mirror of https://github.com/zulip/zulip.git
396 lines
20 KiB
Markdown
396 lines
20 KiB
Markdown
# Sending messages
|
||
|
||
While sending a message in a chat product might seem simple, there's a
|
||
lot of underlying complexity required to make a professional-quality
|
||
experience.
|
||
|
||
This document aims to explain conceptually what happens when a message
|
||
is sent in Zulip, and why that is correct behavior. It assumes the
|
||
reader is familiar with our
|
||
[real-time sync system](events-system.md) for
|
||
server-to-client communication and
|
||
[new application feature tutorial](../tutorials/new-feature-tutorial.md),
|
||
and we generally don't repeat the content discussed there.
|
||
|
||
## Message lists
|
||
|
||
This is just a bit of terminology: A "message list" is what Zulip
|
||
calls the frontend concept of a (potentially narrowed) message feed.
|
||
There are 3 related structures:
|
||
|
||
- A `message_list_data` just has the sequencing data of which message
|
||
IDs go in what order.
|
||
- A `message_list` is built on top of `message_list_data` and
|
||
additionally contains the data for a visible-to-the-user message list
|
||
(E.g. where trailing bookends should appear, a selected message,
|
||
etc.).
|
||
- A `message_list_view` is built on top of `message_list` and
|
||
additionally contains rendering details like a window of up to 400
|
||
messages that is present in the DOM at the time, scroll position
|
||
controls, etc.
|
||
|
||
(This should later be expanded into a full article on message lists
|
||
and narrowing).
|
||
|
||
## Compose area
|
||
|
||
The compose box does a lot of fancy things that are out of scope for
|
||
this article. But it also does a decent amount of client-side
|
||
validation before sending a message off to the server, especially
|
||
around mentions (E.g. checking the stream name is a valid stream,
|
||
displaying a warning about the number of recipients before a user can
|
||
use `@**all**` or mention a user who is not subscribed to the current
|
||
stream, etc.).
|
||
|
||
## Backend implementation
|
||
|
||
The backend flow for sending messages is similar in many ways to the
|
||
process described in our
|
||
[new application feature tutorial](../tutorials/new-feature-tutorial.md).
|
||
This section details the ways in which it is different:
|
||
|
||
- There is significant custom code inside the `process_message_event`
|
||
function in `zerver/tornado/event_queue.py`. This custom code has a
|
||
number of purposes:
|
||
- Triggering [email and mobile push
|
||
notifications](notifications.md) for any users who
|
||
do not have active clients and have settings of the form "push
|
||
notifications when offline". In order to avoid doing any real
|
||
computational work inside the Tornado codebase, this logic aims
|
||
to just do the check for whether a notification should be
|
||
generated, and then put an event into an appropriate
|
||
[queue](queuing.md) to actually send the message.
|
||
See `maybe_enqueue_notifications` and `zerver/lib/notification_data.py` for
|
||
this part of the logic.
|
||
- Splicing user-dependent data (E.g. `flags` such as when the user
|
||
was `mentioned`) into the events.
|
||
- Handling the [local echo details](#local-echo).
|
||
- Handling certain client configuration options that affect
|
||
messages. E.g. determining whether to send the
|
||
plaintext/Markdown raw content or the rendered HTML (e.g. the
|
||
`apply_markdown` and `client_gravatar` features in our
|
||
[events API docs](https://zulip.com/api/register-queue)).
|
||
- Following our standard naming convention, input validation is done
|
||
inside the `check_message` function in `zerver/actions/message_send.py`, which is responsible for
|
||
validating the user can send to the recipient,
|
||
[rendering the Markdown](markdown.md), etc. --
|
||
basically everything that can fail due to bad user input.
|
||
- The core `do_send_messages` function (which handles actually sending
|
||
the message) in `zerver/actions/message_send.py` is one of the most optimized and thus complex parts of
|
||
the system. But in short, its job is to atomically do a few key
|
||
things:
|
||
- Store a `Message` row in the database.
