mirror of https://github.com/zulip/zulip.git
723 lines
29 KiB
Markdown
723 lines
29 KiB
Markdown
# Writing a new application feature
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The changes needed to add a new feature will vary, of course, but this
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document provides a general outline of what you may need to do, as well
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as an example of the specific steps needed to add a new feature: adding
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a new option to the application that is dynamically synced through the
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data system in real-time to all browsers the user may have open.
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As you read this, you may find you need to learn about Zulip's
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real-time push system; the
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[real-time push and events](../subsystems/events-system.md)
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documentation has a detailed explanation of how everything works. You
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may also find it beneficial to read Zulip's
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[architectural overview](../overview/architecture-overview.md).
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Zulip is a web application built using the
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[Django framework](https://www.djangoproject.com/), and some of the
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processes listed in this tutorial, such as database migrations and
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tests, use Django's tooling.
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Zulip's [directory structure](../overview/directory-structure.md)
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will also be helpful to review when creating a new feature. Many
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aspects of the structure will be familiar to Django developers. Visit
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[Django's documentation](https://docs.djangoproject.com/en/3.2/#index-first-steps)
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for more information about how Django projects are typically
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organized. And finally, the
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[message sending](../subsystems/sending-messages.md) documentation on
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the additional complexity involved in sending messages.
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## General process
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### Files impacted
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This tutorial will walk through adding a new feature to a Realm (an
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organization in Zulip). The following files are involved in the process:
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**Backend**
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- `zerver/models.py`: Defines the database model.
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- `zerver/views/realm.py`: The view function that implements the API endpoint
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for editing realm objects.
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- `zerver/actions/realm_settings.py`: Contains code for updating and interacting with the database.
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- `zerver/lib/events.py`: Ensures that the state Zulip sends to clients is always
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consistent and correct.
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**Frontend**
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- `web/templates/settings/organization_permissions_admin.hbs`: defines
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the structure of the admin permissions page (checkboxes for each organization
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permission setting).
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- `web/src/settings_org.js`: handles organization setting form submission.
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- `web/src/server_events_dispatch.js`: handles events coming from the server
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(ex: pushing an organization change to other open browsers and updating
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the application's state).
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**Backend testing**
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- `zerver/tests/test_realm.py`: end-to-end API tests for updating realm settings.
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- `zerver/tests/test_events.py`: tests for possible race bugs in the
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zerver/lib/events.py implementation.
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**Frontend testing**
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- `web/e2e-tests/admin.test.ts`: end-to-end tests for the organization
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admin settings pages.
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- `web/tests/dispatch.test.js`
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**Documentation**
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- `zerver/openapi/zulip.yaml`: OpenAPI definitions for the Zulip REST API.
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- `api_docs/changelog.md`: documentation listing all changes to the Zulip Server API.
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- `help/...`: end user facing documentation (Help Center) for the application.
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### Adding a field to the database
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**Update the model:** The server accesses the underlying database in
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`zerver/models.py`. Add a new field in the appropriate class.
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**Create and run the migration:** To create and apply a migration, run the
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following commands:
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```bash
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./manage.py makemigrations
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./manage.py migrate
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```
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You can read our
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[database migration documentation](../subsystems/schema-migrations.md)
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to learn more about creating and applying database migrations.
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**Test your changes:** Once you've run the migration, flush memcached
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on your development server (`./scripts/setup/flush-memcached`) and then
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[restart the development server](../development/remote.md#running-the-development-server)
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to avoid interacting with cached objects.
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### Backend changes
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We have a framework that automatically handles many of the steps for the
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most common types of UserProfile and Realm settings. We refer to this as the
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`property_types` framework. However, it is valuable to understand
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the flow of events even if the `property_types` framework means you don't
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have to write much code for a new setting.
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**Database interaction:** Add any necessary code for updating and
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interacting with the database in `zerver/actions/realm_settings.py`. It should
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update the database and send an event announcing the change.
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**Application state:** Modify the `fetch_initial_state_data` and
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`apply_event` functions in `zerver/lib/events.py` to update the state
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based on the event you just created.
