12 KiB
HTML and CSS
Zulip CSS organization
The Zulip application's CSS can be found in the static/styles/
directory. Zulip uses Bootstrap as its
main third-party CSS library.
Zulip uses SCSS for its CSS files. There are two high-level sections
of CSS: the "portico" (logged-out pages like /help/, /login/, etc.),
and the app. The portico CSS lives under the static/styles/portico
subdirectory.
Editing Zulip CSS
If you aren't experienced with doing web development and want to make CSS changes, we recommend reading the excellent Chrome web inspector guide on editing HTML/CSS, especially the section on CSS to learn about all the great tools that you can use to modify and test changes to CSS interactively in-browser (without even having the reload the page!).
Zulip's development environment has hot code reloading configured, so changes made in source files will immediately take effect in open browser windows, either by live-updating the CSS or reloading the browser window (following backend changes).
CSS Style guidelines
Avoid duplicated code
Without care, it's easy for a web application to end up with thousands of lines of duplicated CSS code, which can make it very difficult to understand the current styling or modify it. We would very much like to avoid such a fate. So please make an effort to reuse existing styling, clean up now-unused CSS, etc., to keep things maintainable.
Be consistent with existing similar UI
Ideally, do this by reusing existing CSS declarations, so that any improvements we make to the styling can improve all similar UI elements.
Use clear, unique names for classes and object IDs
This makes it much easier to read the code and use git grep
to find
where a particular class is used.
Validating CSS
When changing any part of the Zulip CSS, it's important to check that the new CSS looks good at a wide range of screen widths, from very wide screen (e.g. 1920px) all the way down to narrow phone screens (e.g. 480px).
For complex changes, it's definitely worth testing in a few different browsers to make sure things look the same.
HTML templates
Behavior
-
Templates are automatically recompiled in development when the file is saved; a refresh of the page should be enough to display the latest version. You might need to do a hard refresh, as some browsers cache webpages.
-
Variables can be used in templates. The variables available to the template are called the context. Passing the context to the HTML template sets the values of those variables to the value they were given in the context. The sections below contain specifics on how the context is defined and where it can be found.
Backend templates
For text generated in the backend, including logged-out ("portico")
pages and the webapp's base content, we use the Jinja2 template
engine (files in templates/zerver
).
The syntax for using conditionals and other common structures can be found here.
The context for Jinja2 templates is assembled from a few places:
-
zulip_default_context
inzerver/context_processors.py
. This is the default context available to all Jinja2 templates. -
As an argument in the
render
call in the relevant function that renders the template. For example, if you want to find the context passed toindex.html
, you can do:
$ git grep zerver/app/index.html '*.py'
zerver/views/home.py: response = render(request, 'zerver/app/index.html',
The next line in the code being the context definition.
zproject/urls.py
for some fairly static pages that are rendered usingTemplateView
, for example:
url(r'^config-error/google$', TemplateView.as_view(
template_name='zerver/config_error.html',),
{'google_error': True},),
Frontend templates
For text generated in the frontend, live-rendering HTML from
JavaScript for things like the main message feed, we use the
Handlebars template engine (files in static/templates/
) and
sometimes work directly from JavaScript code (though as a policy
matter, we try to avoid generating HTML directly in JavaScript
wherever possible).
The syntax for using conditionals and other common structures can be found here.
There's no equivalent of zulip_default_context
for the Handlebars
templates.
Toolchain
Handlebars is in our package.json
and thus ends up in node_modules
; We use
handlebars-loader to load and compile templates during the webpack bundling
stage. In the development environment, webpack will trigger a browser reload
whenever a template is changed.
Translation
All user-facing strings (excluding pages only visible to sysadmins or developers) should be tagged for translation.
Static asset pipeline
This section documents additional information that may be useful when developing new features for Zulip that require front-end changes, especially those that involve adding new files. For a more general overview, see the new feature tutorial.
Our dependencies documentation has useful relevant background as well.
Primary build process
Zulip's frontend is primarily JavaScript in the static/js
directory;
we are working on migrating these to Typescript modules. Stylesheets
are written in the Sass extension of CSS (with the scss syntax), they
are converted from plain CSS, and we have yet to take full advantage of
the features Sass offers. We use Webpack to transpile and build JS
and CSS bundles that the browser can understand, one for each entry
points specified in tools/webpack.assets.json
; source maps are
generated in the process for better debugging experience.
