zulip/web/src/emoji.ts

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import _ from "lodash";
import * as blueslip from "./blueslip";
// This is the data structure that we get from the server on initialization.
type RealmEmojiMap = Record<
string,
{
id: number;
author_id: number;
deactivated: boolean;
name: string;
source_url: string;
still_url: string | null;
}
>;
// The data the server provides about unicode emojis.
type ServerUnicodeEmojiData = {
codepoint_to_name: Record<string, string>;
name_to_codepoint: Record<string, string>;
emoji_catalog: Record<string, string[]>;
emoticon_conversions: Record<string, string>;
names: string[];
};
type EmojiParams = {
realm_emoji: RealmEmojiMap;
emoji_codes: ServerUnicodeEmojiData;
};
type EmoticonTranslation = {
regex: RegExp;
replacement_text: string;
};
type RealmEmoji = {
id: number;
emoji_name: string;
emoji_url: string;
still_url: string | null;
deactivated: boolean;
};
// Data structure which every widget(like Emoji Picker) in the web app is supposed to use for displaying emojis.
type EmojiDict = {
name: string;
display_name: string;
aliases: string[];
is_realm_emoji: boolean;
has_reacted: boolean;
emoji_code?: string;
url?: string;
};
// Details needed by template to render an emoji.
type EmojiRenderingDetails = {
emoji_name: string;
reaction_type: string;
emoji_code: string | number;
url?: string;
still_url?: string | null;
};
// We will get actual values when we get initialized.
let emoji_codes: ServerUnicodeEmojiData;
// `emojis_by_name` is the central data source that is supposed to be
// used by every widget in the web app for gathering data for displaying
// emojis. Emoji picker uses this data to derive data for its own use.
export let emojis_by_name = new Map<string, EmojiDict>();
export const all_realm_emojis = new Map<number | string, RealmEmoji | typeof zulip_emoji>();
export const active_realm_emojis = new Map<
string,
Omit<RealmEmoji, "deactivated"> | typeof zulip_emoji
>();
let default_emoji_aliases = new Map<string, string[]>();
// For legacy reasons we track server_realm_emoji_data,
// since our settings code builds off that format. We
// should move it to use all_realm_emojis, which requires
// adding author_id here and then changing the settings code
// in a slightly non-trivial way.
let server_realm_emoji_data: RealmEmojiMap = {};
// We really want to deprecate this, too.
export function get_server_realm_emoji_data(): RealmEmojiMap {
return server_realm_emoji_data;
}
let emoticon_translations: EmoticonTranslation[] = [];
function build_emoticon_translations({
emoticon_conversions,
}: Pick<ServerUnicodeEmojiData, "emoticon_conversions">): EmoticonTranslation[] {
/*
Please keep this as a pure function so that we can
eventually share this code with the mobile codebase.
Build a data structure that looks like something
like this:
[
{ regex: /(\:\))/g, replacement_text: ':smile:' },
{ regex: /(\(\:)/g, replacement_text: ':smile:' },
{ regex: /(\:\/)/g, replacement_text: ':confused:' },
{ regex: /(<3)/g, replacement_text: ':heart:' },
{ regex: /(\:\()/g, replacement_text: ':frown:' },
{ regex: /(\:\|)/g, replacement_text: ':expressionless:' },
....
]
We build up this list of ~12 emoticon translations even
if user_settings.translate_emoticons is false, since
that setting can be flipped via live update events.
On the other hand, we assume that emoticon_conversions
won't change until the next reload, which is fine for
now (and we want to avoid creating new regexes on
every new message).