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**Backend implementation:** Make any other modifications to the backend
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required for your feature to do what it's supposed to do (this will
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be unique to the feature you're implementing).
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**New views:** Add any new application views to `zproject/urls.py`, or
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update the appropriate existing view in `zerver/views/`. This
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includes both views that serve HTML (new pages on Zulip) as well as new
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API endpoints that serve JSON-formatted data.
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**Testing:** At the very least, add a test of your event data flowing
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through the system in `test_events.py` and an API test (e.g. for a
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Realm setting, in `test_realm.py`).
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### Frontend changes
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**JavaScript/TypeScript:** Zulip's JavaScript and TypeScript sources are
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located in the directory `web/src/`. The exact files you may need to change
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depend on your feature. If you've added a new event that is sent to clients,
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be sure to add a handler for it in `web/src/server_events_dispatch.js`.
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**CSS:** The primary CSS file is `web/styles/zulip.css`. If your new
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feature requires UI changes, you may need to add additional CSS to this
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file.
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**Templates:** The initial page structure is rendered via Jinja2
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templates located in `templates/zerver/app`. For JavaScript, Zulip uses
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Handlebars templates located in `web/templates`. Templates are
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precompiled as part of the build/deploy process.
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Zulip is fully internationalized, so when writing both HTML templates
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or JavaScript/TypeScript/Python code that generates user-facing strings, be sure to
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[tag those strings for translation](../translating/translating.md).
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**Testing:** There are two types of frontend tests: node-based unit
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tests and blackbox end-to-end tests. The blackbox tests are run in a
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headless Chromium browser using Puppeteer and are located in
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`web/e2e-tests/`. The unit tests use Node's `assert`
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module are located in `web/tests/`. For more
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information on writing and running tests, see the
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[testing documentation](../testing/testing.md).
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### Documentation changes
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After implementing the new feature, you should document it and update
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any existing documentation that might be relevant to the new feature.
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For detailed information on the kinds of documentation Zulip has, see
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[Documentation](../documentation/overview.md).
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**Help center documentation:** You will likely need to at least update,
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extend and link to articles in the `help/` directory that are related
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to your new feature. [Writing help center articles](../documentation/helpcenter.md)
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provides more detailed information about writing and editing feature
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`help/` directory articles.
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**API documentation:** A new feature will probably impact the REST API
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documentation as well, which will mean updating `zerver/openapi/zulip.yaml`
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and modifying `api_docs/changelog.md` for a new feature
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level. [Documenting REST API endpoints](../documentation/api.md)
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explains Zulip's API documentation system and provides a step by step
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guide to adding or updating documentation for an API endpoint.
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## Example feature
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This example describes the process of adding a new setting to Zulip: a
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flag that allows an admin to require topics on stream messages (the default
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behavior is that topics can have no subject). This flag is an
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actual Zulip feature. You can review [the original commit](https://github.com/zulip/zulip/pull/5660/commits/aeeb81d3ff0e0cc201e891cec07e1d2cd0a2060d)
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in the Zulip repo. (This commit displays the work of setting up a checkbox
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for the feature on the admin settings page, communicating and saving updates
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to the setting to the database, and updating the state of the application
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after the setting is updated. For the code that accomplishes the underlying
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task of requiring messages to have a topic, you can [view this commit](https://github.com/zulip/zulip/commit/90e2f5053f5958b44ea9b2362cadcb076deaa975).)
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### Update the model
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First, update the database and model to store the new setting. Add a new
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boolean field, `mandatory_topics`, to the Realm model in
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`zerver/models.py`.
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```diff
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# zerver/models.py
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class Realm(models.Model):
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# ...
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emails_restricted_to_domains = models.BooleanField(default=True)
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invite_required = models.BooleanField(default=False)
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+ mandatory_topics = models.BooleanField(default=False)
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```
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The Realm model also contains an attribute, `property_types`, which
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other backend functions use to handle most realm settings without any custom
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code for the setting (more on this process below). The attribute is a
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dictionary, where the key is the name of the realm field and the value
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is the field's type. Add the new field to the `property_types`
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dictionary.
