As per the new presence API, we don't get presence info for
users if they went offline after `last_update_id`. This results
in webapp not updating presence info for them.
To fix it, we loop over all the active / idle status users and
update presence status for them as per the latest server time.
Note: This involves adding presence info of unknown users to the
presence data.
With some small tweaks, we can just add the info to the presence data
structures, just making sure the buddy list correctly skips those
entries and that we redraw the user in the case where the user creation
event arrives after the presence polling loop.
For spectators, the chunk of page_params that originates from
do_events_register isn’t assigned until ui_init.js. That means the
TypeScript type of page_params is mostly a lie during module load
time: reading a parameter too early silently results in undefined
rather than the declared type, with unpredictable results later on.
We want to make such an early read into an immediate runtime error,
for both users and spectators consistently, and pave the way for
runtime validation of the page_params type. As a second step, split
out the subset of fields that pertain to the entire realm.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
This commit sets the client capability value to not pass
unknown users data in the webapp and also does some changes
to avoid errors while loading the web-app home page.
This commit only does some basic webapp changes to not show
inaccessible users in sidebar and we would need need more
changes to make the web-app work as expected which will be
done in further commits.
We have already fixed the actual bugs that were resulting in client
receiving presence data for unknown user, so we can remove the
blueslip logging and just skip the unknown users.