353d0f9 removed this test as it was causing alert words test
fail non-deterministically. See 353d0f9's commit message for
some more details.
Rearranging the order to make this test run in the end can
eliminate the non-deterministic failures due to this test.
Because we reset the test database in between test files, we don't
expect there to be any issues with test files running after this.
Changing the password seems to randomly cause one of
our calls to /json/events to return a 401.
The symptom of this is that when you update alert words,
we don't get the event, and the alert words list does
not get updated.
More context here:
https://chat.zulip.org/#narrow/stream/43-automated-testing/topic/alert.20word.20flakes/near/1334824
It is possible that this reflects an actual problem in
our system when you update passwords.
For now, though, the goal is simply to make this test
reliable, so that we don't have to chase down this flake
any more. It was a particularly tricky flake to debug,
since the alert words test really wasn't at fault here.
It's plausible that we don't want to have the app declare
success when the server acks an alert word POST, and the
app should instead wait for the event to come back before
giving any confirmation to the user.
Since we do not allow to remove owners from bots, it is better
to keep owners for the bots in development environment as well.
We need to change puppeteer tests here because now desdemona
already has bots in dev server and thus "Active bots" section
is opened by default in the settings instead of "Add a new bot"
section.
Added a property `mouse_moved_since_typeahead` to the typeahead class
which tracks whether the mouse has been moved since the typeahead
menu appeared.
The hovered over menu item is highlighted on `mouseenter` only if
`mouseMoved` is true. Otherwise, the cursor is hidden temporarily.
Code substantially reorganized by tabbott.
Fixes: #21018.
We want to avoid submit handlers here, because we may
have embedded widgets that have their own forms or
buttons.
We use "finalize" here to distinguish the two Create
buttons related to streams. You hit one button to
start the UI and then the second button to finalize
the process.
I also fix the bad test idiom of clicking on the
sea-green button.
We use Venice instead of Verona, just in case some other
test is mutating Desdemona's subscription to Verona. (That's
unlikely, but it at least reduces some grep noise for any
future person with that hypothesis.)
And then we try to make sure that Venice is even in the
list of streams.
We show user name in heading of the deactivation confirmation
modal instead of email, since there can be a case when admin
does not have access to real email and we already show email,
if accessible, in the content of the modal.
The old name was confusing, since the contents
of the div aren't just a table, and we have
smaller elements that actually do list a bunch
of subscriptions in tabular format.
This test was verifying if an error was displayed on trying
to rename a bot with an existing name and then close the edit
modal with 'cancel' button.
I think the cause for flake is that the 'cancel' was clicked when
it is disabled while the request was being made. The existing waits
should've also worked for this but I presume there's some race.
Removed existing empty narrow divs from app/home.html and created
a new javascript module to dynamically load empty narrow messages
using handlebar template.
Fixes#18797
Since we have the drafts button in top left corner and we need space
to insert formatting buttons in the bottom of compose box; removing
drafts link makes sense.
Now that this is in the left sidebar, we can remove the now-redundant
compose area button for it. This also changes where the "Saved as
draft" tooltip appears.
There was no heading for "Time format" setting in the
"Default user settings" section and thus no save-discard
widget to update the setting. This commit fixes the bug
and changes the heading to be only "Time" since there is
no realm-level default of language setting.
This bug was introduced in adb612a0b4.
User-supplied custom realm filter has had some sort of regex-based
validation of the format URL since their introduction in
d7e1e4a2c0 -- and this has always been
in addition to the URLValidator. The URLValidator is the one which
does the security-relevant work of validating that the schema is
reasonable, and that the overall shape of the URL is well-formed. The
regex has served primarily to arbitrary limit the characters that can
appear in the URL, in the mistaken name of safety.
Adjust the regex, such that its only purpose is to verify that the
usages of `%` characters in the URL are reasonable, and leave the URL
validation to the URLValidator, which can do a far better job. This
includes broadening the support to include `%%` as an escape
character; this is likely such a niche case as to be unnecessary, but
costs little.
Fixes#16013.
Zulip attempts to validate that the regular expressions that admins
enter for linkifiers are well-formatted, and only contain a specific
subset of regex grammar. The process of checking these
properties (via a regex!) can cause denial-of-service via
backtracking.
