mirror of https://github.com/zulip/zulip.git
304 lines
9.2 KiB
TypeScript
304 lines
9.2 KiB
TypeScript
import * as people from "./people";
|
|
import {realm} from "./state_data";
|
|
import {user_settings} from "./user_settings";
|
|
|
|
export type RawPresence = {
|
|
server_timestamp: number;
|
|
active_timestamp?: number | undefined;
|
|
idle_timestamp?: number | undefined;
|
|
};
|
|
|
|
export type PresenceStatus = {
|
|
status: "active" | "idle" | "offline";
|
|
last_active?: number | undefined;
|
|
};
|
|
|
|
export type PresenceInfoFromEvent = {
|
|
website: {
|
|
client: "website";
|
|
status: "idle" | "active";
|
|
timestamp: number;
|
|
pushable: boolean;
|
|
};
|
|
};
|
|
|
|
// This module just manages data. See activity.js for
|
|
// the UI of our buddy list.
|
|
|
|
// The following Maps have user_id as the key. Some of the
|
|
// user_ids may not yet be registered in people.js.
|
|
// See the long comment in `set_info` below for details.
|
|
|
|
// In future commits we'll use raw_info to facilitate
|
|
// handling server events and/or timeout events.
|
|
const raw_info = new Map<number, RawPresence>();
|
|
export const presence_info = new Map<number, PresenceStatus>();
|
|
|
|
// An integer that is updated whenever we get new presence data.
|
|
// TODO: Improve this comment.
|
|
export let presence_last_update_id = -1;
|
|
|
|
// We keep and export this for testing convenience.
|
|
export function clear_internal_data(): void {
|
|
raw_info.clear();
|
|
presence_info.clear();
|
|
|
|
presence_last_update_id = -1;
|
|
}
|
|
|
|
const BIG_REALM_COUNT = 250;
|
|
|
|
export function get_status(user_id: number): PresenceStatus["status"] {
|
|
if (people.is_my_user_id(user_id)) {
|
|
if (user_settings.presence_enabled) {
|
|
// if the current user is sharing presence, they always see themselves as online.
|
|
return "active";
|
|
}
|
|
// if the current user is not sharing presence, they always see themselves as offline.
|
|
return "offline";
|
|
}
|
|
if (presence_info.has(user_id)) {
|
|
return presence_info.get(user_id)!.status;
|
|
}
|
|
return "offline";
|
|
}
|
|
|
|
export function get_user_ids(): number[] {
|
|
return [...presence_info.keys()];
|
|
}
|
|
|
|
export function get_active_or_idle_user_ids(): number[] {
|
|
return [...presence_info.entries()]
|
|
.filter((entry) => entry[1].status !== "offline")
|
|
.map((entry) => entry[0]);
|
|
}
|
|
|
|
export function status_from_raw(raw: RawPresence): PresenceStatus {
|
|
/*
|
|
Example of `raw`:
|
|
|
|
{
|
|
active_timestamp: 1585745133
|
|
idle_timestamp: 1585745091
|
|
server_timestamp: 1585745140
|
|
}
|
|
*/
|
|
|
|
/* Mark users as offline after this many seconds since their last check-in, */
|
|
const offline_threshold_secs = realm.server_presence_offline_threshold_seconds;
|
|
|
|
function age(timestamp = 0): number {
|
|
return raw.server_timestamp - timestamp;
|
|
}
|
|
|
|
const active_timestamp = raw.active_timestamp;
|
|
const idle_timestamp = raw.idle_timestamp;
|
|
|
|
let last_active: number | undefined;
|
|
if (active_timestamp !== undefined || idle_timestamp !== undefined) {
|
|
last_active = Math.max(active_timestamp ?? 0, idle_timestamp ?? 0);
|
|
}
|
|
|
|
/*
|
|
If the server sends us `active_timestamp`, this
|
|
means at least one client was active at this time
|
|
(and hasn't changed since).
|
|
|
|
As long as the timestamp is current enough, we will
|
|
show the user as active (even if there's a newer
|
|
timestamp for idle).