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```diff
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# zerver/models.py
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class Realm(models.Model)
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# ...
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# Define the types of the various automatically managed properties
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property_types = dict(
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add_custom_emoji_policy=int,
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allow_edit_history=bool,
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# ...
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+ mandatory_topics=bool,
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# ...
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```
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**The majority of realm settings can be included in
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`property_types`.** However, there are some properties that need custom
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logic and thus cannot use this framework. For example:
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- The realm `authentication_methods` attribute is a bitfield and needs
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additional code for validation and updating.
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- The `allow_message_editing` and `message_content_edit_limit_seconds`
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fields depend on one another, so they are also handled separately and
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not included in `property_types`.
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When creating a realm property that is not a boolean, Text or
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integer field, or when adding a field that is dependent on other fields,
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do not add the field to the `property_types` dictionary. The steps
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below will point out where to write additional code for these cases.
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### Create the migration
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Create the migration file using the Django `makemigrations` command:
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`./manage.py makemigrations`. Make sure to commit the generated file to git:
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`git add zerver/migrations/NNNN_realm_mandatory_topics.py`
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(NNNN is a number that is equal to the number of migrations.)
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If you run into problems, the
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[Django migration documentation](https://docs.djangoproject.com/en/3.2/topics/migrations/)
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is helpful.
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### Test your migration changes
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Apply the migration using Django's `migrate` command: `./manage.py migrate`.
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Output:
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```console
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shell $ ./manage.py migrate
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Operations to perform:
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Synchronize unmigrated apps: staticfiles, analytics, pipeline
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Apply all migrations: zilencer, confirmation, sessions, guardian, zerver, sites, auth, contenttypes
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Synchronizing apps without migrations:
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Creating tables...
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Running deferred SQL...
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Installing custom SQL...
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Running migrations:
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Rendering model states... DONE
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Applying zerver.NNNN_realm_mandatory_topics... OK
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```
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Once you've run the migration, restart memcached on your development
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server (`/etc/init.d/memcached restart`) and then [restart the development server](../development/remote.md#running-the-development-server)
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to avoid interacting with cached objects.
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### Handle database interactions
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Next, we will implement the backend part of this feature.
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Like typical apps, we will need our backend to update the database and
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send some response to the client that made the request.
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Beyond that, we need to orchestrate notifications about the setting change
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to _other_ clients (or other users, if you will). Clients
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find out about settings through two closely related code paths. When a client
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first contacts the server, the server sends the client its
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initial state. Subsequently, clients subscribe to "events," which can
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(among other things) indicate that settings have changed.
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For the backend piece, we will need our action to make a call to `send_event`
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to send the event to clients that are active. We will also need to
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modify `fetch_initial_state_data` so that the new field is passed to
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clients. See [our event system docs](../subsystems/events-system.md) for all the
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gory details.
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Anyway, getting back to implementation details...
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If you are working on a feature that is in the realm `property_types`
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dictionary, you will not need to add code to `zerver/actions/realm_settings.py`, but
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we will describe what the process in that file does:
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In `zerver/actions/realm_settings.py`, the function `do_set_realm_property` takes
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in the name of a realm property to update and the value it should
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have. This function updates the database and triggers an event to
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notify clients about the change. It uses the field's type, specified
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in the `Realm.property_types` dictionary, to validate the type of the
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value before updating the property; this is primarily an assertion to
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help catch coding mistakes, not to check for bad user input.
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After updating the given realm field, `do_set_realm_property` creates
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an 'update' event with the name of the property and the new value. It
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then calls `send_event`, passing the event and the list of users whose
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browser sessions should be notified as the second argument. The latter
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argument can be a single user (if the setting is a personal one, like
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time display format), members in a particular stream only or all
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active users in a realm.