|
||
- Store one `UserMessage` row in the database for each user who is
|
||
a recipient of the message (including the sender), with
|
||
appropriate `flags` for whether the user was mentioned, an alert
|
||
word appears, etc. See
|
||
[the section on soft deactivation](#soft-deactivation) for
|
||
a clever optimization we use here that is important for large
|
||
open organizations.
|
||
- Do all the database queries to fetch relevant data for and then
|
||
send a `message` event to the
|
||
[events system](events-system.md) containing the
|
||
data it will need for the calculations described above. This
|
||
step adds a lot of complexity, because the events system cannot
|
||
make queries to the database directly.
|
||
- Trigger any other deferred work caused by the current message,
|
||
e.g. [outgoing webhooks](https://zulip.com/api/outgoing-webhooks)
|
||
or embedded bots.
|
||
- Every query is designed to be a bulk query; we carefully
|
||
unit-test this system for how many database and memcached queries
|
||
it makes when sending messages with large numbers of recipients,
|
||
to ensure its performance.
|
||
|
||
## Local echo
|
||
|
||
An essential feature for a good chat is experience is local echo
|
||
(i.e. having the message appear in the feed the moment the user hits
|
||
send, before the network round trip to the server). This is essential
|
||
both for freeing up the compose box (for the user to send more
|
||
messages) as well as for the experience to feel snappy.
|
||
|
||
A sloppy local echo experience (like Google Chat had for over a decade
|
||
for emoji) would just render the raw text the user entered in the
|
||
browser, and then replace it with data from the server when it
|
||
changes.
|
||
|
||
Zulip aims for a near-perfect local echo experience, which requires is
|
||
why our [Markdown system](markdown.md) requires both
|
||
an authoritative (backend) Markdown implementation and a secondary
|
||
(frontend) Markdown implementation, the latter used only for the local
|
||
echo feature. Read our Markdown documentation for all the tricky
|
||
details on how that works and is tested.
|
||
|
||
The rest of this section details how Zulip manages locally echoed
|
||
messages.
|
||
|
||
- The core function in the frontend codebase
|
||
`echo.try_deliver_locally`. This checks whether correct local echo
|
||
is possible (via `markdown.contains_backend_only_syntax`) and useful
|
||
(whether the message would appear in the current view), and if so,
|
||
causes Zulip to insert the message into the relevant feed(s).
|
||
- Since the message hasn't been confirmed by the server yet, it
|
||
doesn't have a message ID. The frontend makes one up, via
|
||
`local_message.next_local_id`, by taking the highest message ID it
|
||
has seen and adding the decimal `0.01`. The use of a floating point
|
||
value is critical, because it means the message should sort
|
||
correctly with other messages (at the bottom) and also won't be
|
||
duplicated by a real confirmed-by-the-backend message ID. We choose
|
||
just above the `max_message_id`, because we want any new messages
|
||
that other users send to the current view to be placed after it in
|
||
the feed (this decision is somewhat arbitrary; in any case we'll
|
||
resort it to its proper place once it is confirmed by the server.
|
||
We do it this way to minimize messages jumping around/reordering
|
||
visually).
|
||
- The `POST /messages` API request to the server to send the message
|
||
is passed two special parameters that clients not implementing local
|
||
echo don't use: `queue_id` and `local_id`. The `queue_id` is the ID
|
||
of the client's event queue; here, it is used just as a unique
|
||
identifier for the specific client (e.g. a browser tab) that sent
|
||
the message. And the `local_id` is, by the construction above, a
|
||
unique value within that namespace identifying the message.
|
||
- The `do_send_messages` backend code path includes the `queue_id` and
|
||
`local_id` in the data it passes to the
|
||
[events system](events-system.md). The events
|
||
system will extend the `message` event dictionary it delivers to
|
||
the client containing the `queue_id` with `local_message_id` field,
|
||
containing the `local_id` that the relevant client used when sending
|
||
the message. This allows the client to know that the `message`
|
||
event it is receiving is the same message it itself had sent.
