mirror of https://github.com/zulip/zulip.git
275 lines
12 KiB
Markdown
275 lines
12 KiB
Markdown
# HTML and CSS
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## Zulip CSS organization
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The Zulip application's CSS can be found in the `static/styles/`
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directory. Zulip uses [Bootstrap](https://getbootstrap.com/) as its
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main third-party CSS library.
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Zulip uses PostCSS for its CSS files. There are two high-level sections
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of CSS: the "portico" (logged-out pages like /help/, /login/, etc.),
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and the app. The portico CSS lives under the `static/styles/portico`
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subdirectory.
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## Editing Zulip CSS
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If you aren't experienced with doing web development and want to make
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CSS changes, we recommend reading the excellent [Chrome web inspector
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guide on editing HTML/CSS](https://developer.chrome.com/devtools/docs/dom-and-styles),
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especially the [section on
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CSS](https://developer.chrome.com/devtools/docs/dom-and-styles#styles)
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to learn about all the great tools that you can use to modify and test
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changes to CSS interactively in-browser (without even having the
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reload the page!).
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Zulip's development environment has hot code reloading configured, so
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changes made in source files will immediately take effect in open
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browser windows, either by live-updating the CSS or reloading the
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browser window (following backend changes).
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## CSS style guidelines
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### Avoid duplicated code
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Without care, it's easy for a web application to end up with thousands
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of lines of duplicated CSS code, which can make it very difficult to
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understand the current styling or modify it. We would very much like
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to avoid such a fate. So please make an effort to reuse existing
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styling, clean up now-unused CSS, etc., to keep things maintainable.
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### Be consistent with existing similar UI
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Ideally, do this by reusing existing CSS declarations, so that any
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improvements we make to the styling can improve all similar UI
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elements.
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### Use clear, unique names for classes and object IDs
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This makes it much easier to read the code and use `git grep` to find
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where a particular class is used.
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## Validating CSS
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When changing any part of the Zulip CSS, it's important to check that
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the new CSS looks good at a wide range of screen widths, from very
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wide screen (e.g. 1920px) all the way down to narrow phone screens
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(e.g. 480px).
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For complex changes, it's definitely worth testing in a few different
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browsers to make sure things look the same.
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## HTML templates
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### Behavior
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* Templates are automatically recompiled in development when the file
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is saved; a refresh of the page should be enough to display the latest
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version. You might need to do a hard refresh, as some browsers cache
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webpages.
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* Variables can be used in templates. The variables available to the
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template are called the **context**. Passing the context to the HTML
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template sets the values of those variables to the value they were
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given in the context. The sections below contain specifics on how the
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context is defined and where it can be found.
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### Backend templates
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For text generated in the backend, including logged-out ("portico")
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pages and the webapp's base content, we use the [Jinja2][] template
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engine (files in `templates/zerver`).
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The syntax for using conditionals and other common structures can be
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found [here][jconditionals].
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The context for Jinja2 templates is assembled from a few places:
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* `zulip_default_context` in `zerver/context_processors.py`. This is
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the default context available to all Jinja2 templates.
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* As an argument in the `render` call in the relevant function that
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renders the template. For example, if you want to find the context
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passed to `index.html`, you can do:
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```
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$ git grep zerver/app/index.html '*.py'
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zerver/views/home.py: response = render(request, 'zerver/app/index.html',
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```
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The next line in the code being the context definition.
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* `zproject/urls.py` for some fairly static pages that are rendered
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using `TemplateView`, for example:
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```
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path('config-error/google', TemplateView.as_view(
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template_name='zerver/config_error.html',),
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{'google_error': True},),
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```
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### Frontend templates
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For text generated in the frontend, live-rendering HTML from
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JavaScript for things like the main message feed, we use the
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[Handlebars][] template engine (files in `static/templates/`) and
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sometimes work directly from JavaScript code (though as a policy
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matter, we try to avoid generating HTML directly in JavaScript
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wherever possible).
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The syntax for using conditionals and other common structures can be
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found [here][hconditionals].
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There's no equivalent of `zulip_default_context` for the Handlebars
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templates.
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### Toolchain
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Handlebars is in our `package.json` and thus ends up in `node_modules`; We use
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handlebars-loader to load and compile templates during the webpack bundling
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stage. In the development environment, webpack will trigger a browser reload
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whenever a template is changed.
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### Translation
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All user-facing strings (excluding pages only visible to sysadmins or
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developers) should be tagged for [translation][].
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## Static asset pipeline
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This section documents additional information that may be useful when
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developing new features for Zulip that require front-end changes,
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especially those that involve adding new files. For a more general
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overview, see the [new feature tutorial](../tutorials/new-feature-tutorial.md).
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Our [dependencies documentation](../subsystems/dependencies.md) has useful
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relevant background as well.
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### Primary build process
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Zulip's frontend is primarily JavaScript in the `static/js` directory;
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we are working on migrating these to TypeScript modules. Stylesheets
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are written in CSS extended by various PostCSS plugins; they
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are converted from plain CSS, and we have yet to take full advantage of
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the features PostCSS offers. We use Webpack to transpile and build JS
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and CSS bundles that the browser can understand, one for each entry
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points specified in `tools/webpack.assets.json`; source maps are
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generated in the process for better debugging experience.
