mirror of https://github.com/zulip/zulip.git
417 lines
14 KiB
Markdown
417 lines
14 KiB
Markdown
# Widgets (experimental)
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[Note: this document is currently intended to be a roadmap/design
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document. It may be converted over time to permanent documentation.]
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## Overview
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During 2018 we built out a "widget system" in Zulip. It includes
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these features:
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- **/ping**
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- **/day** (and /night, /light, /dark)
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- **/poll** (and /tictactoe, /todo) (BETA)
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- **zform-enabled messages** for the trivia_quiz bot (BETA)
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The beta features are only turned on for chat.zulip.org as
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of this writing.
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There's a strong overlap between **widgets** and **slash
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commands**, and many widgets are launched by slash commands.
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A few exceptions are worth noting. If you type "/me shrugs"
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in the compose box, it's just a message that gets
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slightly customized rendering. And
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if you type "/settings", it's just a shortcut to open
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the settings popup. Neither of these are really "widgets,"
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per se.
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Another exception, in the opposite direction, is our
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trivia_quiz bot. It does not involve slash commands.
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Instead it sends "extra_data" in messages to invoke
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**zforms** (which enable button-based UIs in the
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messages).
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Here are some code entities used in the above
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features:
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- `SubMessage` database table
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- `/json/zcommand` API endpoint
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- `/json/submessage` API endpoint
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- `static/js/zform.js`
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- `static/js/zcommand.js`
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- `static/js/submessage.js`
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- `static/js/poll_widget.js`
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- `static/js/widgetize.js`
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- `static/js/zform.js`
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- `static/templates/widgets/`
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- `zerver/lib/widget.py`
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- `zerver/lib/zcommand.py`
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- `zerver/views/submessage.py`
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## Simple slash commands
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We support a few very simple slash commands that
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are intended for single users to do simple tasks:
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- Ping the server
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- Toggle day/night mode
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### Data flow
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These commands have client-side support in `zcommands.js`.
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They send commands to the server using the `/json/command`
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endpoint.
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In the case of "/ping", the server code in `zcommand.py`
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basically just acks the client. The client then computes
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the round trip time and shows a little message above
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the compose box that the user can see and then dismiss.
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For commands like "/day" and "/night", the server does
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a little bit of logic to toggle the user's night mode
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setting, and this is largely done inside `zcommand.py`.
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The server sends a very basic response, and then
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the client actually changes the display colors. The
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client also shows the user a little message above
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the compose box instructing them how to reverse the
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change.
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It's a bit of a stretch to label "/ping" and "/day"
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as **widgets**. In some ways they're just compose-box
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shortcuts for doing UI tasks. The commands share
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the new "zcommand" namespace in the code, and both
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have some common UI for talking to users.
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(It's possible that we don't really need a general
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`/json/zcommand` endpoint for these, and we
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may decide later to just use custom
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API endpoints for each command. There's some logic
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in having a central API for these, though, since they
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are typically things that only UI-based clients will
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invoke, and they may share validation code.)
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### Availability
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The above commands are available for all Zulip servers
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that use 1.9 or above. You must use the webapp client to
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get the features; other clients will send the messages
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without any translation (e.g. "/day" will just be a message
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that says "/day" if you use the mobile app).
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## Poll, todo lists, and games
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The most interactive widgets that we built during
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2018 are for polls, todo lists, and games. You
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launch widgets by sending one of the following messages:
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- /poll
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- /todo
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- /tictactoe
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The webapp client provides the "widget experience" by
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default. Other clients just show raw messages like
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"/poll" or "/ticactoe", and should be adding support
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for widgets soon.
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Our customers have long requested a poll/survey widget.
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See [this issue](https://github.com/zulip/zulip/issues/9736).
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There are workaround ways to do polls using things like
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emoji reactions, but our poll widget provides a more
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interactive experience.
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### Data flow
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The **poll** widget uses the "submessage" architecture.
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We'll use the poll widget as a concrete example.
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The `SubMessage` table, as the name indicates, allows
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you to associate multiple submessages to any given
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`Message` row. When a message gets sent, there's a
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hook inside of `widget.py` that will detect slash
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commands like "/poll". If a message needs to be
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widgetized, an initial `SubMessage` row will be
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created with an appropriate `msg_type` (and persisted
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to the database). This data will also be included
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in the normal Zulip message event payload. Clients
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can choose to ignore the submessage-related data, in
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which case they'll gracefully degrade to seeing "/poll".
