2020-07-29 21:20:41 +02:00
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import _ from "lodash";
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2023-03-26 08:46:21 +02:00
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import * as blueslip from "./blueslip";
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2023-09-02 11:40:52 +02:00
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import type {User} from "./people";
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2023-03-26 08:46:21 +02:00
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// This is the data structure that we get from the server on initialization.
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2023-09-02 11:40:52 +02:00
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export type ServerEmoji = {
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2024-01-05 06:46:26 +01:00
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id: string;
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2023-09-02 11:40:52 +02:00
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author_id: number;
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deactivated: boolean;
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name: string;
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source_url: string;
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still_url: string | null;
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// Added later in `settings_emoji.ts` when setting up the emoji settings.
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author?: User | null;
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};
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type RealmEmojiMap = Record<string, ServerEmoji>;
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2023-03-26 08:46:21 +02:00
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// The data the server provides about unicode emojis.
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type ServerUnicodeEmojiData = {
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codepoint_to_name: Record<string, string>;
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name_to_codepoint: Record<string, string>;
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emoji_catalog: Record<string, string[]>;
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emoticon_conversions: Record<string, string>;
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names: string[];
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};
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type EmojiParams = {
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realm_emoji: RealmEmojiMap;
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emoji_codes: ServerUnicodeEmojiData;
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};
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2023-09-22 11:09:23 +02:00
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export type EmoticonTranslation = {
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2023-03-26 08:46:21 +02:00
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regex: RegExp;
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replacement_text: string;
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};
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type RealmEmoji = {
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2024-01-05 06:46:26 +01:00
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id: string;
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2023-03-26 08:46:21 +02:00
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emoji_name: string;
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emoji_url: string;
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still_url: string | null;
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deactivated: boolean;
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};
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// Data structure which every widget(like Emoji Picker) in the web app is supposed to use for displaying emojis.
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type EmojiDict = {
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name: string;
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display_name: string;
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aliases: string[];
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has_reacted: boolean;
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url?: string;
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2024-04-26 00:41:15 +02:00
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} & (
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is_realm_emoji: true;
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emoji_code?: undefined;
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}
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is_realm_emoji: false;
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emoji_code: string;
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}
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);
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2023-03-26 08:46:21 +02:00
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// Details needed by template to render an emoji.
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2023-04-08 09:48:21 +02:00
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export type EmojiRenderingDetails = {
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2023-03-26 08:46:21 +02:00
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emoji_name: string;
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2024-04-25 23:13:52 +02:00
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reaction_type: "zulip_extra_emoji" | "realm_emoji" | "unicode_emoji";
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2024-01-05 06:46:26 +01:00
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emoji_code: string;
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2023-03-26 08:46:21 +02:00
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url?: string;
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still_url?: string | null;
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};
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2020-07-25 23:59:49 +02:00
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// We will get actual values when we get initialized.
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2023-03-26 08:46:21 +02:00
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let emoji_codes: ServerUnicodeEmojiData;
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2020-07-25 23:59:49 +02:00
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2018-07-20 13:43:22 +02:00
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// `emojis_by_name` is the central data source that is supposed to be
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2021-05-14 00:16:30 +02:00
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// used by every widget in the web app for gathering data for displaying
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2018-07-20 13:43:22 +02:00
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// emojis. Emoji picker uses this data to derive data for its own use.
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2023-03-26 08:46:21 +02:00
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export let emojis_by_name = new Map<string, EmojiDict>();
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export const all_realm_emojis = new Map<number | string, RealmEmoji | typeof zulip_emoji>();
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export const active_realm_emojis = new Map<
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string,
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Omit<RealmEmoji, "deactivated"> | typeof zulip_emoji
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>();
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2020-07-25 01:02:07 +02:00
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2023-03-26 08:46:21 +02:00
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let default_emoji_aliases = new Map<string, string[]>();
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2013-07-02 00:40:57 +02:00
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2020-07-24 00:39:22 +02:00
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// For legacy reasons we track server_realm_emoji_data,
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// since our settings code builds off that format. We
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// should move it to use all_realm_emojis, which requires
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// adding author_id here and then changing the settings code
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// in a slightly non-trivial way.
