ESLint currently forbids using extends in the override block, ie
```
{
"extends": ["plugin:@typescript-eslint/recommended"]
}
```
so we just have to add them manually for now.
See https://github.com/eslint/eslint/issues/8813 .
This adds a new realm_logo field, which is a horizontal-format logo to
be displayed in the top-left corner of the webapp, and any other
places where we might want a wide-format branding of the organization.
Tweaked significantly by tabbott to rebase, fix styling, etc.
Fixing the styling of this feature's loading indicator caused me to
notice the loading indicator for the realm_icon feature was also ugly,
so I fixed that too.
Fixes#7995.
Apparently, we didn't have one of these, and thus had a moderate
number of generally very old violations in the codebase. Fix this and
clear the ones that exist..
We move all of its logic into settings_sections.
Note that this is slightly more than a refactor.
We are slightly more aggressive about resetting
sections. For example, if you go into Settings,
then exit the overlay, then go into Manage
Organization, we will now reset sections for both
groups.
This small modules nicely breaks down the
responsibilities of topic_list and stream_list
when it comes to zooming in and out of topics
(also known as hitting "more topics" or "All
Streams).
Before this, neither module was clearly in
charge, and there were kind of complicated
callback mechanisms. The stream_list code
was asking topic_list to create click handlers
that called back into stream_list.
Now we just topic_zoom set up its own click
handlers and delegate out to the other two
modules.
This module makes it really easy to create are-you-sure
dialogs for dangerous operations.
Basically it's one function with five parameters. You
give three chunks of HTML, a callback function, and
a parent container.
The first use of this will be in settings_user_groups,
coming up in a couple commits.
This is part of work to break some of our
nastier circular dependencies in preparation
for our es6 migration.
This commit should facilitate loading leaf-like
modules such as people.js before all of the things
that reload.js depends on.
We add a padded div to our container for the buddy
list to give scrolling the illusion that we've
rendered every list item, while still letting
the browser do the heavy lifting instead of trying
to fake it out too much.
We probably should have done this a while ago, even
though these functions are pretty tiny. The goal here
is to make it easier to have more consistent search
semantics.
Our first use case is subs.js. In this case we
are able to decouple a bit of generic string
matching from the subs-specific code.
Also adds the file to the static asset pipeline.
search_pill_widget.js will be used to access the pills object for
the search query box. It will act in a similar way to
compose_pm_pill.js. Why is this needed: Consider you've initiated
a pills object in search.js for the search query box. Now you want to
also access that pills object to pre-populate pills after a reload in
hashchange.js. search_pill_widget.js makes this easy without the use
of events.
This implements right-to-left message automatic detection support in
the compose box as well as the message feed. Full unit tests and
support in the message-editing UI are for future work (as are
potentially more fancy things like supporting things like
right-to-left multi-word names for users/streams/etc.).
Fixes#3123.
This commit fixes some modules that were erroneously left out while
transitioning app.js to webpack. This commit exposes them using
expose-loader or setting them directly to window.
Adds search_pill.js to the static asset pipeline. The items
for search pill contain 2 keys, display_value and search_string.
Adding all the operator information i.e the operator, operand and
negated fields along with the search_string and description was tried out.
It was dropped because it didn't provide any advantage as one had to
always calculate the search_string and the description from the operator.
This adds a /ping command that will be useful for users
to see what the round trip to the Zulip server is (including
only a tiny bit of actual server time to basically give a
200).
It also introduce the "/zcommand" endpoint and zcommand.js
module.
A "zform" knows how to render data that follows our
schema for widget messages with form elements like
buttons and choices.
This code won't be triggered until a subsequent
server-side commit takes widget_content from
API callers such as the trivial chat bot and
creates submessages for us.
This starts the concept of a schema checker, similar to
zerver/lib/validator.py on the server. We can use this
to validate incoming data. Our server should filter most
of our incoming data, but it's useful to have client-side
checking to defend against things like upgrade
regressions (i.e. what if we change the name of the field
on the server side without updating all client uses).
This commit lays the foundation to handle submessages for
plugin widgets. Right now it just logs events, but subsequent
commits will add widget functionality.