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```python
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# zerver/actions/realm_settings.py
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def do_set_realm_property(
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realm: Realm, name: str, value: Any, *, acting_user: Optional[UserProfile]
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) -> None:
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"""Takes in a realm object, the name of an attribute to update, the
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value to update and and the user who initiated the update.
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"""
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property_type = Realm.property_types[name]
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assert isinstance(value, property_type), (
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'Cannot update %s: %s is not an instance of %s' % (
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name, value, property_type,))
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setattr(realm, name, value)
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realm.save(update_fields=[name])
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event = dict(
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type='realm',
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op='update',
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property=name,
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value=value,
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)
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send_event(realm, event, active_user_ids(realm))
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```
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If the new realm property being added does not fit into the
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`property_types` framework (such as the `authentication_methods`
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field), you'll need to create a new function to explicitly update this
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field and send an event. For example:
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```python
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# zerver/actions/realm_settings.p
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def do_set_realm_authentication_methods(
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realm: Realm, authentication_methods: Dict[str, bool], *, acting_user: Optional[UserProfile]
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) -> None:
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for key, value in list(authentication_methods.items()):
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index = getattr(realm.authentication_methods, key).number
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realm.authentication_methods.set_bit(index, int(value))
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realm.save(update_fields=['authentication_methods'])
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event = dict(
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type="realm",
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op="update_dict",
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property='default',
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data=dict(authentication_methods=realm.authentication_methods_dict())
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)
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send_event(realm, event, active_user_ids(realm))
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```
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### Update application state
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`zerver/lib/events.py` contains code to ensure that your new setting is included
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in the data sent down to clients: both when a new client is loaded
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and when changes happen. This file also automatically
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handles realm settings in the `property_types` dictionary, so you would
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not need to change this file if your setting fits that framework.
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The `fetch_initial_state_data` function is responsible for sending data when
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a client is loaded (data added to the `state` here will be available both
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in `page_params` in the browser, as well as to API clients like the mobile
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apps). The `apply_event` function in `zerver/lib/events.py` is important for
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making sure the `state` is always correct, even in the event of rare
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race conditions.
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```python
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# zerver/lib/events.py
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def fetch_initial_state_data(user_profile, event_types, queue_id, include_subscribers=True):
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# ...
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if want('realm'):
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for property_name in Realm.property_types:
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state['realm_' + property_name] = getattr(user_profile.realm, property_name)
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state['realm_authentication_methods'] = user_profile.realm.authentication_methods_dict()
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state['realm_allow_message_editing'] = user_profile.realm.allow_message_editing
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# ...
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def apply_event
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user_profile: UserProfile,
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# ...
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) -> None:
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for event in events:
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# ...
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elif event['type'] == 'realm':
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field = 'realm_' + event['property']
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state[field] = event['value']
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# ...
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```
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If your new realm property fits the `property_types`
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framework, you don't need to change `fetch_initial_state_data` or
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`apply_event`. However, if you are adding a
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property that is handled separately, you will need to explicitly add
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the property to the `state` dictionary in the `fetch_initial_state_data`
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function. E.g., for `authentication_methods`:
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```python
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# zerver/lib/events.py
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def fetch_initial_state_data(user_profile, event_types, queue_id, include_subscribers=True):
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# ...
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if want('realm'):
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# ...
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state['realm_authentication_methods'] = user_profile.realm.authentication_methods_dict()
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# ...
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```
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For this setting, one won't need to change `apply_event` since its
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default code for `realm` event types handles this case correctly, but
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for a totally new type of feature, a few lines in that function may be
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needed.
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### Add a new view
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You will need to add a view for clients to access that will call the
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`actions.py` code to update the database. This example feature
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adds a new parameter that will be sent to clients when the
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application loads and should be accessible via JavaScript. There is
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already a view that does this for related flags: `update_realm` in
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`zerver/views/realm.py`. So in this case, we can add our code to the
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existing view instead of creating a new one.
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You'll need to add a parameter for the new field to the `update_realm`
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function in `zerver/views/realm.py` (and add the appropriate mypy type
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annotation).
