mirror of https://github.com/zulip/zulip.git
325 lines
17 KiB
Markdown
325 lines
17 KiB
Markdown
# Provisioning and third-party dependencies
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Zulip is a large project, with well over 100 third-party dependencies,
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and managing them well is essential to the quality of the project. In
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this document, we discuss the various classes of dependencies that
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Zulip has, and how we manage them. Zulip's dependency management has
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some really nice properties:
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* **Fast provisioning**. When switching to a different commit in the
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Zulip project with the same dependencies, it takes under 5 seconds
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to re-provision a working Zulip development environment after
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switching. If there are new dependencies, one only needs to wait to
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download the new ones, not all the pre-existing dependencies.
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* **Consistent provisioning**. Every time a Zulip development or
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production environment is provisioned/installed, it should end up
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using the exactly correct versions of all major dependencies.
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* **Low maintenance burden**. To the extent possible, we want to
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avoid manual work and keeping track of things that could be
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automated. This makes it easy to keep running the latest versions
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of our various dependencies.
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The purpose of this document is to detail all of Zulip's third-party
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dependencies and how we manage their versions.
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## Provisioning
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We refer to "provisioning" as the process of installing and
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configuring the dependencies of a Zulip development environment. It's
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done using `tools/provision`, and the output is conveniently logged by
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`var/log/provision.log` to help with debugging. Provisioning makes
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use of a lot of caching. Some of those caches are not immune to being
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corrupted if you mess around with files in your repository a lot. We
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have `tools/provision --force` to (still fairly quickly) rerun most
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steps that would otherwise have been skipped due to caching.
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In the Vagrant development environment, `vagrant provision` will run
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the provision script; `vagrant up` will boot the machine, and will
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also run an initial provision the first time only.
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### PROVISION_VERSION
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In `version.py`, we have a special parameter, `PROVISION_VERSION`,
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which is used to help ensure developers don't spend time debugging
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test/linter/etc. failures that actually were caused by the developer
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rebasing and forgetting to provision". `PROVISION_VERSION` has a
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format of `x.y`; when `x` doesn't match the value from the last time
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the user provisioned, or `y` is higher than than the value from last
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time, most Zulip tools will crash early and ask the user to provision.
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This has empirically made a huge impact on how often developers spend
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time debugging a "weird failure" after rebasing that had an easy
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solution. (Of course, the other key part of achieving this is all the
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work that goes into making sure that `provision` reliably leaves the
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development environment in a good state.)
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`PROVISION_VERSION` must be manually updated when making changes that
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require re-running provision, so don't forget about it!
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## Philosophy on adding third-party dependencies
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In the Zulip project, we take a pragmatic approach to third-party
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dependencies. Overall, if a third-party project does something well
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that Zulip needs to do (and has an appropriate license), we'd love to
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use it rather than reinventing the wheel. If the third-party project
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needs some small changes to work, we prefer to make those changes and
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contribute them upstream. When the upstream maintainer is slow to
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respond, we may use a fork of the dependency until the code is merged
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upstream; as a result, we usually have a few packages in
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`requirements.txt` that are installed from a GitHub URL.
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What we look for in choosing dependencies is whether the project is
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well-maintained. Usually one can tell fairly quickly from looking at
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a project's issue tracker how well-managed it is: a quick look at how
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the issue tracker is managed (or not) and the test suite is usually
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enough to decide if a project is going to be a high-maintenance
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dependency or not. That said, we do still take on some smaller
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dependencies that don't have a well-managed project, if we feel that
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using the project will still be a better investment than writing our
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own implementation of that project's functionality. We've adopted a
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few projects in the past that had a good codebase but whose maintainer
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no longer had time for them.
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One case where we apply added scrutiny to third-party dependencies is
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JS libraries. They are a particularly important concern because we
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want to keep the Zulip web app's JS bundle small, so that Zulip
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continues to load quickly on systems with low network bandwidth.
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We'll look at large JS libraries with much greater scrutiny for
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whether their functionality justifies their size than Python
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dependencies, since an extra 50KB of code usually doesn't matter in
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the backend, but does in JavaScript.
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## System packages
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For the third-party services like PostgreSQL, Redis, Nginx, and RabbitMQ
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that are documented in the
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[architecture overview](../overview/architecture-overview.md), we rely on the
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versions of those packages provided alongside the Linux distribution
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on which Zulip is deployed. Because Zulip
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[only supports Ubuntu in production](../production/requirements.md), this
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usually means `apt`, though we do support
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[other platforms in development](../development/setup-advanced.md). Since
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we don't control the versions of these dependencies, we avoid relying
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on specific versions of these packages wherever possible.
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The exact lists of `apt` packages needed by Zulip are maintained in a
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few places:
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* For production, in our Puppet configuration, `puppet/zulip/`, using
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the `Package` and `SafePackage` directives.
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* For development, in `SYSTEM_DEPENDENCIES` in `tools/lib/provision.py`.