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2023-03-26 08:46:21 +02:00
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let server_realm_emoji_data: RealmEmojiMap = {};
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2020-07-24 00:39:22 +02:00
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// We really want to deprecate this, too.
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2023-03-26 08:46:21 +02:00
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export function get_server_realm_emoji_data(): RealmEmojiMap {
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2020-07-25 00:12:17 +02:00
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return server_realm_emoji_data;
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}
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2020-07-24 00:39:22 +02:00
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2023-03-26 08:46:21 +02:00
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let emoticon_translations: EmoticonTranslation[] = [];
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2020-07-25 23:59:49 +02:00
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2023-03-26 08:46:21 +02:00
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function build_emoticon_translations({
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emoticon_conversions,
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}: Pick<ServerUnicodeEmojiData, "emoticon_conversions">): EmoticonTranslation[] {
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markdown: Build the emoticon regexes up front.
There are six emoticon regexes that allow us
make translations such as ":)" to ":slight_smile".
We now build these as soon as we read in the
JSON data, instead of rebuilding them every time
we convert a message to markdown.
It's possible that we should just hardcode this
data:
[
{ regex: /(\:\))/g, replacement_text: ':slight_smile:' },
{ regex: /(\(\:)/g, replacement_text: ':slight_smile:' },
{ regex: /(\:\/)/g, replacement_text: ':confused:' },
{ regex: /(<3)/g, replacement_text: ':heart:' },
{ regex: /(\:\()/g, replacement_text: ':frown:' },
{ regex: /(\:\|)/g, replacement_text: ':expressionless:' }
]
OTOH I suppose it's possible that some server
admins will want to modify emoji_codes.json to
have custom emoticons.
2020-02-15 14:20:22 +01:00
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/*
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2022-03-25 15:22:37 +01:00
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Please keep this as a pure function so that we can
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eventually share this code with the mobile codebase.
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markdown: Build the emoticon regexes up front.
There are six emoticon regexes that allow us
make translations such as ":)" to ":slight_smile".
We now build these as soon as we read in the
JSON data, instead of rebuilding them every time
we convert a message to markdown.
It's possible that we should just hardcode this
data:
[
{ regex: /(\:\))/g, replacement_text: ':slight_smile:' },
{ regex: /(\(\:)/g, replacement_text: ':slight_smile:' },
{ regex: /(\:\/)/g, replacement_text: ':confused:' },
{ regex: /(<3)/g, replacement_text: ':heart:' },
{ regex: /(\:\()/g, replacement_text: ':frown:' },
{ regex: /(\:\|)/g, replacement_text: ':expressionless:' }
]
OTOH I suppose it's possible that some server
admins will want to modify emoji_codes.json to
have custom emoticons.
2020-02-15 14:20:22 +01:00
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Build a data structure that looks like something
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like this:
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[
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2020-06-30 21:16:29 +02:00
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{ regex: /(\:\))/g, replacement_text: ':smile:' },
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{ regex: /(\(\:)/g, replacement_text: ':smile:' },
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markdown: Build the emoticon regexes up front.
There are six emoticon regexes that allow us
make translations such as ":)" to ":slight_smile".
We now build these as soon as we read in the
JSON data, instead of rebuilding them every time
we convert a message to markdown.
It's possible that we should just hardcode this
data:
[
{ regex: /(\:\))/g, replacement_text: ':slight_smile:' },
{ regex: /(\(\:)/g, replacement_text: ':slight_smile:' },
{ regex: /(\:\/)/g, replacement_text: ':confused:' },
{ regex: /(<3)/g, replacement_text: ':heart:' },
{ regex: /(\:\()/g, replacement_text: ':frown:' },
{ regex: /(\:\|)/g, replacement_text: ':expressionless:' }
]
OTOH I suppose it's possible that some server
admins will want to modify emoji_codes.json to
have custom emoticons.