|
|
*/
|
|
if (age(active_timestamp) < offline_threshold_secs) {
|
|
return {
|
|
status: "active",
|
|
last_active,
|
|
};
|
|
}
|
|
|
|
if (age(idle_timestamp) < offline_threshold_secs) {
|
|
return {
|
|
status: "idle",
|
|
last_active,
|
|
};
|
|
}
|
|
|
|
return {
|
|
status: "offline",
|
|
last_active,
|
|
};
|
|
}
|
|
|
|
export function update_info_from_event(
|
|
user_id: number,
|
|
info: PresenceInfoFromEvent | null,
|
|
server_timestamp: number,
|
|
): void {
|
|
/*
|
|
Example of `info`:
|
|
|
|
{
|
|
website: {
|
|
client: 'website',
|
|
pushable: false,
|
|
status: 'active',
|
|
timestamp: 1585745225
|
|
}
|
|
}
|
|
|
|
Example of `raw`:
|
|
|
|
{
|
|
active_timestamp: 1585745133
|
|
idle_timestamp: 1585745091
|
|
server_timestamp: 1585745140
|
|
}
|
|
*/
|
|
const raw = raw_info.get(user_id) ?? {
|
|
server_timestamp: 0,
|
|
};
|
|
|
|
raw.server_timestamp = server_timestamp;
|
|
|
|
for (const rec of Object.values(info ?? {})) {
|
|
if (rec.status === "active" && rec.timestamp > (raw.active_timestamp ?? 0)) {
|
|
raw.active_timestamp = rec.timestamp;
|
|
}
|
|
|
|
if (rec.status === "idle" && rec.timestamp > (raw.idle_timestamp ?? 0)) {
|
|
raw.idle_timestamp = rec.timestamp;
|
|
}
|
|
}
|
|
|
|
raw_info.set(user_id, raw);
|
|
|
|
const status = status_from_raw(raw);
|
|
presence_info.set(user_id, status);
|
|
}
|
|
|
|
export function set_info(
|
|
presences: Record<number, Omit<RawPresence, "server_timestamp">>,
|
|
server_timestamp: number,
|
|
last_update_id = -1,
|
|
): void {
|
|
/*
|
|
Example `presences` data:
|
|
|
|
{
|
|
6: Object { idle_timestamp: 1585746028 },
|
|
7: Object { active_timestamp: 1585745774 },
|
|
8: Object { active_timestamp: 1585745578 }
|
|
}
|
|
*/
|
|
|
|
presence_last_update_id = last_update_id;
|
|
const all_active_or_idle_user_ids = new Set(get_active_or_idle_user_ids());
|
|
|
|
for (const [user_id_str, info] of Object.entries(presences)) {
|
|
const user_id = Number.parseInt(user_id_str, 10);
|
|
// Remove the user from all_active_or_idle_user_ids since we already
|
|
// updated their presence info.
|
|
all_active_or_idle_user_ids.delete(user_id);
|
|
|
|
// Note: In contrast with all other state updates received
|
|
// from the server, presence data is updated via a
|
|
// polling process rather than the events system
|
|
// (server_events_dispatch.js).
|
|
//
|
|
// This means that if we're coming back from being offline and
|
|
// new users were created in the meantime, we may see user IDs
|
|
// not yet present in people.js if server_events doesn't have
|
|
// current data (or we've been offline, our event queue was
|
|
// GC'ed, and we're about to reload).
|
|
// Despite that, we still add the presence data to our structures,
|
|
// and it is the job of the code using them to correctly
|
|
// ignore these until we receive the basic metadata on this user.
|
|
// We skip inaccessible users here, as we do in other places;
|
|
// presence info for them is not used.
|
|
const person = people.maybe_get_user_by_id(user_id, true);
|
|
if (person?.is_inaccessible_user) {
|
|
// There are a number of situations where it is expected
|
|
// that we get presence data for a user ID that we do
|
|
// not have in our user database, including when we're
|
|
// offline/reloading (watchdog.suspects_user_is_offline()
|
|
// || reload_state.is_in_progress()), when
|
|
// CAN_ACCESS_ALL_USERS_GROUP_LIMITS_PRESENCE is disabled,
|
|
// and whenever presence wins a race with the events system
|
|
// for events regarding a newly created or visible user.
|
|
//
|
|
// Either way, we still record the information unless
|
|
// we're dealing with an inaccessible user.
|
|
continue;
|
|
}
|
|
|
|
const raw: RawPresence = {
|
|
server_timestamp,
|
|
active_timestamp: info.active_timestamp,
|
|
idle_timestamp: info.idle_timestamp,
|
|
};
|
|
|
|
raw_info.set(user_id, raw);
|
|
|
|
const status = status_from_raw(raw);
|
|
presence_info.set(user_id, status);
|
|
}
|
|
for (const user_id of all_active_or_idle_user_ids) {
|
|
update_info_from_event(user_id, null, server_timestamp);
|
|
}
|
|
update_info_for_small_realm();
|
|
}
|
|
|
|
export function update_info_for_small_realm(): void {
|
|
if (people.get_active_human_count() >= BIG_REALM_COUNT) {
|
|
// For big realms, we don't want to bloat our buddy
|
|
// lists with lots of long-time-inactive users.
|
|
return;
|
|
}
|
|
|
|
// For small realms, we create presence info for users
|
|
// that the server didn't include in its presence update.
|
|
const persons = people.get_realm_users();
|
|
|
|
for (const person of persons) {
|
|
const user_id = person.user_id;
|
|
let status: PresenceStatus["status"] = "offline";
|
|
|
|
if (presence_info.has(user_id)) {
|
|
// this is normal, we have data for active
|
|
// users that we don't want to clobber.
|
|
continue;
|
|
}
|
|
|
|
if (person.is_bot) {
|
|
// we don't show presence for bots
|
|
continue;
|
|
}
|
|
|
|
if (people.is_my_user_id(user_id)) {
|
|
status = "active";
|
|
}
|
|
|
|
presence_info.set(user_id, {
|
|
status,
|
|
last_active: undefined,
|
|
});
|
|
}
|
|
}
|
|
|
|
export function last_active_date(user_id: number): Date | undefined {
|
|
const info = presence_info.get(user_id);
|
|
|
|
if (!info?.last_active) {
|
|
return undefined;
|
|
}
|
|
|
|
return new Date(info.last_active * 1000);
|
|
}
|
|
|
|
export function initialize(params: {
|
|
presences: Record<number, Omit<RawPresence, "server_timestamp">>;
|
|
server_timestamp: number;
|
|
presence_last_update_id: number | undefined;
|
|
}): void {
|
|
set_info(params.presences, params.server_timestamp, params.presence_last_update_id);
|
|
}
|