mirror of https://github.com/zulip/zulip.git
308 lines
13 KiB
Markdown
308 lines
13 KiB
Markdown
# HTML and CSS
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## Zulip CSS organization
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There are two high-level sections of CSS: the "portico" (logged-out
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pages like `/help/`, `/login/`, etc.), and the app. The Zulip
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application's CSS can be found in the `web/styles/` directory, while
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the portico CSS lives under the `web/styles/portico/` subdirectory.
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To generate its CSS files, Zulip uses [PostCSS](https://postcss.org/)
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and a number of PostCSS plugins, including
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[postcss-nesting](https://github.com/csstools/postcss-nesting#readme),
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whose rules are derived from the [CSS Nesting](https://drafts.csswg.org/css-nesting-1/)
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specification.
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## Editing Zulip CSS
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If you aren't experienced with doing web development and want to make
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CSS changes, we recommend reading the excellent [Chrome developer tools
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guide to the Elements panel and CSS](https://developer.chrome.com/docs/devtools/overview/#elements),
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as well as the [section on viewing and editing CSS](https://developer.chrome.com/docs/devtools/css/)
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to learn about all the great tools that you can use to modify and test
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changes to CSS interactively in-browser (without even having the
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reload the page!).
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Our CSS is formatted with [Prettier](https://prettier.io/). You can
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ask Prettier to reformat all code via our [linter
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tool](../testing/linters.md) with `tools/lint --only=prettier --fix`.
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You can also [integrate it with your
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editor](https://prettier.io/docs/en/editors.html).
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Zulip's development environment has hot code-reloading configured, so
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changes made in source files will immediately take effect in open
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browser windows, either by live-updating the CSS or reloading the
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browser window (following backend changes).
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## CSS style guidelines
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### Avoid duplicated code
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Without care, it's easy for a web application to end up with thousands
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of lines of duplicated CSS code, which can make it very difficult to
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understand the current styling or modify it. We would very much like
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to avoid such a fate. So please make an effort to reuse existing
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styling, clean up now-unused CSS, etc., to keep things maintainable.
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Opt to write CSS in CSS files. Avoid using the `style=` attribute in
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HTML except for styles that are set dynamically. For example, we set
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the colors for specific channels (`{{stream_color}}`) on different
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elements dynamically, in files like `user_stream_list_item.hbs`:
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```html
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<span
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class="stream-privacy-original-color-{{stream_id}} stream-privacy filter-icon"
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style="color: {{stream_color}}">
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```
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But for most other cases, its preferable to define logical classes and
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put your styles in external CSS files such as `zulip.css` or a more
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specific CSS file, if one exists. See the contents of the `web/styles/`
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directory.
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### Be consistent with existing similar UI
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Ideally, do this by reusing existing CSS declarations, so that any
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improvements we make to the styling can improve all similar UI
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elements.
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### Use clear, unique names for classes and object IDs
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This makes it much easier to read the code and use `git grep` to find
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where a particular class is used.
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Don't use the tag name in a selector unless you have to. In other words,
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use `.foo` instead of `span.foo`. We shouldn't have to care if the tag
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type changes in the future.
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Additionally, multi-word class and ID values should be hyphenated,
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also known as _kebab case_. In HTML, opt for `class="my-multiword-class"`,
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with its corresponding CSS selector as `.my-multiword-class`.
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## Validating CSS
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When changing any part of the Zulip CSS, it's important to check that
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the new CSS looks good at a wide range of screen widths, from very
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wide screen (e.g. 1920px) all the way down to narrow phone screens
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(e.g. 480px).
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For complex changes, it's definitely worth testing in a few different
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browsers to make sure things look the same.
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## HTML templates
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### Behavior
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- Templates are automatically recompiled in development when the file
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is saved; a refresh of the page should be enough to display the latest
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version. You might need to do a hard refresh, as some browsers cache
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webpages.
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- Variables can be used in templates. The variables available to the
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template are called the **context**. Passing the context to the HTML
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template sets the values of those variables to the value they were
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given in the context. The sections below contain specifics on how the
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context is defined and where it can be found.