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Of course, the webapp client actually recognizes the
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appropriate widgets.
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The webapp client will next collect poll options and votes
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from users. The webapp client has
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code in `submessage.js` that dispatches events
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to `widgetize.js`, which in turns sends events to
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individual widgets. The widgets know how to render
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themselves and set up click/input handlers to collect
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data. They can then post back to `/json/submessage`
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to attach more data to the message (and the
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details are encapsulated with a callback). The server
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will continue to persist `SubMessage` rows in the
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database. These rows are encoded as JSON, and the
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schema of the messages is driven by the individual widgets.
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Most of the logic is in the client; things are fairly opaque
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to the server at this point.
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The "submessage" architecture is generic.
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Our tictactoe widget and todo list widget use
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the same architecture as "poll".
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If a client joins Zulip after a message has accumulated
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several submessage events, it will see all of those
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events the first time it sees the parent message. Clients
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need to know how to build/rebuild their state as each
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submessage comes in. They also need to tolerate
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misformatted data, ideally just dropping data on the floor.
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If a widget throws an exception, it's caught before the
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rest of the message feed is affected.
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As far as rendering is concerned, each widget module
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is given a parent `elem` when its `activate` function
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is called. This is just a `<div>` inside of the parent
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message in the message pane. The widget has access to
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jQuery and template.render, and the developer can create
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new templates in `static/templates/widgets/`.
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A good way to learn the system is to read the code
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in `static/js/poll_widget.js`. It is worth noting that
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writing a new widget requires only minor backend
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changes in the current architecture. This could change
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in the future, but for now a frontend developer mostly
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needs to know JS, CSS, and HTML.
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It may be useful to think of widgets in terms of a
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bunch of clients exchanging peer-to-peer messages. The
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server's only real role is to decide who gets delivered
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which submessages. It's a lot like a "subchat" system.
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### Backward compatibility
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Our "submessage" widgets are still evolving, and we want
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to have a plan for allowing future progress without
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breaking old messages.
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Widget developers can revise code to improve a
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widget's visual polish without too much concern
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for breaking how old messages get widgetized. They will need to
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be more cautious if they change the actual data
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structures passed around in the submessage payloads.
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For significant schema changes, it would be worthwhile to add
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some kind of versioning scheme inside of `SubMessages`, either
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at the DB level or more at the JSON level within fields.
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This has yet to be designed. One thing to consider is that
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most widgets are somewhat ephemeral in nature, so it's not
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the end of the world if upgrades cause some older messages
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to be obsolete, as long as the code degrades gracefully.
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Mission critical widgets should have a deprecation strategy.
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For example, you could add optional features for one version
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bump and then only make them mandatory for the next version,
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as long as you don't radically change the data model. And
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if you're truly making radical changes, you can always
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write a Django migration for the `SubMessage` data.
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### Adding widgets
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Right now we don't have a plugin model for the above widgets;
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they are served up by the core Zulip server implementation.
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Of course, anybody who wishes to build their own widget
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has the option of forking the server code and self-hosting,
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but we want to encourage folks to submit widget
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code to our codebase in PRs. If we get to a critical mass
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of contributed widgets, we will want to explore a more
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dynamic mechanism for "plugging in" code from outside sources,
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but that is not in our immediate roadmap.
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This is sort of a segue to the next section of this document.
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Suppose you want to write your own custom bot, and you
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want to allow users to click buttons to respond to options,
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but you don't want to have to modify the Zulip server codebase
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to turn on those features. This is where our "zform"
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architecture comes to the rescue.
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## zform (trivia quiz bot)
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This section will describe our "zform" architecture.
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For context, imagine a naive triva bot. The trivia bot
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sends a question with the answers labeled as A, B, C,
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and D. Folks who want to answer the bot send back an
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answer have to send an actual Zulip message with something
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like `@trivia_bot answer A to Q01`, which is kind of
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tedious to type. Wouldn't it be nice if the bot could
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serve up some kind of buttons with canned replies, so
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that the user just hits a button?
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That is where zforms come in. Zulip's trivia bot sends
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the Zulip server a JSON representation of a form it
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wants rendered, and then the client renders a generic
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"**zform**" with buttons corresponding to `short_name` fields
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inside a `choices` list inside of the JSON payload.
