mirror of https://github.com/zulip/zulip.git
335 lines
13 KiB
Markdown
335 lines
13 KiB
Markdown
# Code style and conventions
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One can summarize Zulip's coding philosophy as a relentless focus on
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making the codebase easy to understand and difficult to make dangerous
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mistakes in. The majority of work in any large software development
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project is understanding the existing code so one can debug or modify
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it, and investments in code readability usually end up paying for
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themselves when someone inevitably needs to debug or improve the code.
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When there's something subtle or complex to explain or ensure in the
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implementation, we try hard to make it clear, through a combination of
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clean and intuitive interfaces, well-named variables and functions,
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comments/docstrings, and commit messages (roughly in order of priority
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-- if you can make something clear with a good interface, that's a lot
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better than writing a comment explaining how the bad interface works).
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This page documents code style policies that every Zulip developer
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should understand. We aim for this document to be short and focused
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only on details that cannot be easily enforced another way (e.g.
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through linters, automated tests, subsystem design that makes classes
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of mistakes unlikely, etc.). This approach minimizes the cognitive
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load of ensuring a consistent coding style for both contributors and
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maintainers.
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## Be consistent!
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Look at the surrounding code, or a similar part of the project, and try
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to do the same thing. If you think the other code has actively bad
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style, fix it (in a separate commit).
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When in doubt, ask in [chat.zulip.org](https://chat.zulip.org).
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## Lint tools
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You can run them all at once with
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./tools/lint
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You can set this up as a local Git commit hook with
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tools/setup-git-repo
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The Vagrant setup process runs this for you.
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`lint` runs many lint checks in parallel, including
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- JavaScript ([ESLint](https://eslint.org/))
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- Python ([Pyflakes](https://pypi.python.org/pypi/pyflakes))
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- templates
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- Puppet configuration
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- custom checks (e.g. trailing whitespace and spaces-not-tabs)
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## Secrets
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Please don't put any passwords, secret access keys, etc. inline in the
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code. Instead, use the `get_secret` function in `zproject/config.py`
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to read secrets from `/etc/zulip/secrets.conf`.
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## Dangerous constructs
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### Too many database queries
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Look out for Django code like this:
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bars = Bar.objects.filter(...)
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for bar in bars:
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foo = bar.foo
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# Make use of foo
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...because it equates to:
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bars = Bar.objects.filter(...)
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for bar in bars:
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foo = Foo.objects.get(id=bar.foo.id)
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# Make use of foo
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...which makes a database query for every Bar. While this may be fast
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locally in development, it may be quite slow in production! Instead,
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tell Django's [QuerySet
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API](https://docs.djangoproject.com/en/dev/ref/models/querysets/) to
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_prefetch_ the data in the initial query:
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bars = Bar.objects.filter(...).select_related()
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for bar in bars:
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foo = bar.foo # This doesn't take another query, now!
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# Make use of foo
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If you can't rewrite it as a single query, that's a sign that something
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is wrong with the database schema. So don't defer this optimization when
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performing schema changes, or else you may later find that it's
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impossible.
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### UserProfile.objects.get() / Client.objects.get() / etc.
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In our Django code, never do direct `UserProfile.objects.get(email=foo)`
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database queries. Instead always use `get_user_profile_by_{email,id}`.
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There are 3 reasons for this:
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1. It's guaranteed to correctly do a case-inexact lookup
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2. It fetches the user object from remote cache, which is faster
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3. It always fetches a UserProfile object which has been queried
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using `.select_related()` (see above!), and thus will perform well
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when one later accesses related models like the Realm.
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Similarly we have `get_client` and `access_stream_by_id` /
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`access_stream_by_name` functions to fetch those commonly accessed
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objects via remote cache.
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### Using Django model objects as keys in sets/dicts
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Don't use Django model objects as keys in sets/dictionaries -- you will
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get unexpected behavior when dealing with objects obtained from
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different database queries:
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For example, the following will, surprisingly, fail:
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```
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# Bad example -- will raise!
