mirror of https://github.com/zulip/zulip.git
131 lines
6.0 KiB
Markdown
131 lines
6.0 KiB
Markdown
# Static asset pipeline
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This page documents additional information that may be useful when
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developing new features for Zulip that require front-end changes,
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especially those that involve adding new files. For a more general
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overview, see the [new feature tutorial](new-feature-tutorial.html).
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## Primary build process
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Most of the existing JS in Zulip is written
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in [IIFE](https://www.google.com/#q=iife)-wrapped
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modules, one per file in the `static/js` directory. We will over time migrate
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this to Typescript modules. In development mode files are loaded using webpack
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eval with sourcemaps. In production mode (and when creating a release tarball
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using `tools/build-release-tarball`), JavaScript files are concatenated and
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minified. We use the
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[django pipeline extension](https://django-pipeline.readthedocs.io/en/latest/)
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to manage our static assets, webpack, and typescript.
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## Adding static files
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To add a static file to the app (JavaScript, CSS, images, etc), first
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add it to the appropriate place under `static/`.
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- Third-party files that we haven't patched should be installed via
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`yarn`, so that it's easy to upgrade them and third-party code
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doesn't bloat the Zulip repository. You can then access them in
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`webpack.assets.json` via their paths under `node_modules`.
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You'll want to add these to the `package.json` in the root of the
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repository, and then provision (to have `yarn` download them) before
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continuing. Your commit should also update `PROVISION_VERSION` in
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`version.py`. When adding modules to `package.json`, please pin
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specific versions of them (don't using carets `^`, tildes `~`, etc).
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We prefer fixed versions so that when the upstream providers release
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new versions with incompatible APIs, it can't break Zulip. We
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update those versions periodically to ensure we're running a recent
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version of third-party libraries.
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- Third-party files that we have patched should all go in
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`static/third/`. Tag the commit with "[third]" when adding or
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modifying a third-party package. Our goal is to the extent possible
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to eliminate patched third-party code from the project.
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- Our own JavaScript lives under `static/js`; Typescript files live under
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static/ts; CSS lives under `static/styles`. Portico JavaScript ("portico" means
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for logged-out pages) lives under `static/js/portico`.
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After you add a new JavaScript file, it needs to be imported by
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another file or specified in the `entries` dictionary defined in
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`tools/webpack.assets.json` to be included in the concatenated file;
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this will magically ensure it is available both in development and
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production. CSS should be added to the `STYLESHEETS` section of
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`PIPELINE` in `zproject/settings.py`. A few notes on doing this:
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* For new files you should generally import it from another file rather
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than adding it to `tools/webpack.assets.json`
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* If you plan to only use the JS/CSS within the app proper, and not on
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the login page or other standalone pages, put it in the `app`
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bundle.
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* If you plan to use it in both, put it in the `common` bundle.
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* If it's just used on a single standalone page (e.g. `/stats`), give
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it its own bundle. To load a bundle in the relevant Jinja2 template
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for that page, use `render_bundle` and `stylesheet` for JS and CSS,
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respectively.
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* If you modify `tools/webpack.assets.json` you will need to restart
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the server.
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If you want to test minified files in development, look for the
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`PIPELINE_ENABLED =` line in `zproject/settings.py` and set it to `True`
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-- or just set `DEBUG = False`.
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Note that `static/html/5xx.html` will only render properly if
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minification is enabled, since they, by nature, hardcode the path
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`static/min/portico.css`.
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## How it works in production
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You can learn a lot from reading about django-pipeline, but a few
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useful notes are:
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* Zulip installs static assets in production in
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`/home/zulip/prod-static`. When a new version is deployed, before the
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server is restarted, files are copied into that directory.
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* We use the VFL (Versioned File Layout) strategy, where each file in
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the codebase (e.g. `favicon.ico`) gets a new name
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(e.g. `favicon.c55d45ae8c58.ico`) that contains a hash in it. Each
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deployment, has a manifest file
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(e.g. `/home/zulip/deployments/current/staticfiles.json`) that maps
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codebase filenames to serving filenames for that deployment. The
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benefit of this VFL approach is that all the static files for past
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deployments can coexist, which in turn eliminates most classes of
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race condition bugs where browser windows opened just before a
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deployment can't find their static assets. It also is necessary for
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any incremental rollout strategy where different clients get
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different versions of the site.
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* Some paths for files (e.g. emoji) are stored in the
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`rendered_content` of past messages, and thus cannot be removed
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without breaking the rendering of old messages (or doing a
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mass-rerender of old messages).
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## Webpack/CommonJS/ES6/Typescript modules
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New JS written for Zulip can be written
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as [Typescript](http://www.typescriptlang.org/) or if a more incremental
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migration is required, CommonJS modules (bundled
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using [webpack](https://webpack.github.io/), though this will be taken care of
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automatically whenever `run-dev.py` is running). (CommonJS is the same module
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format that Node uses, so see
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the [Node documentation](https://nodejs.org/docs/latest/api/modules.html) for
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more information on the syntax.)
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All JavaScript we provide will eventually be migrated to Typescript,
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which will make refactoring the frontend code easier and allow static
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analyzers to reason about our code more easily.
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Declare entry points in `webpack.assets.json`. Any modules you add
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will need to be imported from this file (or one of its dependencies)
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in order to be included in the script bundle.
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### Hot Reloading
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Webpack support hot reloading. To enable it you will need to add
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```
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// This reloads the module in development rather than refreshing the page
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if (module.hot) {
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module.hot.accept();
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}
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```
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To the entry point of any JavaScript file you want to hot reload
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rather than refeshing the page on a change.
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