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* The packages needed to build a Zulip virtualenv, in
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`VENV_DEPENDENCIES` in `scripts/lib/setup_venv.py`. These are
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separate from the rest because (1) we may need to install a
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virtualenv before running the more complex scripts that, in turn,
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install other dependencies, and (2) because that list is shared
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between development and production.
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We also rely on the PGroonga PPA for the PGroonga PostgreSQL
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extension, used by our [full-text search](full-text-search.md).
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## Python packages
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We manage Python packages via the Python-standard `requirements.txt`
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system and virtualenvs, but there’s a number of interesting details
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about how Zulip makes this system work well for us that are worth
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highlighting. The system is largely managed by the code in
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`scripts/lib/setup_venv.py`
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* **Using `pip` to manage dependencies**. This is standard in the
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Python ecosystem, and means we only need to record a list of
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versions in a `requirements.txt` file to declare what we're using.
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Since we have a few different installation targets, we maintain
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several `requirements.txt` format files in the `requirements/`
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directory (e.g. `dev.in` for development, `prod.in` for
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production, `docs.in` for ReadTheDocs, `common.in` for the vast
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majority of packages common to prod and development, etc.). We use
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`pip install --no-deps` to ensure we only install the packages we
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explicitly declare as dependencies.
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* **virtualenv with pinned versions**. For a large application like
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Zulip, it is important to ensure that we're always using consistent,
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predictable versions of all of our Python dependencies. To ensure
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this, we install our dependencies in a [virtualenv][] that contains
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only the packages and versions that Zulip needs, and we always pin
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exact versions of our dependencies in our `requirements.txt` files.
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We pin exact versions, not minimum versions, so that installing
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Zulip won't break if a dependency makes a buggy release. A side
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effect is that it's easy to debug problems caused by dependency
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upgrades, since we're always doing those upgrades with an explicit
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commit updating the `requirements/` directory.
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* **Pinning versions of indirect dependencies**. We "pin" or "lock"
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the versions of our indirect dependencies files with
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`tools/update-locked-requirements` (powered by `pip-compile`). What
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this means is that we have some "source" requirements files, like
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`requirements/common.in`, that declare the packages that Zulip
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depends on directly. Those packages have their own recursive
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dependencies. When adding or removing a dependency from Zulip, one
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simply edits the appropriate "source" requirements files, and then
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runs `tools/update-locked-requirements`. That tool will use `pip
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compile` to generate the locked requirements files like `prod.txt`,
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`dev.txt` etc files that explicitly declare versions of all of
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Zulip's recursive dependencies. For indirect dependencies (i.e.
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dependencies not explicitly declared in the source requirements files),
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it provides helpful comments explaining which direct dependency (or
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dependencies) needed that indirect dependency. The process for
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using this system is documented in more detail in
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`requirements/README.md`.
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* **Caching of virtualenvs and packages**. To make updating the
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dependencies of a Zulip installation efficient, we maintain a cache
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of virtualenvs named by the hash of the relevant `requirements.txt`
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file (`scripts/lib/hash_reqs.py`). These caches live under
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`/srv/zulip-venv-cache/<hash>`. That way, when re-provisioning a
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development environment or deploying a new production version with
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the same Python dependencies, no downloading or installation is
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required: we just use the same virtualenv. When the only changes
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are upgraded versions, we'll use [virtualenv-clone][] to clone the
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most similar existing virtualenv and then just upgrade the packages
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needed, making small version upgrades extremely efficient. And
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finally, we use `pip`'s built-in caching to ensure that a specific
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version of a specific package is only downloaded once.
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* **Garbage-collecting caches**. We have a tool,
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`scripts/lib/clean_venv_cache.py`, which will clean old cached
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virtualenvs that are no longer in use. In production, the algorithm
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preserves recent virtualenvs as well as those in use by any current
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production deployment directory under `/home/zulip/deployments/`.
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This helps ensure that a Zulip installation doesn't leak large
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amounts of disk over time.
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* **Scripts**. Often, we want a script running in production to use
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the Zulip virtualenv. To make that work without a lot of duplicated
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code, we have a helpful function,
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`scripts.lib.setup_path.setup_path`, which on import will put the
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currently running Python script into the Zulip virtualenv. This is
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called by `./manage.py` to ensure that our Django code always uses
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the correct virtualenv as well.
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* **Mypy type checker**. Because we're using mypy in a strict mode,
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when you add use of a new Python dependency, you usually need to
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either adds stubs to the `stubs/` directory for the library, or edit
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`mypy.ini` in the root of the Zulip project to configure
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`ignore_missing_imports` for the new library. See
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[our mypy docs][mypy-docs] for more details.
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### Upgrading packages
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See the [README][requirements-readme] file in `requirements/` directory
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to learn how to upgrade a single Python package.
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[mypy-docs]: ../testing/mypy.md
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[requirements-readme]: https://github.com/zulip/zulip/blob/master/requirements/README.md#requirements
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[stack-overflow]: https://askubuntu.com/questions/8653/how-to-keep-processes-running-after-ending-ssh-session
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[caching]: https://help.github.com/en/articles/caching-your-github-password-in-git
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## JavaScript and other frontend packages
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We use the same set of strategies described for Python dependencies
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for most of our JavaScript dependencies, so we won't repeat the
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reasoning here.