Furthermore, this validation itself does not prevent the creation of
linkifiers which themselves cause denial-of-service when they are
executed. As the validator accepts literally anything inside of a
`(?P<word>...)` block, any quadratic backtracking expression can be
hidden therein.
Switch user-provided linkifier patterns to be matched in the Markdown
processor by the `re2` library, which is guaranteed constant-time.
This somewhat limits the possible features of the regular
expression (notably, look-head and -behind, and back-references);
however, these features had never been advertised as working in the
context of linkifiers.
A migration removes any existing linkifiers which would not function
under re2, after printing them for posterity during the upgrade; they
are unlikely to be common, and are impossible to fix automatically.
The denial-of-service in the linkifier validator was discovered by
@erik-krogh and @yoff, as GHSL-2021-118.
Also added a waitFor for the modal to disappear and removed
waitFor for the spinner to hide which would obviously be hidden
with modal and it also doesn't add much value.
Users wanted a feature where they could specify
which users can create public streams and which users can
create private streams.
This splits stream creation code into two parts,
public and private stream creation.
Fixes#17009.
We will add realm-level defaults of notification settings in
further commits which will result in two elements with same
class. So, this commit specifies container element id along
with the class of setting element to make sure that we wait
for the correct element.
This test was `assert`ing the draft is not getting cleared
as soon as sending, which is desired behaviour to some extent
because we don't want to delete it until we receive a confirmation
from the server, but given the right amount of delay (or very
low network latency), the draft will be cleared. This inconsistency
was causing failures.
We could better test this with a node test. A node test was
already added in #18827.
Before this commit, the message or any draft is deleted as soon
as the compose box is closed. So, it removes that by removing
delete_active_drafts and instead this commit will add the deletion
process of drafts in reify_message_id that is called when a
message is successfully sent and received.
Now, see there are two types of messages, one that are locally
echoed and the second ones are that aren't locally echoed but
sent directly to server. This commit only saves the message in
draft if it is locally echoed as they are the only messages
that show message failed in message list. The non locally echoed
ones aren't remove from the compose box until they are
successfully sent. Now as the draft-id is stored in the message
data for locally echoed messages, as they are echoed from the
server, they are deleted using that draft-id.
This also adds node tests for echo reify_message_id for testing
this feature that this commit is adding.
Fixes#17697
We rename class of notification settings except checkboxes
by prefixing them with 'setting_' for clarity.
We do not change class of checkboxes because settings_checkbox
is used by other templates also and if we only change class
of those using notification_settings_checkboxes then live
update code will break and will need to add separate condition
for differentiating between which partial template is used.
This is a prep commit for adding UI for realm-level default
of user settings. We refactor the code to use classes
instead of ids such that we can use the common code for the
new settings.
We add a prefix to id of default_language_modal.hbs
such that we can use the same code for user settings
and realm-level settings.
We also add a class "default_language_modal" to the
modal div to avoid duplicate css.
This is a prep commit for adding UI for realm-level
default of user settings. We refactor the code to use
classes instead of ids such that we can use the common
code for the new settings.
As the right sidebar re-renders many times, often the
element puppeteer selected becomes stale, to avoid this
issue we are using javascript to click on the element.
This commit also ensures that the set user status modal
is completely open before we start clicking.
This commit improves the approach to click on the menu
icon on the right sidebar. It'd first hover on the list
instead of the menu to avoid the occasional "HTML node
not present" error. As menu icon our only visible when
we hover over the item.
We rely on calling eventually_render_bots from the event handling
code path for bot events to both updating the list and switching
the tab.
Now we decouple the logic and make render_bots take care of
rendering the list of bots only and switch the tab upon calling
the success handler of creating the bot.
Fixes: zulip#17743
This commit changes the edit-linkifier modal to use
dialog_widget instead of edit_fields_modal.
The edit_fields_modal module will be removed in
further commits to avoid code duplication.
This commit renames the variables, functions used in confirm_dialog.js
and classes and ids used in confirm_dialog.hbs.
This change is made so that we can easily migrate edit_fields_modal to
use this same code with some more changes.
We will change the file names and correspondingly import variables in
the next commit.