*/
const translations: EmoticonTranslation[] = [];
for (const [emoticon, replacement_text] of Object.entries(emoticon_conversions)) {
const regex = new RegExp("(" + _.escapeRegExp(emoticon) + ")", "g");
translations.push({
regex,
replacement_text,
});
}
return translations;
}
const zulip_emoji = {
id: "zulip",
emoji_name: "zulip",
2023-02-02 21:22:40 +01:00
// We don't use a webpack'd URL here, for consistency with the
// server-side markdown, which doesn't want to render it into the
// message content.
emoji_url: "/static/generated/emoji/images/emoji/unicode/zulip.png",
still_url: null,
is_realm_emoji: true,
deactivated: false,
};
export function get_emoji_name(codepoint: string): string | undefined {
// get_emoji_name('1f384') === 'holiday_tree'
if (Object.hasOwn(emoji_codes.codepoint_to_name, codepoint)) {
return emoji_codes.codepoint_to_name[codepoint];
}
return undefined;
}
export function get_emoji_codepoint(emoji_name: string): string | undefined {
// get_emoji_codepoint('avocado') === '1f951'
if (Object.hasOwn(emoji_codes.name_to_codepoint, emoji_name)) {
return emoji_codes.name_to_codepoint[emoji_name];
}
return undefined;
}
export function get_realm_emoji_url(emoji_name: string): string | undefined {
// If the emoji name is a realm emoji, returns the URL for it.
// Returns undefined for Unicode emoji.
// get_realm_emoji_url('shrug') === '/user_avatars/2/emoji/images/31.png'
const data = active_realm_emojis.get(emoji_name);
if (!data) {
// Not all emojis have URLs, plus the user
// may have hand-typed an invalid emoji.
// The caller can check the result for falsiness
// and then try alternate ways of parsing the
// emoji (in the case of Markdown) or just do
// whatever makes sense for the caller.
return undefined;
}
return data.emoji_url;
}
function build_emojis_by_name({
realm_emojis,
emoji_catalog,
get_emoji_name,
default_emoji_aliases,
}: {
realm_emojis: typeof active_realm_emojis;
emoji_catalog: ServerUnicodeEmojiData["emoji_catalog"];
get_emoji_name: (codepoint: string) => string | undefined;
default_emoji_aliases: Map<string, string[]>;
}): Map<string, EmojiDict> {
// Please keep this as a pure function so that we can
// eventually share this code with the mobile codebase.
const map = new Map<string, EmojiDict>();
for (const codepoints of Object.values(emoji_catalog)) {
for (const codepoint of codepoints) {
const emoji_name = get_emoji_name(codepoint);
if (emoji_name !== undefined) {
const emoji_dict: EmojiDict = {
name: emoji_name,
display_name: emoji_name,
aliases: default_emoji_aliases.get(codepoint) || [],
is_realm_emoji: false,
emoji_code: codepoint,
has_reacted: false,
};
// We may later get overridden by a realm emoji.
map.set(emoji_name, emoji_dict);
}
}
}
for (const [realm_emoji_name, realm_emoji] of realm_emojis) {
const emoji_dict: EmojiDict = {
name: realm_emoji_name,
display_name: realm_emoji_name,
aliases: [realm_emoji_name],
is_realm_emoji: true,
url: realm_emoji.emoji_url,
has_reacted: false,
};
// We want the realm emoji to overwrite any existing entry in this map.
map.set(realm_emoji_name, emoji_dict);
}
return map;
}
export function update_emojis(realm_emojis: RealmEmojiMap): void {
// The settings code still works with the
// server format of the data.
server_realm_emoji_data = realm_emojis;
// all_realm_emojis is emptied before adding the realm-specific emoji
// to it. This makes sure that in case of deletion, the deleted realm_emojis
// don't persist in active_realm_emojis.
all_realm_emojis.clear();
active_realm_emojis.clear();
for (const data of Object.values(realm_emojis)) {
all_realm_emojis.set(data.id, {
id: data.id,
emoji_name: data.name,
emoji_url: data.source_url,
still_url: data.still_url,
deactivated: data.deactivated,
});
if (!data.deactivated) {
active_realm_emojis.set(data.name, {
id: data.id,
emoji_name: data.name,
emoji_url: data.source_url,
still_url: data.still_url,
});
}
}
// Add the special Zulip emoji as though it were a realm emoji.
