Expands the developer tutorial 'Writing a new application feature' to
include more detail about the documentation aspects of adding a new
feature. Adds references to specific files that will be impacted and
highlights API changes as well as writing `/help` articles.
This commit includes the following changes.
- Adds the definition of the WSL acronym.
- Adds information for changing BIOS settings
in order to enable machine virtulization.
- Fixes a broken link to Microsoft WSL installation instructions.
- Adds a reminder to create a new SSH key before connecting to
GitHub.
- Removes the step to install Ubuntu. This step is now
included in the standard installation.
- Reminds the user to launch Ubuntu as and administrator.
- Switches the text editor in the example to nano from vim.
Nano is included with the wsl installation, and is easier for
most people to use than vim.
- Adds a separate step to fork the Zulip/Zulip repository.
- Adds the bash command to open VS Code and
reminds the user to install the relevant extensions.
With various formatting tweaks by tabbott.
It's always better to use the user ID than the email for fetching data
about an object whose unique ID we have, which should be all of them.
And it's also cleaner code to use the standard people.js method; tabbott
checked that indeed all callers get their `user` objects from `people.js`.
Since we restrict spectators from having access to avatars using
email to avoid someone brute forcing a user's email, this removes
a 401 response from the server in spectator view when trying
to open user info popover.
Additionally, this fixes the cached-fetching behavior documented in
the comments we add about the way we construct URLs.
If realm is web_public, spectators can now view avatar of other
users.
There is a special exception we had to introduce in rest model to
allow `/avatar` type of urls for `anonymous` access, because they
don't have the /api/v1 prefix.
Fixes#19838.
This commit adds functionality to import messages from the
Discussions having direct channels as their parent. As we don't
have topics in the PMs, the messages are imported in interleaved
form in the imported direct channels/PMs.
This was completely unsupported earlier and would have resulted in
an error.
This commit updates the error message returned when the maximum
invite limit for the day. We update the error returned by API to
only mention that the limit is reached and add the suggestion
to use multi-use link or contact support in the message shown
in webapp.
This is a follow-up to #19752. The tests in that PR did not verify
that the financial math involved worked properly. This commit
improves the existing tests and adds new fixtures to make sure
that the financial math works as expected.
Add `escape_navigates_to_default_view` as a bool setting in
UserBaseSettings model and implement it as a checkbox that toggles
the hotkey implementation of escape to the default view in the
advanced user display settings.
With /help/ documentation edits from Alya Abbott.
Fixes#20043.
We always use delivery_email to generate gravatar_url, but in
test_admin_api_hide_emails we were passing email to get_gravatar_url
and matched with the avatar_url field of the fetched user object.
The tests were passing because the email_address_is_realm_public
was using old realm object and thus email field was incorrectly
set to delivery_email even when email_address_visibility was set
to EMAIL_ADDRESS_VISIBILITY_ADMINS.
This commit fixes the test to pass delivery_email to get_gravatar_url.
We create RealmUserDefault object for internal realm just
for consistency. The code in migration does so but it
was missed to add the code when creating new internal realm.
Create a file with recommended extensions for contributors using
VScode as their IDE.
Update `.gitignore` so that the json file is added to the project
repository, without changing how the rest of .vscode is handled.
Previously the edit user modal element was appended inside the
settings overlay itself, so the styles for .custom_user_field
elements nested inside #settings_page were sufficient both for
edit user UI and profile section in personal settings.
e6e60107 changed the code to append edit user modal to body
element and thus existing css was no longer applied to custom
profile fields with custom_user_field class in edit user modal.
This commit fixes to have same styles for .custom_user_field
elements in #edit_user_form.
This tool helps catch common typos in code and documentation, which is
particularly useful for our many contributors who are not native
English speakers.
The config is based on the codespell that I ran in
https://github.com/zulip/zulip/pull/18535.
A user wouldn't differentiate between a "normal" modal and a "settings"
modal. If one shows up instantly, one would expect all the others to do
the same. The difference between Bootstrap fade and non-fade is pretty
noticeable (300 ms for fading).
This is a prep commit for the Micromodal migration which will have 120ms
as the animation time which wouldn't feel slow.
We attach the DOM for the modal to the body element
to avoid style interference from other elements and having to choose
a separate parent element for every single dialog_widget.
Not proxying these requests through camo is a security concern.
Furthermore, on the desktop client, any embed image which is hosted on
a server with an expired or otherwise invalid certificate will trigger
a blocking modal window with no clear source and a confusing error
message; see zulip/zulip-desktop#1119.
Rewrite all `message_embed_image` URLs through camo, if it is enabled.
Previously, there existed a bug where clicking an open message edit
box when the compose box was open would not focus the message edit
contents, but would instead:
- focus the message edit content,
- close the compose box,
- and unfocus the message edit content.
That first bug was fixed in 4e1525d7c4
which eliminated the unfocus part of that problem, but closing the
compose box is undesirable here anyway, since often it can be useful
to have compose open while interacting with the sidebar filter widgets
or working on editing a message.
Click_handler.js was created in commit
e5467d3268 by moving code from ui.js.
While making this change, some handlers were rearranged, but the part
of this comment saying "... code above" was never changed. This commit
changes that part of the comment to refer to the correct handler
(which is labeled by a comment as MAIN CLICK HANDLER).