|
||
- Using that information, rather than adding the "new message" to the
|
||
relevant message feed, it updates the (locally echoed) message's
|
||
properties (at the very least, message ID and timestamp) and
|
||
rerenders it in any message lists where it appears. This is
|
||
primarily done in the `process_from_server` function in
|
||
`web/src/echo.js`.
|
||
|
||
### Local echo in message editing
|
||
|
||
Zulip also supports local echo in the message editing code path for
|
||
edits to just the content of a message. The approach is analogous
|
||
(using `markdown.contains_backend_only_syntax`, etc.)), except we
|
||
don't need any of the `local_id` tracking logic, because the message
|
||
already has a permanent message id; as a result, the whole
|
||
implementation was under 150 lines of code.
|
||
|
||
## Putting it all together
|
||
|
||
This section just has a brief review of the sequence of steps all in
|
||
one place:
|
||
|
||
- User hits send in the compose box.
|
||
- Compose box validation runs; if it passes, the browser locally
|
||
echoes the message and then sends a request to the `POST /messages`
|
||
API endpoint.
|
||
- The Django URL routes and middleware run, and eventually call the
|
||
`send_message_backend` view function in `zerver/views/messages.py`.
|
||
(Alternatively, for an API request to send a message via Zulip's
|
||
REST API, things start here).
|
||
- `send_message_backend` does some validation before triggering the
|
||
`check_message` + `do_send_messages` backend flow.
|
||
- That backend flow saves the data to the database and triggers a
|
||
`message` event in the `notify_tornado` queue (part of the events
|
||
system).
|
||
- The events system processes, and dispatches that event to all
|
||
clients subscribed to receive notifications for users who should
|
||
receive the message (including the sender). As a side effect, it
|
||
adds queue items to the email and push notification queues (which,
|
||
in turn, may trigger those notifications).
|
||
- Other clients receive the event and display the new message.
|
||
- For the client that sent the message, it instead replaces its
|
||
locally echoed message with the final message it received back
|
||
from the server (it indicates this to the sender by adding a
|
||
display timestamp to the message).
|
||
- The `send_message_backend` view function returns
|
||
a 200 `HTTP` response; the client receives that response and mostly
|
||
does nothing with it other than update some logging details. (This
|
||
may happen before or after the client receives the event notifying
|
||
it about the new message via its event queue.)
|
||
|
||
## Message editing
|
||
|
||
Message editing uses a very similar principle to how sending messages
|
||
works. A few details are worth mentioning:
|
||
|
||
- `maybe_enqueue_notifications_for_message_update` is an analogue of
|
||
`maybe_enqueue_notifications`, and exists to handle cases like a
|
||
user was newly mentioned after the message is edited (since that
|
||
should trigger email/push notifications, even if the original
|
||
message didn't have one).
|
||
- We use a similar technique to what's described in the local echo
|
||
section for doing client-side rerendering to update the message feed.
|
||
- In the default configuration, Zulip stores the message edit history
|
||
(which is useful for forensics but also exposed in the UI), in the
|
||
`message.edit_history` attribute.
|
||
- We support topic editing, including bulk-updates moving several
|
||
messages between topics.
|
||
|
||
### Inline URL previews
|
||
|
||
Zulip's inline URL previews feature (`zerver/lib/url_preview/`) uses
|
||
variant of the message editing/local echo behavior. The reason is
|
||
that for inline URL previews, the backend needs to fetch the content
|
||
from the target URL, and for slow websites, this could result in a
|
||
significant delay in rendering the message and delivering it to other
|
||
users.
|
||
|
||
- For this case, Zulip's backend Markdown processor will render the
|
||
message without including the URL embeds/previews, but it will add a
|
||
deferred work item into the `embed_links` queue.
|
||
|
||
- The [queue processor](queuing.md) for the
|
||
`embed_links` queue will fetch the URLs, and then if they return
|
||
results, rerun the Markdown processor and notify clients of the
|
||
updated message `rendered_content`.
|
||
|
||
- We reuse the `update_message` framework (used for
|
||
Zulip's message editing feature) in order to avoid needing custom code
|
||
to implement the notification-and-rerender part of this implementation.
|
||
|
||
## Soft deactivation
|
||
|
||
This section details a somewhat subtle issue: How Zulip uses a
|
||
user-invisible technique called "soft deactivation" to handle
|
||
scalability to communities with many thousands of inactive users.
|
||
|
||
For background, Zulip’s threading model requires tracking which
|
||
individual messages each user has received and read (in other chat
|
||
products, the system either doesn’t track what the user has read at
|
||
all, or just needs to store a pointer for “how far the user has read”
|
||
in each room, channel, or stream).
|
||
|
||
We track these data in the backend in the `UserMessage` table, storing
|
||
rows `(message_id, user_id, flags)`, where `flags` is 32 bits of space
|
||
for boolean data like whether the user has read or starred the
|
||
message. All the key queries needed for accessing message history,
|
||
full-text search, and other key features can be done efficiently with
|
||
the database indexes on this table (with joins to the `Message` table
|
||
containing the actual message content where required).
|
||
|
||
The downside of this design is that when a new message is sent to a
|
||
stream with `N` recipients, we need to write `N` rows to the
|
||
`UserMessage` table to record those users receiving those messages.
|
||
Each row is just 3 integers in size, but even with modern databases
|
||
and SSDs, writing thousands of rows to a database starts to take a few
|
||
seconds.
|
||
|
||
This isn’t a problem for most Zulip servers, but is a major problem
|
||
for communities like chat.zulip.org, where there might be 10,000s of
|
||
inactive users who only stopped by briefly to check out the product or
|
||
ask a single question, but are subscribed to whatever the default
|
||
streams in the organization are.
|
||
|
||
The total amount of work being done here was acceptable (a few seconds
|
||
of total CPU work per message to large public streams), but the
|
||
latency was unacceptable: The server backend was introducing a latency
|
||
of about 1 second per 2000 users subscribed to receive the message.
|
||
While these delays may not be immediately obvious to users (Zulip,
|
||
like many other chat applications,
|
||
[local echoes](markdown.md) messages that a user sends
|
||
as soon as the user hits “Send”), latency beyond a second or two
|
||
significantly impacts the feeling of interactivity in a chat
|
||
experience (i.e. it feels like everyone takes a long time to reply to
|
||
even simple questions).
|
||
|
||
A key insight for addressing this problem is that there isn’t much of
|
||
a use case for long chat discussions among 1000s of users who are all
|
||
continuously online and actively participating. Streams with a very
|
||
large number of active users are likely to only be used for occasional
|
||
announcements, where some latency before everyone sees the message is
|
||
fine. Even in giant organizations, almost all messages are sent to
|
||
smaller streams with dozens or hundreds of active users, representing
|
||
some organizational unit within the community or company.
|
||
|
||
However, large, active streams are common in open source projects,
|
||
standards bodies, professional development groups, and other large
|
||
communities with the rough structure of the Zulip development
|
||
community. These communities usually have thousands of user accounts
|
||
subscribed to all the default streams, even if they only have dozens
|
||
or hundreds of those users active in any given month. Many of the
|
||
other accounts may be from people who signed up just to check the
|
||
community out, or who signed up to ask a few questions and may never
|
||
be seen again.
|
||
|
||
The key technical insight is that if we can make the latency scale
|
||
with the number of users who actually participate in the community,
|
||
not the total size of the community, then our database write limited
|
||
send latency of 1 second per 2000 users is totally fine. But we need
|
||
to do this in a way that doesn’t create problems if any of the
|
||
thousands of “inactive” users come back (or one of the active users
|
||
sends a direct message to one of the inactive users), since it’s
|
||
impossible for the software to know which users are eventually coming
|
||
back or will eventually be interacted with by an existing user.
