're migrating to using the cleaner zulip.com domain, which involves
changing all of our links from ReadTheDocs and other places to point
to the cleaner URL.
Previously, the edit history modal did not respect the time format
setting (whether to show times in 12-hour or 24-hour format) when
displaying message edit times (#15171).
This commit fixes that by passing the edit times to
timerender.stringify_time(), which takes that setting into account,
instead of just doing a static string formatting operation.
This bug has existed since February 2017, when the edit history UI
was first added in 1a697b6e02.
Fixes#15171.
Currently, the edit history modal does not respect the time format
setting (whether to show times in 12-hour or 24-hour format) when
displaying message edit times (#15171).
This commit refactors how fetch_and_render_message_history() handles
times in order to make fixing that issue in a reasonable way easier.
It will be fixed in a following commit.
Previously, the show_date_row flag for the first entry in the edit
history modal was directly set to `true`, while in all other entries
it was calculated with identical code. Though show_date_row for the
first entry should indeed always be true, there's no need for it to be
a special case.
In preparation for factoring out the calculation of show_date_row,
this commit nominally calculates the first entry's show_date_row with
the same code that is used to calculate show_date_row for all other
entries. Nominally, because it will still always end up being true.
Previously, the logic for when to add a date row to an edit history
entry was checking against the date of the original message (which is
always the first entry in the message history), not the date of the
previous edit. This caused every edit not made on the date of the
original message to show a date row, even if it wasn't the first edit
on that date.
This commit fixes that bug by updating prev_timestamp after processing
each message history entry, whereas before it was only updated after
processing the first one — the original message.
This bug has existed since June 2017, when
84e5fe733c changed how date rows worked;
from only showing one at the top labeled "Earliest" to each entry
having a possibilty of showing one.
Previously it was impossible for a topic-only edit to show a date row
in any circumstance; the code that handles topic-only edits didn't
even attempt to set show_date_row, the flag that determines whether a
date row should be rendered. Now a topic-only edit will show a date row
in the same circumstances as any other edit[1].
This bug has existed since March 2019, when rendering of topic-only
edits was first added in 38be5ea743.
[1] Currently, "the same circumstances as any other edit" means
there'll be a date row on the original message, and then on every edit
not made on the same date as the original message, even if it was't
the first edit on the date it was made. This is a bug that will be
fixed in a following commit. This commit is being made first since
it's fixing a lack-of-information bug, whereas the other bug is a
somewhat less important repeating-information bug.
The `wildcard_mentions_notify` key was missing from the initial
sub data when a new stream was created. Thus `wildcard_mentions_notify`
was undefined and `wildcard_mentions_notify_display` was false.
(This key is used to render the data in the templates)
This caused a bug where the wildcard notifications was unchecked
in the stream personal settings and the newly created stream was
displayed in the stream specific notifications table.
Prior to commit 8b7e70ac27 this system
would simply just .hide() forms when they were closed and
.empty().append() every time it needed to "show_edit". This was not a
very clean way of handling the action of canceling an edit, so
8b7e70ac27 introduced a change that had
the "show_edit" function append the form and the "hide" function
.empty() the form.
However, we overlooked the fact that the user could use browser
history to navigate away and back to the form and use "e" or
"left arrow key" to successfully append another form and get to an
ugly, broken state.
This commit does not revert 8b7e70ac27
as it is still accurate to .empty() when hiding the form, but we add
an early exit if a form already exists, to avoid bugs like the above.
Using an early exit instead of eg .empty().append() ensures that the
user doesn't accidentally lose the entire content of an edit, if they
deselect the input box and press `e`.
Fixes: #15045.
Fix a bug where the color picker reverted the custom color to the
previous one after clicking outside the popover. The bug occurred
because although there is a confirm button, the 'clickoutFiresChanges'
option was set as true, which made the frontend always send two POST
request to edit the stream and, for a reason I wasn't able to discover,
if you hit the confirm button and click outside fast enough, the change
fired by the clickout event sent the old color to the server. It was
fixed by setting the 'clickoutFiresChanges' option to false.
Fixes#15101
If typeahead is used, this adds comma separated search queries
so that multiple search pills don't get combined as one and the
search behaviour remains same as search_pills_enabled = False case.
If typeahead is not used, this prevent the typing of a single comma
after the pill gets created.
This commit removes the 'get_active_user_for_email' function
from people.js. We have removed the use of this function
in the previous commits, which changed the functions using
'get_active_user_for_email' to use user_ids instead of emails.
This commit changes the would_receive_message to use user_id
instead of emails.
This change is done because user_ids are immutable and using
user_ids is the correct way of uniquely identifying user.
The change in 'would_receive_message' also leads to change
in util.is_pm_recipient to use a string of user_ids instead
of emails.
We also know that user_ids passed to 'would_receive_message'
are active user_ids, since we get them from buddy_list.
So we don't need to check whether the user is active, which
was previously being checked by get_active_user_for_email.
This commit changes the needs_subscribe_warning function to
use user_id instead of emails.
This change is done because user_ids are immutable and using
user_ids is the correct way to uniquely identify a user.
We already know that user_ids being passed in this function are
active user_ids, since they come from typeaheads.
So, we only need to call 'people.get_by_user_id', to get the user
object from user_id and do not need to check the active status of
user, which was done previously using 'get_active_user_for_email'.
Option to disable breadcrumb messages were given in both message edit
form and topic edit stream popover.
User now has the option to select which stream to send the notification
of stream edit of a topic via checkboxes in the UI.
It's safer and cleaner to simply just rerender the entire navbar for
small updates like these since they're rare events. Given that we're
not doing anything unique in such updates, it's best if we just call
".render_tab_bar" wherever required instead of having several
functions in tab_bar.js which do exactly that. This also sets a good
precedence of what to do for stream privacy and subscriber count live
update.
However, we can't easily fix the "subs.update_stream_name" code path
because of how the Filter objects represent the stream by name, not be
ID. Given that the above would be out of scope for this change, it's
left as a TODO.
It's best to separate these in order to simplify the "build_tab_bar"
function. We also correct a comment about the "search_exit" click
handler being for the searchbar.
This commit changes the compose_invite_users template to use
data-user-id as property intead of data-useremail.
This is changed to maintain consistency with other parts of the
code where user_ids are used for referring to users.
This also helps in removing some of the checks for the case of
undefined emails.
We now send user_ids to the backend API for subscribing/unsubscribing
users to a stream instead of emails.
This change is done now because we have just migrated the backend API to
support sending user_ids in 2187c84, so it wasn't possible before.
This change is helpful because sending user_ids is more robust, as those
are an immutable reference to a user, rather than something that can
change with time.
Unable to upload a realm logo once we encounter file input error bug
was fixed by clearing `get_file_input()` after file input error
with `get_file_input().val('')`.
The previous .clone() logic was preserved over many years but
apparently was also just wrong.
Fixes#15198
The get_active_humans and get_non_active_humans functions used
to return a list of user objects. The get_active_humans is used
on settings_users.js and settings_bots.js, and in both places the
only attributes needed of the person object are the user_id and
full_name.
To make the function return smaller, instead of a list of active
humans, we are returning a list of active human ids, saving memory.
With the ids we can call the people API to get the full_name attribute.
This reimplements our Zoom video call integration to use an OAuth
application. In addition to providing a cleaner setup experience,
especially on zulipchat.com where the server administrators can have
done the app registration already, it also fixes the limitation of the
previous integration that it could only have one call active at a time
when set up with typical Zoom API keys.
Fixes#11672.
Co-authored-by: Marco Burstein <marco@marco.how>
Co-authored-by: Tim Abbott <tabbott@zulipchat.com>
Signed-off-by: Anders Kaseorg <andersk@mit.edu>
This commit fixes the bug for subscribing the user from mention
warning which was introduced in e52b544.
This is fixed by changing email to be passed as list to
'invite_user_to_stream'.
The reason for this change is that, this is where `Filter` and
actual tracking of what messages are contiguous lives. This
will be beneficial when we will to move to a model where we
cache `MessageListData` objects for a large number of views.
This commit changes the stream settings UI for adding subscribers to
use our standard user pills in the input box, rather than just
plain-text email addresses. This is important progress towards
removing display email addresses from the Zulip UI.
It also allows subscribing multiple users at the same time, which is a
nice improvement.
Previously, the unsubscribe logic just called
exports.show_subs_pane.nothing_selected() if one had been viewing the
edit UI for a stream that the user just unsubscribed from, which
clears the selection, but didn't update the hash or do other cleanup
logic.
We should instead be calling stream_edit.open_edit_panel_empty(),
which is the appropriate function for this purpose (and has
exports.show_subs_pane.nothing_selected as a subroutine).
There's no reason to send data beyond the user `id` of the uploader,
and reason not to, as the previous model was both awkward when
`author=None` and resulted in unecessary parsing complexity for
clients.
Modified by tabbott to add the frontend changes and API documentation.
Fixes#15115.
This commit changes the person dict in event sent by do_change_user_role
to send role instead of is_admin or is_guest.
This makes things much more straightforward for our upcoming primary
owners feature.
This commit changes the update user API endpoint to accept role
as parameter instead of the bool parameters is_guest and is_admin.
User role dropdown in user info modal is also modified to use
"dropdown_options_widget".
Modified by tabbott to document the API change.
This reverts commit 9f5725d265.
I was trying to fix how we size the buddy list in
narrow mode, which was off by 10px, but my fix worsened
things for regular mode.
Also, somebody reported a traceback related to my fix.
I didn't fully research the traceback,
but I suspect it was related to some media-query settings
for small screens or due to a put-buddy-list-in-left-pane
setting. (Basically, `$('#right-sidebar').position()` may
be undefined in some cases, and I wasn't handling that.)
After reverting this, we still have the original
off-by-10px bug that I was trying to fix, but I will
attempt to do that more cleanly in a separate commit.
This should make it so that in normal situations where
the buddy list is in the right sidebar, we will be
able to see the "Invite more users" link again.
I am still a little puzzled how I didn't catch this in
testing, but it was toward the end of a long PR, so
it could easily just be simple human error.
Fortunally, this regression was only on master for a
couple days, and users could still invite users via
the gear menu.
Restored old behavior accidentally removed in
1ae07b93d8 (diff-e353fab8bea58b8746ec68c83aa39b36L48)
The server only remembers the most recent presence status update per
device. Meaning that, for instance, if the user only uses one client and
that client's last status update was IDLE, then the server only knows
that, doesn't know anything about the user's last ACTIVE time. Thus the
"active_timestamp" the server will serve about this user to the webapp
will be "undefined".
The old behavior was that for the sake of the "Last active: x ago"
status in buddy list popover, the latest status timestamp was used,
whether IDLE or ACTIVE.
The change linked about changed that to only pay attention to
ACTIVE. Thus, if the server doesn't remember any ACTIVE statuses, webapp
would show "Last active: More than 2 weeks ago", which was incorrect.
We restore the old behavior and further improvements can be made on top
of this.
Previously, we had to fiddle with the generated HTML to update
individual values. Now, we can simply ask the widget to rerender
the row that we updated.
This is done by passing an html_selector function that returns
a selector for the rendered item.
If:
- we do not provide html_selector function
- item is not currently rendered
- new html is not a string.
then the render_item() call is a noop.
We do not shift much of the validation logic here just
yet. This function has been declared at the top of the
file to act as usage docs for the widget as well, in
terms of what combinations of opts are valid and what
are not.
We remove the "GROUP PMs" section that used
to be in the lower right sidebar.
Most of this is straightforward code removal.
A couple quick notes:
- The message fetching code now just
calls `huddle_data.process_loaded_messages`,
which we still need for search suggestions.
We removed `activity.process_loaded_messages`.
- The `huddle_data.process_loaded_messages`
function no longer needs to return `need_resize`.
- In `resize.js` we now just calculate
`res.buddy_list_wrapper_max_height` directly
from `usable_height`.
This fixes the calculation for how far from the
top of the viewport we think #right_sidebar's
top is. To fully explain this commit requires
some background info.
Normally `#right-sidebar` has 50px of top margin
and 0px of top padding. And our `resize.js`
calculations have been accurate for the normal
case.
But when you are in the so-called `.expanded` mode
(i.e. when you're in a narrow window) we split up the
50px as follows:
- 40px margin
- 10px padding
Why don't I make the CSS just be more consistent here?
- If you go to 50px in the "expanded" mode
you mostly cover up the right scrollbar,
except for the 10px gutter that is below
the 40px-tall `.header` section. To fully
cover it we apparently want the padding;
otherwise you see a small, unusable remnant
of the scrollbar which just looks funny.
- If we were to make the "regular" right sidebar
just always have the 40/10 split, then we
would start to diverge from the left sidebar,
which is currently 50/0 as well.
- If we went to make both the left and the right
sidebars 40/10 split, well, that's just an
even riskier change.
So instead I fix the resize calculation:
I just calculate the actual `top` position.
Is any of this actually user-facing?
Yes. Now if a user is a narrow window and
they open the buddy list, we will make
the buddy list 10px smaller to account for
the padding. This makes it less likely for
the invite link to get squeezed out.