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```diff
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# zerver/views/realm.py
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def update_realm(
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request: HttpRequest,
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user_profile: UserProfile,
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name: Optional[str] = REQ(str_validator=check_string, default=None),
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# ...
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+ mandatory_topics: Optional[bool] = REQ(json_validator=check_bool, default=None),
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# ...
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):
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# ...
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```
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If this feature fits the `property_types` framework and does
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not require additional validation, this is the only change to make
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to `zerver/views/realm.py`.
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Text fields or other realm properties that need additional validation
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can be handled at the beginning of `update_realm`.
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```python
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# zerver/views/realm.py
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# Additional validation/error checking beyond types go here, so
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# the entire request can succeed or fail atomically.
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if default_language is not None and default_language not in get_available_language_codes():
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raise JsonableError(_("Invalid language '%s'" % (default_language,)))
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if description is not None and len(description) > 100:
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raise JsonableError(_("Realm description cannot exceed 100 characters."))
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# ...
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```
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|
|
The code in `update_realm` loops through the `property_types` dictionary
|
|
and calls `do_set_realm_property` on any property to be updated from
|
|
the request.
|
|
|
|
If the new feature is not in `property_types`, you will need to write code
|
|
to call the function you wrote in `actions.py` that updates the database
|
|
with the new value. E.g., for `authentication_methods`, we created
|
|
`do_set_realm_authentication_methods`, which we will call here:
|
|
|
|
```python
|
|
# zerver/views/realm.py
|
|
|
|
# import do_set_realm_authentication_methods from actions.py
|
|
from zerver.actions.realm_settings import (
|
|
do_reactivate_realm,
|
|
do_set_realm_authentication_methods,
|
|
# ...
|
|
)
|
|
# ...
|
|
# ...
|
|
if authentication_methods is not None and realm.authentication_methods_dict() != authentication_methods:
|
|
do_set_realm_authentication_methods(realm, authentication_methods, acting_user=user_profile)
|
|
data['authentication_methods'] = authentication_methods
|
|
# ...
|
|
```
|
|
|
|
This completes the backend implementation. A great next step is to
|
|
write automated backend tests for your new feature.
|
|
|
|
### Backend tests
|
|
|
|
To test the new setting syncs correctly with the `property_types`
|
|
framework, one usually just needs to add a line in each of
|
|
`test_events.py` and `test_realm.py` with a list of values to switch
|
|
between in the test. In the case of a boolean field, no action is
|
|
required, because those tests will correctly assume that the only
|
|
values to test are `True` and `False`.
|
|
|
|
In `test_events.py`, the function that runs tests for the `property_types`
|
|
framework is `do_set_realm_property_test`, and in `test_realm.py`, it is
|
|
`do_test_realm_update_api`.
|
|
|
|
One still needs to add a test for whether the setting actually
|
|
controls the feature it is supposed to control, however (e.g. for this
|
|
example feature, whether sending a message without a topic fails with
|
|
the setting enabled).
|
|
|
|
Visit Zulip's [Django testing](../testing/testing-with-django.md)
|
|
documentation to learn more about the backend testing framework.
|
|
|
|
Also note that you may already need to update the API documentation for
|
|
your new feature to pass new or existing backend tests at this point.
|
|
The tutorial for [writing REST API endpoints](../documentation/api.md)
|
|
can be a helpful resource, especially the section on [debugging schema
|
|
validation errors](../documentation//api.md#debugging-schema-validation-errors).
|
|
|
|
### Update the frontend
|
|
|
|
After completing the process of adding a new feature on the backend,
|
|
you should make the required frontend changes: in this case, a checkbox needs
|
|
to be added to the admin page (and its value added to the data sent back
|
|
to server when a realm is updated) and the change event needs to be
|
|
handled on the client.
|
|
|
|
To add the checkbox to the admin page, modify the relevant template in
|
|
`web/templates/settings/`, which can be
|
|
`organization_permissions_admin.hbs` or `organization_settings_admin.hbs`
|
|
(omitted here since it is relatively straightforward).