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* In a fashion very analogous to the Python codebase,
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`scripts/lib/node_cache.py` manages cached `node_modules`
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directories in `/srv/zulip-npm-cache`. Each is named by its hash,
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computed by the `generate_sha1sum_node_modules` function.
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`scripts/lib/clean_node_cache.py` handles garbage-collection.
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* We use [yarn][], a `pip`-like tool for JavaScript, to download most
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JavaScript dependencies. Yarn talks to standard the [npm][]
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repository. We use the standard `package.json` file to declare our
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direct dependencies, with sections for development and
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production. Yarn takes care of pinning the versions of indirect
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dependencies in the `yarn.lock` file; `yarn install` updates the
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`yarn.lock` files.
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* `tools/update-prod-static`. This process is discussed in detail in
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the [static asset pipeline](../subsystems/html-css.html#static-asset-pipeline)
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article, but we don't use the `node_modules` directories directly in
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production. Instead, static assets are compiled using our static
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asset pipeline and it is the compiled assets that are served
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directly to users. As a result, we don't ship the `node_modules`
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directory in a Zulip production release tarball, which is a good
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thing, because doing so would more than double the size of a Zulip
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release tarball.
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* **Checked-in packages**. In contrast with Python, we have a few
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JavaScript dependencies that we have copied into the main Zulip
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repository under `static/third`, often with patches. These date
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from an era before `npm` existed. It is a project goal to eliminate
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these checked-in versions of dependencies and instead use versions
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managed by the npm repositories.
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## Node and Yarn
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These are installed by `scripts/lib/install-node` (which in turn uses
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the standard third-party `nvm` installer to download `node` and pin
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its version) and `scripts/lib/third/install-yarn.sh` (the standard
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installer for `yarn`, modified to support installing to a path that is
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not the current user's home directory).
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* `nvm` has its own system for installing each version of `node` at
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its own path, which we use, though we install a `/usr/local/bin/node`
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wrapper to access the desired version conveniently and efficiently
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(`nvm` has a lot of startup overhead).
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* `install-yarn.sh` is configured to install `yarn` at
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`/srv/zulip-yarn`. We don't do anything special to try to manage
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multiple versions of `yarn`.
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## Other third-party and generated files
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In this section, we discuss the other third-party dependencies,
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generated code, and other files whose original primary source is not
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the Zulip server repository, and how we provision and otherwise
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maintain them.
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### Emoji
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Zulip uses the [iamcal emoji data package][iamcal] for its emoji data
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and sprite sheets. We download this dependency using `npm`, and then
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have a tool, `tools/setup/build_emoji`, which reformats the emoji data
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into the files under `static/generated/emoji`. Those files are in
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turn used by our [Markdown processor](../subsystems/markdown.md) and
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`tools/update-prod-static` to make Zulip's emoji work in the various
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environments where they need to be displayed.
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Since processing emoji is a relatively expensive operation, as part of
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optimizing provisioning, we use the same caching strategy for the
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compiled emoji data as we use for virtualenvs and `node_modules`
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directories, with `scripts/lib/clean_emoji_cache.py` responsible for
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garbage-collection. This caching and garbage-collection is required
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because a correct emoji implementation involves over 1000 small image
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files and a few large ones. There is a more extended article on our
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[emoji infrastructure](emoji.md).
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### Translations data
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Zulip's [translations infrastructure](../translating/translating.md) generates
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several files from the source data, which we manage similar to our
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emoji, but without the caching (and thus without the
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garbage-collection). New translations data is downloaded from
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Transifex and then compiled to generate both the production locale
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files and also language data in `locale/language*.json` using
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`manage.py compilemessages`, which extends the default Django
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implementation of that tool.
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### Pygments data
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The list of languages supported by our Markdown syntax highlighting
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comes from the [pygments][] package. `tools/setup/build_pygments_data` is
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responsible for generating `static/generated/pygments_data.json` so that
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our JavaScript Markdown processor has access to the supported list.
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## Modifying provisioning
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When making changes to Zulip's provisioning process or dependencies,
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usually one needs to think about making changes in 3 places:
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* `tools/lib/provision.py`. This is the main provisioning script,
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used by most developers to maintain their development environment.
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* `docs/development/dev-setup-non-vagrant.md`. This is our "manual installation"
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documentation. Strategically, we'd like to move the support for more
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versions of Linux from here into `tools/lib/provision.py`.
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* Production. Our tools for compiling/generating static assets need
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to be called from `tools/update-prod-static`, which is called by
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`tools/build-release-tarball` (for doing Zulip releases) as well as
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`tools/upgrade-zulip-from-git` (for deploying a Zulip server off of
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master).
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[virtualenv]: https://virtualenv.pypa.io/en/stable/
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[virtualenv-clone]: https://github.com/edwardgeorge/virtualenv-clone/
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[yarn]: https://yarnpkg.com/
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[npm]: https://npmjs.com/
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[iamcal]: https://github.com/iamcal/emoji-data
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[pygments]: https://pygments.org/
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