This allows us to block use of the desktop app with insecure versions
(we simply fail to load the Zulip webapp at all, instead rendering an
error page).
For now we block only versions that are known to be both insecure and
not auto-updating, but we can easily adjust these parameters in the
future.
We try to use the correct variation of `email`
or `delivery_email`, even though in some
databases they are the same.
(To find the differences, I temporarily hacked
populate_db to use different values for email
and delivery_email, and reduced email visibility
in the zulip realm to admins only.)
In places where we want the "normal" realm
behavior of showing emails (and having `email`
be the same as `delivery_email`), we use
the new `reset_emails_in_zulip_realm` helper.
A couple random things:
- I fixed any error messages that were leaking
the wrong email
- a test that claimed to rely on the order
of emails no longer does (we sort user_ids
instead)
- we now use user_ids in some place where we used
to use emails
- for IRC mirrors I just punted and used
`reset_emails_in_zulip_realm` in most places
- for MIT-related tests, I didn't fix email
vs. delivery_email unless it was obvious
I also explicitly reset the realm to a "normal"
realm for a couple tests that I frankly just didn't
have the energy to debug. (Also, we do want some
coverage on the normal case, even though it is
"easier" for tests to pass if you mix up `email`
and `delivery_email`.)
In particular, I just reset data for the analytics
and corporate tests.
I've always thought of distributed teams as the place where Zulip
really shines over other tools, because chat is much more important in
that context.
And I've always been kinda unhappy with "most productive team chat" as
a line.
There's a lot more we should do here, but this is a start.
We now have this API...
If you really just need to log in
and not do anything with the actual
user:
self.login('hamlet')
If you're gonna use the user in the
rest of the test:
hamlet = self.example_user('hamlet')
self.login_user(hamlet)
If you are specifically testing
email/password logins (used only in 4 places):
self.login_by_email(email, password)
And for failures uses this (used twice):
self.assert_login_failure(email)
This commit mostly makes our tests less
noisy, since emails are no longer an important
detail of sending messages (they're not even
really used in the API).
It also sets us up to have more scrutiny
on delivery_email/email in the future
for things that actually matter. (This is
a prep commit for something along those
lines, kind of hard to explain the full
plan.)
Users who are using ZulipDesktop or haven't managed to auto-update to
ZulipElectron should be strongly encouraged to upgrade.
We'll likely want to move to something even stricter that blocks
loading the app at all, but this is a good start.
This gives them cache-compatible URLs, and also avoids some extra
copies of the sprite sheet images.
Comments on the Octopus emoji added by tabbott.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
This modifies get_cross_realm_dicts in zerver.lib.users to call
format_user_row. This is done to remove current and prevent future
inconsistencies between in the dictionary formats for get_raw_user_data
and get_cross_realm_dicts.
Implementation substantially rewritten by tabbott.
Fixes#13638.
This extracts a function for computing show_invites and
show_add_streams, for better readability and testability.
This commit was substantially cleaned up by tabbott.
Zulip has had a small use of WebSockets (specifically, for the code
path of sending messages, via the webapp only) since ~2013. We
originally added this use of WebSockets in the hope that the latency
benefits of doing so would allow us to avoid implementing a markdown
local echo; they were not. Further, HTTP/2 may have eliminated the
latency difference we hoped to exploit by using WebSockets in any
case.
While we’d originally imagined using WebSockets for other endpoints,
there was never a good justification for moving more components to the
WebSockets system.
This WebSockets code path had a lot of downsides/complexity,
including:
* The messy hack involving constructing an emulated request object to
hook into doing Django requests.
* The `message_senders` queue processor system, which increases RAM
needs and must be provisioned independently from the rest of the
server).
* A duplicate check_send_receive_time Nagios test specific to
WebSockets.
* The requirement for users to have their firewalls/NATs allow
WebSocket connections, and a setting to disable them for networks
where WebSockets don’t work.
* Dependencies on the SockJS family of libraries, which has at times
been poorly maintained, and periodically throws random JavaScript
exceptions in our production environments without a deep enough
traceback to effectively investigate.
* A total of about 1600 lines of our code related to the feature.
* Increased load on the Tornado system, especially around a Zulip
server restart, and especially for large installations like
zulipchat.com, resulting in extra delay before messages can be sent
again.
As detailed in
https://github.com/zulip/zulip/pull/12862#issuecomment-536152397, it
appears that removing WebSockets moderately increases the time it
takes for the `send_message` API query to return from the server, but
does not significantly change the time between when a message is sent
and when it is received by clients. We don’t understand the reason
for that change (suggesting the possibility of a measurement error),
and even if it is a real change, we consider that potential small
latency regression to be acceptable.
If we later want WebSockets, we’ll likely want to just use Django
Channels.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
This experimental setting disables sending private messages in Zulip
in a crude way (i.e. users get an error when they try to send one).
It makes no effort to adjust the UI to avoid advertising the idea of
sending private messages.
Fixes#6617.
We should take adventage of the recipient field being denormalized into
the Stream model. We don't need to make queries to figure out a stream's
recipient id, so we take advantage of that to eliminate some of
those redundant queries and simplify StreamRecipientMap.
For cross realm bots, explicitly set bot_owner_id
to None. This makes it clear that the cross realm
bots have no owner, whereas before it could be
misdiagnosed as the server forgetting to set the
field.