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obj: UserProfile = get_user_profile_by_id(17)
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some_objs = UserProfile.objects.get(id=17)
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assert obj in set([some_objs])
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```
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You should work with the IDs instead:
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```
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obj: UserProfile = get_user_profile_by_id(17)
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some_objs = UserProfile.objects.get(id=17)
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assert obj.id in set([o.id for i in some_objs])
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```
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### user\_profile.save()
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You should always pass the update\_fields keyword argument to .save()
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when modifying an existing Django model object. By default, .save() will
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overwrite every value in the column, which results in lots of race
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conditions where unrelated changes made by one thread can be
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accidentally overwritten by another thread that fetched its UserProfile
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object before the first thread wrote out its change.
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### Using raw saves to update important model objects
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In most cases, we already have a function in zerver/lib/actions.py with
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a name like do\_activate\_user that will correctly handle lookups,
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caching, and notifying running browsers via the event system about your
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change. So please check whether such a function exists before writing
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new code to modify a model object, since your new code has a good chance
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of getting at least one of these things wrong.
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### Naive datetime objects
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Python allows datetime objects to not have an associated timezone, which can
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cause time-related bugs that are hard to catch with a test suite, or bugs
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that only show up during daylight savings time.
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Good ways to make timezone-aware datetimes are below. We import timezone
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libraries as `from datetime import datetime, timezone` and `from
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django.utils.timezone import now as timezone_now`.
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Use:
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* `timezone_now()` to get a datetime when Django is available, such as
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in `zerver/`.
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* `datetime.now(tz=timezone.utc)` when Django is not available, such as
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for bots and scripts.
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* `datetime.fromtimestamp(timestamp, tz=timezone.utc)` if creating a
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datetime from a timestamp. This is also available as
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`zerver.lib.timestamp.timestamp_to_datetime`.
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* `datetime.strptime(date_string, format).replace(tzinfo=timezone.utc)` if
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creating a datetime from a formatted string that is in UTC.
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Idioms that result in timezone-naive datetimes, and should be avoided, are
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`datetime.now()` and `datetime.fromtimestamp(timestamp)` without a `tz`
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parameter, `datetime.utcnow()` and `datetime.utcfromtimestamp()`, and
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`datetime.strptime(date_string, format)` without replacing the `tzinfo` at
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the end.
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Additional notes:
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* Especially in scripts and puppet configuration where Django is not
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available, using `time.time()` to get timestamps can be cleaner than
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dealing with datetimes.
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* All datetimes on the backend should be in UTC, unless there is a good
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reason to do otherwise.
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### `x.attr('zid')` vs. `rows.id(x)`
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Our message row DOM elements have a custom attribute `zid` which
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contains the numerical message ID. **Don't access this directly as**
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`x.attr('zid')` ! The result will be a string and comparisons (e.g. with
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`<=`) will give the wrong result, occasionally, just enough to make a
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bug that's impossible to track down.
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You should instead use the `id` function from the `rows` module, as in
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`rows.id(x)`. This returns a number. Even in cases where you do want a
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string, use the `id` function, as it will simplify future code changes.
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In most contexts in JavaScript where a string is needed, you can pass a
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number without any explicit conversion.
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### JavaScript `const` and `let`
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Always declare JavaScript variables using `const` or `let` rather than
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`var`, except in the Casper tests (since Casper does not support
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`const` and `let`).
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### JavaScript and TypeScript `for (i in myArray)`
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Don't use it:
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[[1]](https://stackoverflow.com/questions/500504/javascript-for-in-with-arrays),
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[[2]](https://google.github.io/styleguide/javascriptguide.xml#for-in_loop),
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[[3]](https://www.jslint.com/help.html#forin)
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### Translation tags
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Remember to
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[tag all user-facing strings for translation](../translating/translating.md), whether
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they are in HTML templates or JavaScript/TypeScript editing the HTML (e.g. error
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messages).