We'll use this in the next commit.
Note that there's a minor change in the order
in which we apply new heights--we now
do sidebars before bottom whitespace.
We had a bunch of places where we
were calling `resize.resize_bottom_whitespace`
with no arguments, which has been a no-op
since the below commit that removed support
for our `autoscroll_forever` option:
fa44d2ea69
With the `autoscroll_forever` options things
like opening/closing the compose box could
alter how much bottom whitespace you'd want,
but we stopped supporting that feature in
2017.
Since then bottom_whitespace has just always
been 40% of the viewport size. So we only need
to change it on actual resize events.
It's worth noting that we still call
`resize_bottom_whitespace` indirectly in many
places, via `resize_page_components`, and
the latter actually causes
`resize_bottom_whitespace` to do real work,
but that work is redundant for most of those
codepaths, since they're not triggered by
changes to the viewport. So there are other
opportunities for cleanup.
The `buddy_list_wrapper` has zeros margins, so it's
just noise in the current calculations. You can
verify this pretty easily with console statements,
as well as looking at the code. I tried it with
various permutations of narrow windows and display
settings.
Trigger realm icon upload by clicking on realm icon element itself
rather than having a big upload button and to match our user avatar UI.
Added new spinner over the icon element itself to show while
uploading realm icon.
Computed indexes into these raw objects should be guarded with
Object.prototype.hasOwnProperty; make our accessors do this
automatically and use them consistently.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
This is a prep commit which combines the previous `#searchbox`
block with the newly updated `#searchbox_legacy` block which
contains the modifications related to the new navbar display.
This only consists of changes to `#searchbox` and is still broken.
But it integrates the searchbox with the new tab_bar changes so that
only one searchbox is shown (instead of two, previously).
This is helpful because if the user pastes multiple queries in the
searchbox and there are invalid search operators, then it is visible
through the typeahead.
The main reasoning for this change is as follows:
* When the search bar contains multiple search queries
but no search results, the last search operand does
not get displayed.
This happens due to the fact that filter object
contained 2 terms having the operator key value as
"search" instead of a single term where operator is
"search" and operand is a single string containing
the space seperated search queries. This condition
occurs for search_pills_enabled case only because
we used to Filter.parse the query twice
(once for the `base_operators` and once for the
`suggestion_operator instead of doing both at once).
Thus the `search_query` value inside the
`narrow.show_search_query` function which only
selected the operands of the first term displayed
an incomplete result.
* Another benefit of this commit is to display the narrow
operators in the URL fragment the same way as when
search_pills_enabled = False.
For example, On entering the queries in the mentioned
order -> 'is: starred', 'abc', 'def', 'is: private',
'ghi'. This is the URL:
Previously:
/#narrow/is/starred/is/private/search/abc.20def/search/ghi
Now (same as pills disabled case):
/#narrow/is/starred/is/private/search/abc.20def.20ghi
* We are also able to de-duplicate the non-typeahead search
query code path.
As mentioned in the comment for `KEY.BACKSPACE` event
in `input_pills.js`, we do normal character deletion
if there is input present. However this wasn't the case
if spaces were present. Also the input wasn't cleared
after the last pill was removed.
Thus `trim()` is removed from the input length check and
the new pill is still created from the trimmed value.
We can remove the typeahead by clicking outside the search box
after we have entered the search string to be filtered and then
focus on the searchbox and press enter or just by pressing enter
on an empty string.
Previously, the narrow would just deactivate for the above condition
as the searchbox value which was passed as the raw_operators parameter
to the narrow.activate function was empty.
This happened because we called the activate function on pressing
enter for the keyup event, while the keydown event in the parent
container made a pill from the text and cleared the input. (as
mentioned in the comment for `KEY.ENTER` case in `input_pill.js`)
The people.js tests were using _add_user function to add
cross realm bots. The problem is that _add_user function
doesn't properly simulates the adding process as it doesn't
add the user in cross_realm_dict as well.
To solve this and eliminate the need of calling
people.initialize(), which means the params obj needs to be
defined, we extracted the whole logic of adding a cross realm
user into a separete function, add_cross_realm_user.
This makes it so that search_suggestion.js
does not depend on activity.js.
That dependency hasn't really been "elegant"
for quite some time, but it will become particularly
unnecessary when we go to remove the "Group PMs"
section from the right sidebar.
This commit introduces a temporary wart
where we have these two functions with the
same name in a sort of unnecessarily
complicated code stack:
activity.process_loaded_messages
huddle_data.process_loaded_messages
But we will eliminate the former function
very soon, and our message-related codepaths
will just call the `huddle_data` version
directly.
TESTING NOTES:
Now that `huddle_data` is a tiny leaf
module, it's super easy to just use the
real implementation of what was formerly
called `activity.get_huddles()` (and is
now in `huddle_data`).
When I first wrote this commit, introducing
the real implementation of `get_huddles` exposed
some bugs that I fixed in the immediately
prior commits to this.
When the tests were originally written,
I believe `activity.js` had some annoying
`jQuery` dependencies that made it hard
to unit test against. We've slimmed it over
time to be mostly just a "controller" module.
But even in its current state it would have
been a bit of a bloated dependency.
The other friction for using the actual
version of `get_huddles` was setting up
the message data, but that's pretty minor.
If you have a group PM where some users have
three-digit user_ids and some with four-digit
user_ids (or similar), a huddle could effectively
be ignored when determining the order of
search search suggestions.
Basically, we need a way to canonically sort
user_ids in "huddle" strings, and it's somewhat
arbitrary whether you sort lexically or sort
numerically, but you do need to be consistent
about it.
And JS is not exactly helpful here:
> [99, 101].sort()
[ 101, 99 ]
This is a pretty obscure bug with pretty low
user-facing consequences, and it was never
reported to us as far as I know, but the fix
here is pretty straightforward.
We have had similar bugs of slightly more consequence
in the past. The reason this bug has shown
up multiple times in our codebase is that every
component that deals with huddles has slightly
different forces that determine how it wants
to serialize the huddle. It's just one of those
annoying things. Plus, bugs with group PMs
do tend to escape detection, since most people
spend most of their time either on streams
or in 1:1 PMs.
This is a pure code extraction. The current
code is buggy with respect to user_ids with
different lengths of digits, i.e. it does
a naive lexical sort instead of a numerical
sort. We'll fix that in the next commit.
We already have a loading indicator for fetching older
messages. Thus it makes sense to implement the same
for displaying newer messages.
We set the display of `bottom-messages-logo` to none,
to prevent displaying two loading indicators during
the initial message load.
Fixes#15060.
`loading_more_messages_indicator` is renamed to
`loading_older_messages_indicator`.
This is a prep commit to introduce
`loading_newer_messages_indicator`.
This commit replaces fa-file-text-o with fa-file-code-o which is a
better signal for the "view source" action. It also deletes a single
line comment that had suggested the change once we moved into font
awesome 4, which Aditya Bansal <adi.bansal241996@gmail.com> helped
out in doing, first via
91962aa6ab and most recently via
75ae94e459 with several commits in
between.
This commit adds code to live update the message edit history.
Message edit history is fetched and rendered again if the edit
history modal is open.
This also adds 'data-message-id' attribute to 'message-history'
when opening history modal element which is used for checking
whether the history modal opened is of the message which is
edited.
Fixes#15051.
"Saving" widget was working for all personal stream settings but "Mute
notifications". This was because the change to the "Mute" property follows
a slightly different path.
This code generates the timestamp string to be shown to the user
from the given timestamp in unix format using moment.js.
We also render the timestamp in a pill.
Previously, we handled this code only in message_list_view.js.
Now we support rendering stream descriptions and some dynamic
elements can be rendered in them, so we extract this new module
and use it in both the places.
We now parse tex and latex as regular languages, highlighting them
with pygments. We only allow 'math' to trigger latex rendering,
which is in line with the documentation.
This commit shifts our timestamp syntax to be of the form:
<span class="timestamp data-timestamp="123456"></span>
since value is not a valid attribute of span elements.
This adds support for syntax like: !time(Jun 7 2017, 6:30 PM) so that
everyone sees the time in their own local timezone. This can be used
when scheduling online meetings, etc.
This adds some hardcoded values for timezones, because of there
being no sureshot way of determining the timezone easily. However,
since the main way of using the feature should be a typeahead for
entering the time, this shouldn't be cause of much concern.
Fixes#5176.
We wrap the [reset] anchor tag in a button so that we can set 'disabled'
attribute on it. We change the styles to hide the [reset] button and the
pencil icon when the widget is disabled.
We also need to call `e.preventDefault()` in the event handler since now
the anchor tag behaves as a button.
Add methods to extract recent topics from received messages.
Process new messages as they are received.
Use new messages received from the server to extract recent_topics.
Node tests added.
Previously, we tried to read the value from page_params, which was just
a hack to make the calling code look cleaner. We now remove that hack
and thus, our dependency on page_params existing. Now, if the caller
does not specify a default value, we'll use the null-value.
This also creates a new init() function to cleanly wrap the code that
makes changes to the opts passed to the widget.
Change in stream color occurs very rarely, and the palette is taking a lot of space in the popover.
This commit will hide the palette in default view of stream popover.
This commit allows non admins to set stream post policy while creating
streams.
Restriction was there to prevent user from creating a stream in which
the user cannot post himself but this will be taken care of with
stream admin feature.
We had removed this function from the codebase when we switched to
using dropdown_list_widget. This was accidentally left as it is when
making that change.
This significantly reduces the time required to handle events like
stream & topic name edit for topics.
Verified using the Chrome Profiler for a topic with 100 messages:
With this commit: 0.64s to move the topic to a different stream.
Without this commit: 5.5s.
Before we used a selector to check whether the "Subscribed" tab
is active or not. The problem is that if a new sibling of the tab
switcher is inserted in the DOM and uses the same classes as the
"Subscribed" and "All Streams" button do, the selector can get
the sibling element instead the tab button.
To avoid that, we are using a variable that tracks the current
active tab instead of using the selector.
* Stream bar color logic is borrwoed from compose stream bar.
* Use flex containers to align elements and automatically set their
height to be same, them automatically filling the stream color bar
height to be the height of the select box.
* Use flex-wrap to wrap the propagate selector when out of space.
* To make sure stream select box and stream color box are closest possible,
select box has been moved under stream color box.
Fix a bug where the compose box didn't collapse when sending a message
from the preview area by hitting the send button. The bug ocurred because
the preview area wasn't being properly cleared when this flow was executed.
This was fixed by moving the clear_preview_area function call for a place
that will be reached by both the enter and button flow.
Fixes: #14889
Previously, we handled these updates in server_events_dispatch
and could accidentally call widget.render() before initializing
the widget.
Original report: https://chat.zulip.org/#narrow/near/875608.
The sync_realm_settings function ensures that if the settings are
not open, any updates are a noop.
If you were on "All Streams" tab and unsubscribed to a private
stream, that stream row would momentarily disappear. If you
click again on "All Streams" button, it would appear again.
The problem was that the selector was finding two elements
instead of just the tab element. To solve this we used a more
specific selector to make sure we are getting the Subscribed
tab only.
This commit fixes the bug of incorrectly showing/hiding the
realm logo delete button by using realm_night_logo_source for
checking the source of night mode logo instead of previously
used realm_logo_source for both day and night logos.
When a user changes its avatar image, the user's avatar in popovers
wasn't being correctly updated, because of browser caching of the
avatar image. We added a version on the request to get the image in
the same format we use elsewhere, so the browser knows when to use the
cached image or to make a new request to the server.
Edited by Tim to preserve/fix sort orders in some tests, and update
zulip_feature_level.
Fixes: #14290
* Remove old topic and reprocess both old and new topic to ensure
that we are correctly storing the last_msg_id of users in the
topic. Also, Handle topic's stream (& topic) edit updates.
* Add function to get all messages in a topic in message_utils.js.
* Send topic edit event to recent_senders.
* Add func get sorted list of recent_senders to topic.
The function will be useful to handle topic edits in Recent Topic UI.
This commits improves how we handle <a> tags within the navbar
description. The code previously overlaid click regions on top of each
other, which was messy and probably somehow buggy.
It is cleaner if we just check if the click was on an <a> tag or not.
* This feature is currently only visible to admins.
* Locally echoed messages are also updated.
* Add UI for editing stream if user is admin.
* Show propagate mode selector if either stream or topic changed.
We use this new widget in bot settings panels
(personal and org). It lets you re-assign a
bot to a new human user.
Ideally we can improve this code to use
our existing list widgets to make it more
performant for realms with lots of users.
We no longer use `/json/users` in the codepath
for bot settings (admin side).
We also specifically don't load human users when
we load bots, so you no longer have to pay for
the server round trip as a side effect of loading
bots. Instead, there is a dedicated `set_up_bots`
entry point.
We also get the bot ids directly from `bot_data` now.
This commit, to some degree, builds on the prior commit
that had us hydrate data from `people.js` instead
of the payload from `/json/users`.
