Previously, these cache keys looked like:
:1:9c26164d3a393e316e0f8210efe270e08710d45astream_by_realm_and_name:...
Now, they look like this:
:1:9c26164d3a393e316e0f8210efe270e08710d45a:stream_by_realm_and_name:...
This avoids a bunch of duplicated calls to auth_enabled_helper for our
social auth backends, which added up because auth_enabled_helper can
take 100us to run.
See the comment, but this is a significant performance optimization
for all of our pages using common_context, because this code path is
called more than a dozen times (recursively) by common_context.
We have a few code paths that call get_realm_from_request multiple
times on the same request (e.g. the login page), once inside the view
function and once inside the common context processor code. This
change saves a useless duplicate database query in those code paths.
This block of code with 2 database queries is solely for the /devlogin
endpoint. Removing that block from the /login code path makes it
easier to test /login perf in development.
We never intended to render them for this use case as the result would
not look good, and now we have a convenient bugdown option for
controlling this behavior.
Since we're not storing the markdown rendering anywhere, there's
conveniently no data migration required.
Fixes#11889.
This renames references to user avatars, bot avatars, or organization
icons to profile pictures. The string in the UI are updated,
in addition to the help files, comments, and documentation. Actual
variable/function names, changelog entries, routes, and s3 buckets are
left as-is in order to avoid introducing bugs.
Fixes#11824.
Follow up on 92dc363. This modifies the ScheduledEmail model
and send_future_email to properly support multiple recipients.
Tweaked by tabbott to add some useful explanatory comments and fix
issues with the migration.
Apparently, our invalid realm error page had HTTP status 200, which
could be confusing and in particular broken our mobile app's error
handling for this case.
When soft deactivation is run for in "auto" mode (no emails are
specified and all users inactive for specified number of days are
deactivated), catch-up is also run in the "auto" mode if
AUTO_CATCH_UP_SOFT_DEACTIVATED_USERS is True.
Automatically catching up soft-deactivated users periodically would
ensure a good user experience for returning users, but on some servers
we may want to turn off this option to save on some disk space.
Fixes#8858, at least for the default configuration, by eliminating
the situation where there are a very large number of messages to recover.
A user who has been soft deactivated for a long time might have 10Ks of message
history that was "soft deactivated". It might take a minute or more to add
UserMessage rows for all of these messages, causing timeouts. So, we paginate
the creation of these UserMessage rows.
This logic for passing through whether the user was logged in never
worked, because we were trying to read the client.
Fix this, and add tests to ensure it never breaks again.
Restructured by tabbott to have completely different code with the
same intent.
Fixes#11802.
Previously, the LDAP authentication model ignored the realm-level
settings for who can join a realm. This was sort of reasonable at the
time, because the original LDAP auth was an SSO solution that didn't
allow multiple realms, and so one could fully configure authentication
settings on the LDAP side. But now that we allow multiple realms with
the LDAP backend, one could easily imagine wanting different
restrictions on them, and so it makes sense to add this enforcement.
This field is primarily intended to support avoiding displaying the
"more topics" feature in new organizations and streams, where we might
know that all messages in the stream are already available in the
browser.
Based on original work by Roman Godov, and significantly modified by
tabbott.
The second migration involved here could be expensive on Zulip Cloud,
but is unlikely to be an issue on other servers.
The actual bug in #11791 was caused by code reverted in
3ed85f4cd7, so technically #11791 is
already fixed. However, it makes sense to add tests to ensure that it
doesn't regress in the future as part of closing out the issue.
Fixes#11791.
Apparently, our new validator for stream color having a valid format
incorrectly handled colors that had duplicate characters in them.
(This is caused in part by the spectrum.js logic automatically
converting #ffff00 to #ff0, which our validator rejected). Given that
we had old stream colors in the #ff0 format in our database anyway for
legacy, there's no benefit to banning these colors.
In the future, we could imagine standardizing the format, but doing so
will require also changing the frontend to submit colors only in the
6-character format.
Fixes an issue reported in
https://github.com/zulip/zulip/issues/11845#issuecomment-471417073
According to GitHub's webhook docs, the scope of a membership
event can only be limited to 'teams', which holds true when a
new member is added to a team. However, we just found a payload
in our logs that indicates that when a user is removed from a
team, the scope of the membership is erroneously set to
'organization', not 'team'. This is most likely a bug on
GitHub's end because such behaviour is a direct violation of
their webhook API event specifications. We account for this
by restricting membership events to teams explicitly, at least
till GitHub's docs suggest otherwise.