mirror of https://github.com/zulip/zulip.git
219 lines
8.4 KiB
Markdown
219 lines
8.4 KiB
Markdown
How to write a new application feature
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======================================
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The changes needed to add a new feature will vary, of course, but this
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document provides a general outline of what you may need to do, as well
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as an example of the specific steps needed to add a new feature: adding
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a new option to the application that is dynamically synced through the
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data system in real-time to all browsers the user may have open.
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General Process
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---------------
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### Adding a field to the database
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**Update the model:** The server accesses the underlying database in
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`zerver/ models.py`. Add a new field in the appropriate class.
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**Create and run the migration:** To create and apply a migration, run:
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:
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./manage.py makemigrations ./manage.py migrate
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**Test your changes:** Once you've run the migration, restart memcached
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on your development server (`/etc/init.d/memcached restart`) and then
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restart `run-dev.py` to avoid interacting with cached objects.
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### Backend changes
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**Database interaction:** Add any necessary code for updating and
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interacting with the database in `zerver/lib/actions.py`. It should
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update the database and send an event announcing the change.
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**Application state:** Modify the `fetch_initial_state_data` and
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`apply_events` functions in `zerver/lib/actions.py` to update the state
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based on the event you just created.
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**Backend implementation:** Make any other modifications to the backend
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required for your change.
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**Testing:** At the very least, add a test of your event data flowing
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through the system in `test_events.py`.
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### Frontend changes
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**JavaScript:** Zulip's JavaScript is located in the directory
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`static/js/`. The exact files you may need to change depend on your
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feature. If you've added a new event that is sent to clients, be sure to
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add a handler for it to `static/js/server_events.js`.
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**CSS:** The primary CSS file is `static/styles/zulip.css`. If your new
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feature requires UI changes, you may need to add additional CSS to this
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file.
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**Templates:** The initial page structure is rendered via Jinja2
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templates located in `templates/zerver`. For JavaScript, Zulip uses
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Handlebars templates located in `static/templates`. Templates are
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precompiled as part of the build/deploy process.
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**Testing:** There are two types of frontend tests: node-based unit
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tests and blackbox end-to-end tests. The blackbox tests are run in a
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headless browser using Casper.js and are located in
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`frontend_tests/casper_tests/`. The unit tests use Node's `assert`
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module are located in `frontend_tests/node_tests/`. For more information
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on writing and running tests see the testing documentation \<testing\>.
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Example Feature
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---------------
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This example describes the process of adding a new setting to Zulip: a
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flag that restricts inviting new users to admins only (the default
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behavior is that any user can invite other users). It is based on an
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actual Zulip feature, and you can review [the original commit in the
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Zulip git
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repo](https://github.com/zulip/zulip/commit/5b7f3466baee565b8e5099bcbd3e1ccdbdb0a408).
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(Note that Zulip has since been upgraded from Django 1.6 to 1.8, so the
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migration format has changed.)
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First, update the database and model to store the new setting. Add a new
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boolean field, `realm_invite_by_admins_only`, to the Realm model in
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`zerver/models.py`.
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Then create a Django migration that adds a new field,
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`invite_by_admins_only`, to the `zerver_realm` table.
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In `zerver/lib/actions.py`, create a new function named
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`do_set_realm_invite_by_admins_only`. This function will update the
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database and trigger an event to notify clients when this setting
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changes. In this case there was an existing `realm|update` event type
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which was used for setting similar flags on the Realm model, so it was
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possible to add a new property to that event rather than creating a new
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one. The property name matches the database field to make it easy to
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understand what it indicates.
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The second argument to `send_event` is the list of users whose browser
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sessions should be notified. Depending on the setting, this can be a
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single user (if the setting is a personal one, like time display
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format), only members in a particular stream or all active users in a
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realm. :
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# zerver/lib/actions.py
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def do_set_realm_invite_by_admins_only(realm, invite_by_admins_only):
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realm.invite_by_admins_only = invite_by_admins_only
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realm.save(update_fields=['invite_by_admins_only'])
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event = dict(
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type="realm",
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op="update",
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property='invite_by_admins_only',
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value=invite_by_admins_only,
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)
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send_event(event, active_user_ids(realm))
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return {}
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You then need to add code that will handle the event and update the
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application state. In `zerver/lib/actions.py` update the
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`fetch_initial_state` and `apply_events` functions. :
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def fetch_initial_state_data(user_profile, event_types, queue_id):
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# ...
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state['realm_invite_by_admins_only'] = user_profile.realm.invite_by_admins_only`
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In this case you don't need to change `apply_events` because there is
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already code that will correctly handle the realm update event type: :
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def apply_events(state, events, user_profile):
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for event in events:
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# ...
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elif event['type'] == 'realm':
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field = 'realm_' + event['property']
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state[field] = event['value']
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You then need to add a view for clients to access that will call the
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newly-added `actions.py` code to update the database. This example
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feature adds a new parameter that should be sent to clients when the
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application loads and be accessible via JavaScript, and there is already
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a view that does this for related flags: `update_realm`. So in this
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case, we can add out code to the existing view instead of creating a
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new one. :
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# zerver/views/__init__.py
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def home(request):
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# ...
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page_params = dict(
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# ...
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realm_invite_by_admins_only = register_ret['realm_invite_by_admins_only'],
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# ...
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)
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Since this feature also adds a checkbox to the admin page, and adds a
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new property the Realm model that can be modified from there, you also
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need to make changes to the `update_realm` function in the same file: :
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# zerver/views/__init__.py
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def update_realm(request, user_profile,
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name=REQ(validator=check_string, default=None),
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restricted_to_domain=REQ(validator=check_bool, default=None),
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invite_by_admins_only=REQ(validator=check_bool,default=None)):
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# ...
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if invite_by_admins_only is not None and
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realm.invite_by_admins_only != invite_by_admins_only:
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do_set_realm_invite_by_admins_only(realm, invite_by_admins_only)
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data['invite_by_admins_only'] = invite_by_admins_only
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Then make the required front end changes: in this case a checkbox needs
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to be added to the admin page (and its value added to the data sent back
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to server when a realm is updated) and the change event needs to be
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handled on the client.
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To add the checkbox to the admin page, modify the relevant template,
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`static/templates/admin_tab.handlebars` (omitted here since it is
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relatively straightforward). Then add code to handle changes to the new
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form control in `static/js/admin.js`. :
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var url = "/json/realm";
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var new_invite_by_admins_only =
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$("#id_realm_invite_by_admins_only").prop("checked");
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data[invite_by_admins_only] = JSON.stringify(new_invite_by_admins_only);
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channel.patch({
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url: url,
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data: data,
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success: function (data) {
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# ...
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if (data.invite_by_admins_only) {
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ui.report_success("New users must be invited by an admin!", invite_by_admins_only_status);
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} else {
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ui.report_success("Any user may now invite new users!", invite_by_admins_only_status);
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}
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# ...
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}
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});
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Finally, update `server_events.js` to handle related events coming from
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the server. :
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# static/js/server_events.js
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function get_events_success(events) {
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# ...
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var dispatch_event = function dispatch_event(event) {
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switch (event.type) {
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# ...
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case 'realm':
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if (event.op === 'update' && event.property === 'invite_by_admins_only') {
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page_params.realm_invite_by_admins_only = event.value;
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}
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}
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}
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Any code needed to update the UI should be placed in `dispatch_event`
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callback (rather than the `channel.patch`) function. This ensures the
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appropriate code will run even if the changes are made in another
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browser window. In this example most of the changes are on the backend,
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so no UI updates are required.
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