Our `list_render` list widget gives us the
option to use ids as our "list" and then
hydrate that list on-demand with an
`opts.get_item` function.
We now use that for the bots list, passing
in `bot_info` as that option.
And, importantly, we are now actually
hydrating the bot data from `bot_data.js`
data structures, and not `/json/bots`.
Using the `get_item` scheme has a couple
benefits:
- Our sort functions are based on the
actual items that we use to build the
template, so there's a bit less
code duplication. (Generally, the
data that we pass in to the template
is "finalized" in some sense, such
as the bot owner name.)
- We are less likely to display stale
data.
- We are less likely to wire up filters
to intermediate data elements that are
not actually displayed to users (think
of email vs. delivery_email).
We do rely on `get_item` (i.e. `bot_info`)
to be inexpensive, which it should be.
Note that we haven't completely decoupled
ourselves from `/json/bots`, which we still
use as our source for bot user_ids. We will
fix that in the next commit.
We want to move toward having list consumers
pass us in a list of ids that we hydrate later
in the process. This should help live-update
scenarios. The next commit will describe the
benefits in a bit more detail, using the
concrete example of our bot settings table
in the org settings.
A slightly longer-term goal here is to be
able to ask `list_render` to re-render a particular
id, and this moves us closer to that. But even
before that, this change should eliminate a class
of bugs dealing with stale data, such as when
you manually patch a list (with direct jQuery
hacks) but then later go to sort/filter the rows.
We will now re-hydrate the items in those scenarios.
We don't really need to know whether we've loaded
the user-related panels, since we only used `meta.loaded`
for a tiny optimization to avoid a jQuery lookup.
We rely mostly on the list widgets from `list_render`,
and they are smart enough to repopulate themselves
when they're called subsequent times.
For the below payloads we want `owner_id` instead
of `owner`, which we should deprecate. (The
`owner` field is actually an email, which is
not a stable key.)
page_params.realm_bots
realm_bot/add
realm_bot/update
IMPORTANT NOTE: Some of the data served in
these payloads is cached with the key
`bot_dicts_in_realm_cache_key`.
For page_params, we get the new field
via `get_owned_bot_dicts`.
For realm_bot/add, we modified
`created_bot_event`.
For realm_bot/update, we modified
`do_change_bot_owner`.
On the JS side, we no longer
look up the bot's owner directly in
`server_events_dispatch` when we get
a realm_bot/update event. Instead, we
delegate that job to `bot_data.js`.
I modified the tests accordingly.
This fixes the fact that we update the bot table
with the owner's email instead of a name, but as
the TODO indicates, this is not a full fix, since
I don't linkify the owner name.
To do the full fix properly, I want to make it
so that the `list_render` widgets can just be given
an id of a row to update, and that's coming soon,
hopefully. If I get sidetracked, the ugly ways to
do this are one of the following:
- just duplicate what the template does in
jQuery
- extract a partial to draw the bot owner link
The full solution here should fix ALL the live
update code in `update_user_data`, which is why
I'm hesitant to add any interim complexity.
This is just a lexical change. We are going
to use some shared code soon that we don't want
to export, and if `update_user_data()` is
declared too early in the file, then the function
we extract will either need to be exported (to
satisy the linter) or placed far away from its
most natural siblings.
We will use this for a patch to the live-update
code, and it also de-clutters `bot_info`.
This function could plausibly live in `people.js`,
but it's not worth the indirection at this time,
and, also, one of the upcoming callers to the
function will only temporarily need it.
There's a little bit of a chicken/egg problem
going on:
- It's hard to have nice system-wide
APIs related to bots while bot settings
are still in flux.
- It's hard to clean up the bot settings
code while the system-wide API is still
kinda messy.
But I'm making slow progress on that front.
Instead of taking a subsection option and calling the settings_org
function to update that subsection, we now take a callback function
as on_update. Also, we now store the value initial value of the
widget in opts.value instead of reading again from page_params.
These changes allow us to use this widget outside of settings_org
and for values other than settings that are in page_params.
We now no longer have to remember that
`is_guest` is on `user` but `is_current_user`
is in `..`.
And we no longer have to remember that
`full_name` is on `user` but `display_email`
is in `..`.
We now gather all the bot info in one place, rather
than grabbing some of it during the triage phase and
then some of it later.
We also explicitly copy over the fields that we
need for the template, in preparation for two
efforts:
- We want to get data from `people.js` and
avoid the round trip to `<server>/json/users`.
- We want to simplify the template by
flattening our data. (It's really somewhat
arbitrary whether `is_admin` is a calculated
value, for example, but we currently leak
that implementation detail to the template.)
We can't flatten this data quite yet, since we
share the same template for bot users as human users,
so we'll fix the human data in a bit.
We now close on status_field in our event handlers,
so that there's no chance of writing to the wrong
status field if somebody switches panels before
we have a status to report.
We can't eliminate `get_status_field` yet, but that
will go away in a future commit.
We now create the event handlers directly in
`set_up()`, and we explicitly tie them to
each of the three tables.
The goal here is to allow us to set up
the three tables individually, and this gets
us closer to that goal.
This is a purely lexical move (apart from changing
a closure variable to an argument), which is
simply designed to make less indentation for the
reader and to de-clutter `handle_human_form`.
When editing a bot, there are only two fields
that are similar to humans--full name and
email--which are trivial.
Before this commit we used a single codepath
to build the human form and the bot form.
Now we have two simple codepaths.
The tricky nature of the code had already led
to ugly things for the bot codepath that
fortunately weren't user facing, but which
were distracting:
- For bots we would needlessly set things
like is_admin, is_guest in the template
data.
- For bots we would needlessly try to update
custom profile fields.
The code that differs between bots and humans
is nontrivial, and the code was both hard to read
and hard to improve:
- Humans don't have bot owners.
- Bots don't have custom profile fields.
The bot-owner code is nontrivial for performance
reasons. In a big realm there are tens of thousands
of potential bot owners. We avoid the most egregious
performance problems (i.e we don't have multiple
copies of the dropdown), but we may still want
to refine that (at least adding a spinner).
The custom-profile-fields code is nontrivial due
to the dynamic nature of custom profile fields,
which can bring in specialized widgets like
pill fields.
Now each form corresponds to a single endpoint:
* human -> /json/users
* bot -> /json/bots
Before we had a lot of conditional logic in
the template, the code to build to views, and
the code to submit the data. Now everything is
much flatter.
The human code is still a bit messy (more work
coming on that), but the bot code is fairly
pristine. All three components of the bot code
fit on a page, and there are no conditionals:
- admin_bot_form.hbs
- open_bot_form
- handle_bot_form
We may want to grow out the bot code a bit
to allow admins to do more things, such as
adding services, and this will be easier now.
It would also be easier for us now to share
widgets with the per-user bot settings.
Note that the form for editing human data will
continue to be invoked from two panels:
- Users
- Deactivated users
There are some minor differences between
users and deactivated users, but the shape of
the data is the same for both, so that's still
all one codepath.
We eliminate `reset_edit_user` here, since
it was never used.
One nice thing about these forms was that they
had very little custom CSS attached to them
(at form-level specificity), and it turned out
all the custom CSS was for the human-specific
form.
This is purely refactoring.
The new call tree is:
on_load_success
populate_users
handle_deactivation
handle_reactivation
handle_user_form
handle_bot_owner_profile
handle_bot_deactivation
The actual sequence of operations should be
identical to before.
When reading the calling code, it's helpful to know
that we're really just passing in a selector. The
calls to open_modal/close_modal are nicer now to
reconcile with surrounding code, and you don't have
to guess whether the parameter is some kind of
"key" value--it really just refers directly to a DOM
element.
There is nothing user-visible about this change, but
the blueslip info messages now include the hash:
open modal: open #change_email_modal
Since production testing of `message_retention_days` is finished, we can
enable this feature in the organization settings page. We already had this
setting in frontend but it was bit rotten and not rendered in templates.
Here we replaced our past text-input based setting with a
dropdown-with-text-input setting approach which is more consistent with our
existing UI.
Along with frontend changes, we also incorporated a backend change to
handle making retention period forever. This change introduces a new
convertor `to_positive_or_allowed_int` which only allows positive integers
and an allowed value for settings like `message_retention_days` which can
be a positive integer or has the value `Realm.RETAIN_MESSAGE_FOREVER` when
we change the setting to retain message forever.
This change made `to_not_negative_int_or_none` redundant so removed it as
well.
Fixes: #14854
It's a preliminary step to enable message_retention_setting in org settings
UI, which is a non-limited plan only feature. So we require a page_param
property that tells us the limited-plan state of the Zulip realm.
This change makes `.get_input_element_value()` return a `undefined` instead
of `null` when `input_type` is not defined. Which also make sense
logically, as
> null: absence of value for a variable;
> undefined: absence of variable itself;
Source: https://stackoverflow.com/q/5076944/7418550
In our recent navbar changes, we made it so that the
Esc key auto-closed the navbar. Unfortunately,
that code would break other typeaheads with a traceback.
One user-facing symptom was that if you drafted a PM
and started a typeahead on a recipient, then hitting
the Esc key wouldn't close the typeahead.
Now we use an `on_escape` mechanism that is specific
to the navbar typeahead, so that it's both generic and
harder to break for widgets that don't opt in to it.
See bbdc66a214 for
more details on the commit that introduced this
regression.
Note that I only call `tab_bar.exit_search` now.
I don't check the class name of the input element,
since I know that the Esc key is happening in the
context of search. And I don't blur the input,
since it's going to be hidden.
We were creating errors for task keys that were
from older versions of the widget. We don't migrate
data for the widgets yet (they're all still considered
to be somewhat beta); instead, we just drop bad data
on the floor.
Rohitt and I re-tested the widget on czo pretty
extensively to verify that these errors don't show
up for newly created widgets.
The click handler for closing stream settings in click_handlers.js
is removed as overlays.js contains common logic for closing all
overlays.
'exports.close' in subs.js is removed and 'hashchange.exit_overlay'
is used in 'overlays.open_overlay' call.
This completes the implementation of support for moving a topic to
another stream by adding a basic UI for it.
Fixes#6427, which was previously the most-upvoted issue request in
Zulip.
There are likely to be a bunch of follow-up UI improvements on top of
this change to fully flesh out the feature.
For privacy-minded folks who don't want to leak the
information of whether they're online, this adds an
option to disable sending presence updates to other
users.
The new settings lies in the "Other notification
settings" section of the "Notification settings"
page, under a "Presence" subheading.
Closes#14798.
This adds a way to keep track of max_message_id of a
stream and fetch it using the method get_max_message_id().
This will be useful for sorting streams by most recent
activity which will be implemented in the upcoming commit.
Essentially rewritten by tabbott to have a coherent tracking system,
and provide documentation.
Part of #10794.
Member of the org can able see list of invitations sent by him/her.
given permission for the member to revoke and resend the invitations
sent by him/her and added tests for test member can revoke and resend
the invitations only sent by him/her.
Fixes#14007.
This does not rely on the desktop app being able to register for the
zulip:// scheme (which is problematic with, for example, the AppImage
format).
It also is a better interface for managing changes to the system,
since the implementation exists almost entirely in the server/webapp
project.
This provides a smoother user experience, where the user doesn't need
to do the paste step, when combined with
https://github.com/zulip/zulip-desktop/pull/943.
Fixes#13613.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
Previously, a spinner was created and this spinner element passed to
do_settings_change function, which also created a spinner, making the
first spinner creation useless. This commit removes the spinner creation
logic and just passes the element where the spinner is to be rendered.
Prior to this change, there were reports of 500s in
production due to `export.extra_data` being a
Nonetype. This was reproducible using the s3
backend in development when a row was created in
the `RealmAuditLog` table, but the export failed in
the `DeferredWorker`. This left an entry lying
about that was never updated with an `extra_data`
field.
To fix this, we catch any exceptions in the
`DeferredWorker`, and then update `extra_data` to
encode the failure. We also fix the fact that we
never updated the export UI table with pending exports.
These changes also negated the use for the somewhat
hacky `clear_success_banner` logic.
This removes the weird edit-bot sidebar, replacing it with a modal,
matching our edit-user widget (and various similar ones).
Fixes#13644 by removing the buggy code.
When switching from Private Messages narrow to
All messages narrow, stream list max-height was not
correctly updated. Stream list max-height was calculated
before new height were updated by browser for
All message narrow.
Inshort:
Stream list max-height was being updated before the browser could
render height for `#global_filters`. Calling resize after narrow
completes removes this issue.
This will eventually let us delete a bit of annoying compatibility
code from the desktop app’s injected JavaScript.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
Running the close handler won’t break anything; it’s safe to delete
from a Map while iterating through it.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
This exists in all versions of the desktop app that we still support,
and will eventually let us delete a bit of annoying compatibility code
from the desktop app’s injected JavaScript.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
The condition was removed because in either case we
want to have the stream_row and not the sub/unsub
button, so we can always get the stream_row directly.
We had a user have problems with the user
profile menus that you get when you click
on either sender avatars or mention pills.
