Previously, we were searching the whole message_row object for emoji,
mentions, etc., which has a bunch of UI elements that can't contain
the syntax we want to modify. This should be a slight improvement in
the performance of message post-processing, which runs a lot of times
and thus is fairly important.
This check caused us to only run the code inside that block if the
message mentioned the current user (since that's when the `mention`
class is added to the main message row).
While this was a useful performance optimization, it probably was a
small one, not worth it for the correctness cost.
This adds a new realm_logo field, which is a horizontal-format logo to
be displayed in the top-left corner of the webapp, and any other
places where we might want a wide-format branding of the organization.
Tweaked significantly by tabbott to rebase, fix styling, etc.
Fixing the styling of this feature's loading indicator caused me to
notice the loading indicator for the realm_icon feature was also ugly,
so I fixed that too.
Fixes#7995.
Logic for checking if the last message in the current table is visible was
already written in message_viewport.js; Code in notifications.js is changed
to reduce redundancy.
We are trying to carve room for a more specific
"user_status" concept, which refers to statuses
that users specifically set, like "I'm away".
So we call this function "update_presence_info",
which reflects that it's more about actual
"presence"--i.e. the user really is present
in the browser, even though the actual human
may not want to be disturbed.
The current user gets excluded from all non-empty
searches, even ones that match the user, since
it can look funny when the user's at the top of a
search, and you'd never need to search for yourself
(again, since the current user is at the top of
the buddy list).
Apparently, we didn't have one of these, and thus had a moderate
number of generally very old violations in the codebase. Fix this and
clear the ones that exist..
We move all of its logic into settings_sections.
Note that this is slightly more than a refactor.
We are slightly more aggressive about resetting
sections. For example, if you go into Settings,
then exit the overlay, then go into Manage
Organization, we will now reset sections for both
groups.
We now rely on set_up() methods to call their
own module-specific versions of maybe_disable_widgets()
in the codepath for admin_sections.load_admin_section().
And then for live updates, we just explicitly call
all four modules that support maybe_disable_widgets().
This should make switching between sections slightly faster,
and it also reduces the risk of module A messing with
module B's state. (Granted, we have lots of other ways
that modules can mess with each other's state.)
Bootstrap's typeahead is the main part of the project that we've
forked, and moving it to its own module should help unlock our ability
to upgrade bootstrap itself.
This form isn't actively used, which is how it ended up broken, but it
basically didn't display its content properly at all.
Convert it to use our standard white-box framework.
This still doesn't look great in various ways, but it's at least not
obviously totally busted now.
Since we're adding this to a large number of portico pages, there's no
guarantee that these pages actually have a CSRF input.
Though given that the logout template contains a CSRF input,
realistically it should always be present.
We weren't using the actual sorted data to find
the last element. This probably worked by accident
in some cases, but this commit makes it more
deterministic.
We want the return value from this for the next
commit, so we no longer call `format_drafts` indirectly
from `populate_and_fill`, and we rename the latter
to `render_widgets`.
We had an anonymous callback for drafts that was
hard to read. It's much easier to flatten the code,
give functions actual names, and stub them as needed
in the unit tests.
Since we're adding this to a large number of portico pages, there's no
guarantee that these pages actually have a CSRF input.
Though given that the logout template contains a CSRF input,
realistically it should always be present.
If a user has an old mention and has since been renamed, there's
really nothing for us to do to render it; we should just return as
though we have no data.
Fix an issue that when a message is being edited, sometimes compose
options are hidden if there is no time limit. Also, move the options
further from the time limit to make them more noticeable.
Fix#11056.
The `replying_to_message` field was used in some
early versions of compose fade, but it has no more
use in the current code.
The drafts implementation didn't really make any sense,
anyway, as we were claiming to reply to the same
message we were drafting.
A common source of confusion for new users is sending a message when
you're scrolled up in the message feed; in this case, it's nice to
communicate to the user why the message is not in view.
Fixes#10792.
Restructured by tabbott to replace overly complex logic for getting
the position of the new message with a `message_list.get_row()` call.
Now, we correctly avoid calling various password quality/strength
functions in the registration flow in the event that there isn't a
password form on the current page.
Before, some code wasn't inside a block at all, while other code was
using an incorrect check (an empty jQuery object is not falsey).
The overall result was that this would often crash on certain
pages/flows, stopping JS execution and causing various secondary
problems.
The first bug fixed here has been around for a long
time--we were redundantly updating unread counts
indirectly via muting_ui.initialize(). The
unread counts also get updated in
unread_ui.initialize(), when we have more valid
state. (And it's worth noting here that the unread
counts get updated yet again once message fetches
complete.)
The second bug was a very recent regression from
my recent stream name -> stream id cleanup in the
muting system. We now depend on stream_data to
initialize muting data, so we need to initialize
muting.js slightly later in the process.
These fixes are intertwined, because they were both
somewhat caused by the anti-pattern of having
muting_ui.js initialize unread_ui.js and muting.js,
instead of doing more direct, fine-grained initialization
from ui_init.js.
Essentially we replace this code:
exports.update_muted_topics = function (muted_topics) {
muting.set_muted_topics(muted_topics);
unread_ui.update_unread_counts();
};
with this:
exports.initialize = function () {
exports.set_muted_topics(page_params.muted_topics);
};
And the modules load like this:
stream_data
...
muting
...
unread_ui
And we don't need any page-load initialization for muting_ui,
which is mostly used for Settings/Muted topics.