|
||
|
||
We solved this problem with a solution we call “soft deactivation”;
|
||
users that are soft-deactivated consume less resources from Zulip in a
|
||
way that is designed to be invisible both to other users and to the
|
||
user themself. If a user hasn’t logged into a given Zulip
|
||
organization for a few weeks, they are tagged as soft-deactivated.
|
||
|
||
The way this works internally is:
|
||
|
||
- We (usually) skip creating UserMessage rows for soft-deactivated
|
||
users when a message is sent to a stream where they are subscribed.
|
||
|
||
- If/when the user ever returns to Zulip, we can at that time
|
||
reconstruct the UserMessage rows that they missed, and create the rows
|
||
at that time (or, to avoid a latency spike if/when the user returns to
|
||
Zulip, this work can be done in a nightly cron job). We can construct
|
||
those rows later because we already have the data for when the user
|
||
might have been subscribed or unsubscribed from streams by other
|
||
users, and, importantly, we also know that the user didn’t interact
|
||
with the UI since the message was sent (and thus we can safely assume
|
||
that the messages have not been marked as read by the user). This is
|
||
done in the `add_missing_messages` function, which is the core of the
|
||
soft-deactivation implementation.
|
||
|
||
- The “usually” above is because there are a few flags that result
|
||
from content in the message (e.g., a message that mentions a user
|
||
results in a “mentioned” flag in the UserMessage row), that we need to
|
||
keep track of. Since parsing a message can be expensive (>10ms of
|
||
work, depending on message content), it would be too inefficient to
|
||
need to re-parse every message when a soft-deactivated user comes back
|
||
to Zulip. Conveniently, those messages are rare, and so we can just
|
||
create UserMessage rows which would have “interesting” flags at the
|
||
time they were sent without any material performance impact. And then
|
||
`add_missing_messages` skips any messages that already have a
|
||
`UserMessage` row for that user when doing its backfill.
|
||
|
||
The end result is the best of both worlds:
|
||
|
||
- Nobody's view of the world is different because the user was
|
||
soft-deactivated (resulting in no visible user-experience impact), at
|
||
least if one is running the cron job. If one does not run the cron
|
||
job, then users returning after being away for a very long time will
|
||
potentially have a (very) slow loading experience as potentially
|
||
100,000s of UserMessage rows might need to be reconstructed at once.
|
||
- On the latency-sensitive message sending and fanout code path, the
|
||
server only needs to do work for users who are currently interacting
|
||
with Zulip.
|
||
|
||
Empirically, we've found this technique completely resolved the "send
|
||
latency" scaling problem. The latency of sending a message to a stream
|
||
now scales only with the number of active subscribers, so one can send
|
||
a message to a stream with 5K subscribers of which 500 are active, and
|
||
it’ll arrive in the couple hundred milliseconds one would expect if
|
||
the extra 4500 inactive subscribers didn’t exist.
|
||
|
||
There are a few details that require special care with this system:
|
||
|
||
- [Email and mobile push
|
||
notifications](notifications.md). We need to make
|
||
sure these are still correctly delivered to soft-deactivated users;
|
||
making this work required careful work for those code paths that
|
||
assumed a `UserMessage` row would always exist for a message that
|
||
triggers a notification to a given user.
|
||
- Digest emails, which use the `UserMessage` table extensively to
|
||
determine what has happened in streams the user can see. We can use
|
||
the user's subscriptions to construct what messages they should have
|
||
access to for this feature.
|
||
- Soft-deactivated users experience high loading latency when
|
||
returning after being idle for months. We optimize this by
|
||
triggering a soft reactivation for users who receive email or push
|
||
notification for direct messages or personal mentions, or who
|
||
request a password reset, since these are good leading indicators
|
||
that a user is likely to return to Zulip.
|