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### Backend templates
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For text generated in the backend, including logged-out ("portico")
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pages and the web app's base content, we use the [Jinja2][] template
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engine (files in `templates/zerver`).
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The syntax for using conditionals and other common structures can be
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found [here][jconditionals].
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The context for Jinja2 templates is assembled from a couple places:
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- `zulip_default_context` in `zerver/context_processors.py`. This is
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the default context available to all Jinja2 templates.
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- As an argument in the `render` call in the relevant function that
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renders the template. For example, if you want to find the context
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passed to `index.html`, you can do:
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```console
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$ git grep zerver/app/index.html '*.py'
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zerver/views/home.py: response = render(request, 'zerver/app/index.html',
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```
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The next line in the code being the context definition.
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### Frontend templates
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For text generated in the frontend, live-rendering HTML from
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JavaScript for things like the main message feed, we use the
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[Handlebars][] template engine (files in `web/templates/`) and
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sometimes work directly from JavaScript code (though as a policy
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matter, we try to avoid generating HTML directly in JavaScript
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wherever possible).
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The syntax for using conditionals and other common structures can be
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found [here][hconditionals].
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There's no equivalent of `zulip_default_context` for the Handlebars
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templates.
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### Toolchain
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Handlebars is in our `package.json` and thus ends up in `node_modules`; We use
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handlebars-loader to load and compile templates during the webpack bundling
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stage. In the development environment, webpack will trigger a browser reload
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whenever a template is changed.
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### Translation
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All user-facing strings (excluding pages only visible to sysadmins or
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developers) should be tagged for [translation][trans].
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### Tooltips
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Zulip uses [TippyJS](https://atomiks.github.io/tippyjs/) for its tooltips.
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## Static asset pipeline
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This section documents additional information that may be useful when
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developing new features for Zulip that require front-end changes,
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especially those that involve adding new files. For a more general
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overview, see the [new feature tutorial](../tutorials/new-feature-tutorial.md).
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Our [dependencies documentation](dependencies.md) has useful
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relevant background as well.
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### Primary build process
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Zulip's frontend is primarily JavaScript in the `web/src` directory;
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we are working on migrating these to TypeScript modules. Stylesheets
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are written in CSS extended by various PostCSS plugins; they are
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converted from plain CSS, and we have yet to take full advantage of
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the features PostCSS offers. We use Webpack to transpile and build JS
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and CSS bundles that the browser can understand, one for each entry
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points specified in `web/webpack.*assets.json`; source maps are
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generated in the process for better debugging experience.
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In development mode, bundles are built and served on the fly using
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webpack-dev-server with live reloading. In production mode (and when creating a
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release tarball using `tools/build-release-tarball`), the
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`tools/update-prod-static` tool (called by both `tools/build-release-tarball`
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and `tools/upgrade-zulip-from-git`) is responsible for orchestrating the
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webpack build, JS minification and a host of other steps for getting the assets
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ready for deployment.
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You can trace which source files are included in which HTML templates
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by comparing the `entrypoint` variables in the HTML templates under
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`templates/` with the bundles declared in `web/webpack.*assets.json`.
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### Adding static files
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To add a static file to the app (JavaScript, TypeScript, CSS, images, etc),
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first add it to the appropriate place under `static/`.
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- Third-party packages from the NPM repository should be added to
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`package.json` for management by pnpm, this allows them to be upgraded easily
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and not bloat our codebase. Run `./tools/provision` for pnpm to install the
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new packages and update its lock file. You should also update
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`PROVISION_VERSION` in `version.py` in the same commit.
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- Third-party files that we have patched should all go in
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`web/third/`. Tag the commit with "[third]" when adding or
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modifying a third-party package. Our goal is to the extent possible
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to eliminate patched third-party code from the project.
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- Our own JavaScript and TypeScript files live under `web/src`. Ideally,
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new modules should be written in TypeScript (details on this policy below).
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- CSS files live under `web/styles`.
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- Portico JavaScript ("portico" means for logged-out pages) lives under
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`web/src/portico`.
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- Custom SVG graphics living under `web/images/icons` are compiled into
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custom icon webfonts by webfont-loader according to the
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`web/images/icons/template.hbs` template.