2020-02-15 14:20:22 +01:00
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{ regex: /(\:\/)/g, replacement_text: ':confused:' },
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{ regex: /(<3)/g, replacement_text: ':heart:' },
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{ regex: /(\:\()/g, replacement_text: ':frown:' },
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2021-03-04 19:25:59 +01:00
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{ regex: /(\:\|)/g, replacement_text: ':expressionless:' },
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....
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markdown: Build the emoticon regexes up front.
There are six emoticon regexes that allow us
make translations such as ":)" to ":slight_smile".
We now build these as soon as we read in the
JSON data, instead of rebuilding them every time
we convert a message to markdown.
It's possible that we should just hardcode this
data:
[
{ regex: /(\:\))/g, replacement_text: ':slight_smile:' },
{ regex: /(\(\:)/g, replacement_text: ':slight_smile:' },
{ regex: /(\:\/)/g, replacement_text: ':confused:' },
{ regex: /(<3)/g, replacement_text: ':heart:' },
{ regex: /(\:\()/g, replacement_text: ':frown:' },
{ regex: /(\:\|)/g, replacement_text: ':expressionless:' }
]
OTOH I suppose it's possible that some server
admins will want to modify emoji_codes.json to
have custom emoticons.
2020-02-15 14:20:22 +01:00
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]
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2021-07-28 16:00:58 +02:00
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We build up this list of ~12 emoticon translations even
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if user_settings.translate_emoticons is false, since
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markdown: Build the emoticon regexes up front.
There are six emoticon regexes that allow us
make translations such as ":)" to ":slight_smile".
We now build these as soon as we read in the
JSON data, instead of rebuilding them every time
we convert a message to markdown.
It's possible that we should just hardcode this
data:
[
{ regex: /(\:\))/g, replacement_text: ':slight_smile:' },
{ regex: /(\(\:)/g, replacement_text: ':slight_smile:' },
{ regex: /(\:\/)/g, replacement_text: ':confused:' },
{ regex: /(<3)/g, replacement_text: ':heart:' },
{ regex: /(\:\()/g, replacement_text: ':frown:' },
{ regex: /(\:\|)/g, replacement_text: ':expressionless:' }
]
OTOH I suppose it's possible that some server
admins will want to modify emoji_codes.json to
have custom emoticons.
2020-02-15 14:20:22 +01:00
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that setting can be flipped via live update events.
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On the other hand, we assume that emoticon_conversions
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won't change until the next reload, which is fine for
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now (and we want to avoid creating new regexes on
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every new message).
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*/
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2023-03-26 08:46:21 +02:00
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const translations: EmoticonTranslation[] = [];
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2022-03-25 15:22:37 +01:00
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for (const [emoticon, replacement_text] of Object.entries(emoticon_conversions)) {
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2020-07-29 21:20:41 +02:00
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const regex = new RegExp("(" + _.escapeRegExp(emoticon) + ")", "g");
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2020-05-27 04:17:29 +02:00
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translations.push({
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2020-07-20 22:18:43 +02:00
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regex,
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replacement_text,
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2020-05-27 04:17:29 +02:00
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});
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markdown: Build the emoticon regexes up front.
There are six emoticon regexes that allow us
make translations such as ":)" to ":slight_smile".
We now build these as soon as we read in the
JSON data, instead of rebuilding them every time
we convert a message to markdown.
It's possible that we should just hardcode this
data:
[
{ regex: /(\:\))/g, replacement_text: ':slight_smile:' },
{ regex: /(\(\:)/g, replacement_text: ':slight_smile:' },
{ regex: /(\:\/)/g, replacement_text: ':confused:' },
{ regex: /(<3)/g, replacement_text: ':heart:' },
{ regex: /(\:\()/g, replacement_text: ':frown:' },
{ regex: /(\:\|)/g, replacement_text: ':expressionless:' }
]
OTOH I suppose it's possible that some server
admins will want to modify emoji_codes.json to
have custom emoticons.
2020-02-15 14:20:22 +01:00
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}
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2022-03-25 15:22:37 +01:00
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return translations;
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2020-07-25 23:59:49 +02:00
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}
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markdown: Build the emoticon regexes up front.
There are six emoticon regexes that allow us
make translations such as ":)" to ":slight_smile".
We now build these as soon as we read in the
JSON data, instead of rebuilding them every time
we convert a message to markdown.
It's possible that we should just hardcode this
data:
[
{ regex: /(\:\))/g, replacement_text: ':slight_smile:' },
{ regex: /(\(\:)/g, replacement_text: ':slight_smile:' },
{ regex: /(\:\/)/g, replacement_text: ':confused:' },
{ regex: /(<3)/g, replacement_text: ':heart:' },
{ regex: /(\:\()/g, replacement_text: ':frown:' },
{ regex: /(\:\|)/g, replacement_text: ':expressionless:' }
]
OTOH I suppose it's possible that some server
admins will want to modify emoji_codes.json to
have custom emoticons.
2020-02-15 14:20:22 +01:00
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2019-11-02 00:06:25 +01:00
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const zulip_emoji = {
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2020-07-15 01:29:15 +02:00
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id: "zulip",
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emoji_name: "zulip",
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2023-02-02 21:22:40 +01:00
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// We don't use a webpack'd URL here, for consistency with the
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// server-side markdown, which doesn't want to render it into the
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// message content.
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2020-07-15 01:29:15 +02:00
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emoji_url: "/static/generated/emoji/images/emoji/unicode/zulip.png",
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2023-03-26 08:46:21 +02:00
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still_url: null,
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2017-05-01 01:13:28 +02:00
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is_realm_emoji: true,
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2017-06-20 22:50:55 +02:00
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deactivated: false,
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2017-05-01 01:13:28 +02:00
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};
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2023-03-26 08:46:21 +02:00
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export function get_emoji_name(codepoint: string): string | undefined {
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2020-02-15 13:19:42 +01:00
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// get_emoji_name('1f384') === 'holiday_tree'
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2022-01-24 08:23:22 +01:00
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if (Object.hasOwn(emoji_codes.codepoint_to_name, codepoint)) {
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2020-05-27 04:17:29 +02:00
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return emoji_codes.codepoint_to_name[codepoint];
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}
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2020-09-24 07:50:36 +02:00
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return undefined;
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2020-07-25 00:12:17 +02:00
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}
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2020-02-15 13:19:42 +01:00
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2023-03-26 08:46:21 +02:00
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export function get_emoji_codepoint(emoji_name: string): string | undefined {
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2020-02-15 13:19:42 +01:00
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// get_emoji_codepoint('avocado') === '1f951'
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2022-01-24 08:23:22 +01:00
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if (Object.hasOwn(emoji_codes.name_to_codepoint, emoji_name)) {
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2020-05-27 04:17:29 +02:00
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return emoji_codes.name_to_codepoint[emoji_name];
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}
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2020-09-24 07:50:36 +02:00
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return undefined;
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2020-07-25 00:12:17 +02:00
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}
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2020-02-15 13:19:42 +01:00
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2023-03-26 08:46:21 +02:00
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export function get_realm_emoji_url(emoji_name: string): string | undefined {
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2020-02-15 13:19:42 +01:00
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// If the emoji name is a realm emoji, returns the URL for it.
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2020-10-23 02:43:28 +02:00
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// Returns undefined for Unicode emoji.
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2020-02-15 13:19:42 +01:00
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// get_realm_emoji_url('shrug') === '/user_avatars/2/emoji/images/31.png'
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2020-07-25 00:12:17 +02:00
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const data = active_realm_emojis.get(emoji_name);
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2020-02-15 13:19:42 +01:00
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if (!data) {
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2020-10-23 02:43:28 +02:00
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// Not all emojis have URLs, plus the user
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2020-02-15 13:19:42 +01:00
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// may have hand-typed an invalid emoji.