Since do_create_realm also creates general and core team streams,
we rename general to verona right after the realm is created. Mostly
because we dont really want two additional streams and this might
probably make it easy to review things.
There are puppeteer test changes because, we have a new "core team"
stream in tests as well as there is a new default notification stream
"Verona". Because of this tests in message-basics for example have
to be changed since the newly added core team affects the order in
which we navigate through the streams using arrow keys.
The extra await for selector was added in subscriptions test to make
the tests wait. Without the await the tests were passing ocassionally
and failing in some other times.
Fixes#6967
This commit renames confirm_dialog_yes_button class to
confirm_dialog_submit_button. This will help in keeping
a general class name when deduplicating the code for
confirm_dialog and edit_fields_modal.
The current system to change stream information like Stream name and
description isn't consistent with what we use everywhere else. It's
also slightly difficult to maintain.
Co-authored-by: Pragati Agrawal <pragati22066@gmail.com>
We separate "Your account" section to two different sections -
"Profile" section for user name, custom profile fields, and avatar
and "Account & Security" section for email, password, role, api-key
and deactivating button.
Another important change here is that the modal for changing name
is removed and now the name has a simple input text box and it
behaves similar to inputs for custom-profile-fields.
Fixes#18848.
This commit modifies the linkifier-edit modal to use newly added
edit_fields_modal framework.
One important change is that we remove the "edit-linkifier-status"
element as the corresponding "edit-fields-modal-status" element
is added in edit_fields_modal.hbs and we also modify the css
accordingly. This "edit-fields-modal-status" is used only for
this modal and remains empty for others, so this change does not
cause problems with other modals.
There is another element which uses "edit-linkifier-status" as a
class, but the css we defined was for "edit-linkifier-status" as
id, so the css change is also safe.
We show a spinner inside the button instead of hiding the button
and then showing the spinner in the bottom area. We also disable
the button to avoid repetitive clicking by user.
We now validate the linkifier urls and patterns together, and add
the following additional checks:
1. All groups in the pattern must be used in the URL format string.
2. All groups in the URL format string must be declared in the pattern.
Linkifier pattern is now validated inside the `clean` method.
`filter_pattern_validator` is moved from `clean_fields` to `clean`
method as a safe check. As a result of this, a Puppeteer test case
is updated.
NOTE: The changes here are IN ADDITION to the existing validations.
Fixes#16482.
Co-authored-by: akshatdalton <akshat.dak@students.iiit.ac.in>
In this 90041ff453,
we remove the `info` class from the message action
menu, that's why it was failing.
This commit replaces it with the correct selector.
This commit fixes a rare flake where it accidentally clicks
on "Subscribe to more streams" instead of "Verona"
(stream). This happens because `#stream_filters` list
was not completely updated, i.e. It still had "Venice" and
"Verona" on the list, when it searched for "ver".
When it decided to click on the "Verona", "Venice"
disappeared, which causes "Verona" to move up and
causing "Subscribe to more streams" to click.
On slower systems it may take more than 4 seconds for the
stataus message to dissapear from the DOM, so it's better
to wait for the default duration of 30 seconds before
proceeding.
Thanks to @Riken-Shah for suggesting the fix.
I'm not sure that settings UI is particularly worth having puppeteer
tests for, so it's possible we shouldn't bring these back at all. But
in any case, it's worth disabling them as they've been failing for
some time.
This commit solves a rare flake, where the `realm
_linkifier.ts` test was failing because there was no
appropriate wait call for the table
(`#admin_linkifiers_table`) to get updated after editing
the pattern.
The browser seems to autofill the `Name` field of the add-playground
form. Most likely this behavior is a result of value of the `name`
input field being `name`, causing the browser do to something weird
here. This name is now changed to `playground_name`.
The reason for this flake is it missed clicking on the Set
All button (`.subs_set_all_users`) because it calculated
its position before/during it starts scrolling.
There are two scrolling events caused by typing `ot`,
* First is due to internal focus call before typing
which scrolled down the page to bring input in the view.
* Second is after it typed `ot` the user list is updated to
one value, which caused the modal height to decrease rapidly.
