zulip/docs/contributing/code-style.md

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Code style and conventions

This page documents code style policies that every Zulip developer should understand. We aim for this document to be short and focused only on details that cannot be easily enforced another way (e.g., through linters, automated tests, or subsystem design that makes classes of mistakes unlikely). This approach minimizes the cognitive load of ensuring a consistent coding style for both contributors and maintainers.

One can summarize Zulip's coding philosophy as a relentless focus on making the codebase easy to understand and difficult to make dangerous mistakes in (see the sections on dangerous constructs at the end of this page). The majority of work in any large software development project is understanding the existing code so one can debug or modify it, and investments in code readability usually end up paying for themselves when someone inevitably needs to debug or improve the code.

When there's something subtle or complex to explain or ensure in the implementation, we try hard to make it clear through a combination of clean and intuitive interfaces, well-named variables and functions, comments/docstrings, and commit messages (roughly in that order of priority -- if you can make something clear with a good interface, that's a lot better than writing a comment explaining how the bad interface works).

After an introduction to our lint tools and test suites, this document outlines some general conventions and practices applicable to all languages used in the codebase, as well as specific guidance on Python and JavaScript and TypeScript. (HTML and CSS are outlined in their own documentation.)

At the end of the document, you can read about dangerous constructs in Django and JavaScript and TypeScript that you should absolutely avoid.

Be consistent with existing code

Look at the surrounding code, or a similar part of the project, and try to do the same thing. If you think the other code has actively bad style, fix it (in a separate commit).

When in doubt, ask in #development help.

Use the linters

You can run all of the linters at once:

$ ./tools/lint

Note that that takes a little time. ./tools/lint runs many lint checks in parallel, including:

  • JavaScript (ESLint, Prettier)
  • Python (mypy, Ruff)
  • templates
  • Puppet configuration
  • custom checks (e.g., trailing whitespace and spaces-not-tabs)

To speed things up, you can pass specific files or directories to the linter:

$ ./tools/lint web/src/compose.js

If you'd like, you can also set up a local Git commit hook that will lint only your changed files each time you commit:

$ ./tools/setup-git-repo

Use tests to verify your logic

Clear, readable code is important for tests; familiarize yourself with our testing frameworks and testing philosophy so that you can write clean, readable tests. In-test comments about anything subtle that is being verified are appreciated.

You can run all of the tests like this:

$ ./tools/test-all

But consult our documentation on running tests, which covers more targeted approaches to commanding the test-runners.

Follow Zulip conventions and practices

What follows is language-neutral advice that is beyond the bounds of linters and automated tests.

Observe a reasonable line length

We have an absolute hard limit on line length only for some files, but we should still avoid extremely long lines. A general guideline is: refactor stuff to get it under 85 characters, unless that makes the code a lot uglier, in which case it's fine to go up to 120 or so.

Tag user-facing strings for translation

Remember to tag all user-facing strings for translation, whether the strings are in HTML templates or output by JavaScript/TypeScript that injects or modifies HTML (e.g., error messages).

Correctly prepare paths destined for state or log files

When writing out state or log files, always pass an absolute path through zulip_path (found in zproject/computed_settings.py), which will do the right thing in both development and production.

Never include secrets inline with code

Please don't put any passwords, secret access keys, etc. inline in the code. Instead, use the get_secret function or the get_mandatory_secret function in zproject/config.py to read secrets from /etc/zulip/secrets.conf.

Familiarize yourself with rules about third-party code

See our docs on dependencies for discussion of rules about integrating third-party projects.

Python-specific conventions and practices

  • Our Python code is formatted with Ruff. The linter tool enforces this by running Ruff in check mode, or in write mode with tools/lint --only=ruff,ruff-format --fix. You may find it helpful to integrate Ruff with your editor.
  • Don't put a shebang line on a Python file unless it's meaningful to run it as a script. (Some libraries can also be run as scripts, e.g., to run a test suite.)
  • Scripts should be executed directly (./script.py), so that the interpreter is implicitly found from the shebang line, rather than explicitly overridden (python script.py).
  • Put all imports together at the top of the file, absent a compelling reason to do otherwise.
  • Unpacking sequences doesn't require list brackets:
    [x, y] = xs    # unnecessary
    x, y = xs      # better
    
  • For string formatting, use x % (y,) rather than x % y, to avoid ambiguity if y happens to be a tuple.

JavaScript and TypeScript conventions and practices

Our JavaScript and TypeScript code is formatted with Prettier. You can ask Prettier to reformat all code via our linter tool with tools/lint --only=prettier --fix. You can also integrate it with your editor.

Build DOM elements in Handlebars

The best way to build complicated DOM elements is a Handlebars template like web/templates/message_reactions.hbs. For simpler things you can use jQuery DOM-building APIs like this:

const $new_tr = $('<tr />').attr('id', object.id);

Attach behaviors to event listeners

Attach callback functions to events using jQuery code. For example:

$("body").on("click", ".move_message_button", function (e) {
  // message-moving UI logic
}

That approach has multiple benefits:

  • Potential huge performance gains by using delegated events where possible
  • When calling a function from an onclick attribute, this is not bound to the element like you might think
  • jQuery does event normalization

Do not use onclick attributes in the HTML.