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In development mode, bundles are built and served on the fly using
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webpack-dev-server with live reloading. In production mode (and when creating a
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release tarball using `tools/build-release-tarball`), the
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`tools/update-prod-static` tool (called by both `tools/build-release-tarball`
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and `tools/upgrade-zulip-from-git`) is responsible for orchestrating the
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webpack build, JS minification and a host of other steps for getting the assets
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ready for deployment.
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You can trace which source files are included in which HTML templates
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by comparing the `render_entrypoint` calls in the HTML templates under
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`templates/` with the bundles declared in `tools/webpack.assets.json`.
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### Adding static files
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To add a static file to the app (JavaScript, TypeScript, CSS, images, etc),
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first add it to the appropriate place under `static/`.
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- Third-party packages from the NPM repository should be added to
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`package.json` for management by yarn, this allows them to be upgraded easily
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and not bloat our codebase. Run `./tools/provision` for yarn to install the
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new packages and update its lock file. You should also update
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`PROVISION_VERSION` in `version.py` in the same commit. When adding modules
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to `package.json`, please pin specific versions of them (don't using carets
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`^`, tildes `~`, etc). We prefer fixed versions so that when the upstream
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providers release new versions with incompatible APIs, it can't break Zulip.
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We update those versions periodically to ensure we're running a recent
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version of third-party libraries.
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- Third-party files that we have patched should all go in
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`static/third/`. Tag the commit with "[third]" when adding or
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modifying a third-party package. Our goal is to the extent possible
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to eliminate patched third-party code from the project.
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- Our own JavaScript and TypeScript files live under `static/js`. Ideally,
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new modules should be written in TypeScript (details on this policy below).
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- CSS files live under `static/styles`.
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- Portico JavaScript ("portico" means for logged-out pages) lives under
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`static/js/portico`.
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- Custom SVG graphics living under `static/assets/icons` are compiled into
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custom icon webfonts by webfont-loader according to the
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`static/assets/icons/template.hbs` template.
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For your asset to be included in a development/production bundle, it
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needs to be accessible from one of the entry points defined in
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`tools/webpack.assets.json`.
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* If you plan to only use the file within the app proper, and not on the login
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page or other standalone pages, put it in the `app` bundle by importing it
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in `static/js/bundles/app.js`.
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* If it needs to be available both in the app and all
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logged-out/portico pages, import it to
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`static/js/bundles/common.js` which itself is imported to the
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`app` and `common` bundles.
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* If it's just used on a single standalone page (e.g. `/stats`),
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create a new entry point in `tools/webpack.assets.json`. Use the
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`bundle` macro (defined in `templates/zerver/base.html`) in the
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relevant Jinja2 template to inject the compiled JS and CSS.
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If you want to test minified files in development, look for the
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`DEBUG =` line in `zproject/default_settings.py` and set it to `False`.
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### How it works in production
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A few useful notes are:
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* Zulip installs static assets in production in
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`/home/zulip/prod-static`. When a new version is deployed, before the
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server is restarted, files are copied into that directory.
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* We use the VFL (Versioned File Layout) strategy, where each file in
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the codebase (e.g. `favicon.ico`) gets a new name
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(e.g. `favicon.c55d45ae8c58.ico`) that contains a hash in it. Each
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deployment, has a manifest file
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(e.g. `/home/zulip/deployments/current/staticfiles.json`) that maps
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codebase filenames to serving filenames for that deployment. The
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benefit of this VFL approach is that all the static files for past
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deployments can coexist, which in turn eliminates most classes of
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race condition bugs where browser windows opened just before a
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deployment can't find their static assets. It also is necessary for
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any incremental rollout strategy where different clients get
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different versions of the site.
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* Some paths for files (e.g. emoji) are stored in the
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`rendered_content` of past messages, and thus cannot be removed
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without breaking the rendering of old messages (or doing a
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mass-rerender of old messages).
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### CommonJS/TypeScript modules
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Webpack provides seamless interoperability between different module
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systems such as CommonJS, AMD and ES6. Our JS files are written in the
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CommonJS format, which specifies public functions and variables as
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properties of the special `module.exports` object. We also currently
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assign said object to the global `window` variable, which is a hack
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allowing us to use modules without importing them with the `require()`
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statement.
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New modules should ideally be written in TypeScript (though in cases
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where one is moving code from an existing JavaScript module, the new
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commit should just move the code, not translate it to TypeScript).
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TypeScript provides more accurate information to development tools,
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allowing for better refactoring, auto-completion and static
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analysis. TypeScript uses an ES6-like module system. Any declaration
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can be made public by adding the `export` keyword. Consuming
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variables, functions, etc exported from another module should be done
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with the `import` statement as oppose to accessing them from the
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global `window` scope. Internally our TypeScript compiler is
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configured to transpile TS to the ES6 module system.
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Read more about these module systems here:
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* [TypeScript modules](https://www.typescriptlang.org/docs/handbook/modules.html)
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* [CommonJS](https://nodejs.org/api/modules.html#modules_modules)
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[Jinja2]: http://jinja.pocoo.org/
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[Handlebars]: https://handlebarsjs.com/
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[trans]: http://jinja.pocoo.org/docs/dev/templates/#i18n
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[i18next]: https://www.i18next.com
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[official]: https://www.i18next.com/plurals.html
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[jconditionals]: http://jinja.pocoo.org/docs/2.9/templates/#list-of-control-structures
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[hconditionals]: https://handlebarsjs.com/guide/#block_helpers.html
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[translation]: ../translating/translating.md
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