Previously, get_recent_private_messages could take 100ms-1s to run,
contributing a substantial portion of the total runtime of `/`.
We fix this by taking advantage of the recent denormalization of
personal_recipient into the UserProfile model, allowing us to avoid
the complex join with Recipient that was previously required.
The change that requires additional commentary is the change to the
main, big SQL query:
1. We eliminate UserMessage table from the query, because the condition
m.recipient_id=%(my_recipient_id)d
implies m is a personal message to the user being processed - so joining
with usermessage to check for user_profile_id and flags&2048 (which
checks the message is private) is redundant.
2. We only need to join the Message table with UserProfile
(on sender_id) and get the sender's personal_recipient_id from their
UserProfile row.
Fixes#13437.
This change makes it possible for users to control the notification
settings for wildcard mentions as a separate control from PMs and
direct @-mentions.
Fixes#1727.
With the server down, apply migrations 0245 and 0246. 0246 will remove
the pub_date column, so it's essential that the previous migrations
ran correctly to copy data before running this.
Apparently, our change in b8a1050fc4 to
stop caching responses on API endpoints accidentally ended up
affecting uploaded files as well.
Fix this by explicitly setting a Cache-Control header in our Sendfile
responses, as well as changing our outer API caching code to only set
the never cache headers if the view function didn't explicitly specify
them itself.
This is not directly related to #13088, as that is a similar issue
with the S3 backend.
Thanks to Gert Burger for the report.
In a gigantic realm where we send several MB of `page_params`, it’s
slightly better to have the rest of the `<body>` available to the
browser earlier, so it can show the “Loading…” spinner and start
fetching subresources.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
This sidesteps tricky escaping issues, and will make it easier to
build a strict Content-Security-Policy.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
Send the config_options for each supported incoming webhook bot along
with the initial state (not present in apply_events since this is
mostly just static data).
As of commit 8c199fd44c (#12667) this
file is no longer generated. Handlebars compile errors are raised as
webpack errors.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
This commit adds a new setting to the user's notification settings that
will change the behaviour of the unread count in the title bar and
desktop application.
When enabled, the title bar will show the count of unread private messages
and mentions. When disabled, the title bar will act as before, showing
the total number of unread messages.
Fixes#1736.
Add new custom profile field type, External account.
External account field links user's social media
profile with account. e.g. GitHub, Twitter, etc.
Fixes part of #12302
Namely, here we add the "plan_includes_wide_organization_logo" and
"upgrade_text_for_wide_organization_logo" to the page_params (which
is set in zerver/lib/events.py).
"plan_includes_wide_organization_logo" is True if the plan is not of
the Realm.LIMITED type. We need to add this extra boolean parameter
instead of just using "realm_plan_type" to make things a lot easier
to work with on the frontend side, especially considering that
handlebars won't allow checking for equality in its {{#if}} blocks.
Rename notification property `enable_stream_sounds` to
`enable_stream_audible_notifications` to match with other
notification property patterns.
Fixes part of #12304
This adds a setting to control Zulip's default behavior of sorting to
bottom and graying out inactive streams. The previous logic is still
the default "automatic", but this gives users more control. See the
models.py comment for details.
Fixes#11524.
This commit replaces the `create_stream_by_admins_only` setting with a
new `create_stream_policy` setting, which mirroring the structure of
the existing `invite_to_stream_policy`.
This is important preparation for migrating the waiting period feature
to be its own independent setting.
Fixes#12236.
Fixes#12251.
Previously when disabling name changes in server settings, instead
of realm settings, the name edit button did not get disabled.
Changing name resulted in a message stating `no changes made`.
Fixes#12132.
Realm setting to disable avatar changes is already present.
The `AVATAR_CHANGES_DISABLED` setting now follows the same
2-setting model as `NAME_CHANGES_DISABLED`.
This is useful when syncing avatars from an integrated LDAP/active
directory.
The upload avatar and delete avatar buttons are hidden if avatar
changes are disabled and the user is a non-admin.
If the user has a gravatar set, then the user will not be able to
upload an image as their avatar if avatar changes are disabled.
Part of #12132.
This commit creates a new organization setting that determines whether
a user can invite other users to streams. Previously this was linked
to the waiting period threshold, but this was both not documented and
overly limiting.
With significant tweaks by tabbott to change the database model to not
involve two threshhold fields, edit the tests, etc.
This requires follow-up work to make the create stream policy setting
work how this code implies it should.
Fixes#12042.
This adds experimental support in /register for sending key
statistical data on the last 1000 private messages that the user is a
participant in. Because it's experimental, we require developers to
request it explicitly in production (we don't use these data yet in
the webapp, and it likely carries some perf cost).
We expect this to be extremely helpful in initializing the mobile app
user experience for showing recent private message conversations.
See the code comments, but this has been heavily optimized to be very
efficient and do all the filtering work at the database layer so that
we minimize network transit with the database.
Fixes#11944.
Previously, we had some expensive-to-calculate keys in
zulip_default_context, especially around enabled authentication
backends, which in total were a significant contributor to the
performance of various logged-out pages. Now, these keys are only
computed for the login/registration pages where they are needed.
This is a moderate performance optimization for the loading time of
many logged-out pages.
Closes#11929.