8.4 KiB
How to write a new application feature
The changes needed to add a new feature will vary, of course, but this document provides a general outline of what you may need to do, as well as an example of the specific steps needed to add a new feature: adding a new option to the application that is dynamically synced through the data system in real-time to all browsers the user may have open.
General Process
Adding a field to the database
Update the model: The server accesses the underlying database in
zerver/ models.py
. Add a new field in the appropriate class.
Create and run the migration: To create and apply a migration, run: :
./manage.py makemigrations ./manage.py migrate
Test your changes: Once you've run the migration, restart memcached
on your development server (/etc/init.d/memcached restart
) and then
restart run-dev.py
to avoid interacting with cached objects.
Backend changes
Database interaction: Add any necessary code for updating and
interacting with the database in zerver/lib/actions.py
. It should
update the database and send an event announcing the change.
Application state: Modify the fetch_initial_state_data
and
apply_events
functions in zerver/lib/actions.py
to update the state
based on the event you just created.
Backend implementation: Make any other modifications to the backend required for your change.
Testing: At the very least, add a test of your event data flowing
through the system in test_events.py
.
Frontend changes
JavaScript: Zulip's JavaScript is located in the directory
static/js/
. The exact files you may need to change depend on your
feature. If you've added a new event that is sent to clients, be sure to
add a handler for it to static/js/server_events.js
.
CSS: The primary CSS file is static/styles/zulip.css
. If your new
feature requires UI changes, you may need to add additional CSS to this
file.
Templates: The initial page structure is rendered via Jinja2
templates located in templates/zerver
. For JavaScript, Zulip uses
Handlebars templates located in static/templates
. Templates are
precompiled as part of the build/deploy process.
Testing: There are two types of frontend tests: node-based unit
tests and blackbox end-to-end tests. The blackbox tests are run in a
headless browser using Casper.js and are located in
frontend_tests/casper_tests/
. The unit tests use Node's assert
module are located in frontend_tests/node_tests/
. For more information
on writing and running tests see the testing documentation <testing>.
Example Feature
This example describes the process of adding a new setting to Zulip: a flag that restricts inviting new users to admins only (the default behavior is that any user can invite other users). It is based on an actual Zulip feature, and you can review the original commit in the Zulip git repo. (Note that Zulip has since been upgraded from Django 1.6 to 1.8, so the migration format has changed.)
First, update the database and model to store the new setting. Add a new
boolean field, realm_invite_by_admins_only
, to the Realm model in
zerver/models.py
.
Then create a Django migration that adds a new field,
invite_by_admins_only
, to the zerver_realm
table.
In zerver/lib/actions.py
, create a new function named
do_set_realm_invite_by_admins_only
. This function will update the
database and trigger an event to notify clients when this setting
changes. In this case there was an exisiting realm|update
event type
which was used for setting similar flags on the Realm model, so it was
possible to add a new property to that event rather than creating a new
one. The property name matches the database field to make it easy to
understand what it indicates.
The second argument to send_event
is the list of users whose browser
sessions should be notified. Depending on the setting, this can be a
single user (if the setting is a personal one, like time display
format), only members in a particular stream or all active users in a
realm. :
# zerver/lib/actions.py
def do_set_realm_invite_by_admins_only(realm, invite_by_admins_only):
realm.invite_by_admins_only = invite_by_admins_only
realm.save(update_fields=['invite_by_admins_only'])
event = dict(
type="realm",
op="update",
property='invite_by_admins_only',
value=invite_by_admins_only,
)
send_event(event, active_user_ids(realm))
return {}
You then need to add code that will handle the event and update the
application state. In zerver/lib/actions.py
update the
fetch_initial_state
and apply_events
functions. :
def fetch_initial_state_data(user_profile, event_types, queue_id):
# ...
state['realm_invite_by_admins_only'] = user_profile.realm.invite_by_admins_only`
In this case you don't need to change apply_events
because there is
already code that will correctly handle the realm update event type: :
def apply_events(state, events, user_profile):
for event in events:
# ...
elif event['type'] == 'realm':
field = 'realm_' + event['property']
state[field] = event['value']
You then need to add a view for clients to access that will call the
newly-added actions.py
code to update the database. This example
feature adds a new parameter that should be sent to clients when the
application loads and be accessible via JavaScript, and there is already
a view that does this for related flags: update_realm
. So in this
case, we can add out code to the exisiting view instead of creating a
new one. :
# zerver/views/__init__.py
def home(request):
# ...
page_params = dict(
# ...
realm_invite_by_admins_only = register_ret['realm_invite_by_admins_only'],
# ...
)
Since this feature also adds a checkbox to the admin page, and adds a
new property the Realm model that can be modified from there, you also
need to make changes to the update_realm
function in the same file: :
# zerver/views/__init__.py
def update_realm(request, user_profile,
name=REQ(validator=check_string, default=None),
restricted_to_domain=REQ(validator=check_bool, default=None),
invite_by_admins_only=REQ(validator=check_bool,default=None)):
# ...
if invite_by_admins_only is not None and
realm.invite_by_admins_only != invite_by_admins_only:
do_set_realm_invite_by_admins_only(realm, invite_by_admins_only)
data['invite_by_admins_only'] = invite_by_admins_only
Then make the required front end changes: in this case a checkbox needs to be added to the admin page (and its value added to the data sent back to server when a realm is updated) and the change event needs to be handled on the client.
To add the checkbox to the admin page, modify the relevant template,
static/templates/admin_tab.handlebars
(omitted here since it is
relatively straightforward). Then add code to handle changes to the new
form control in static/js/admin.js
. :
var url = "/json/realm";
var new_invite_by_admins_only =
$("#id_realm_invite_by_admins_only").prop("checked");
data[invite_by_admins_only] = JSON.stringify(new_invite_by_admins_only);
channel.patch({
url: url,
data: data,
success: function (data) {
# ...
if (data.invite_by_admins_only) {
ui.report_success("New users must be invited by an admin!", invite_by_admins_only_status);
} else {
ui.report_success("Any user may now invite new users!", invite_by_admins_only_status);
}
# ...
}
});
Finally, update server_events.js
to handle related events coming from
the server. :
# static/js/server_events.js
function get_events_success(events) {
# ...
var dispatch_event = function dispatch_event(event) {
switch (event.type) {
# ...
case 'realm':
if (event.op === 'update' && event.property === 'invite_by_admins_only') {
page_params.realm_invite_by_admins_only = event.value;
}
}
}
Any code needed to update the UI should be placed in dispatch_event
callback (rather than the channel.patch
) function. This ensures the
appropriate code will run even if the changes are made in another
browser window. In this example most of the changes are on the backend,
so no UI updates are required.