In #23380 we want to replace all occurrences of `uri` with `url`.
This commit replaces the occurrences appeared in a variable name
`tornado_uri` and a function name `get_tornado_uri`.
One should now be able to configure a regex by appending _regex to the
port number:
[tornado_sharding]
9802_regex = ^[l-p].*\.zulipchat\.com$
Signed-off-by: Anders Kaseorg <anders@zulip.com>
Having both of these is confusing; TORNADO_SERVER is used only when
there is one TORNADO_PORT. Its primary use is actually to be _unset_,
and signal that in-process handling is to be done.
Rename to USING_TORNADO, to parallel the existing USING_RABBITMQ, and
switch the places that used it for its contents to using
TORNADO_PORTS.
In development and test, we keep the Tornado port at 9993 and 9983,
respectively; this allows tests to run while a dev instance is
running.
In production, moving to port 9800 consistently removes an odd edge
case, when just one worker is on an entirely different port than if
two workers are used.
Fixes#2665.
Regenerated by tabbott with `lint --fix` after a rebase and change in
parameters.
Note from tabbott: In a few cases, this converts technical debt in the
form of unsorted imports into different technical debt in the form of
our largest files having very long, ugly import sequences at the
start. I expect this change will increase pressure for us to split
those files, which isn't a bad thing.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
This allows straight-forward configuration of realm-based Tornado
sharding through simply editing /etc/zulip/zulip.conf to configure
shards and running scripts/refresh-sharding-and-restart.
Co-Author-By: Mateusz Mandera <mateusz.mandera@zulip.com>
Zulip has had a small use of WebSockets (specifically, for the code
path of sending messages, via the webapp only) since ~2013. We
originally added this use of WebSockets in the hope that the latency
benefits of doing so would allow us to avoid implementing a markdown
local echo; they were not. Further, HTTP/2 may have eliminated the
latency difference we hoped to exploit by using WebSockets in any
case.
While we’d originally imagined using WebSockets for other endpoints,
there was never a good justification for moving more components to the
WebSockets system.
This WebSockets code path had a lot of downsides/complexity,
including:
* The messy hack involving constructing an emulated request object to
hook into doing Django requests.
* The `message_senders` queue processor system, which increases RAM
needs and must be provisioned independently from the rest of the
server).
* A duplicate check_send_receive_time Nagios test specific to
WebSockets.
* The requirement for users to have their firewalls/NATs allow
WebSocket connections, and a setting to disable them for networks
where WebSockets don’t work.
* Dependencies on the SockJS family of libraries, which has at times
been poorly maintained, and periodically throws random JavaScript
exceptions in our production environments without a deep enough
traceback to effectively investigate.
* A total of about 1600 lines of our code related to the feature.
* Increased load on the Tornado system, especially around a Zulip
server restart, and especially for large installations like
zulipchat.com, resulting in extra delay before messages can be sent
again.
As detailed in
https://github.com/zulip/zulip/pull/12862#issuecomment-536152397, it
appears that removing WebSockets moderately increases the time it
takes for the `send_message` API query to return from the server, but
does not significantly change the time between when a message is sent
and when it is received by clients. We don’t understand the reason
for that change (suggesting the possibility of a measurement error),
and even if it is a real change, we consider that potential small
latency regression to be acceptable.
If we later want WebSockets, we’ll likely want to just use Django
Channels.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>