6.3 KiB
Static asset pipeline
This page documents additional information that may be useful when developing new features for Zulip that require front-end changes, especially those that involve adding new files. For a more general overview, see the new feature tutorial.
Our dependencies documentation has useful relevant background as well.
Primary build process
Most of the existing JS in Zulip is written
in IIFE-wrapped
modules, one per file in the static/js
directory. We will over time migrate
this to Typescript modules. In development mode files are loaded using webpack
eval with sourcemaps. In production mode (and when creating a release tarball
using tools/build-release-tarball
), JavaScript files are concatenated and
minified. We use the
django pipeline extension
to manage our static assets, webpack, and typescript. The main
internal tool that does all of this work is
tools/update-prod-static
, which is called by both
tools/build-release-tarball
and tools/upgrade-zulip-from-git
.
Adding static files
To add a static file to the app (JavaScript, CSS, images, etc), first
add it to the appropriate place under static/
.
- Third-party files that we haven't patched should be installed via
yarn
, so that it's easy to upgrade them and third-party code doesn't bloat the Zulip repository. You can then access them inwebpack.assets.json
via their paths undernode_modules
. You'll want to add these to thepackage.json
in the root of the repository, and then provision (to haveyarn
download them) before continuing. Your commit should also updatePROVISION_VERSION
inversion.py
. When adding modules topackage.json
, please pin specific versions of them (don't using carets^
, tildes~
, etc). We prefer fixed versions so that when the upstream providers release new versions with incompatible APIs, it can't break Zulip. We update those versions periodically to ensure we're running a recent version of third-party libraries. - Third-party files that we have patched should all go in
static/third/
. Tag the commit with "[third]" when adding or modifying a third-party package. Our goal is to the extent possible to eliminate patched third-party code from the project.- Our own JavaScript lives under
static/js
; Typescript files live under static/ts; CSS lives understatic/styles
. Portico JavaScript ("portico" means for logged-out pages) lives understatic/js/portico
.
- Our own JavaScript lives under
After you add a new JavaScript file, it needs to be imported by
another file or specified in the entries
dictionary defined in
tools/webpack.assets.json
to be included in the concatenated file;
this will magically ensure it is available both in development and
production. CSS should be added to the STYLESHEETS
section of
PIPELINE
in zproject/settings.py
. A few notes on doing this:
- For new files you should generally import it from another file rather
than adding it to
tools/webpack.assets.json
- If you plan to only use the JS/CSS within the app proper, and not on
the login page or other standalone pages, put it in the
app
bundle. - If you plan to use it in both, put it in the
common
bundle. - If it's just used on a single standalone page (e.g.
/stats
), give it its own bundle. To load a bundle in the relevant Jinja2 template for that page, userender_bundle
andstylesheet
for JS and CSS, respectively. - If you modify
tools/webpack.assets.json
you will need to restart the server.
If you want to test minified files in development, look for the
PIPELINE_ENABLED =
line in zproject/settings.py
and set it to True
-- or just set DEBUG = False
.
Note that static/html/5xx.html
will only render properly if
minification is enabled, since they, by nature, hardcode the path
static/min/portico.css
.
How it works in production
You can learn a lot from reading about django-pipeline, but a few useful notes are:
- Zulip installs static assets in production in
/home/zulip/prod-static
. When a new version is deployed, before the server is restarted, files are copied into that directory. - We use the VFL (Versioned File Layout) strategy, where each file in
the codebase (e.g.
favicon.ico
) gets a new name (e.g.favicon.c55d45ae8c58.ico
) that contains a hash in it. Each deployment, has a manifest file (e.g./home/zulip/deployments/current/staticfiles.json
) that maps codebase filenames to serving filenames for that deployment. The benefit of this VFL approach is that all the static files for past deployments can coexist, which in turn eliminates most classes of race condition bugs where browser windows opened just before a deployment can't find their static assets. It also is necessary for any incremental rollout strategy where different clients get different versions of the site. - Some paths for files (e.g. emoji) are stored in the
rendered_content
of past messages, and thus cannot be removed without breaking the rendering of old messages (or doing a mass-rerender of old messages).
Webpack/CommonJS/ES6/Typescript modules
New JS written for Zulip can be written
as Typescript or if a more incremental
migration is required, CommonJS modules (bundled
using webpack, though this will be taken care of
automatically whenever run-dev.py
is running). (CommonJS is the same module
format that Node uses, so see
the Node documentation for
more information on the syntax.)
All JavaScript we provide will eventually be migrated to Typescript, which will make refactoring the frontend code easier and allow static analyzers to reason about our code more easily.
Declare entry points in webpack.assets.json
. Any modules you add
will need to be imported from this file (or one of its dependencies)
in order to be included in the script bundle.
Hot Reloading
Webpack support hot reloading. To enable it you will need to add
// This reloads the module in development rather than refreshing the page
if (module.hot) {
module.hot.accept();
}
To the entry point of any JavaScript file you want to hot reload rather than refeshing the page on a change.