If a deactivated user had a long enough email
that we would normally want to un-hide the clipboard
icon for them, we would crash inside of
`init_email_clipboard`, because the icon isn't
there for them. If the user didn't have the
console open to see the crash, the symptom
became that you would get multiple cards
visible and kind of "stuck".
I chose to fix this by just making the code
defensive with respect to the absence of the
icon, instead of short-circuiting it for
deactivated users.
It's a bit odd that we still have an element
matching `.user_email_popover` in the profile
card for deactivated users, since that element
doesn't actually include an email, but it instead
says "(This user has been deactivated)". I
considered removing the class, but the CSS
that we use for emails kind of applies here
too.
Testing this is a kind of a pain, as you want
either long emails or to just temporarily hack
this condition to true:
if (this.clientWidth < this.scrollWidth) {
// ...
}
And then test with a deactivated user, of course.
Fixes#14473
Previously, the message and event APIs represented the user differently
for the same reaction data. To make this more consistent, I added a
user_id field to the reaction dict for both messages and events. I
updated the front end to use the user_id field rather than the user
dict. Lastly, I updated front end and back end tests that used user
info.
I primarily tested this by running my local Zulip build and
adding/removing reactions from messages.
Fixes#12049.
The check here was too late, and it should
have given a blueslip error. We obviously
don't expect these errors at runtime; this
is a convenience for developers creating
new widgets.
When clicking on the tick to subscribe to a stream,
an error occurred while trying to find the spinner
location because there are two DOM elements with the
same class, sub_unsub_button, and this made the
selector get the subscribe/unsubscribe button instead
the correct stream_row, where the tick is.
We now check whether the tick or the subscribe/unsubscribe
button was clicked, and if it was the last one we make
sure the stream_row and not the button is being passed
to the sub_or_unsub function.
1. Replaced the deactivate and reactivate buttons with icons.
2. Added (you) near the current user name to denote his/her account in
the entire user list.
Tweaked by tabbott to reuse the (you) formatting from the right
sidebar here for readability and consistency.
Fixes#6313.
This commit:
- Switches margin for padding on the search closed icon, to ensure we
cover the region to the right of icon as clickable area.
- Applies the click handler that initiates the search to the second
last element of the navbar:
- This will most commonly be the narrow_description element, but may
also be the entire navbar eg in the case of "ALL" or "starred".
Applying this change to user names in "group-pm-with: ..." based
narrows is a little questionable, but there are no other triggers
on these names so this change makes sense for now.
- The narrow_description may also contain links, which need to be
handled correctly so that the behave like links should. We work
around the onClick on the narrow_description, by applying a
handler to <a> tags and invoking stopPropagation.
- We also add CSS to change the cursor to a pointer to make the
search icon change color on hover over the clickable area to
indicate that the search box can be opened with a single click.
- However, since <a> tags are handled differently, we add a hover
listener which makes sure it behaves appropriately. We also increase
the vertical padding of the <a> tags so they cover the entire
vertical navbar region.
This is a finicky change; we need to adapt around bootstrap internals
to first steal focus from the list, and then if the user uses arrow
keys, send that key to the list letting bootstrap focus on the list
elements.
The reverse: stealing abck focus to the input from the list, is not
possible without changing third/bootstrap.js because it's concept of
currently selected item depends on the item being focused. We retain
the pre-commit behavior for this, where the user can SHIFT+TAB to get
back to the input and type.
Ideally, a user will now interact with this widget like this:
1. Click the button to open the widget. The input is in focus.
2. Type a query to filter the results.
3. Seemlessly start using arrow keys to select an option.
4. Press "enter" to select the option.
We shouldn't add redundant data to page_params. Since we already have
page_params.realm_notifications_stream_id, we can use that value instead
of creating page_params.notifications_stream.
We, however, still need the name of the notifications stream to render
it in templates. Thus we create stream_data.get_notifications_stream().
This commit removes most of the duplicate logic for the stream selection
dropdowns for the settings: `realm_signup_notifications_stream_id` and
`realm_notifications_stream_id`.
We also make minot changes to DropdownListWidget to accomodate the stream
rendering of the format: `#stream_name`.
We finally switch to using stream_ids instead of stream_name everywhere
which makes reading data from page_params simpler.
'get_active_message_people` function is added which returns active
users who have sent the messages that are currently showing up in
the feed.
typeahead fetches the users from 'get_active_message_people` instead
of `get_message_people` and thus shows only active users in the
mention typeahead and excludes deactivated users.
Fixes#14310
It is more semantically accurate to remove these elements instead of
just hiding them. We were previously using a .empty().append() chain
during creation/display of these forms, hence, we clearly don't desire
to preserve the element anyway (neither are there any worthwhile
benefits of trying to).
Message_edit.js had a bug where if the inline topic_edit failed, it
would not show an error because it attempted to make a look up for
the message_id as though it were a message row edit, which would not
work. That was changed in a refactor, which made it apparent that
there was no error being rendered at all. This commit corrects it by
rendering the error, it also adds some styling to ensure the error
message is displayed inline and it makes a change to the template so
the error is rendered before the spinner.
This commit cleans up the dirty if/else structure of
handle_edit_keydown by switching to switch case statements, and also
separates the handler for inline_topic_edits and that for message
row edits.
This commit makes it so that inline (recipient bar) topic edits follow
a different path from full message row edits in `message_edit.js`.
This commit:
- deletes `.save()` endpoint and replaces all calls to it with
`.save_message_row_edit()` and `.save_inline_topic_edit()`
- deletes `.end()` endpoint and replaces all calls to it with calls to
either ".end_message_row_edit()" and ".end_inline_topic_edit()".
As long as the current narrow isn't already a search narrow or empty,
we add a single space at the end of the current filter so that the
user can just press the right arrow key and begin typing their search
term, instead of having to add a space themselves.
The set_up_muted_topics_ui and templates have been
refactored to use list_render.
This is done to support filtering and sorting of
the muted stream topics.
This also includes the addition of a new Date muted header.
This commit makes sure that we replace the text in the search box
every time a user calls `exit_search()` eg via the escape hotkey or by
clicking the `x` icon, so that the search box discards any input and
always starts at the current narrow.
The div containing options for filtering streams was placed in the
centre. Aligned it towards the right. Had to pass a special check
variable in subs.js:540 to add the specific class for this purpose.
This was a specific scenario where this sort of CSS was to be added,
hence had to make a specific case.
Also, fixed the bottom border color of the search streams bar for night
mode.
Previously, we would always pick up the stream and topic name from
compose_state. This would work for message edits as well when the
composebox was open.
Now, if we are in a message edit, we get the stream and topic of the
message being edited before falling back on trying to populate using
the composebox state.
Fixes#14545.
This commit changes the code to show user according to emails based
on email_address_visibilty_values and the type of user.
1. email_address_visibility = admins,members and guests
Typeaheads are shown according to original emails.
2. email_address_visibility = admins only
Typeaheads are shown according to original email to admins which
were previously shown according to system-generated email of
form "user10@zulipdev.com".
For non-admins, typeaheads are not shown according to emails as
they are not visible in the typeahead itself to non-admins.
3. email_address_visibility = nobody
Typeaheads are not shown according to emails for all type of users.
Previously, when email_address_visibility was set to admins only, the
non-admin users were not shown emails in typeaheads, while admins were
shown emails of the form 'user11@zulipdev.com'.
This commit corrects it to show the original emails in typeaheads and
input box of adding subscribers to admins and the behaviour is same
for non-admins.
This commit moves the get_visible_email function to people.js
as this function will be used in other places and people.js seems
relevant file for this.
Tests are added to get full coverage.
This change adds a toggle widget to the "add streams" page that
lets the user change the sort order of the streams list. So far,
this supports sorting by stream name, by number of subscribers,
or by estimated weekly traffic.
Previously, in narrow viewports, the "filter"
option would disappear, which was very confusing.
This commit moves the filter streams input to the
next line, making it visible at all viewport widths.
@showell modified the commit message and got Casper
tests passing.
Fixes#12898.
This removes the messy click-or-drag detection algorithm originally
added in fe8f63c389, which fixed a messy
bug in an earlier algorithm from ~2013, whose sole purpose as to check
whether we're doing a selection and if so, not trigger the
click-on-message-body click handler.
The right fix is of course to do that check correctly.
We can use getSelection to distinguish between clicks and drags while
accessing the body of a saved draft. Previously, the draft would be
restored when trying to select draft text to copy/paste.
Fixes#14447.
Before this change, on clicking a checkbox to toggle subscription to a
stream no UI feedback was shown and users could toggle the checkbox
multiple times to send multiple requests causing bugs. This commit
initializes a spinner on clicking the checkbox, to provide a UI feedback
to the user. This commit also disables the checkbox once a request for
subscription has been sent and re-enables the checkbox only after a
response.
This change has been accomplished by introducing a div to display the
spinner in subscription.hbs. The corresponding styles for the spinner
have been added in subscriptions.scss. The ajaxSubscribe &
ajaxUnsubscribe functions in subs.js have been updated to show & hide
the spinners for the time the request is in process. An additional
parameter, the concerned stream object is passed to these functions(
through the sub_or_unsub function) to get the location where the spinner
is to be displayed. Finally, the checkbox click handler is updated to
support these changes.
The testing for this has been done by adding a wait of 2 secs in
actions.py for the response. This gives sufficient time to test the
working manually. Also, for error cases an error has been sent from
action.py and the behaviour has been manually observed.
Fixes#14481.
Some uploads can be rejected in the frontend, like when the file
size is too big, without sending the file to the server. Remove the
'Uploading file...' message from the compose box in such cases.
Now, the system uses word='' and an editing=True for rendering an
form for addition of alert words. This is a very vulnerable
way to implement said feature and this commit fixes that.
The addition form has been moved to alert_word_settings.hbs
thereby rendering it only once but always. Now, we do not have
to manually add an empty word and editing for the form to be
rendered.
As part of refactoring, the editing parameter has also been
removed as there is no purpose left.
This updates the logged-in top navbar to display the stream/message
name, number of users, and description. It also replaces the search
bar with a search icon that expands into a full-width search bar.
Co-authored-by: Max Nussenbaum <max@maxnuss.com>
Fixes: #164.
Fixes: #5198.
In ee0d4541b4, we renamed the topic_date
-> stream_topic_history, and in the process renamed some local object
properties from .name => .topic_name, and accidentally change the
type for the data from the server as well.
The test fixtures were incorrectly migrated in the same way, so we fix
that as well.
The disabled property actually prevented text selection, so it seems
better to use CSS through the `readonly="readonly"` property.
For this, swapped .prop() with .attr() since .prop() was setting it as
`readonly=""`.
`stream_topic_history` is a more appropriate name as this
module will contain information about last message of a
stream in upcoming commits. Function and variable names
are changed accordingly like:
* topic_history() -> per_stream_history()
* get_recent_names() -> get_recent_topic_names()
* name -> topic_name
If a file cannot be added for upload because of restrictions in frontend
we call cancelAll immediately in 'info-visible' callback. This would
prevent files that are already added to be cancelled but does not cancel
files that are yet to be added. So we use break to prevent any more files
from being added.
Calling uppy.cancelAll() when a batch of uploads is completed
result in the cancelation of any other batch of uploads that is
in progress. This case happens when a user uploads some files
and then tries to upload another bunch of files before the existing
upload is completed.
The form for entering alert words has been moved above the list
of words.
The list of words will be presented alphabetically rather than
time of addition.
This refactors add_default_stream in zerver/views/streams.py to
take in stream_id as parameter instead of stream_name.
Minor changes have been made to test_subs.py and settings_streams.js
accordingly.
Added UI support for uploding the new profile picture by
clicking on the avatar rather than a button.
Added new spinner for loading indication while uploading
a new avatar over the avatar area.
Fixes#10255
The original commit here was sorting bot owners by
id, which is of course meaningless to users:
444ce74a8e
It was also returning 1/-1 in cases where the bot
owner on both sides of a comparison were missing,
which is a big no-no for sorting algorithms.
We want to avoid creating jQuery objects that just
get turned right back into strings by the list
widget, so we now have our template just include
`last_active_date` instead of kludging it in
after the fact, and we return the template
string in `modifier` rather than wrapping it.
To deal with plain HTML we switch to using
`render_now`.
Calling `render_now` leads to a more simple
codepath than `render_date`, beyond just dealing
with text.
The `render_date` function has special-case logic
that only applies to our time dividers in our
message view, which is why we were passing the
strange `undefined` parameter to it before this
fix.
The `render_date` function was also putting
the dates into `update_list` for once-a-day
updates, which is overkill for an admin screen.
We don't use this logic for drafts or attachments
either. I'm not sure how well tested that logic
is, and it's prone to slow leaks.
This commit sets us up to simplify the list
widget not to have bit-rot-prone code related
to jQuery objects.
We now:
- Skip the broken "Never" case. (The way
we were distinguishing "Unknown" from
"Never" was based on brittle checks that
were just wrong due to bitrot--see Steve
Shank on czo as an example. If we want
to make this distinction rigorous in the
future, we should have a clear mechanism.