Declare variables using const and let

Always declare JavaScript variables using const or let rather than var.

Manipulate objects and arrays with modern methods

For functions that operate on arrays or JavaScript objects, you should generally use modern ECMAScript primitives such as for … of loops, Array.prototype.{entries, every, filter, find, indexOf, map, some}, Object.{assign, entries, keys, values}, spread syntax, and so on. Our Babel configuration automatically transpiles and polyfills these using core-js when necessary. We used to use the Underscore library, but that should be avoided in new code.

HTML and CSS

See the documentation on HTML and CSS for guidance on conventions in those language.

Dangerous constructs in Django

Avoid excessive database queries

Look out for Django code like this:

bars = Bar.objects.filter(...)
for bar in bars:
    foo = bar.foo
    # Make use of foo

...because it equates to:

bars = Bar.objects.filter(...)
for bar in bars:
    foo = Foo.objects.get(id=bar.foo.id)
    # Make use of foo

...which makes a database query for every Bar. While this may be fast locally in development, it may be quite slow in production! Instead, tell Django's QuerySet API to prefetch the data in the initial query:

bars = Bar.objects.filter(...).select_related()
for bar in bars:
    foo = bar.foo  # This doesn't take another query, now!
    # Make use of foo

If you can't rewrite it as a single query, that's a sign that something is wrong with the database schema. So don't defer this optimization when performing schema changes, or else you may later find that it's impossible.

Never do direct database queries (UserProfile.objects.get(), Client.objects.get(), etc.)

In our Django code, never do direct UserProfile.objects.get(email=foo) database queries. Instead always use get_user_profile_by_{email,id}. There are 3 reasons for this:

  1. It's guaranteed to correctly do a case-inexact lookup
  2. It fetches the user object from remote cache, which is faster
  3. It always fetches a UserProfile object which has been queried using .select_related() (see above!), and thus will perform well when one later accesses related models like the Realm.

Similarly we have get_client and access_stream_by_id / access_stream_by_name functions to fetch those commonly accessed objects via remote cache.

Don't use Django model objects as keys in sets/dicts

Don't use Django model objects as keys in sets/dictionaries -- you will get unexpected behavior when dealing with objects obtained from different database queries:

For example, the following will, surprisingly, fail:

# Bad example -- will raise!
obj: UserProfile = get_user_profile_by_id(17)
some_objs = UserProfile.objects.get(id=17)
assert obj in set([some_objs])

You should work with the IDs instead:

obj: UserProfile = get_user_profile_by_id(17)
some_objs = UserProfile.objects.get(id=17)
assert obj.id in set([o.id for o in some_objs])

Don't call user_profile.save() without update_fields

You should always pass the update_fields keyword argument to .save() when modifying an existing Django model object. By default, .save() will overwrite every value in the column, which results in lots of race conditions where unrelated changes made by one thread can be accidentally overwritten by another thread that fetched its UserProfile object before the first thread wrote out its change.

Don't update important model objects with raw saves

In most cases, we already have a function in zerver.actions with a name like do_activate_user that will correctly handle lookups, caching, and notifying running browsers via the event system about your change. So please check whether such a function exists before writing new code to modify a model object, since your new code has a good chance of getting at least one of these things wrong.

Don't use naive datetime objects

Python allows datetime objects to not have an associated time zone, which can cause time-related bugs that are hard to catch with a test suite, or bugs that only show up during daylight saving time.

Good ways to make time-zone-aware datetimes are below. We import time zone libraries as from datetime import datetime, timezone and from django.utils.timezone import now as timezone_now.

Use:

  • timezone_now() to get a datetime when Django is available, such as in zerver/.
  • datetime.now(tz=timezone.utc) when Django is not available, such as for bots and scripts.
  • datetime.fromtimestamp(timestamp, tz=timezone.utc) if creating a datetime from a timestamp. This is also available as zerver.lib.timestamp.timestamp_to_datetime.
  • datetime.strptime(date_string, format).replace(tzinfo=timezone.utc) if creating a datetime from a formatted string that is in UTC.

Idioms that result in time-zone-naive datetimes, and should be avoided, are datetime.now() and datetime.fromtimestamp(timestamp) without a tz parameter, datetime.utcnow() and datetime.utcfromtimestamp(), and datetime.strptime(date_string, format) without replacing the tzinfo at the end.

Additional notes:

  • Especially in scripts and puppet configuration where Django is not available, using time.time() to get timestamps can be cleaner than dealing with datetimes.
  • All datetimes on the backend should be in UTC, unless there is a good reason to do otherwise.

Dangerous constructs in JavaScript and TypeScript

Do not use for...in statements to traverse arrays

That construct pulls in properties inherited from the prototype chain. Don't use it: [1], [2], [3]