This function used to be called initialize_from_page_params(),
and we called it indirectly through `subs.js`.
Now we call it directly from `ui_init.js`, which gives us a
bit more control over how things are initialized. In fact,
this sets us up for the next commit, where I fix a recent
regression I introduced.
The data attribute here has some value if you're
inspecting the HTML in the browser, but it's not
worth the extra code.
All the list items have data-stream-id, so there's
no need for the parent to have it.
The stream_list test that was fixed here was sort of
broken. It accomplished the main goal of verifying
what gets rendered, but now the data setup part is
more like the actual app code (and simpler, too).
This fixes the most core data structures inside of
muting.js. We still use stream names for incoming
data to set_muted_topics and outgoing data from
get_muted_topics.
This will make us more resilient to stream name changes.
Before, if you were logged on when a stream rename
occured, topics that were muted under that stream would
appear to be unmuted. (You could fix it with a reload,
but it can be jarring to have a bunch of unread messages
appear in your feed suddenly.)
Fixes#11033
The fixture changes are because self.upgrade formerly used to cause a page load
of /billing, which in turn calls Customer.retrieve.
If we ran the full test suite with GENERATE_STRIPE_FIXTURES=True, we would
likely see several more Customer.retrieve.N.json's being deleted. But
keeping them there for now to keep the diff small.
Like the other similar commits, we were doing the same work in all
code paths, just with a much more error-prone approach.
We can also now remove the now-unused finish_initial_narrow function.
Like the other commits in this series, we were already doing this in
all of the callers of load_messages; this centralizes that logic in a
less ad-hoc feeling way.
We no longer use or need the start_initial_narrow function.
Previously, each individual caller of load_messages that passed
num_before > 0 would do its own manual management of fetch_status;
now, we just do it inside load_messages.
Apparently, the older side of the FetchStatus object for home_msg_list
was incorrectly not being maintained. We got away with this, because
the do_backfill code path (which runs after we're done with the
load_more cycle) will correct the error for found_oldest. But we
didn't have proper handling for history_limited here.
When we're doing the load_more frontfill, we were not correctly
declaring that we were in the process of doing a fetch. Because the
next load_more call clears this state anyway, this was generally a
short race, off-screen, but it is still a data flow bug.
See the upcoming commits for a refactor that will eliminate the
possibility of this sort of bug.
When a user's name is edited, currently we still show the old name is
mentions (though clicking on the item does the right thing).
However, at present, it creates a new problem in search results, where
the highlighting is removed by this substitution.
This styles the avatar and username that show when the registering
user is importing their settings from an existing Zulip account.
Tweaked by tabbott to fix the test/linter failures, a bit of styling,
and tag strings for translation.
A bug caused background links to open even when a modal in the user
settings overlay was active in the foreground. This commit fixes this
by disabling mouse events for the background when the modal is active,
and restoring them as soon as the modal starts closing.
Fixes#10654.
This adds a line to static/js/hotkey.js for focusing the "Close"
button. Tweaked by tabbott to make more clear that we don't expect
there to ever be both a close button and a save button, since in that
case this code would be busted.
Fixes: #3830.
The stream/topic edit areas now have these ids:
#stream_message_recipient_stream
#stream_message_recipient_topic
They are pretty verbose, but being able to grep
for these without noise does have some value.
Also, add a new notification sound, "ding". It comes from
https://freesound.org, where the original Zulip notification sound comes
from as well. In the future, new sounds can be added by adding audio
files to the `static/audio/notification_sounds` directory.
Tweaked significantly by tabbott:
* Avoided removing static/audio/zulip.ogg, because that file is
checked for by old versions of the desktop app.
* Added a views check for the sound being valid + tests.
* Added additional tests.
* Restructured the test_events test to be cleaner.
* Removed check_bool_or_string.
* Increased max length of notification_sound.
* Provide available_notification_sounds in events data set if global
notifications settings are requested.
Fixes#8051.
The Casper code that I eliminated here seems to be
bogus, in that I don't think it really waited for
all the clicks.
I **think** the intent of the test was to verify that
when you leave settings and go back into it, it remembers
the panel. I was able to verify this manually.
We have an upcoming change that lets us use the
back button after going arrowing through multiple
settings pages.
Without first adding this commit, we would have an
infinite loop when you came back to '#settings' and
then '#settings' would rewrite the url with the current
hash.
Just replacing the browser state allows the browser
to do the right thing.
The history protocol is pretty well supported:
https://caniuse.com/#search=history
We can eliminate the janky `setup_page` methods
and just pass in section from `hashchanged`.
This sets us up to handle browser history more
nicely when you load '#settings' and we could essentially
redirect you to '#settings/your-account' (or similar
things). A future commit will address that.
We also use `launch` as the new entry point, which
is more consistent with other modules.
The prior name of this was a bit inaccurate, as we no
longer ever hide the menu item for non-admins. Also,
it belongs more naturally in `gear_menu.js` at this point.
Also, we remove one call to this, which was in a place
where it was no longer necessary.
We now run the code to disable widgets every time
we reload a section, which was the original intention
of the code, but the call to it only happened when
you first launched the page.
We also continue to run this logic for live updates
of is_admin, although it's worth noting that the
code still only handles the "demotion" case of going
from admin to non-admin. (If somebody makes you an
admin, you continue to need to reload to get
widgets enabled.)