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// The caller can check the result for falsiness
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// and then try alternate ways of parsing the
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2020-08-11 01:47:49 +02:00
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// emoji (in the case of Markdown) or just do
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2020-02-15 13:19:42 +01:00
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// whatever makes sense for the caller.
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2020-09-24 07:50:36 +02:00
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return undefined;
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2020-02-15 13:19:42 +01:00
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}
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return data.emoji_url;
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2020-07-25 00:12:17 +02:00
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}
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2020-02-15 13:19:42 +01:00
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2022-03-25 16:11:27 +01:00
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function build_emojis_by_name({
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realm_emojis,
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emoji_catalog,
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get_emoji_name,
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default_emoji_aliases,
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2023-03-26 08:46:21 +02:00
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}: {
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realm_emojis: typeof active_realm_emojis;
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emoji_catalog: ServerUnicodeEmojiData["emoji_catalog"];
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get_emoji_name: (codepoint: string) => string | undefined;
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default_emoji_aliases: Map<string, string[]>;
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}): Map<string, EmojiDict> {
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2022-03-25 16:11:27 +01:00
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// Please keep this as a pure function so that we can
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// eventually share this code with the mobile codebase.
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2023-03-26 08:46:21 +02:00
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const map = new Map<string, EmojiDict>();
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2020-07-25 02:24:01 +02:00
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2022-03-25 16:11:27 +01:00
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for (const codepoints of Object.values(emoji_catalog)) {
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2020-07-25 02:24:01 +02:00
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for (const codepoint of codepoints) {
|
2020-07-25 00:12:17 +02:00
|
|
|
const emoji_name = get_emoji_name(codepoint);
|
2022-03-29 15:06:03 +02:00
|
|
|
if (emoji_name !== undefined) {
|
2023-03-26 08:46:21 +02:00
|
|
|
const emoji_dict: EmojiDict = {
|
2020-07-25 02:24:01 +02:00
|
|
|
name: emoji_name,
|
|
|
|
display_name: emoji_name,
|
2023-04-20 00:50:38 +02:00
|
|
|
aliases: default_emoji_aliases.get(codepoint) ?? [],
|
2020-07-25 02:24:01 +02:00
|
|
|
is_realm_emoji: false,
|
|
|
|
emoji_code: codepoint,
|
|
|
|
has_reacted: false,
|
|
|
|
};
|
2022-03-29 15:06:03 +02:00
|
|
|
// We may later get overridden by a realm emoji.
|
2022-03-25 16:11:27 +01:00
|
|
|
map.set(emoji_name, emoji_dict);
|
2020-07-25 02:24:01 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2022-03-25 16:11:27 +01:00
|
|
|
|
2022-03-29 15:06:03 +02:00
|
|
|
for (const [realm_emoji_name, realm_emoji] of realm_emojis) {
|
2023-03-26 08:46:21 +02:00
|
|
|
const emoji_dict: EmojiDict = {
|
2022-03-29 15:06:03 +02:00
|
|
|
name: realm_emoji_name,
|
|
|
|
display_name: realm_emoji_name,
|
|
|
|
aliases: [realm_emoji_name],
|
|
|
|
is_realm_emoji: true,
|
|
|
|
url: realm_emoji.emoji_url,
|
|
|
|
has_reacted: false,
|
2024-04-26 00:41:15 +02:00
|
|
|
emoji_code: undefined,
|
2022-03-29 15:06:03 +02:00
|
|
|
};
|
|
|
|
|
|
|
|
// We want the realm emoji to overwrite any existing entry in this map.
|
|
|
|
map.set(realm_emoji_name, emoji_dict);
|
|
|
|
}
|
|
|
|
|
2022-03-25 16:11:27 +01:00
|
|
|
return map;
|
2020-07-25 00:12:17 +02:00
|
|
|
}
|
2020-07-25 02:24:01 +02:00
|
|
|
|
2023-03-26 08:46:21 +02:00
|
|
|
export function update_emojis(realm_emojis: RealmEmojiMap): void {
|
2020-07-24 00:39:22 +02:00
|
|
|
// The settings code still works with the
|
|
|
|
// server format of the data.
|
2020-07-25 01:02:07 +02:00
|
|
|
server_realm_emoji_data = realm_emojis;
|
2020-07-24 00:39:22 +02:00
|
|
|
|
2020-07-25 00:12:17 +02:00
|
|
|
// all_realm_emojis is emptied before adding the realm-specific emoji
|
2018-03-11 18:55:20 +01:00
|
|
|
// to it. This makes sure that in case of deletion, the deleted realm_emojis
|
2020-07-25 00:12:17 +02:00
|
|
|
// don't persist in active_realm_emojis.
|
|
|
|
all_realm_emojis.clear();
|
|
|
|
active_realm_emojis.clear();
|
2017-06-20 22:50:55 +02:00
|
|
|
|
2020-02-06 02:10:03 +01:00
|
|
|
for (const data of Object.values(realm_emojis)) {
|
2020-07-25 00:12:17 +02:00
|
|
|
all_realm_emojis.set(data.id, {
|
2020-02-06 00:08:06 +01:00
|
|
|
id: data.id,
|
|
|
|
emoji_name: data.name,
|
|
|
|
emoji_url: data.source_url,
|
2021-08-12 10:20:50 +02:00
|
|
|
still_url: data.still_url,
|
2020-02-06 00:08:06 +01:00
|
|
|
deactivated: data.deactivated,
|
|
|
|
});
|
2023-04-19 23:50:46 +02:00
|
|
|
if (!data.deactivated) {
|
2020-07-25 00:12:17 +02:00
|
|
|
active_realm_emojis.set(data.name, {
|
2020-02-06 00:17:30 +01:00
|
|
|
id: data.id,
|
|
|
|
emoji_name: data.name,
|
|
|
|
emoji_url: data.source_url,
|
2021-08-12 10:20:50 +02:00
|
|
|
still_url: data.still_url,
|
2020-02-06 00:17:30 +01:00
|
|
|
});
|
2017-06-20 22:50:55 +02:00
|
|
|
}
|
2020-02-06 02:10:03 +01:00
|
|
|
}
|
2021-11-19 13:49:00 +01:00
|
|
|
|
|
|
|
// Add the special Zulip emoji as though it were a realm emoji.
|
|
|
|
|
|
|
|
// The Zulip emoji is the only emoji that uses a string ("zulip")
|
|
|
|
// as its ID. All other emoji use numeric IDs. This special case
|
|
|
|
// is confusing; ideally we'd convert the Zulip emoji to be
|
|
|
|
// implemented using the RealmEmoji infrastructure.
|
2020-07-25 00:12:17 +02:00
|
|
|
all_realm_emojis.set("zulip", zulip_emoji);
|
2021-11-19 13:49:00 +01:00
|
|
|
|
|
|
|
// here "zulip" is an emoji name, which is fine.
|
2020-07-25 00:12:17 +02:00
|
|
|
active_realm_emojis.set("zulip", zulip_emoji);
|
2017-05-01 01:13:28 +02:00
|
|
|
|
2022-03-25 16:11:27 +01:00
|
|
|
emojis_by_name = build_emojis_by_name({
|
|
|
|
realm_emojis: active_realm_emojis,
|
|
|
|
emoji_catalog: emoji_codes.emoji_catalog,
|
|
|
|
get_emoji_name,
|
|
|
|
default_emoji_aliases,
|
|
|
|
});
|
2020-07-25 00:12:17 +02:00
|
|
|
}
|
2013-08-22 19:54:35 +02:00
|
|
|
|
2021-07-26 12:43:55 +02:00
|
|
|
// This function will provide required parameters that would
|
|
|
|
// need by template to render an emoji.
|
2023-03-26 08:46:21 +02:00
|
|
|
export function get_emoji_details_by_name(emoji_name: string): EmojiRenderingDetails {
|
2021-07-26 12:43:55 +02:00
|
|
|
// To call this function you must pass an emoji name.