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Here is what an example payload looks like:
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~~~ json
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{
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"extra_data": {
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"type": "choices",
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"heading": "05: What color is a blueberry?",
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"choices": [
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{
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"type": "multiple_choice",
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"reply": "answer 05 A",
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"long_name": "red",
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"short_name": "A"
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},
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{
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"type": "multiple_choice",
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"reply": "answer 05 B",
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"long_name": "blue",
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"short_name": "B"
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},
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{
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"type": "multiple_choice",
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"reply": "answer 05 C",
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"long_name": "yellow",
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"short_name": "C"
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},
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{
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"type": "multiple_choice",
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"reply": "answer 05 D",
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"long_name": "orange",
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"short_name": "D"
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}
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]
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},
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"widget_type": "zform"
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}
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~~~
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When users click on the buttons, **generic** click
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handlers automatically simulate a client reply using
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a field called `reply` (in `choices`) as the content
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of the message reply. Then the bot sees the reply
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and grades the answer using ordinary chat-bot coding.
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The beautiful thing is that any third party developer
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can enhance bots that are similar to the **trivia_quiz**
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bot without touching any Zulip code, because **zforms**
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are completely generic.
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## Data flow
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We can walk through the steps from the bot generating
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the **zform** to the client rendering it.
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First,
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[here](https://github.com/zulip/python-zulip-api/blob/master/zulip_bots/zulip_bots/bots/trivia_quiz/trivia_quiz.py)
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is the code that produces the JSON.
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``` py
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def format_quiz_for_widget(quiz_id: str, quiz: Dict[str, Any]) -> str:
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widget_type = 'zform'
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question = quiz['question']
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answers = quiz['answers']
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heading = quiz_id + ': ' + question
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def get_choice(letter: str) -> Dict[str, str]:
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answer = answers[letter]
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reply = 'answer ' + quiz_id + ' ' + letter
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return dict(
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type='multiple_choice',
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short_name=letter,
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long_name=answer,
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reply=reply,
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)
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choices = [get_choice(letter) for letter in 'ABCD']
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extra_data = dict(
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type='choices',
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heading=heading,
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choices=choices,
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)
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widget_content = dict(
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widget_type=widget_type,
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extra_data=extra_data,
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)
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payload = json.dumps(widget_content)
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return payload
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```
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The above code processes data that is specific to a trivia
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quiz, but it follows a generic schema.
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The bot sends the JSON payload to the server using the
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`send_reply` callback.
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The bot framework looks for the optional `widget_content`
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parameter in `send_reply` and includes that in the
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message payload it sends to the server.
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The server validates the schema of `widget_content` using
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`check_widget_content`.
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Then code inside of `zerver/lib/widget.py` builds a single
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`SubMessage` row to contain the **zform** payload, and the
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server also sends this payload to all clients who are
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recipients of the parent message.
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When the message gets to the client, the codepath for **zform**
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is actually quite similar to what happens with more
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customized widgets like **poll** and **tictactoe**. (In
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fact, **zform** is a sibling of **poll** and **tictactoe**, and **zform**
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just has a somewhat more generic job to do.) In
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`static/js/widgetize.js` you will see where this code
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converges, with snippets like this:
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~~~ js
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widgets.poll = poll_widget;
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widgets.tictactoe = tictactoe_widget;
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widgets.todo = todo_widget;
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widgets.zform = zform;
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~~~
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The code in `static/js/zform.js` renders the form (not
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shown here) and then sets up a click handler like below:
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~~~ js
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elem.find('button').on('click', function (e) {
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e.stopPropagation();
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// Grab our index from the markup.
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var idx = $(e.target).attr('data-idx');
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// Use the index from the markup to dereference our
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// data structure.
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var reply_content = data.choices[idx].reply;
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transmit.reply_message({
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message: opts.message,
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content: reply_content,
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});
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});
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~~~
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And then we are basically done!
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## Slash commands
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This document is more about "widget" behavior than
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"slash command" interfaces, but there is indeed a
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lot of overlap between the two concepts.
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We will soon introduce typeahead capability for slash
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syntax, including things that are somewhat outliers
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such as the "/me" command.
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If certain widget features are behind feature flags,
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this will slightly complicate the typeahead
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implementation. Mostly we just need the server
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to share any relevant settings with the client.
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