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For your asset to be included in a development/production bundle, it
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needs to be accessible from one of the entry points defined either in
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`web/webpack.assets.json` or `web/webpack.dev-assets.json`.
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- If you plan to only use the file within the app proper, and not on the login
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page or other standalone pages, put it in the `app` bundle by importing it
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in `web/src/bundles/app.ts`.
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- If it needs to be available both in the app and all
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logged-out/portico pages, import it to
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`web/src/bundles/common.ts` which itself is imported to the
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`app` and `common` bundles.
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- If it's just used on a single standalone page which is only used in
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a development environment (e.g. `/devlogin`) create a new entry
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point in `web/webpack.dev-assets.json` or it's used in both
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production and development (e.g. `/stats`) create a new entry point
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in `web/webpack.assets.json`. Use the `bundle` macro (defined in
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`templates/zerver/base.html`) in the relevant Jinja2 template to
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inject the compiled JS and CSS.
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If you want to test minified files in development, look for the
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`DEBUG =` line in `zproject/default_settings.py` and set it to `False`.
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### How it works in production
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A few useful notes are:
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- Zulip installs static assets in production in
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`/home/zulip/prod-static`. When a new version is deployed, before the
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server is restarted, files are copied into that directory.
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- We use the VFL (versioned file layout) strategy, where each file in
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the codebase (e.g. `favicon.ico`) gets a new name
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(e.g. `favicon.c55d45ae8c58.ico`) that contains a hash in it. Each
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deployment, has a manifest file
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(e.g. `/home/zulip/deployments/current/staticfiles.json`) that maps
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codebase filenames to serving filenames for that deployment. The
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benefit of this VFL approach is that all the static files for past
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deployments can coexist, which in turn eliminates most classes of
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race condition bugs where browser windows opened just before a
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deployment can't find their static assets. It also is necessary for
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any incremental rollout strategy where different clients get
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different versions of the site.
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- Some paths for files (e.g. emoji) are stored in the
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`rendered_content` of past messages, and thus cannot be removed
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without breaking the rendering of old messages (or doing a
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mass-rerender of old messages).
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### ES6/TypeScript modules
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JavaScript modules in the frontend are [ES6
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modules](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Modules)
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that are [transpiled by
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webpack](https://webpack.js.org/api/module-methods/#es6-recommended).
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Any variable, function, etc. can be made public by adding the
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[`export`
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keyword](https://developer.mozilla.org/en-US/docs/web/javascript/reference/statements/export),
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and consumed from another module using the [`import`
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statement](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/import).
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New modules should ideally be written in TypeScript (though in cases
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where one is moving code from an existing JavaScript module, the new
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commit should just move the code, not translate it to TypeScript).
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TypeScript provides more accurate information to development tools,
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allowing for better refactoring, auto-completion and static analysis.
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TypeScript also uses the ES6 module system. See our documentation on
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[TypeScript static types](../testing/typescript).
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Webpack does not ordinarily allow modules to be accessed directly from
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the browser console, but for debugging convenience, we have a custom
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webpack plugin (`web/debug-require-webpack-plugin.ts`) that exposes
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a version of the `require()` function to the development environment
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browser console for this purpose. For example, you can access our
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`people` module by evaluating
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`people = require("./src/people")`, or the third-party `lodash`
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module with `_ = require("lodash")`. This mechanism is **not** a
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stable API and should not be used for any purpose other than
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interactive debugging.
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We have one module, `zulip_test`, that’s exposed as a global variable
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using `expose-loader` for direct use in Puppeteer tests and in the
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production browser console. If you need to access a variable or
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function in those scenarios, add it to `zulip_test`. This is also
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**not** a stable API.
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[jinja2]: http://jinja.pocoo.org/
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[handlebars]: https://handlebarsjs.com/
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[trans]: https://jinja.palletsprojects.com/en/3.0.x/extensions/#i18n-extension
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[jconditionals]: http://jinja.pocoo.org/docs/2.9/templates/#list-of-control-structures
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[hconditionals]: https://handlebarsjs.com/guide/block-helpers.html#block-helpers
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[translation]: ../translating/translating.md
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