|
|
|
|
If you're adding a non-checkbox field, you'll need to specify the type
|
|
of the field via the `data-setting-widget-type` attribute in the HTML
|
|
template.
|
|
|
|
Then add the new form control in `web/src/admin.js`.
|
|
|
|
```diff
|
|
// web/src/admin.js
|
|
|
|
export function build_page() {
|
|
const options = {
|
|
custom_profile_field_types: page_params.custom_profile_field_types,
|
|
full_name: page_params.full_name,
|
|
realm_name: page_params.realm_name,
|
|
// ...
|
|
+ realm_mandatory_topics: page_params.mandatory_topics,
|
|
// ...
|
|
```
|
|
|
|
The JavaScript code for organization settings and permissions can be found in
|
|
`web/src/settings_org.js`.
|
|
|
|
In frontend, we have split the `property_types` into three objects:
|
|
|
|
- `org_profile`: This contains properties for the "organization
|
|
profile" settings page.
|
|
|
|
- `org_settings`: This contains properties for the "organization
|
|
settings" page. Settings belonging to this section generally
|
|
decide what features should be available to a user like deleting a
|
|
message, message edit history etc. Our `mandatory_topics` feature
|
|
belongs in this section.
|
|
|
|
- `org_permissions`: This contains properties for the "organization
|
|
permissions" section. These properties control security controls
|
|
like who can join the organization and whether normal users can
|
|
create streams or upload custom emoji.
|
|
|
|
Once you've determined whether the new setting belongs, the next step
|
|
is to find the right subsection of that page to put the setting
|
|
in. For example in this case of `mandatory_topics` it will lie in
|
|
"Other settings" (`other_settings`) subsection.
|
|
|
|
_If you're not sure in which section your feature belongs, it's
|
|
better to discuss it in
|
|
[the Zulip development community](https://zulip.com/development-community/)
|
|
before implementing it._
|
|
|
|
Note that some settings, like `realm_msg_edit_limit_setting`,
|
|
require special treatment, because they don't match the common
|
|
pattern. We can't extract the property name and compare the value of
|
|
such input elements with those in `page_params`, so we have to
|
|
manually handle such situations in a couple key functions:
|
|
|
|
- `settings_org.get_property_value`: This processes the property name
|
|
when it doesn't match a corresponding key in `page_params`, and
|
|
returns the current value of that property, which we can use to
|
|
compare and set the values of corresponding DOM element.
|
|
|
|
- `settings_org.update_dependent_subsettings`: This handles settings
|
|
whose value and state depend on other elements. For example,
|
|
`realm_waiting_period_threshold_custom_input` is only shown for with
|
|
the right state of `realm_waiting_period_threshold`.
|
|
|
|
Finally, update `server_events_dispatch.js` to handle related events coming from
|
|
the server. There is an object, `realm_settings`, in the function
|
|
`dispatch_normal_event`. The keys in this object are setting names and the
|
|
values are the UI updating functions to run when an event has occurred.
|
|
|
|
If there is no relevant UI change to make other than in settings page
|
|
itself, the value should be `noop` (this is the case for
|
|
`mandatory_topics`, since this setting only has an effect on the
|
|
backend, so no UI updates are required.).
|
|
|
|
However, if you had written a function to update the UI after a given
|
|
setting has changed, your function should be referenced in the
|
|
`realm_settings` of `server_events_dispatch.js`. See for example
|
|
`settings_emoji.update_custom_emoji_ui`.
|
|
|
|
```diff
|
|
// web/src/server_events_dispatch.js
|
|
|
|
function dispatch_normal_event(event) {
|
|
switch (event.type) {
|
|
// ...
|
|
case 'realm':
|
|
var realm_settings = {
|
|
add_custom_emoji_policy: settings_emoji.update_custom_emoji_ui,
|
|
allow_edit_history: noop,
|
|
// ...
|
|
+ mandatory_topics: noop,
|
|
// ...
|
|
};
|
|
```
|
|
|
|
Checkboxes and other common input elements handle the UI updates
|
|
automatically through the logic in `settings_org.sync_realm_settings`.