Note: It theory, there is three scrolling event,
First is of course internal focus then, after it typed `o`
the list is updated to two values and one is after `t` the
list is updated to a single value.
But as puppeteer is very quick it directly jumped to the
scrolling event after it typed `ot`.
For a more detailed explanation read,
https://chat.zulip.org/#narrow/stream/43-automated-testing/topic/master.20failing/near/1173996.
This commit just temporarily fixes this flake, it's not the
best approach to use time-based delays as they can't be
robust (e.g If the machine is super slow then time-based
delays can fail.).
A modal is added to edit the realm linkifier which
supports ui_report error.
Puppeteer tests to verify linkifier update and an
invalid test to verify that linkifier error messages
are reported on the modal are added as well.
This test was wrong, in that it checked for the English status string
when the current language was expected to be German; this happened to
work until now because with i18next we were failing to include the
string in question in our translation data; and early today I did the
first translation data sync since our translators had translated that
string for German.
This commit fixes a rare flake which was most probably
caused when we clicked on the `Check All` button, and
we instantly cleared the filter when it was still marking
the user `checked`, which nullified the effect of clicking
on `Check All` button.
We convert the following elements to use a class instead of
id for accessing them across the codebase:
* markdown_preview
* undo_markdown_preview
* markdown_preview_spinner
* message_edit_content
* preview_content
Converted them together since changes to one impacted the other in
some modules like click_handlers.
Also, added a function in rows to get `message_row`.
This improves the UX of creating a stream for atleast 1000+ users
realm by showing the the stream creation form much faster than
before.
Search, user addition, scrolling worked smoothly on 15k+
users realm as tested on dev setup.
Also, simplebar is used to replace the default scrollbar.
Fixes#16805
This widget only filters the user's subscription -- it's only suggest
public streams that the user is not subscribed to. "Filter" is the
correct label for a widget with this use case.
Changed the name of the test-user cordelia from `Cordelia Lear` to
`Cordelia, Lear's daughter`.
This change will enable us to test users with escape characters in
their names.
I also updated the Node, Puppeteer, Backend tests and Fixtures to
support this change.
Long labels like "Deactivate xyz" or "Delete xyz" can
be confusing for translators and it can also create bad
strings that can end with like 4 long words in German.
It is better to have the simple options like "Confirm"
and "Cancel". This commit fixes this issue by changing
the text to "Confirm" in their respective template files.
Fixes#17926.
The only downside of this is that it makes it harder to control the
order of these tests; which isn't that important. And the structure
of naming each with its test order fundamentally requires renaming
files when adding/deleting tests, so if we want to control the default
test order, we'd be better off doing that by just hardcoding a list in
the test runner code.
This commit changes some fragile selectors (like
`a[href=#link]`) to more stable selectors because they
are more prone to break from doing something normal
like adding another link in the app.
It also solves an inconsistency in `07-navigation.ts`,
where the subscription overlay was opened by clicking
on the header stream instead of the menu list.
It also fixes a rare flake (in `07-navigation.ts`), where
the close button of subscription overlay was not clicked
due to a delay in the opening. The delay was caused by
clicking the header stream to open subscription overlay
which caused unnecessary loading of the stream
setting(Verona).
As we are using the 'navigate_to' function to navigate
the links on the left sidebar, It'd be more clear to rename
the function to 'navigate_using_left_sidebar'.
Also adding '#left-sidebar' when selecting the element,
to be sure it will select the element from the left sidebar.
We recently added the commit to add the log-out call
after each test (52706908b).
This commit cleans that approach by using
just one log-out call after the test is executed at
`common.ts`
This commit adds waitForFunction to wait till the background mouse events
are enabled after closing the modal in the settings test.
This change is needed to avoid the failure that will be caused after we
change the code to handle re-enabling of mouse events only at one place
using 'hidden.bs.modal' event of bootstrap, as this event is fired only
after the modal is completely hidden, and we would want the mouse events
to be enabled before using clicks in further tests.
When migrating from Casper to Puppeteer, some tests
were missed for adding log-out calls at the end.
This commit adds log-out calls to those missed tests.
Also, As we are resetting the test database after each
run (from 99f8be6a12) it will better to log out because we are
not resetting Tornado's internal state. It'd help us prevent
any future flakes.