|
|
|
|
if (!emoji_name) {
|
|
|
|
throw new Error("Emoji name must be passed.");
|
|
|
|
}
|
|
|
|
|
|
|
|
if (active_realm_emojis.has(emoji_name)) {
|
2023-03-26 08:46:21 +02:00
|
|
|
const emoji_code_info = active_realm_emojis.get(emoji_name)!;
|
2023-04-05 12:51:26 +02:00
|
|
|
return {
|
|
|
|
emoji_name,
|
|
|
|
emoji_code: emoji_code_info.id,
|
|
|
|
url: emoji_code_info.emoji_url,
|
|
|
|
still_url: emoji_code_info.still_url,
|
|
|
|
reaction_type: emoji_name === "zulip" ? "zulip_extra_emoji" : "realm_emoji",
|
|
|
|
};
|
|
|
|
}
|
|
|
|
|
|
|
|
const codepoint = get_emoji_codepoint(emoji_name);
|
|
|
|
if (codepoint === undefined) {
|
|
|
|
throw new Error("Bad emoji name: " + emoji_name);
|
2021-07-26 12:43:55 +02:00
|
|
|
}
|
2023-04-05 12:51:26 +02:00
|
|
|
|
|
|
|
return {
|
|
|
|
emoji_name,
|
|
|
|
reaction_type: "unicode_emoji",
|
|
|
|
emoji_code: codepoint,
|
|
|
|
};
|
2021-07-26 12:43:55 +02:00
|
|
|
}
|
|
|
|
|
2023-03-26 08:46:21 +02:00
|
|
|
export function get_emoji_details_for_rendering(opts: {
|
|
|
|
emoji_name: string;
|
2023-09-19 08:13:40 +02:00
|
|
|
emoji_code: string;
|
2024-04-25 23:13:52 +02:00
|
|
|
reaction_type: "zulip_extra_emoji" | "realm_emoji" | "unicode_emoji";
|
2023-03-26 08:46:21 +02:00
|
|
|
}): EmojiRenderingDetails {
|
user_status: Fix status emoji handling of deactivated custom emoji.
Previously, if a user had a realm emoji set as their status emoji and
someone deleted the realm emoji, the app would fail to initialize,
because of the error we throw from `./shared/js/emoji.js`.
This commit fixes this by just displaying the deactivated emoji,
similar to how we do when realm_emoji used as reactions are deleted.
As part of the fix, we add a function get_emoji_details_for_rendering,
which duplicates some of the logic used in `reactions.js`, we can
refactor to remove the duplication in `reactions.js` in future
commits.
Note that the following behaviour is a part of our design:
If a user sets their emoji to a particular realm emoji, say for
example "octo-ninja", and "octo-ninja" was then deleted, and a new
emoji was added with the name "octo-ninja", the user's status emoji
would change to show the new emoji instead of the deleted emoji.
Also note that in the `user_status.js` node test, we were able to
change the name for the 991 realm_emoji because it had not been
previously used anywhere in the test (possibly added as just a copy
paste artifact?).
Fixes: #20274.
emoji: Use reaction_type parameter to analyze emoji.
2021-11-20 10:14:52 +01:00
|
|
|
if (opts.reaction_type !== "unicode_emoji") {
|
|
|
|
const realm_emoji = all_realm_emojis.get(opts.emoji_code);
|
|
|
|
if (!realm_emoji) {
|
|
|
|
throw new Error(`Cannot find realm emoji for code '${opts.emoji_code}'.`);
|
|
|
|
}
|
|
|
|
return {
|
|
|
|
url: realm_emoji.emoji_url,
|
|
|
|
still_url: realm_emoji.still_url,
|
|
|
|
emoji_name: opts.emoji_name,
|
|
|
|
emoji_code: opts.emoji_code,
|
|
|
|
reaction_type: opts.reaction_type,
|
|
|
|
};
|
|
|
|
}
|
|
|
|
// else
|
|
|
|
return {
|
|
|
|
emoji_name: opts.emoji_name,
|
|
|
|
emoji_code: opts.emoji_code,
|
|
|
|
reaction_type: opts.reaction_type,
|
|
|
|
};
|
|
|
|
}
|
|
|
|
|
2023-03-26 08:46:21 +02:00
|
|
|
function build_default_emoji_aliases({
|
|
|
|
names,
|
|
|
|
get_emoji_codepoint,
|
|
|
|
}: {
|
|
|
|
names: string[];
|
|
|
|
get_emoji_codepoint: (name: string) => string | undefined;
|
|
|
|
}): Map<string, string[]> {
|
2022-03-25 17:52:12 +01:00
|
|
|
// Please keep this as a pure function so that we can
|
|
|
|
// eventually share this code with the mobile codebase.