If somebody's never actually been active,
we probably want to treat that more like
a dead-on-arrival login, anyway, and make
it easy to clean them up.)
- Use the `presence.last_active_date` instead
of reaching into private data structures.
- Avoid the unnecessary intermediate constants
of LAST_ACTIVE_NEVER and LAST_ACTIVE_UNKOWN.
- Avoid setting `last_active` in `populate_users`.
This commit was modified by @showell:
- I cleaned up the commit message.
- I simplified the diff a bit to avoid
some renaming and lexical moves.
We already know which list widget a `<th>`
tag is associated with when we set up the
event handler, so it's silly to read data
from the DOM to find that widget again
when the handler runs.
This commit eliminates a whole class of possible
errors and busy work.
For some widgets we now avoid duplicate redraw
events from this old pattern:
widget = list_render.create(..., {
}).init();
widget.sort(...);
The above code was wasteful and possibly
flicker-y due to the fact that `init` and
`sort` both render.
Now we do this:
widget = list_render.create(..., {
init_sort: [...],
});
For other widgets we just clean up the need
to call `init()` right after `create()`.
We also allow widgets to pass in `sort_fields`
during initialization (since you may want to
have `init_sort` use a custom sort before the
first render.)
Finally, we make the second and third calls
eliminate the prior updates from the previous
widget. This can prevent strange bugs with
double-reversing columns (although that's
been prevented in a better way with a recent
commit), as well as avoiding double work
with sorting.
This code has always been kind of convoluted
and buggy, starting with the first
sorting-related commit, which put filtering
before sorting for some reason:
3706e2c6ba
This should fix bugs like the fact that
changing filter text would not respect
reversed sorts.
Now the scheme is simple:
- external UI actions set `meta` values like
filter_value, reverse_mode, and
sorting_function, as needed, through
simple setters
- use `hard_redraw` to do a redraw and
trigger external actions
- all filtering/sorting/reverse logic on
the *data* happens in a single, simple
function called `filter_and_sort`
We don't use this anywhere. You can do
`git grep -A 40 list_render.create` to verify
this (with a little bit of noise in the grep).
A better strategy for generalizing
this code is to extract the useful logic
into a function that callers can use in their
own custom event handlers, which I'll do
in an upcoming commit.
We put this in `scroll_util` to make it more likely
we will eventually unify this with other scrolling
logic. (A big piece to move is ui.get_scroll_element,
but that's for another PR.)
And then the other tactical advantage is that we get
100% line coverage on it.
I changed the warning to an error, since I don't
think we ever expect scrolling at the `body` level,
and I don't bother with the preview node.
We extract a general purpose widget to create dropdown lists with
search. This widget is used for default code block language, but can
be easily extended to cover notifications_stream and similar options.
The current usage is:
```js
const widget = DropdownListWidget({
setting_name: 'realm_alpha_beta',
data: [{name: 'hello', value: 'world'}, {...}, ...],
subsection: 'msg-editing',
default_text: 'Nothing is selected',
});
```
and
```handlebars
{{> dropdown_list_widget
setting_name="realm_alpha_beta"
list_placeholder=(t 'Filter the data')
reset_button_text=(t '[Unset]')
label=admin_settings_label.realm_alpha_beta }}
```
This can further be refined by shifting more variables from handlebars
to javascript in the future.
By taking these functions out of exports.build_page, we can
reuse them for handling other widgets. We also declare
default_code_language_widget after the helper functions to
avoid the linter complaining.
I pushed this risk commit to the end of
a PR that had a bunch of harmless prep
commits at the front, and I didn't make
it clear enough that the last commit (this
one) hadn't been tested thoroughly.
For the list_render widget, we can simplify
the intialization pretty easily (avoid
extra sorts, for example), but the cache aspects
are still tricky on subsequent calls.
Changes .data() Jquery methods to .attr() to prevent unnecessary data
type conversions of the emoji name.
Tested the fix manually and verified the test-js-with-node test suite.
Fixes: #14377
For some widgets we now avoid duplicate redraw
events from this old pattern:
widget = list_render.create(..., {
}).init();
widget.sort(...);
The above code was wasteful and possibly
flicker-y due to the fact that `init` and
`sort` both render.
Now we do this:
widget = list_render.create(..., {
init_sort: [...],
});
For other widgets we just clean up the need
to call `init()` right after `create()`.
We also allow widgets to pass in `sort_fields`
during initialization (since you may want to
have `init_sort` use a custom sort before the
first render.)
The get() logic here was broken, because
when you enter the settings panel for invites
on the 2nd or 3rd time, the text filter
would not work.
This commit doesn't intend to fix the problem; it
just simplifies the code for a later commit
that fixes this holistically.
The way that we update `list_render` objects
is janky with respect to events, so we can end
up double-sorting lists (which puts them back
to normal) and strange things like that.
This is all cosmetic.
Instead of:
const.widget = {
foo: function () = {
},
bar: function () {
},
};
We have:
const widget = {};
widget.foo = function () = {
};
widget.bar = function () {
};
Before this fix, we'd get a traceback if you looked
at invites in the settings (and if one of them was
a multi-user invite link). This commit fixes
that problem by adding a custom sort.
We also rename the "Email" column to "Invitee",
since it's often the case the invitee isn't an
actually an email, but it's instead a multi-use
link.
Note that the invites UI only works the first time you
enter settings. Many of the controls break the second
time you enter it. You can't sort by column header
or use the text filter.
I'll fix that in a subsequent commit.
Giving these functions a name and moving them to
the top-level scope has a couple tactical advantages:
- names show in tracebacks
- code is less indented
- setup code is less cluttered
- will be easier to add unit tests
- will make some upcoming diffs nicer
These are technically more `compare_foo` than `sort_foo`,
but we already had a naming convention that was sort of
in place.
We had a bug where if your peer mentioned you in
message, but then edited the message not to mention
you, the latter wouldn't reset your unread counts
for "Mentions". And the same problem would happen
vice versa.
The fix basically extracts `update_message_for_mention`
and makes sure it handles all combinations of
unread/mentioned flags, instead of assuming
any invariants about which directions of change
are possible.
And then we call that new function from
`message_events.js` whenever we get message
edit events.
Fixes#14544
Earlier, the non-editable text-boxes(on clicking view source/edit
topic) were not so apparent due to absence of `disabled` attribute.
Adding the `disabled` attribute makes them consistent with the approach
for non-editable text-boxes and text-areas in organization settings
(for non-admins).
Fixes: #14375
The `send_message_ajax` function was a relic
of us having an alternative way to send messages
(web sockets) to the server, but now the indirection
is more confusing than helpful.
This also fixes trying to cancel a resend of a
local message.
The problem were was type confusion between
strings and ints.
The function in `rows.js` may feel like overkill,
but I really want to enforce type safety here,
as we usually treat message ids as floats, but
for the local-echo case we're gonna get
strings. I put it in `rows` because we mostly
do a good job of encapsulating the "zid" role
in the DOM there.
By going directly to the DOM here, we avoid
parsing a string to a float and then converting
it right back to a string, which always make
me queasy about float rounding, so one less
moving part.
Due to type confusion, we were silently failing
to delete local_id values for messages that were
being acked by the server.
This used to work when we kept values in our
old Dict data structure, since client_message.id
and message.local_id are really the same value,
just the former is a float and the latter's a
string, and Dict never cared.
We can avoid all this confusion, though, by just
consistently using `local_id`, which I extract
to a local var.
The function message_send_error was messing up
on calls to message.get when we were passing in
string versions of `local_id`. Now we pass in
float ids.
This fixes a traceback where we tried to set
`.failed_request` on to an `undefined` value
that we had instead expected to be a locally
echoed message from our message store.
This will allow us access to the float version of the
message's id in an upcoming commit, without us having
to do possibly brittle string-to-float translations.
Option is added to video_chat_provider settings for disabling
video calls.
Video call icon is hidden in two cases-
1. video_chat_provider is set to disabled.
2. video_chat_provider is set to Jitsi and settings.JITSI_SERVER_URL
is none.
Relevant tests are added and modified.
Fixes#14483
This adds a new realm setting: default_code_block_language.
This PR also adds a new widget to specify a language, which
behaves somewhat differently from other widgets of the same
kind; instead of exposing methods to the whole module, we
just create a single IIFE that handles all the interactions
with the DOM for the widget.
We also move the code for remapping languages to format_code
function since we want to preserve the original language to
decide if we override it using default_code_clock_language.
Fixes#14404.
The filter-linkifier input box was disabled which prevented users from
filtering through the linkifiers list. Removed the part of code which
caused the input box to be disabled. This allows users to edit the input
and so filter linkifiers.
With EMAIL_ADDRESS_VISIBILITY_NOBODY (or as a non-admin with
EMAIL_ADDRESS_VISIBILITY_HIDDEN), we were incorrectly generating
zuliprc files containing the shareable email address, which naturally
didn't work.
Most failures result from invalid emoji names, so this makes it easier
to recover without re-uploading a file.
Previously, this model would have been problematic, but now that we
have the visual preview, this is clearly better behavior.
This adds a preview of the uploaded emoji image while uploading custom
emoji right below the upload form.
Modified upload_widget.build_widget() to take in the preview
span text and image. In case a parameter isn't passed
for preview text, it defaults to null and the snippets in
build_widgets() related to preview don't run.
Fixes#9229.
Styling tweaked by tabbott.
We now only compute idx on the outbound side,
instead of spreading out the responsibility.
We just iterate through all our items to find
the next available number.
The name here is a bit more precise, as we're
not checking whether a task exists so much
as whether just a particular name is in use.
We also move the function out of the `check_task`
layer, which feels a bit overkill in terms
of nesting (plus, we're gonna remove the other
function inside of `check_task` soon).
This is a prep commit for changes to the top navbar, it adds helpers
to filter.js which will help control the behavior of some aspects of
the redesigned navbar.
Modified by tabbott to add comments, internationalization tags on the
strings, support streams:public, and change various title strings.
We fix this by adding a more expressive data function, with tests, for
whether a filter is on UserMessage data, which would mean that
streams:public could never add additional matches.
We now use `assert.throws()` to test that we're
properly calling `blueslip.fatal`.
In order to not break line coverage here, we have
to remove an unreachable `return` in `stream_data.js`.
Usually we test `fatal` for line coverage reasons.
Most places where we use `blueslip.fatal` fall in
these categories:
* the code is theoretically unreachable, but
we have `blueslip.fatal` for defensive reasons
* we have some upstream bug that we should just
fix
* the code should recover gracefully and just
use blueslip.errors()
It's possible that we should eliminate `blueslip.fatal`
from our API and just throw errors when really important
invariants get broken. This will make it more obvious
to somebody reading the code that we're not going to
continue after the call, and `blueslip` already knows
how to catch exceptions and report them.
The todo_widget was using the using a counter to store the key value of
every task. This would cause assiging multiple tasks the same key value
in a race condition. To avoid this we make "sender_id" a part of the key
along with the counter.
Also the `key` now not being a integer value, we can't use it to find the
index of the task using it. Thus, a function is made that will find the
index of task whose key is sent by the user to strike.
This is part of #6427, adding support for live-updating the Zulip UI
to move messages to a new topic.
As noted in the comments, there is still a bug to be fixed here
involving guest users, but the overall implementation is pretty well
tested manually (which is how we test most message-edit UI work since
there's so much complexity involved).
Co-Authored-By: Wbert Adrián Castro Vera <wbertc@gmail.com>
We no longer delete existing drafts if you happen
to clear the text in your compose box for a message
that was restored from an existing draft. This
prevents folks from losing drafts when they accidentally
delete selected text.
There are still two ways to delete a draft:
* send the message (obviously not always desirable)
* use the drafts UI (with `d` as a shortcut to bring it up)
See https://chat.zulip.org/#narrow/stream/9-issues/topic/lost.20draft
for more discussion.
If the subscription data was changed from the left sidebar,
we previously would attempt to display the savings indicator
in the stream edit page which wasn't rendered yet. The bug was
introduced in commit 39577b58ba.
This approach is used to harden the codepath against bugs by
keeping the expectOne check in `settings_ui.do_settings_change`
function.
Fixes#14467.
When we redraw the left sidebar, we need to tell the
topic list to clear its data structures (and do other
stuff like hiding its popover), since we are clearing
its parent container.
The commit f0e18b3b3e
introduced this regression in late January 2020.
That commit made topic_list use a vdom to avoid
unnecessary updates. Before that, topic_list did
a lot of brute-force redraws, which covered up the
fact that we weren't having stream_list telling it
when the rug was being pulled out from under it.
The boundary between stream_list and topic_list
has always been kind of complicated code, since
topic lists get embedded into the stream list.
The main interactions, though, are basically:
* topic_zoom.clear_topics() - you're leaving
a narrow that may or may not be zoomed
* topic_list.clear() - you're about to redraw
stream items in the unzoomed stream list
* topic_list.rebuild(stream_li, stream_id) -
you're building or updating a topic list
for the newly active stream
Fixes#14465
Users are unable to modify organization's profile picture, but
disabled buttons for the same are being shown to the user on the
organization profile settings page. This commit removes those
buttons. The file realm-logo-widget.hbs renders those buttons only
if the user is an admin and realm_logo.js has been updated to allow
operations(like click) on the buttons only to admins.