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### Paths to state or log files
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When writing out state or log files, always pass an absolute path
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through `zulip_path` (found in `zproject/settings.py`), which will do
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the right thing in both development and production.
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## JS array/object manipulation
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For functions that operate on arrays or JavaScript objects, you should
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generally use modern
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[ECMAScript](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Language_Resources)
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primitives such as [`for … of`
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loops](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/for...of),
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[`Array.prototype.{entries, every, filter, find, indexOf, map,
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some}`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array),
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[`Object.{assign, entries, keys,
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values}`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object),
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[spread
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syntax](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Spread_syntax),
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and so on. Our Babel configuration automatically transpiles and
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polyfills these using [`core-js`](https://github.com/zloirock/core-js)
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when necessary. We used to use the
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[Underscore](https://underscorejs.org/) library, but that should be
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avoided in new code.
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## More arbitrary style things
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### Line length
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We have an absolute hard limit on line length only for some files, but
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we should still avoid extremely long lines. A general guideline is:
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refactor stuff to get it under 85 characters, unless that makes the
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code a lot uglier, in which case it's fine to go up to 120 or so.
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### JavaScript and TypeScript
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Our JavaScript and TypeScript code is formatted with
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[Prettier](https://prettier.io/). You can ask Prettier to reformat
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all code via our [linter tool](../testing/linters.md) with `tools/lint
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--only=prettier --fix`. You can also [integrate it with your
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editor](https://prettier.io/docs/en/editors.html).
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Combine adjacent on-ready functions, if they are logically related.
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The best way to build complicated DOM elements is a Mustache template
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like `static/templates/message_reactions.hbs`. For simpler things
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you can use jQuery DOM building APIs like so:
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var new_tr = $('<tr />').attr('id', object.id);
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Passing a HTML string to jQuery is fine for simple hardcoded things
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that don't need internationalization:
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foo.append('<p id="selected">/</p>');
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but avoid programmatically building complicated strings.
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We used to favor attaching behaviors in templates like so:
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<p onclick="select_zerver({{id}})">
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but there are some reasons to prefer attaching events using jQuery code:
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- Potential huge performance gains by using delegated events where
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possible
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- When calling a function from an `onclick` attribute, `this` is not
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bound to the element like you might think
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- jQuery does event normalization
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Either way, avoid complicated JavaScript code inside HTML attributes;
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call a helper function instead.
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### HTML / CSS
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Our CSS is formatted with [Prettier](https://prettier.io/). You can
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ask Prettier to reformat all code via our [linter
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tool](../testing/linters.md) with `tools/lint --only=prettier --fix`.
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You can also [integrate it with your
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editor](https://prettier.io/docs/en/editors.html).
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Avoid using the `style=` attribute unless the styling is actually
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dynamic. Instead, define logical classes and put your styles in
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external CSS files such as `zulip.css`.
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Don't use the tag name in a selector unless you have to. In other words,
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use `.foo` instead of `span.foo`. We shouldn't have to care if the tag
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type changes in the future.
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### Python
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- Don't put a shebang line on a Python file unless it's meaningful to
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run it as a script. (Some libraries can also be run as scripts, e.g.
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to run a test suite.)
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- Scripts should be executed directly (`./script.py`), so that the
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interpreter is implicitly found from the shebang line, rather than
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explicitly overridden (`python script.py`).
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- Put all imports together at the top of the file, absent a compelling
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reason to do otherwise.
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- Unpacking sequences doesn't require list brackets:
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[x, y] = xs # unnecessary
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x, y = xs # better
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- For string formatting, use `x % (y,)` rather than `x % y`, to avoid
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ambiguity if `y` happens to be a tuple.
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### Tests
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Clear, readable code is important for [tests](../testing/testing.md);
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familiarize yourself with our testing frameworks so that you can write
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clean, readable tests. Comments about anything subtle about what is
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being verified are appreciated.
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### Third party code
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See [our docs on dependencies](../subsystems/dependencies.md) for discussion of
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rules about integrating third-party projects.
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