|
|
|
|
|
|
|
|
// Create a map of codepoint -> names
|
2023-03-26 08:46:21 +02:00
|
|
|
const map = new Map<string, string[]>();
|
2022-03-25 17:52:12 +01:00
|
|
|
|
|
|
|
for (const name of names) {
|
|
|
|
const base_name = get_emoji_codepoint(name);
|
|
|
|
|
2023-03-26 08:46:21 +02:00
|
|
|
if (base_name === undefined) {
|
|
|
|
blueslip.error(`No codepoint for emoji name ${name}`);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
2022-03-25 17:52:12 +01:00
|
|
|
if (map.has(base_name)) {
|
2023-03-26 08:46:21 +02:00
|
|
|
map.get(base_name)!.push(name);
|
2022-03-25 17:52:12 +01:00
|
|
|
} else {
|
|
|
|
map.set(base_name, [name]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return map;
|
|
|
|
}
|
|
|
|
|
2023-03-26 08:46:21 +02:00
|
|
|
export function initialize(params: EmojiParams): void {
|
2020-07-25 23:59:49 +02:00
|
|
|
emoji_codes = params.emoji_codes;
|
|
|
|
|
2022-03-25 15:22:37 +01:00
|
|
|
emoticon_translations = build_emoticon_translations({
|
|
|
|
emoticon_conversions: emoji_codes.emoticon_conversions,
|
|
|
|
});
|
2020-07-25 23:59:49 +02:00
|
|
|
|
2022-03-25 17:52:12 +01:00
|
|
|
default_emoji_aliases = build_default_emoji_aliases({
|
|
|
|
names: emoji_codes.names,
|
|
|
|
get_emoji_codepoint,
|
|
|
|
});
|
2017-08-16 22:00:19 +02:00
|
|
|
|
2020-07-25 00:12:17 +02:00
|
|
|
update_emojis(params.realm_emoji);
|
|
|
|
}
|
2015-10-15 22:34:30 +02:00
|
|
|
|
2023-03-26 08:46:21 +02:00
|
|
|
export function get_canonical_name(emoji_name: string): string | undefined {
|
2020-07-25 00:12:17 +02:00
|
|
|
if (active_realm_emojis.has(emoji_name)) {
|
2017-09-29 22:14:57 +02:00
|
|
|
return emoji_name;
|
|
|
|
}
|
2020-07-25 00:12:17 +02:00
|
|
|
const codepoint = get_emoji_codepoint(emoji_name);
|
2020-05-27 04:17:29 +02:00
|
|
|
if (codepoint === undefined) {
|
2020-07-24 23:30:57 +02:00
|
|
|
// Our caller needs to handle this possibility.
|
2020-09-24 07:50:36 +02:00
|
|
|
return undefined;
|
2017-09-29 22:14:57 +02:00
|
|
|
}
|
|
|
|
|
2020-07-25 00:12:17 +02:00
|
|
|
return get_emoji_name(codepoint);
|
|
|
|
}
|
2018-01-15 19:36:32 +01:00
|
|
|
|
2023-03-26 08:46:21 +02:00
|
|
|
export function get_emoticon_translations(): EmoticonTranslation[] {
|
2020-07-25 00:12:17 +02:00
|
|
|
return emoticon_translations;
|
|
|
|
}
|