Users are unable to modify organization's logos, but disabled
buttons for the same are being shown to the user on the organization
settings page. This commit removes those buttons. The file
realm-logo-widget.hbs renders those buttons only if the user is an
admin and realm_logo.js has been updated to allow operations
(like click) on the buttons only to admins.
The `options` parameter is not being passed in any call
of `lightbox.open()` and it uses the same option i.e.
`lightbox_canvas` everytime which is now computed inside
`display_image()` directly.
`image` passed to lightbox.open() is already a jQuery object,
so we don't need to convert it explicitly. Also, the parameter
is renamed from `image` to `$image`.
Previously, lightbox.open() was responsible for retrieving
the image data from the DOM, saving it in `asset_map` and
finally displaying the image using that data. This
implementation wasn't correct for image list at bottom of
the lightbox because the `image` parameter passed to
lightbox.open() could contain more than one instances of
the image that had to be opened.
Now, the metadata of all the images in image-list is stored
in the `asset_map` while rendering the `image-list` inside
`render_lightbox_list_images()` and `lightbox.open()` only
looks for the metadata from `asset_map`.
Fixes#14152.
In case of video embeds, the previous logic used
`data-src-fullsize` or `src` as a key to look
for the metadata of video in `lightbox.open()`,
but while parsing, the key used while storing
the metadata was the video ID.
This doesn't make any sense because video's data
could never be accessed from `asset_map` and we
always needed to lookup the DOM for this.
This commit fixes this by using $img.attr('src')
as a key for `asset_map` for both, images and
videos. Since `src` is the link of preview image
in case of video embeds, it will always uniquely
determine the video ID and we won't loose
anything with the change in how videos handle
things.
Part of #14152.
The value of `canvas.parentNode` in `sizeCanvas()`
appears to be `null` sometimes and it throwed an
exception specially when you switch images from
the images-list quickly.
This changes the payload that is used
to populate `page_params` for the webapp,
as well as responses to the once-every-50-seconds
presence pings.
Now our dictionary of users only has these
two fields in the value:
- activity_timestamp
- idle_timestamp
Example data:
{
6: Object { idle_timestamp: 1585746028 },
7: Object { active_timestamp: 1585745774 },
8: Object { active_timestamp: 1585745578,
idle_timestamp: 1585745400}
}
We only send the slimmer type of payload
to clients that have set `slim_presence`
to True.
Note that this commit does not change the format
of the event data, which still looks like this:
{
website: {
client: 'website',
pushable: false,
status: 'active',
timestamp: 1585745225
}
}
When we tried to copy/paste multiple rows up to
and including the last row in our view, we'd have
a blueslip error when the `for` loop checked the
condition `rows.id(row) <= ...` after we had
called `row = rows.next_visible(row)` on the last
row. Basically, `rows.id()` would complain
about a non-existent row.
Now we extract that code into `visible_range`, so
that our `while` loop can exit as soon as we found
the last row in the range.
The selector we were passing to `condense_and_collapse`
included rows from our drafts UI, which don't have
zids and don't play nice with condense/collapse code
(which expects message ids for settings things like
`.condense` flags).
Now we just use a better selector.
If folks use an overly broad selector for message rows,
they will accidentally include drafts from the drafts
dialog, which won't have zids. More specific selectors
will be more efficient and possibly prevent strange
behaviors.
For testing convenience, we extract the message.
We now handle the esc key completely within the
keydown handler that we already have for message
editing. We allow escape to work no matter what
the focused element is within an edited message,
and we blur that element properly and end the
edit.
We remove all the strange, duplicated logic
from hotkey.js.
This should also fix a blueslip error where the
hotkey code was passing message_edit a jQuery
element with zero length.
Fixes the traceback reported in #14151, though we should still look at
the DOM cleanup discussed there.
The UI in the `#settings/notifications` page is updated similarly
to what is done in the `update_global_notifications` path present
in the `server_events_dispatch` file.
We have an alert for when the stream name is changed.
This also adds an alert when subscription settings
are updated and the widget is similar to that used in
the settings page.
This is also necessary because the stream specific
notification settings UI updation goes through this
path and it is necessary to display a confirmation
to match with other settings confirmation pattern.
This setting is being overridden by the frontend since the last
commit, and the security model is clearer and more robust if we don't
make it appear as though the markdown processor is handling this
issue.
Co-authored-by: Tim Abbott <tabbott@zulipchat.com>
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
While we could fix this issue by changing the markdown processor,
doing so is not a robust solution, because even a momentary bug in the
markdown processor could allow cached messages that do not follow our
security policy.
This change ensures that even if our markdown processor has bugs that
result in rendered content that does not properly follow our policy of
using rel="noopener noreferrer" on links, we'll still do something
reasonable.
Co-authored-by: Tim Abbott <tabbott@zulipchat.com>
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
If we can't find data on a mentioned user to update its full_name to
the current value, we'll have to go with the value in the message
itself.
This can happen if e.g. we hard-deleted the originally mentioned user
from the database (which can sometimes happen after a "delete my
account completely" request).
The user has an option for setting global
notification settings as well as the same settings
for individual streams. Currently the user has to
keep track of each unmatched stream and then visit
each individual stream whose settings he wants to
update.
Thus this adds a dedicated UI table allowing the user
to view and update the notifications of the specific
streams which differs from the global settings.
It is located on the same page where the user defined
global notification settings can be modified.
Fixes#9228.
Currently we are updating the checkbox UI as soon as the user clicks.
This block is removed to match with the pattern of rest of the
properties in the stream edit page where `stream_events.update_property`
is responsible for updating the UI after a successful server response.
This function returns a list of objects to create a
list_render object, and each item contains the streams
whose atleast one notification setting differs from the
default set by the user.
This is done by comparing the global settings in the
`#settings/notifications` page with those settings
present in the subscribed streams.
Work towards #9228.
This flag was used to delay unread count updates while the bankruptcy
modal was visible. Now that bankrupcty is no longer a modal, we don't
need this flag at all.
Switched to top-of-page prompt to make it natural to fit in with other
notifications. As we switch to panel-based prompt, templates for the
bankruptcy modal are moved along with its usage in application's
homepage.
We include a bit of delay before reloading to make it easy for the
user to read the "Marking all messages as read" banner before it is
covered by the "Reloading..." notice in environments where the reload
is fast.
Fixes#3347.
When stream_post_policy modal is closed either after saving or using
cancel button or cross button, the pointer-events is set to none which
does not allow to close the stream settings overlay on one click.
Added overlay.close_modal on saving such that pointer-events:none is
removed.
Added line which removes pointer-events:none again on clicking cancel
button or close icon.
This is a prep commit which extracts the part of the code in open_modal
and close_modal to separate methods which adds inline style of
pointer-events to enable/disable the background mouse events.
Block comments are added for easy understanding of reader.
If a non-author user clicked on view source in a poll and then close it,
the edit question icon would incorrectly get visible. This made changing
the question in local echo possible for non-author users.
Fixes: #14299
Starred messages from muted topics were not shown in the starred
messages view. Condition for muting_enabled is modified accordingly
such that the starred messages from muted topics is shown in the
starred messages narrowed view.
Node tests are updated accordingly.
Fixes#13548
The previous logic avoided updating the setting for
non-administrators, because their value was always true, but removing
those if statements results in better test coverage and is more likely
correct if we ever try to support live-update for whether the user is
an administrator.
We've noticed that many production organizations don't set either an
organization description or profile picture, even large open source
organizations that could definitely take advantage of this feature.
This adds a top-of-page banner that bugs organization administrators
to add an organization description and profile picture, generally
starting on the second login (as we only do it on page load after
notifications are configured).
Significantly tweaked by tabbott to get the right user experience.
Fixes#14019.
The original implementation of panels.js was just for notifications,
and ended up running a bunch of notifications-specific code, including
registration click handlers and some localstorage-related
notifications logic, every time a panel was supposed to be opened.
This refactoring makes the panels library make sense -- we now
initialize all click handlers in the initialize() method, and do the
notifications check in a single, coherent place scoped to notifications.
In continuation to #13250
CHANGES:
-the stream name edit button is now visible for long names too.
-ellipsis are removed when you click on edit name option.
-added border while editing name to give a text-box feel.
REASONS:
-added border while editing the name to give a textbox-esque feel.
-text overflow was changed from ellipsis to clip (while editing) as
ellipsis prevented editing the entire name (clip provides better
functionality).
The last two changes are reverted back to original (i.e. ellipsis and
no border) once you finish editing the stream name.
P.S.- clicking on anywhere else updates the new name perfectly
Here we have migrated checkboxes of all general notifications to the table.
By general notifications we mean, Mobile, Email, Desktop audio, and visual
notifications.
This is a part of a bigger migration to simply our notifications setting
changing infrastructure for all streams and individual streams. Later we
will add more row to this for different categories of notifications in
addition to the current ones ("Streams" and "PMs, mentions, alerts").
Fixes: #12182.
When you select a typeahead, it shouldn't
immediately do the action for you; you should
have to hit enter first. Even though 99% of
the time you're gonna confirm the typeahead,
it's jarring when you don't expect it.
You can still add a bunch of default streams
quickly, using only the keyboard, because
we have always had support for the enter
key saving. (and tab and enter also works)
This is a full-stack change:
- server
- JS code
- templates
It's all pretty simple--just use stream_id instead
of stream_name.
I am 99% sure we don't document this API nor use it
in mobile, so it should be a safe change.
We now only use `page_params.realm_default_streams` during
initialization, and then after that we use `stream_data`
APIs to get default stream ids and related info. (And
for the event that replace the data, we just update our
internal data structures as well.)
Long term we should have the server just send us ids here,
since we are now hydrating info from stream data in all places.
This code is a bit simpler.
The previous code was concatenating two lists
and then removing duplicates by calling filter().
Now we just have two loops that append to a single
list, and the second loop detects duplicates
before inserting into the list.
We also now use `default_stream_ids` instead of
`page_params` data, which is convenient for two
reasons:
- working with sets of ids is convenient
- we don't need to maintain `page_params`
data any more
We now use the up-to-date info from stream_data
to hydrate the default stream ids. All we need
here in the template is `invite_only` and `name`.
Since we are no longer using data from `page_params`,
we can remove `maybe_update_realm_default_stream_name`.
(If you are wondering if we still get live updates,
we get that via a more upstream call to
update_default_streams_table in the event
dispatching codepath.)
We only used get_default_stream_names() in a
test, so now it's being replaced with a function
that just gets ids.
We'll have use for get_default_streams_ids()
in an upcoming commit.
Now if a default stream gets deleted, we just
redraw the table. We always have a small number
of default streams, and the way that we were removing
rows without the actual consent of `list_render` was
really janky (and just a vestige of pre-list-render
code that never got fully ported).
This also makes us consistent with how we handle
added streams (i.e. just call
`update_default_streams_table`).
ASIDE:
Ideally we will update `list_render` at some point to
have an API for adding and removing elements. It does
allow you now to call `data()` to reset its data, but
for now we just build a new `list_render` object every
time.
Commit 03393631bd (#14142) regressed the
keyboard accessibility of the keyboard shortcuts modal. Fix it by
moving tabindex="0" to the scrolling element of the SimpleBar.
Fixes#14320.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
We stopped needing this with
0329b67048
(Dec 2016).
The function sets `bot.can_admin`,
which was only used in `bot_data.get_editable`.
We removed two tests (and then put back
some test setup that needed to leak down
to the last test).
This is code simplification motivated
by a recent bug that we fixed with some
server changes, but which was really
caused in some sense by our client code
using an overly finicky
condition to check falsiness.
For cross-realm bots, the value of
`user.bot_owner_id` may be `null`, or it
may simply be `undefined`, depending
on whether the server passes `None`
or simply omits the field.
We don't want out client code to be
coupled to that rather arbitrary
decision.
We were doing a `!== null` check instead
of checking for falsiness, which led to
blueslip errors in the past. Because a
bot owner id could be plausibly 0, a falsiness
check would be brittle in a different way.
Now we avoid that ugliness by calling
`get_bot_owner_user`, which either returns
an object or `undefined`.
And then the caller can just do a concise
check for whether `bot_owner` exists.
And we also fix up the crufty code that
was putting `bot_owner_full_name` on to
the object instead of using a local.
We have a bug report for this again, although
it might be on an old branch.
Fixes#13621.
Instead of having logical expressions in templates, it's always preferred
to calculating them in javascript and pass the results as a context. It
also enhances the readability of templates and testing of such logic is
easier in js over templates.
`all_notification_settings_labels` is misleading that this variable is a
list of notifications setting labels so changed it to
`all_notification_settings`.
The reason for extracting this function is that getting the text, integer,
boolean value from the input elements (like checkboxes, dropdowns) is a
common task, and later we can use this function to get the input element
value in `settings_notifications` in the upcoming commit.
This is a bug fix where, if a list_render
object with the given name exists and it's items
have been sorted, then the filtered_list's data
does not get updated on re-rendering.
This line was present in the original commit
9576d5caef.
The use case for this are small or fixed tables, which do not need
filtering support. Thus we are able to not include the unnecessary
search input inside the html parent container.
It is not used at present, but will be required when we refactor
the settings pages.
We also split out exports.validate_filter function for
unit testing the above condition.
As a consequence of too many options in the bottom `Other permissions`
subsection, the `Save` button could end up too far up from the bottom,
such that it might appear offscreen on low-height laptops.
We fix this by reorganizing the settings in a way that is both more
intuitive and also ensures that none of the subsections are too tall.
Fixes: #14274.
Before this commit, the reactions code would
take the `message.reactions` structure from
the server and try to "collapse" all the reactions
for the same users into the same reactions,
but with each reaction having a list of user_ids.
It was a strangely denormalized structure that
was awkward to work with, and it made it really
hard to reason about whether the data was in
the original structure that the server sent or
the modified structure.
Now we use a cleaner, normalized Map to keep
each reaction (i.e. one per emoji), and we
write that to `message.clean_reactions`.
The `clean_reactions` structure is now the
authoritatize source for all reaction-related
operations. As soon as you try to do anything
with reactions, we build the `clean_reactions`
data on the fly from the server data.
In particular, when we process events, we just
directly manipulate the `clean_reactions` data,
which is much easier to work with, since it's
a Map and doesn't duplicate any data.
This rewrite should avoid some obscure bugs.
I use `r` as shorthand for the clean reaction
structures, so as not to confuse it with
data from the server's message.reactions.
It also avoids some confusion where we use
`reaction` as a var name for the reaction
elements.
Fixes#14254
You can test this on dev:
* do "-stream:Verona" in the search bar (the minus
sign negates the search here)
* reload the browser
You should see the same search (all streams besides Verona).
We simplify the code for deciding whether
we show a subscribe button or not, and in
doing so avoid a blueslip error where we
were passing `undefined` into `get_sub()`.
We had this API:
people.add_in_realm = full-fledged user
people.add = not necessarily in realm
Now the API is this:
people.add = full-fledged user
people._add_user = internal API for cross-realm bots
and deactivated users
I think in most of our tests the distinction between
people.add() and people.add_in_realm() was just an
accident of history and didn't reflect any real intention.
And if I had to guess the intention in 99% of the cases,
folks probably thought they were just creating ordinary,
active users in the current realm.
In places where the distinction was obviously important
(because a test failed), I deactivated the user via
`people.deactivate`.
For the 'basics' test in the people test suite, I clean
up the test setup for Isaac. Before this commit I was
adding him first as a non-realm user then as a full-fledged
user, but this was contrived and confusing, and we
didn't really need it for test coverage purposes.
We want to move more logic to stream_data to facilitate
testing.
Both before and after this commit, we essentially build a
new list of users for typeahead, but now the new list
excludes subscribed users. We can do even better than
this in a follow-up commit.
Before this commit, presence used get_realm_count()
to determine whether a realm was "small" (and thus
should show all human users in the buddy list, even
humans that had not been active in a while).
The `get_realm_count` function--despite a very wrong,
misleading comment--was including bots in its count.
The new function truly counts only active humans
(and no bots).
Because we were overcounting users before this change,
we should technically adjust `BIG_REALM_COUNT` down
by some amount to reflect our original intention there
on the parameter. I'm leaving it alone for now, though,
since we've improved the performance of the buddy list
over time, and it's probably fine if a few "big" realms
get re-classified as small realms (and show more users)
by virtue of this change.
(Also note that this cutoff value only affects the
"normal" view of the buddy list; both small realms
and large realms will show long-inactive users if you
do searches.)
Fixes#14215
Given that can_mark_messages_read is called whenever the blue box
cursor stops on a message and that it is calculated purely on the
basis of sorted_term_types, it makes sense to cache the result.
Previously, when list_render.create was called, if a list_render
object with the given name existed, it returned the existing
list_render object with the previous properties, without the property
to sort the lists added. The root cause of the bug was that when we
added the sorting click handlers, we put them just in the constructor,
not in __set_events, the function we call from appropriate code paths
to add the other necessary click handlers.
Fix this by moving the code to add the sorting properties into
__set_events().
Fixes#14175.
If you were in the "Starred messages" narrow and
your pointer was on a message with the stream/topic
of "social/lunch", we wouldn't move you to the unread
messages for that topic.
I fixed this by removing the code that looked at
the current message's topic. Instead, we only look
at the active narrow to figure out the "next" topic
to go to.
Fixes#14120.
The user can pass description along with the task name by splitting the input string with hyphen.
Eg: Task Title - Task Description
todo_list: Add index numbers to task.
Original email address is shown to admin users in subscriber list when
email_address_visibilty is set to "Admins only" by passing delivery_email
at required places. Email address are not shown to non-admin users when
visibility is set to "Admins only".
Tweaked by tabbott to fix a few bugs and dead code.
Fixes a part of #13541.
User IDs are more robust than email addresses as they don't change
with time, and also don't have complications with
different email_address_visibility settings.
This is a common UX pattern for forms - a user would expect the
input to be submitted on hitting enter.
So, create a 'keypress' event listener on the input field for the
new status, which calls 'submit_new_status' on enter key press.
This intent is that we'll be able to reuse this when editing streams
as well.
* Rename method: filter_with_new_topic to filter_with_new_param.
* Fix tests and method calls.
This extends our email address visibility settings to deny access to
user email addresses even to organization administrators.
At the moment, they can of course change the setting (which leaves an
audit trail), but in the future only organization owners will be able
to change that setting.
While we're at this, we rewrite the settings_data.js test to cover all
the cases in a more consistent way.
Fixes#14111.
This updates update the download android and ios app button on
/apps/android and /apps/ios routes respectively to use the official
badges provided by the google and apple.
We also clean up some of the JavaScript implementing the page.
Fixes#14061.
Clicking on the 'Owner' value for a row in the list of bots does
nothing, and causes a blueslip error.
This is because the map object in which we store the users have
integer keys, while we pass the owner id as string.
This is fixed by parsing the owner id to integer before passing it
on.
Fixes#14107.
The file populates `windows.i18n`, so now
the file name matches our convention.
Note that the module really just initializes
`i18next` and then does this:
window.i18n = i18next;
It doesn't really add any functionality to
third party library.
Before 2018, we used a feature of i18next where
we would cache translations in local storage
for up to two weeks:
var cacheOptions = {
// ...
prefix: 'i18next:' + page_params.server_generation + ':',
expirationTime: 2*7*24*60*60*1000, // 2 weeks
};
i18next.init({
/// ...
cache: cacheOptions
}
Because `server_generation` would change each time you
upgraded a server, a frequently upgraded server like
chat.zulip.org would cause its active users to start
to accumulate lots of obsolete key/value pairs in local
storage over the two weeks.
See #4443 for more details.
We eventually reduced the cache life to 2 days. And then
on top of that, newer versions of the server would start
to clean up after themselves using this commit from
April 2017:
e3f1d025ae
We then removed the caching option altogether a year
later in May 2018:
cff40c557b
We kept around the code to remove all the old keys, though.
This was particularly important for users who may have
been hitting servers that did an upgrade to the new
version from some older version that didn't have the
key-fixing code.
But mostly the problem takes care of itself after
either two days or two weeks, even on really out-of-date
servers.
The original problem was most likely to affect server
admins that did a lot of upgrades (and possibly only really
affected chat.zulip.org), so as long as those server
admins continued their patterns, it's highly likely that
they've done several upgrades since May 2018 that would
have cleaned these keys out for good.
And, again, even if there is some strange straggler here,
they probably only have one set of keys that will expire
either two days or two weeks after an upgrade, depending
on how long ago the prior upgrade was. (All of their
keys based on older versions of `server_generation` would
have long since expired.)
Finally, any upgrade certainly won't make the problem
worse for any users under this hypothetical situation,
since the new server won't be writing new keys.
So I am removing the cleanup code.
This extracts a new module with three
functions, which we will test with 100%
line coverage:
- show_email
- email_for_user_settings
- get_time_preferences
The first two break several dependencies
in the codebase on `settings_org.js`. The
`get_time_preferences` breaks an annoying
dependency on `page_params` within people.
The module is pretty cohesive, in terms that
all three functions are just light wrappers
around `page_params` and/or `settings_config`.
Now all the modules that want to call show_email()
only have to require `settings_data`, instead of
having a dependency on the much heavier
`settings_org.js` module.
I also make some of the unit tests here be more
full-stack, where instead of stubbing show_email,
I basically just toggle `page_params.is_admin`.
Users who are using ZulipDesktop or haven't managed to auto-update to
ZulipElectron should be strongly encouraged to upgrade.
We'll likely want to move to something even stricter that blocks
loading the app at all, but this is a good start.
This follows the convention of other code calling into
add_sub_to_table of checking whether the stream settings overlay is
open (and thus in the DOM) before trying to rerender it.
This fixes a bug where you can’t open the same overlay twice in a row
in IE 11, which doesn’t support HashChangeEvent.oldURL; it was exposed
by commit 05be16e051 (late 2018).
While here, parse the hash from oldURL in a less ad-hoc way.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
We add these two functions to the API,
so that we no longer have `alert_words_ui`
using private data from `alert_word`:
alert_words.has_alert_word()
alert_words.get_word_list()
And to initialize the data, we have a proper
`initialize` method that is passed in only
the parameters that it needs from `ui_init`.
(We also move the step of deleting `alert_words`
from `page_params` to the `ui_init` module.)
Because it's a bit less cumbersome to initialize
`alert_words`, we now just it directly in the
node tests for `alert_words_ui`.
This is follow up to da79fd206a
I accidentally skipped over pm_conversations. Same
ideas as the bigger previous commit--we pass in params
to the initialize function and do the delete cleanup
within ui_init.
Calling a function with hundreds of thousands to millions of
arguments, depending on the browser, can throw a RangeError. This was
true of both ids.push(...a) and the [].concat.apply construction that
it replaced in commit 59d55d1e06,
although the old one was less likely to overflow due to bucketing.
Use a loop instead.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
This cleans up the handoff of page_params
data between ui_init and modules that
take over ownership of page_params-derived
data.
Read the long comment in ui_init for a bit
more context.
Most of this diff is actually test cleanup.
And a lot of the diff to "real" code is
just glorified `s/page_params/params/`
in the `initialize` functions.
One little oddity is that we don't actually
surrender ownership of `page_params.user_id`
to `people.js`. We could plausibly sweep
the rest of the codebase to just use
`people.my_user_id()` consistently, but it's
not a super high priority thing to fix,
since the value never changes.
The stream_data situation is a bit messy,
since we consume `page_params` data in the
initialize() function in addition to the
`params` data we "own". I added a comment
there and intend to follow up. I tried
to mostly avoid the "word soup" by extracting
three locals at the top.
Finally, I don't touch `alert_words` yet,
despite it also doing the delete-page-params-data
dance. The problem is that `alert_words`
doesn't have a proper `initialize()`. We
should clean that up and have it use a
`Map` internally, too.
This gives them cache-compatible URLs, and also avoids some extra
copies of the sprite sheet images.
Comments on the Octopus emoji added by tabbott.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
This is not always a behavior-preserving translation: _.defaults
mutates its first argument. However, the code does not always appear
to have been written to expect that.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
This is not always a behavior-preserving translation: _.extend mutates
its first argument. However, the code does not always appear to have
been written to expect that.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
This is not always a behavior-preserving translation: $.extend mutates
its first argument. However, the code does not always appear to have
been written to expect that.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
Now the caller simply imports the debug ‘require’ function as a
module, deciding for itself how to expose it and with what name (in
our case, we expose it as ‘require’ with expose-loader). Also, remove
a stray console.log.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
We were incorrectly passing a string version of an integer ID,
e.g. "10", to a function expecting an integer, e.g. 10. Fix this by
using the common get_stream_id function intended for the purpose
rather than hand-written parsing.
This was likely broken in the recent Dict -> IntDict/Map migrations.
We were computing id_of_last_message_sent_by_us
for a valid reason before
fa44d2ea69
was committed in December 2017 to remove the
autoscroll_forever setting.
Since then the only thing that the
conditional for `id_of_last_message_sent_by_us`
short-circuits is a buggy computation of
`id_of_last_message_sent_by_us` itself.
Removing this dead code obviously makes the code
more clear, plus it does save some needless and
possibly bug-prone computation.
In particular, I am trying to lock down `rows.id` to
be more strict about receiving bogus elements, and
removing this code will help with that.
We now no longer do local echo if a user has logged in or visited a
narrow so recently that we are still fetching new messages for them in
their current message list.
Since we want any message list we're displaying to show only
contiguous sequences of messages within that view, it's not correct to
append messages that were just sent at the end unless
fetch_status.has_found_newest shows that we are up to date with the
latest messages from the server.