|
|
|
|
The rest of the `dispatch_normal_events` function updates the state of the
|
|
application if an update event has occurred on a realm property and runs
|
|
the associated function to update the application's UI, if necessary.
|
|
|
|
Here are few important cases you should consider when testing your changes:
|
|
|
|
- For organization settings where we have a "save/discard" model, make
|
|
sure both the "Save" and "Discard changes" buttons are working
|
|
properly.
|
|
|
|
- If your setting is dependent on another setting, carefully check
|
|
that both are properly synchronized. For example, the input element
|
|
for `realm_waiting_period_threshold_custom_input` is shown only when
|
|
we have selected the custom time limit option in the
|
|
`realm_waiting_period_threshold` dropdown.
|
|
|
|
- Do some manual testing for the real-time synchronization of input
|
|
elements across the browsers and just like "Discard changes" button,
|
|
check whether dependent settings are synchronized properly (this is
|
|
easy to do by opening two browser windows to the settings page, and
|
|
making changes in one while watching the other).
|
|
|
|
- Each subsection has independent "Save" and "Discard changes"
|
|
buttons, so changes and saving in one subsection shouldn't affect
|
|
the others.
|
|
|
|
### Frontend tests
|
|
|
|
A great next step is to write frontend tests. There are two types of
|
|
frontend tests: [node-based unit tests](../testing/testing-with-node.md) and
|
|
[Puppeteer end-to-end tests](../testing/testing-with-puppeteer.md).
|
|
|
|
At the minimum, if you created a new function to update UI in
|
|
`settings_org.js`, you will need to mock that function in
|
|
`web/tests/dispatch.test.js`. Add the name of the UI
|
|
function you created to the following object with `noop` as the value:
|
|
|
|
```js
|
|
// web/tests/dispatch.test.js
|
|
|
|
set_global('settings_org', {
|
|
update_email_change_display: noop,
|
|
update_name_change_display: noop,
|
|
});
|
|
```
|
|
|
|
Beyond that, you should add any applicable tests that verify the
|
|
behavior of the setting you just created.
|
|
|
|
### Update documentation
|
|
|
|
Nice job! You've added a new feature to Zulip that will improve user
|
|
and contributor experiences with the app, which is why it's really
|
|
important to make sure that your new feature is well documented.
|
|
|
|
This example feature adds new functionality that requires messages to
|
|
have topics if the setting is enabled. A recommended way to document
|
|
this feature would be to update and/or augment Zulip's existing
|
|
[help center documentation](https://zulip.com/help/) to reflect your
|
|
changes and additions.
|
|
|
|
At the very least, this will involve modifying (or adding) a Markdown
|
|
file documenting the feature in the `help/` directory of the main Zulip
|
|
server repository, where the source for Zulip's end user documentation
|
|
is stored. Details about writing, editing and testing these Markdown
|
|
files can be found in:
|
|
[Writing help center articles](../documentation/helpcenter.md).
|
|
|
|
Also, new features will often impact Zulip's REST API documentation,
|
|
which is found in `zerver/openapi/zulip.yaml`. You may have noticed
|
|
this during the testing process as the Zulip test suite should fail if
|
|
there is a change to the API without a corresponding update to the
|
|
documentation.
|
|
|
|
The best way to understand writing and updating Zulip's API
|
|
documentation is to read more about Zulip's
|
|
[REST API documentation process](../documentation/api.md)
|
|
and [OpenAPI configuration](../documentation/openapi.md).
|
|
|
|
In particular, if there is an API change, **make sure** you document
|
|
your new feature in `api_docs/changelog.md` and bump the
|
|
`API_FEATURE_LEVEL` in `version.py`. The API feature level allows the
|
|
developers of mobile clients and other tools using the Zulip API to
|
|
programmatically determine whether the Zulip server they are
|
|
interacting with supports a given feature; see the
|
|
[Zulip release lifecycle](../overview/release-lifecycle.md).
|