In development mode, bundles are built and served on the fly using
webpack-dev-server with live reloading. In production mode (and when creating a
release tarball using tools/build-release-tarball
), the
tools/update-prod-static
tool (called by both tools/build-release-tarball
and tools/upgrade-zulip-from-git
) is responsible for orchestrating the
webpack build, JS minification and a host of other steps for getting the assets
ready for deployment.
You can trace which source files are included in which HTML templates
by comparing the render_entrypoint
calls in the HTML templates under
templates/
with the bundles declared in tools/webpack.assets.json
.
Adding static files
To add a static file to the app (JavaScript, TypeScript, CSS/Sass, images, etc),
first add it to the appropriate place under static/
.
- Third-party packages from the NPM repository should be added to
package.json
for management by yarn, this allows them to be upgraded easily and not bloat our codebase. Run./tools/provision
for yarn to install the new packages and update its lock file. You should also updatePROVISION_VERSION
inversion.py
in the same commit. When adding modules topackage.json
, please pin specific versions of them (don't using carets^
, tildes~
, etc). We prefer fixed versions so that when the upstream providers release new versions with incompatible APIs, it can't break Zulip. We update those versions periodically to ensure we're running a recent version of third-party libraries. - Third-party files that we have patched should all go in
static/third/
. Tag the commit with "[third]" when adding or modifying a third-party package. Our goal is to the extent possible to eliminate patched third-party code from the project. - Our own JavaScript and TypeScript files live under
static/js
. Ideally, new modules should be written in TypeScript (details on this policy below). - CSS/Sass files lives under
static/styles
. - Portico JavaScript ("portico" means for logged-out pages) lives under
static/js/portico
. - Custom SVG graphics living under
static/assets/icons
are compiled into custom icon webfonts by webfont-loader according to thestatic/assets/icons/template.hbs
template.
For your asset to be included in a development/production bundle, it
needs to be accessible from one of the entry points defined in
tools/webpack.assets.json
.
- If you plan to only use the file within the app proper, and not on the login
page or other standalone pages, put it in the
app
bundle by importing it instatic/js/bundles/app.js
. - If it needs to be available both in the app and all
logged-out/portico pages, import it to
static/js/bundles/common.js
which itself is imported to theapp
andcommon
bundles. - If it's just used on a single standalone page (e.g.
/stats
), create a new entry point intools/webpack.assets.json
. Use thebundle
macro (defined intemplates/zerver/base.html
) in the relevant Jinja2 template to inject the compiled JS and CSS.
If you want to test minified files in development, look for the
DEBUG =
line in zproject/settings.py
and set it to False
.
How it works in production
A few useful notes are:
- Zulip installs static assets in production in
/home/zulip/prod-static
. When a new version is deployed, before the server is restarted, files are copied into that directory. - We use the VFL (Versioned File Layout) strategy, where each file in
the codebase (e.g.
favicon.ico
) gets a new name (e.g.favicon.c55d45ae8c58.ico
) that contains a hash in it. Each deployment, has a manifest file (e.g./home/zulip/deployments/current/staticfiles.json
) that maps codebase filenames to serving filenames for that deployment. The benefit of this VFL approach is that all the static files for past deployments can coexist, which in turn eliminates most classes of race condition bugs where browser windows opened just before a deployment can't find their static assets. It also is necessary for any incremental rollout strategy where different clients get different versions of the site. - Some paths for files (e.g. emoji) are stored in the
rendered_content
of past messages, and thus cannot be removed without breaking the rendering of old messages (or doing a mass-rerender of old messages).
CommonJS/Typescript modules
Webpack provides seamless interoperability between different module
systems such as CommonJS, AMD and ES6. Our JS files are written in the
CommonJS format, which specifies public functions and variables as
properties of the special module.exports
object. We also currently
assign said object to the global window
variable, which is a hack
allowing us to use modules without importing them with the require()
statement.
New modules should ideally be written in TypeScript (though in cases where one is moving code from an existing JavaScript module, the new commit should just move the code, not translate it to TypeScript).
TypeScript provides more accurate information to development tools,
allowing for better refactoring, auto-completion and static
analysis. TypeScript uses an ES6-like module system. Any declaration
can be made public by adding the export
keyword. Consuming
variables, functions, etc exported from another module should be done
with the import
statement as oppose to accessing them from the
global window
scope. Internally our typescript compiler is
configured to transpile TS to the ES6 module system.
Read more about these module systems here: