This commit renames the `create_stream_permission` field in the
templates to `create_stream_policy`, matching the field used in the
database model. This matches what `invite_to_stream_policy` does and
will be clearer when the `waiting_period_threshold` is split into its
own field.
This commit replaces the `create_stream_by_admins_only` setting with a
new `create_stream_policy` setting, which mirroring the structure of
the existing `invite_to_stream_policy`.
This is important preparation for migrating the waiting period feature
to be its own independent setting.
Fixes#12236.
This commit creates a new organization setting that determines whether
a user can invite other users to streams. Previously this was linked
to the waiting period threshold, but this was both not documented and
overly limiting.
With significant tweaks by tabbott to change the database model to not
involve two threshhold fields, edit the tests, etc.
This requires follow-up work to make the create stream policy setting
work how this code implies it should.
Fixes#12042.
This commit adds a `insert_tip_box` function and thus adds a
`organization-settings-tip` handlebars file to add a genaralised tip for
all organization settings pages. This further removes the code for tipbox
which was added in `populate_auth_methods` functions, as it wasn't making
sense there, making it more clear and readable.
This commit adds a class prop-element for all the property elements, so
that later on we can directly use this to access elements.
In `get_subsection_property_elements`, we were finding these elements using
a makeshift method, where we were finding all these elements by mentioning
all input elements, textarea, select elements, which is not a desirable
method.
So now, here in `get_subsection_property_elements` function, we are finding
these properties using the newly added class `prop-element` which makes
code more clear and readable.
In handlebars and settings_org.js, the subsection in which
`realm_message_retention_days` property lies doesn't agree, and this wasn't
observed for a long time as it's disabled, still to make things right, in
this commit we have moved the logic which handles the collection of data
from `other_permission` to `other_settings` as it makes more sense there.
This renames references to user avatars, bot avatars, or organization
icons to profile pictures. The string in the UI are updated,
in addition to the help files, comments, and documentation. Actual
variable/function names, changelog entries, routes, and s3 buckets are
left as-is in order to avoid introducing bugs.
Fixes#11824.
As a follow up of commit (bf1c9420df), this
commit removes the `build_realm_day_mode_logo_widget` and
`build_realm_night_mode_logo_widget` function , and changes
`build_realm_logo_widget` to take single argument `is_night` and depending
on this argument, corresponding `day mode` or `night_mode` widget is
handled.
This moves the configuration of widget type from settings_org to instead
live in respective HTML templates, via `data-widget-setting-type` and we
also remove `get_subsection_property_types` and refactor function
`populate_data_for_request` accordingly.
Fixes: #11708.
This fixes the bug where the `Saved` state button faded out almost
instantly (that is actually 300 ms) and `Discard` button fades out
along with `Saved` state button; the key problem here was that the
setTimeout intended to fade was actually delaying the transition from
"saving" to "saved".
Now, first of all, we use `setTimeOut` function to fadeout elements giving
fadeout_delay time as `800 ms` and we hide discard button during `saving`
state. Also, when `Discard` button is selected, `Save changes` and `Dicard`
fade out simultaneously.
Fixes: #11737.
This commit deduplicates the code for `build_realm_logo_widget` and
`build_realm_night_logo_widget`. It deduplicates the common code for
`build_realm_day_mode_logo_widget` & `build_realm_night_mode_logo_widget`
into tthe function `build_realm_logo_widget`.
This adds a setting under "Notification" section of
"Organization settings" tab, which enables Organization administrator to
control whether the missed message emails include the message content or
not.
Fixes: #11123.
In between releases, the following commit introduced
a bug where we agressively scroll to the top every
place we call `ui.update_scrollbar`:
092b73d0b7
The main symptoms were that the left and right sidebars
would go to the top for things like selecting a topic,
getting activity updates from the server, and resizing
the window. It was very jarring.
The recent commit looked innocuous--the root of the problem
was the original API expressed an intent to scroll to the
top, but didn't actually do it, so it was a bug in hiding.
There are **some** occasions where it's actually appropriate
to scroll to the top, mostly around search filtering, and
in those places we now call the new `ui.reset_scrollbar`
function.
This is a bit of an emergency fix, so particularly with
the settings stuff, we may get more reports of glitches here.
The important thing here is that you almost never want to
reset the scrollTop for sidebars.
This adds a new realm_logo field, which is a horizontal-format logo to
be displayed in the top-left corner of the webapp, and any other
places where we might want a wide-format branding of the organization.
Tweaked significantly by tabbott to rebase, fix styling, etc.
Fixing the styling of this feature's loading indicator caused me to
notice the loading indicator for the realm_icon feature was also ugly,
so I fixed that too.
Fixes#7995.
Apparently, we didn't have one of these, and thus had a moderate
number of generally very old violations in the codebase. Fix this and
clear the ones that exist..
We now rely on set_up() methods to call their
own module-specific versions of maybe_disable_widgets()
in the codepath for admin_sections.load_admin_section().
And then for live updates, we just explicitly call
all four modules that support maybe_disable_widgets().
This should make switching between sections slightly faster,
and it also reduces the risk of module A messing with
module B's state. (Granted, we have lots of other ways
that modules can mess with each other's state.)
This new setting is still hidden in the UI when not in the development
environment, because the feature isn't ready for production, but
merging this will help simplify future work on the feature.
In commit c293bb82c4 we changed
id_realm_invite_by_admins_only and realm_invite_required checkboxes to a
single dropdown so these lines are redundant now.
This renames Realm.restricted_to_domain field to
emails_restricted_to_domains, for greater clarity as to what it does
just from seeing the setting name, without having to look it up.
Fixes part of #10042.
This commit prepares the frontend code to be consumed by webpack.
It is a hack: In theory, modules should be declaring and importing the
modules they depend on and the globals they expose directly.
However, that requires significant per-module work, which we don't
really want to block moving our toolchain to webpack on.
So we expose the modules by setting window.varName = varName; as
needed in the js files.
This is preparation for enabling an eslint indentation configuration.
90% of these changes are just fixes for indentation errors that have
snuck into the codebase over the years; the others are more
significant reformatting to make eslint happy (that are not otherwise
actually improvements).
The one area that we do not attempt to work on here is the
"switch/case" indentation.
This fixes some minor glitches with buttons:
* Movement of the organization-settings-parent block on the
appearance of widgets.
* Large and odd look of save button.
* Use of fadeIn and fadeOut rather than changing opacity as
opacity don't actually remove them.