zulip/docs/hashchange-system.md

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# URL hashes and deep linking
## Hashchange
The Zulip web application has a nice system of hash (#) URLs that can
be used to deep-link into the application and allow the browser's
"back" functionality to let you navigate between parts of the UI.
Some examples are:
* `/#settings/your-bots`: Bots section of the settings overlay.
* `/#streams`: Streams overlay
* `/#streams/15/streamName`: Streams overlay with stream ID 15 (called
"streamName") selected.
* `/#narrow/stream/android/subject/fun`: Message feed showing stream
"android" and topic "fun".
The main module in the frontend that manages this all is
`static/js/hashchange.js` (plus `hash_util.js` for all the parsing
code), which is unfortunately one of our thorniest modules. Part of
the reason that it's thorny is that it needs to support a lot of
different flows:
* The user clicking on an in-app link, which in turn opens the Streams
overlay. This makes it easy to have simple links around the app
without custom click handlers for each one.
* The user uses the "back" button in their browser (basically
equivalent to the previous one).
* The user clicking some in-app click handler, that potentially does
several UI-manipulating things including e.g. loading the streams
overlay, and needs to update the hash without re-triggering the open
animation (etc.).
* Within an overlay like the Streams overlay, the user clicks to
another part of the overlay, which should update the hash but not
re-trigger loading the overlay (which would result in a confusing
animation experience).
* The user is in a part of the webapp, and reloads their browser window.
Ideally the reloaded browser window should return them to their
original state.
* A server-initiated browser reload (done after a new version is
deployed, see notes below), where we try to preserve extra state
(e.g. content of compose box, scroll position within a narrow)
using the `/#reload` hash prefix.
When making changes to the hashchange system, it is absolutely
essential to test all of these flows, since we don't have great
automated tests for all of this (would be a good project to add them
to the Casper suite) and there's enough complexity that it's easy to
accidentally break something.
Here's some notes on how we handle these cases:
* `hashchange.hashchanged` is the function used to handle the hash in
the browser changing with an open window (e.g. clicking on a link to
a hash or using the back button).
* `hashchange.should_ignore` is the function `hashchange.hashchanged`
calls to make it possible for clicking on links within a given
overlay to just be managed by code within that overlay, without
reloading the overlay. It primarily checks whether the "main hash"
(i.e. the first piece like `settings`) is in an overlay.
* `hashchange.do_hashchange` is what is called when you reload the
browser. If the hash is nonempty, it ensures the relevant overlay
is opened or the user is narrowed as part of the page load process.
It is also is called by `hashchange.hashchanged` when the hash
changes outside the `should_ignore` boundaries, since the logic for
that case is identical.
* `reload.preserve_state` is called when a server-initiated browser
reload happens, and encodes a bunch of data like the current scroll
position into the hash.
* `reload.initialize` handles restoring the preserved state after a
reload where the hash starts with `/#reload`.
## Server-initiated reloads
There are a few circumstances when the Zulip browser window needs to
reload itself:
* If the browser has been offline for more than 10 minutes, the
browser's [event queue](events-system.html) will have been
garbage-collected by the server, meaning the browser can no longer
getting real-time updates altogether. In this case, the browser
auto-reloads immediately in order to. We have code an unsuspend
trigger (based on some clever time logic) that ensures we check
immediately when a client unsuspends; grep for `unsuspend` to see
the code.
* If a new version of the server has been deployed, we want to reload
the browser so that it will start running the latest code. However,
we don't want server deploys to be disruptive. So, the backend
preserves your event queues (etc.) and just pushes a special
`restart` event to all clients. That event causes the browser to
start looking for a good time to reload, based on when the user is
idle (ideally, we'd reload when they're not looking and restore
state so that the user never knew it happened!). The logic for
doing this is in `static/js/reload.js`; but regardless we'll reload
within 30 minutes unconditionally.
An important detail in server-initiated reloads is that we
desynchronize when browsers start attempting to them randomly, in
order to avoid a thundering herd situation bringing down the server.
## All reloads
In addition to saving state as described above when reloading the
browser, Zulip also does a few bookkeeping things on page reload (like
cleaning up its event queue, and saving any text in an open compose
box as a draft).