mirror of https://github.com/zulip/zulip.git
119 lines
6.0 KiB
Python
119 lines
6.0 KiB
Python
from django.http import HttpRequest, HttpResponse
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from django.utils.translation import ugettext as _
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from zerver.decorator import \
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has_request_variables, REQ
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from zerver.lib.actions import do_add_reaction, do_remove_reaction
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from zerver.lib.emoji import check_emoji_request, emoji_name_to_emoji_code
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from zerver.lib.message import access_message
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from zerver.lib.request import JsonableError
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from zerver.lib.response import json_success
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from zerver.models import Message, Reaction, UserMessage, UserProfile
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from typing import Optional
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def create_historical_message(user_profile: UserProfile, message: Message) -> None:
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# Users can see and react to messages sent to streams they
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# were not a subscriber to; in order to receive events for
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# those, we give the user a `historical` UserMessage objects
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# for the message. This is the same trick we use for starring
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# messages.
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UserMessage.objects.create(user_profile=user_profile,
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message=message,
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flags=UserMessage.flags.historical | UserMessage.flags.read)
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@has_request_variables
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def add_reaction(request: HttpRequest, user_profile: UserProfile, message_id: int,
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emoji_name: str=REQ(),
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emoji_code: Optional[str]=REQ(default=None),
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reaction_type: str=REQ(default="unicode_emoji")) -> HttpResponse:
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message, user_message = access_message(user_profile, message_id)
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if emoji_code is None:
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# The emoji_code argument is only required for rare corner
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# cases discussed in the long block comment below. For simple
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# API clients, we allow specifying just the name, and just
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# look up the code using the current name->code mapping.
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emoji_code = emoji_name_to_emoji_code(message.sender.realm,
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emoji_name)[0]
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if Reaction.objects.filter(user_profile=user_profile,
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message=message,
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emoji_code=emoji_code,
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reaction_type=reaction_type).exists():
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raise JsonableError(_("Reaction already exists."))
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query = Reaction.objects.filter(message=message,
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emoji_code=emoji_code,
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reaction_type=reaction_type)
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if query.exists():
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# If another user has already reacted to this message with
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# same emoji code, we treat the new reaction as a vote for the
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# existing reaction. So the emoji name used by that earlier
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# reaction takes precedence over whatever was passed in this
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# request. This is necessary to avoid a message having 2
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# "different" emoji reactions with the same emoji code (and
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# thus same image) on the same message, which looks ugly.
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#
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# In this "voting for an existing reaction" case, we shouldn't
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# check whether the emoji code and emoji name match, since
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# it's possible that the (emoji_type, emoji_name, emoji_code)
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# triple for this existing rection xmay not pass validation
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# now (e.g. because it is for a realm emoji that has been
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# since deactivated). We still want to allow users to add a
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# vote any old reaction they see in the UI even if that is a
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# deactivated custom emoji, so we just use the emoji name from
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# the existing reaction with no further validation.
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emoji_name = query.first().emoji_name
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else:
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# Otherwise, use the name provided in this request, but verify
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# it is valid in the user's realm (e.g. not a deactivated
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# realm emoji).
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check_emoji_request(message.sender.realm, emoji_name,
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emoji_code, reaction_type)
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if user_message is None:
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create_historical_message(user_profile, message)
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do_add_reaction(user_profile, message, emoji_name, emoji_code, reaction_type)
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return json_success()
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@has_request_variables
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def remove_reaction(request: HttpRequest, user_profile: UserProfile, message_id: int,
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emoji_name: Optional[str]=REQ(default=None),
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emoji_code: Optional[str]=REQ(default=None),
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reaction_type: str=REQ(default="unicode_emoji")) -> HttpResponse:
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message, user_message = access_message(user_profile, message_id)
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if emoji_code is None:
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if emoji_name is None:
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raise JsonableError(_('At least one of the following arguments '
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'must be present: emoji_name, emoji_code'))
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# A correct full Zulip client implementation should always
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# pass an emoji_code, because of the corner cases discussed in
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# the long block comments elsewhere in this file. However, to
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# make it easy for simple API clients to use the reactions API
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# without needing the mapping between emoji names and codes,
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# we allow instead passing the emoji_name and looking up the
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# corresponding code using the current data.
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emoji_code = emoji_name_to_emoji_code(message.sender.realm, emoji_name)[0]
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if not Reaction.objects.filter(user_profile=user_profile,
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message=message,
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emoji_code=emoji_code,
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reaction_type=reaction_type).exists():
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raise JsonableError(_("Reaction doesn't exist."))
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# Unlike adding reactions, while deleting a reaction, we don't
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# check whether the provided (emoji_type, emoji_code) pair is
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# valid in this realm. Since there's a row in the database, we
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# know it was valid when the user added their reaction in the
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# first place, so it is safe to just remove the reaction if it
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# exists. And the (reaction_type, emoji_code) pair may no longer be
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# valid in legitimate situations (e.g. if a realm emoji was
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# deactivated by an administrator in the meantime).
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do_remove_reaction(user_profile, message, emoji_code, reaction_type)
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return json_success()
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