// The Zulip emoji is the only emoji that uses a string ("zulip")
// as its ID. All other emoji use numeric IDs. This special case
// is confusing; ideally we'd convert the Zulip emoji to be
// implemented using the RealmEmoji infrastructure.
all_realm_emojis.set("zulip", zulip_emoji);
// here "zulip" is an emoji name, which is fine.
active_realm_emojis.set("zulip", zulip_emoji);
emojis_by_name = build_emojis_by_name({
realm_emojis: active_realm_emojis,
emoji_catalog: emoji_codes.emoji_catalog,
get_emoji_name,
default_emoji_aliases,
});
}
// This function will provide required parameters that would
// need by template to render an emoji.
export function get_emoji_details_by_name(emoji_name: string): EmojiRenderingDetails {
// To call this function you must pass an emoji name.
if (!emoji_name) {
throw new Error("Emoji name must be passed.");
}
if (active_realm_emojis.has(emoji_name)) {
const emoji_code_info = active_realm_emojis.get(emoji_name)!;
return {
emoji_name,
emoji_code: emoji_code_info.id,
url: emoji_code_info.emoji_url,
still_url: emoji_code_info.still_url,
reaction_type: emoji_name === "zulip" ? "zulip_extra_emoji" : "realm_emoji",
};
}
const codepoint = get_emoji_codepoint(emoji_name);
if (codepoint === undefined) {
throw new Error("Bad emoji name: " + emoji_name);
}
return {
emoji_name,
reaction_type: "unicode_emoji",
emoji_code: codepoint,
};
}
export function get_emoji_details_for_rendering(opts: {
emoji_name: string;
emoji_code: string | number;
reaction_type: string;
}): EmojiRenderingDetails {
if (!opts.emoji_name || !opts.emoji_code || !opts.reaction_type) {
throw new Error("Invalid params.");
}
if (opts.reaction_type !== "unicode_emoji") {
const realm_emoji = all_realm_emojis.get(opts.emoji_code);
if (!realm_emoji) {
throw new Error(`Cannot find realm emoji for code '${opts.emoji_code}'.`);
}
return {
url: realm_emoji.emoji_url,
still_url: realm_emoji.still_url,
emoji_name: opts.emoji_name,
emoji_code: opts.emoji_code,
reaction_type: opts.reaction_type,
};
}
// else
return {
emoji_name: opts.emoji_name,
emoji_code: opts.emoji_code,
reaction_type: opts.reaction_type,
};
}
function build_default_emoji_aliases({
names,
get_emoji_codepoint,
}: {
names: string[];
get_emoji_codepoint: (name: string) => string | undefined;
}): Map<string, string[]> {
// Please keep this as a pure function so that we can
// eventually share this code with the mobile codebase.
// Create a map of codepoint -> names
const map = new Map<string, string[]>();
for (const name of names) {
const base_name = get_emoji_codepoint(name);
if (base_name === undefined) {
blueslip.error(`No codepoint for emoji name ${name}`);
continue;
}
if (map.has(base_name)) {
map.get(base_name)!.push(name);
} else {
map.set(base_name, [name]);
}
}
return map;
}
export function initialize(params: EmojiParams): void {
emoji_codes = params.emoji_codes;
emoticon_translations = build_emoticon_translations({
emoticon_conversions: emoji_codes.emoticon_conversions,
});
default_emoji_aliases = build_default_emoji_aliases({
names: emoji_codes.names,
get_emoji_codepoint,
});
update_emojis(params.realm_emoji);
}
export function get_canonical_name(emoji_name: string): string | undefined {
if (active_realm_emojis.has(emoji_name)) {
return emoji_name;
}
const codepoint = get_emoji_codepoint(emoji_name);
if (codepoint === undefined) {
// Our caller needs to handle this possibility.
return undefined;
}
return get_emoji_name(codepoint);
}
export function get_emoticon_translations(): EmoticonTranslation[] {
return emoticon_translations;
}