zulip/docs/subsystems/hashchange-system.md

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# URL hashes and deep linking
## Hashchange
The Zulip web application has a nice system of hash (#) URLs that can
be used to deep-link into the application and allow the browser's
"back" functionality to let the user navigate between parts of the UI.
Some examples are:
- `/#settings/your-bots`: Bots section of the settings overlay.
- `/#channels`: Channels overlay, where the user manages channels
(subscription etc.)
- `/#channels/11/announce`: Channels overlay with channel ID 11 (called
"announce") selected.
- `/#narrow/channel/42-android/topic/fun`: Message feed showing channel
"android" and topic "fun". (The `42` represents the id of the
channel.)
The main module in the frontend that manages this all is
`web/src/hashchange.js` (plus `hash_util.js` for all the parsing
code), which is unfortunately one of our thorniest modules. Part of
the reason that it's thorny is that it needs to support a lot of
different flows:
- The user clicking on an in-app link, which in turn opens an overlay.
For example the channels overlay opens when the user clicks the small
cog symbol on the left sidebar, which is in fact a link to
`/#channels`. This makes it easy to have simple links around the app
without custom click handlers for each one.
- The user uses the "back" button in their browser (basically
equivalent to the previous one, as a _link_ out of the browser history
will be visited).
- The user clicking some in-app click handler (e.g. "Channel settings"
for an individual channel), that potentially does
several UI-manipulating things including e.g. loading the channels
overlay, and needs to update the hash without re-triggering the open
animation (etc.).
- Within an overlay like the channels overlay, the user clicks to
another part of the overlay, which should update the hash but not
re-trigger loading the overlay (which would result in a confusing
animation experience).
- The user is in a part of the web app, and reloads their browser window.
Ideally the reloaded browser window should return them to their
original state.
- A server-initiated browser reload (done after a new version is
deployed, or when a user comes back after being idle for a while,
see [notes below][self-server-reloads]), where we try to preserve
extra state (e.g. content of compose box, scroll position within a
narrow) using the `/#reload` hash prefix.
When making changes to the hashchange system, it is **essential** to
test all of these flows, since we don't have great automated tests for
all of this (would be a good project to add them to the
[Puppeteer suite][testing-with-puppeteer]) and there's enough complexity
that it's easy to accidentally break something.
The main external API lives in `web/src/browser_history.js`:
- `browser_history.update` is used to update the browser
history, and it should be called when the app code is taking care
of updating the UI directly
- `browser_history.go_to_location` is used when you want the `hashchange`
module to actually dispatch building the next page
Internally you have these functions:
- `hashchange.hashchanged` is the function used to handle the hash,
whether it's changed by the browser (e.g. by clicking on a link to
a hash or using the back button) or triggered internally.
- `hashchange.do_hashchange_normal` handles most cases, like loading the main
page (but maybe with a specific URL if you are narrowed to a
channel or topic or direct messages, etc.).
- `hashchange.do_hashchange_overlay` handles overlay cases. Overlays have
some minor complexity related to remembering the page from
which the overlay was launched, as well as optimizing in-page
transitions (i.e. don't close/re-open the overlay if you can
easily avoid it).
## Server-initiated reloads
There are a few circumstances when the Zulip browser window needs to
reload itself:
- If the browser has been offline for more than 10 minutes, the
browser's [event queue][events-system] will have been
garbage-collected by the server, meaning the browser can no longer
get real-time updates altogether. In this case, the browser
auto-reloads immediately in order to reconnect. We have coded an
unsuspend callback (based on some clever time logic) that ensures we
check immediately when a client unsuspends; grep for `watchdog` to
see the code.
- If a new version of the server has been deployed, we want to reload
the browser so that it will start running the latest code. However,
we don't want server deploys to be disruptive. So, the backend
preserves user-side event queues (etc.) and just pushes a special
`restart` event to all clients. That event causes the browser to
start looking for a good time to reload, based on when the user is
idle (ideally, we'd reload when they're not looking and restore
state so that the user never knew it happened!). The logic for
doing this is in `web/src/reload.js`; but regardless we'll reload
within 30 minutes unconditionally.
An important detail in server-initiated reloads is that we
desynchronize when browsers start attempting them randomly, in
order to avoid a thundering herd situation bringing down the server.
Here are some key functions in the reload system:
- `reload.preserve_state` is called when a server-initiated browser
reload happens, and encodes a bunch of data like the current scroll
position into the hash.
- `reload_setup.initialize` handles restoring the preserved state after a
reload where the hash starts with `/#reload`.
## All reloads
In addition to saving state as described above when reloading the
browser, Zulip also does a few bookkeeping things on page reload (like
cleaning up its event queue, and saving any text in an open compose
box as a draft).
[testing-with-puppeteer]: ../testing/testing-with-puppeteer.md
[self-server-reloads]: #server-initiated-reloads
[events-system]: events-system.md