This should avoid us creating duplicate webpack bundles every time we
do a deployment, even if none of the files in the bundles themselves
have changed at all.
`format_as_suggestion` formats a list of operators into a
suggestion using the Filter.describe and Filter.unparse methods.
This change aims to increase readability.
The new can_access_all_realm_members function is meant to act as a
base function for guest users and Zephyr realm users regarding the
accessibility of the information of other users in the realm.
In admin UI for creating new choice type of custom field, the behavior
of trash icon for removing choice field is buggy.
When admin clicks on trash icon it disappears, but the row does not
and admin end up being unable to create the field.
Fix this by selecting proper element to find and delete choice row.
This fixes an issue where if you make #announce (the default
announcement stream) announce-only, then creating a new stream will
throw an exception (because notification-bot can't send there).
Fixes#9636.
These two slash commands now use zcommand to talk to
the server, so we have no Message overhead, and if you're
on a stream, you no longer spam people by accident.
The commands now also give reasonable messages
if you are already in the mode you ask for.
It should be noted that by moving these commands out of
widget.py, they are no longer behind the ALLOW_SUB_MESSAGES
setting guard.
This adds a /ping command that will be useful for users
to see what the round trip to the Zulip server is (including
only a tiny bit of actual server time to basically give a
200).
It also introduce the "/zcommand" endpoint and zcommand.js
module.
This option (aka `--raw-output`) prints a string as itself, rather
than JSON-encoded; which makes it fit a bit better in a shell script,
saving us a layer of quoting.
This replaces ad4617c95 with a different fix for the same issue:
instead of stripping the `.git` off separately, we can just correct
the regex, using `+?` to fix our stepping in a classic regex pitfall.
This is a performance optimization: Rather than copying these files
into the `prod-static` directory and then deleting them, we just don't
copy them over in the first place.
For styles, it might have once been the case that this did something,
but we've moved them all to being managed by webpack some time ago.
For the js directory, I think it was never useful to copy and then
delete them; these files were always compiled via tools/minify-js,
and the raw JS files weren't needed, anyway.
In a few commits before this one, we just added de-duplicated
generic fixtures that apply to multiple API tests. The tests
needed to be modified to accommodate that change.
We had a significant amount of code for handling what seemed to be 2
cases, but which were really just a single case (if we are trying to
narrow to a specific message ID, and we end up landing on it, restore
the previous offset; with the special case that the previous offset
might be passed in from the previous call).
This cleanup also fixes a very minor bug, where our background
auto-reload (`reload.initiate({immediate: true});` in the JS console)
would incorrectly reset the pointer position to match the a near:
message ID if that was present in the narrow.
This commit fixes a couple regression related to narrowing.
For a long time we've had bugs where we too aggressively
preserve the currrent selection on topic -> stream
re-narrows ("s" key) even when the wider narrow may
have unread messages before the selection.
Also, we recently introduced a bug so that when you used
a link from the "copy link to conversation" (aka a "near"
query), it would advance you to your first unread message
despite the near:999 specifier. (The code would work for
subsequent "near" queries once you had fetched some of
your original messages).
This commit introduces a new data structure called id_info (replacing
the select_strategy data structure) in various functions and uses that
to track all the ids of relevance.
Significantly rewritten by tabbott to handle a few extra corner cases,
and add a ton of comments explaining why it works the way it does.
Fixes#2091.
Fixes#9606.