While we have some logic aimed at correcting our-of-order message IDs
in Zulip, even a brief (few seconds) temporary display of that is a
bug that we should avoid.
This means that we should disable local echo when the user's current
narrow is not up to date. We can be sure that we'll get the message
the user sent from the server either during the catch-up process or
when we receive it back from th server via the events system.
That particular race window can be several seconds in situations where
somebody is in a narrow where their pointer (or equivalent) is far
behind the latest messages.
This commit only fixes the local echo race condition. There's a
related bug where new messages sent by (potentially other) users
delivered to the client via server_events might race with our fetching
until we get the latest messages in a given narrow, which we'll need
to deal with separately.
See https://github.com/zulip/zulip/issues/8989 for more details. It's
possible that we'll close the issue after this fix, since any
additional fixes would add a lot of complexity, and I'm not sure how
much of a problem this will really be in practice after this fix.
Note that we don't have great automated testing for
`try_deliver_locally` (or really `echo.js` in general). For
`try_deliver_locally` the node tests would probably be 8x more complex
than the code itself, since that function is basically "glue" code
touching several external dependencies. It's also kind of hard to
screw up this code without getting pretty obvious failures early in
the QA process.
Fixes#8989.
With the new Map, we want to make sure we
convert the square number into an int.
The symptom here was you'd click on the
square, and the data would get passed
around via the event system, but when
we went to draw the board, the idx value
was a string.
This moves some code from settings_display.js
into the new module settings_config.js.
Extracting this module breaks some dependencies
on settings_display.js (which has some annoying
transitive dependencies, including jQuery).
In particular this isolates stream_data from
from settings_display.js.
Two of the three structures that we moved here
weren't even directly used by settings_display.js,
since we do a lot of rendering in the modules
admin.js and setting.js.
We make get_all_display_settings() a function
to avoid a require-time dependency on page_params.
Breaking the dependencies simplifies a few
node tests.
Most of the node test complexity came from the
following commit in March 2019:
5a130097bf
The commit itself seems harmless enough, but
dependencies can have a somewhat "viral" nature,
where making stream_data depend on settings_display
caused us to modify four different node tests.
This refactoring is the first step toward sharing
our markdown code with mobile. This focuses on
the Zulip layer, not the underlying third party `marked`
library.
In this commit we do a one-time initialization to
wire up the markdown functions, but after further
discussions with Greg, it might make more sense
to just pass in helpers on every use of markdown
(which is generally only once per sent message).
I'll address that in follow-up commits.
Even though it looks like a pretty invasive change,
you will note that we barely needed to modify the
node tests to make this pass. And we have pretty
decent test coverage here.
All of the places where we used to depend on
other Zulip modules now use helper functions that
any client (e.g. mobile) can configure themselves.
Or course, in the webapp, we configure these from
modules like people/stream_data/hash_util/etc.
Even in places where markdown used to deal directly with
data structures from other modules, we now use functions.
We may revisit this in a future commit, and we might
just pass data directly for certain things.
I decided to keep the helpers data structure completely flat,
so we don't have ugly nested names like
`helpers.emoji.get_emoji_codepoint`. Because of this,
some of the names aren't 1:1, which I think is fine.
For example, we map `user_groups.is_member_of` to
`is_member_of_user_group`.
It's likely that mobile already has different names
for their versions of these functions, so trying for
fake consistency would only help the webapp. In some
cases, I think the webapp functions have names that
could be improved, but we can clean that up in future
commits, and since the names aren't coupled to markdown
itself (i.e. only the config), we will be less
constrained.
It's worth noting that `marked` has an `options`
data structure that it uses for configuration, but
I didn't piggyback onto it, since the `marked`
options are more at the lexing/parsing layer vs.
the app-data layer stuff that our helpers mostly
help with.
Hopefully it's obvious why I just put helpers in
the top-level namespace for the module rather than
passing it around through multiple layers of the
parser.
There were a couple places in markdown where we
were doing awkward `hasOwnProperty` checks for
emoji-related stuff. Now we use the Python
principle of ask-forgiveness-not-permission and
just handle the getters returning falsy data. (It
should be `undefined`, but any falsy value is
unworkable in the places I changed, so I use
the simpler, less brittle form.)
We also break our direct dependency on
`emoji_codes.json` (with some help from the
prior commit).
In one place I rename streamName to stream_name,
fixing up an ancient naming violation that goes
way back to before this code was even extracted
away from echo.js. I didn't bother to split this
out into a separate commit, since 2 of the 4
lines would be immediately re-modified in the
subsequent commit.
Note that we still depend on `fenced_code`
via the global namespace, instead of simply
requiring it directly or injecting it. The
reason I'm postponing any action there is that
we'll have to change things once we move
markdown into a shared library. (The most
likely outcome is that we'll rename/move both files
at the same time and fix the namespace/require
details as part of that commit.)
Also the markdown code still relies on `_` being
available in the global namespace. We aren't
quite ready to share code with mobile yet, but the
underscore dependency should not be problematic,
since mobile already uses underscore to use the
webapp's shared typing_status module.
This mostly moves logic into people.js.
The people functions added here are glorified
two-liners.
One thing that changes here is that we
are a bit more rigorous about duplicate
names.
The code is slightly awkward, because this
commit preserves the strange behavior
that if 'alice|42' doesn't match on
the user with the name "alice" and user_id
"42", we instead look for a user whose
name is "alice|42". That seems like a
misfeature to me, but there's a test for
it, so I want to check with Tim that it's not
intentional behavior before I simplify
the code.
We add this API to emoji.js, so that markdown
doesn't need to look at internal data structures
(or even need to understand any kind of record
format for results).
Here are the functions:
get_realm_emoji_url()
get_emoji_name()
get_emoji_codepoint()
We use the API now in markdown, which eliminates
the need for the markdown parser to require
the emoji JSON file.
Each function has a simple docstring:
get_emoji_name('1f384') === 'holiday_tree'
get_emoji_codepoint('avocado') === '1f951'
get_realm_emoji_url('shrug') === '/user_avatars/2/emoji/images/31.png'
Also we have simple test coverage for the API
(including tests that verify the docstrings).
This name was misleading, because we weren't
actually setting realm_filters (that's what
`page_params.realm_filters = realm_filters`
is for); we were instead updating our
realm filter rules.
Commit 612b237cec introduced a
regression that broke the “Discard” button, because
get_subsection_property_elements returns a jQuery object rather than
array, and jQuery objects don’t have a forEach method. Change it to
return an array.
[anders@zulipchat.com: Use Array.from instead of .toArray to avoid the
need for extra mocking.]
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
We are gonna phase out util.get_message_topic()
in our entire codebase eventually, but we
certainly don't need it here, since the local
echo codepath is using brand new objects that
we construct inside the compose code, and
there's no danger of legacy "subject" data.
My goal for the markdown code is to keep it
free of any accidental dependencies that we
can easily avoid, as I think there's some
possible future where we split out the code
as its own library for people who want to
render Zulip markdown in non-core projects.
These functions were just shims that were
used in the somewhat painful migration from
subject_* to topic_*.
The commit 4572be8c27
fixed it so that the client never needs to
deal with "subject_links".
So now we just go back to simpler code:
message.topic_links = links
links = message.topic_links
I am not quite ready to declare victory on
the subject/topic migration, but we are super
close. In this commit I bump a blueslip
warning to a blueslip error, so that we'll
be notified of any codepath that is still
using the janky fall-back-to-subject defensive
code here.
If we go a couple days without any errors, then
we can remove the blueslip warning and the
defensive code immediately and then inline
the callers at our leisure. I wouldn't be
wildly against keeping these wrappers in some
parts of the code, but that debate is out of
the scope of this immediate fix, and I haven't
thought hard about it yet.
We can basically sweep set_message_topic() now,
if we wanted to, since it's truly just a one-liner.
(At one point it was encapsulating something
like `message.subject = foo`).
This required a tiny change to compose_fade
test setup.
We now handle the all/everyone/stream case at
the top of userMentionHandler.
Previously the code would do strange things
in the case that some user had the name "all"
or "everyone" or "stream". It would only
affect local echo, and maybe we prevent users
from having those names, so I doubt there
were any real user-facing issues here.
But the new code is clearly more simple and
more correct.
Most of this logic is specific to markdown
message processing, so we move the code to
markdown.js.
The only responsibility that we leave with
`emoji.js` is to provide us with a list
of translations (regex and replacement text).
But now `markdown.js` actually (directly) executes
those translations against Zulip messages
as part of its preprocessing.
This should simplify the upcoming mobile conversion.
Instead of mobile needing to duplicate this fairly
complex function, they will just need to pass
us in a list similar to `emoji_translations` inside
of `emoji.js`. That code has a comment that shows
what the data structure looks like.
There are six emoticon regexes that allow us
make translations such as ":)" to ":slight_smile".
We now build these as soon as we read in the
JSON data, instead of rebuilding them every time
we convert a message to markdown.
It's possible that we should just hardcode this
data:
[
{ regex: /(\:\))/g, replacement_text: ':slight_smile:' },
{ regex: /(\(\:)/g, replacement_text: ':slight_smile:' },
{ regex: /(\:\/)/g, replacement_text: '😕' },
{ regex: /(<3)/g, replacement_text: '❤️' },
{ regex: /(\:\()/g, replacement_text: ':frown:' },
{ regex: /(\:\|)/g, replacement_text: '😑' }
]
OTOH I suppose it's possible that some server
admins will want to modify emoji_codes.json to
have custom emoticons.
I am 99% sure we can rely on trimRight() and
trim() being available in all browsers that
we support. I verified in FF.
This removes the util dependency from both
modules touched here.
We now treat util like a leaf module and
use "require" to import it everywhere it's used.
An earlier version of this commit moved
util into our "shared" library, but we
decided to wait on that. Once we're ready
to do that, we should only need to do a
simple search/replace on various
require/zrequire statements plus a small
tweak to one of the custom linter checks.
It turns out we don't really need util.js
for our most immediate code-sharing goal,
which is to reuse our markdown code on
mobile. There's a little bit of cleanup
still remaining to break the dependency,
but it's minor.
The util module still calls the global
blueslip module in one place, but that
code is about to be removed in the next
few commits.
I am pretty confident that once we start
sharing things like the typeahead code
more aggressively, we'll start having
dependencies on util. The module is barely
more than 300 lines long, so we'll probably
just move the whole thing into shared
rather than break it apart. Also, we
can continue to nibble away at the
cruftier parts of the module.
This generalizes existing code for the presence code path that is
generically useful for avoiding useless work that will be discarded.
We make an exception for the one type of request that needs to happen
while reloading, namely the one to clean up our event queue.
We used to have a block of code doing this just in the presence
endpoint because that's where we'd had error-handling problems with it
not being present, but it seems more correct for it to run
unconditionally on all HTTP requests.
This requires adding a dependency of channel on reload_state, which we
record in the webpack configuration for now.
The actual goal we have is that suspect_offline is correct so that we
can rely on that field when determining how to do error handling in
the presence system.
This should return us to a situation where we won't get blueslip
browser error reporting for users created while a device was offline
just before it reloads.
This avoids risk of logging blueslip errors for user IDs seen in the
presence response that we haven't heard about from the server_events
system because we're offline and in the process of reloading.
The issue only affected large realms; see
02bc630881 and `git log
-Ssuspect_offline` for details.
webpack optimizes JSON modules using JSON.parse("{…}"), which is
faster than the normal JavaScript parser.
Update the backend to use emoji_codes.json too instead of the three
separate JSON files.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
In the next commit we're going to change what the
server sends for the following:
- page_params
- server responses to /json/users/me/presence
We will **not** yet be changing the format of the data
that we get in events when users update their presence.
It's also just a bit in flux what our final formats
will be for various presence payloads, and different
optimizations may lead us to use different data
structures in different payloads.
So for now we decouple these two things:
raw_info: this is intended to represent a
snapshot of the latest data from the
server, including some data like
timestamps that are only used
in downstream calculations and not
user-facing
exports.presence_info: this is calculated
info for modules like buddy_data that
just need to know active vs. idle and
last_active_date
Another change that happens here is we rename
set_info_for_user to update_info_for_event,
which just makes it clear that the function
expects data in the "event" format (as opposed
to the format for page_params or server
responses).
As of now keeping the intermediate raw_info data
around feels slightly awkward, because we just
immediately calculate presence_info for any kind
of update. This may be sorta surprising if you
just skim the code and see the various timeout
constants. You would think we might be automatically
expiring "active" statuses in the client due to
the simple passage of time, but in fact the precise
places we do this are all triggered by new data
from the server and we re-calculate statuses
immediately.
(There are indirect ways that clients
have timing logic, since they ask the
server for new data at various intervals, but a
smarter client could simply expire users on its
own, or at least with a more efficient transfer
of info between it and the server. One of
the thing that complicates client-side logic
is that server and client clocks may be out
of sync. Also, it's not inherently super expensive
to get updates from the server.)
The _.each calls with an inline function expression have already been
converted to for…of loops. We could do that here, but using .forEach
when we’re just reusing an existing function seems like a good
guideline.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>