refactor: Extract reload_state module.

This is part of work to break some of our
nastier circular dependencies in preparation
for our es6 migration.

This commit should facilitate loading leaf-like
modules such as people.js before all of the things
that reload.js depends on.
This commit is contained in:
Steve Howell 2018-08-04 13:40:25 +00:00
parent cf813b44b0
commit c7ab3884c6
16 changed files with 66 additions and 31 deletions

View File

@ -118,6 +118,7 @@
"realm_icon": false,
"recent_senders": false,
"reload": false,
"reload_state": false,
"reminder": false,
"resize": false,
"rows": false,

View File

@ -48,7 +48,7 @@ const _stream_popover = {
},
};
const _reload = {
const _reload_state = {
is_in_progress: () => false,
};
@ -66,7 +66,7 @@ set_global('feature_flags', _feature_flags);
set_global('keydown_util', _keydown_util);
set_global('page_params', _page_params);
set_global('popovers', _popovers);
set_global('reload', _reload);
set_global('reload_state', _reload_state);
set_global('resize', _resize);
set_global('scroll_util', _scroll_util);
set_global('stream_popover', _stream_popover);
@ -853,7 +853,7 @@ run_test('initialize', () => {
assert(!activity.has_focus);
// Now execute the reload-in-progress code path
reload.is_in_progress = function () {
_reload_state.is_in_progress = function () {
return true;
};

View File

@ -44,7 +44,7 @@ compose_state.recipient = (function () {
};
}());
set_global('reload', {
set_global('reload_state', {
is_in_progress: return_false,
});

View File

@ -2,7 +2,7 @@ zrequire('people');
var return_false = function () { return false; };
var return_true = function () { return true; };
set_global('reload', {
set_global('reload_state', {
is_in_progress: return_false,
});
@ -27,7 +27,7 @@ run_test('report_late_add', () => {
assert.equal(blueslip.get_test_logs('error').length, 1);
blueslip.clear_test_data();
reload.is_in_progress = return_true;
reload_state.is_in_progress = return_true;
people.report_late_add(55, 'foo@example.com');
assert.equal(blueslip.get_test_logs('log').length, 1);
assert.equal(blueslip.get_test_logs('log')[0].message, 'Added user late: user_id=55 email=foo@example.com');

View File

@ -5,7 +5,7 @@ var return_false = function () { return false; };
set_global('server_events', {});
set_global('blueslip', {});
set_global('reload', {
set_global('reload_state', {
is_in_progress: return_false,
});

View File

@ -17,7 +17,7 @@ set_global('home_msg_list', {
selected_id: function () {return 1;},
});
set_global('page_params', {test_suite: false});
set_global('reload', {
set_global('reload_state', {
is_in_progress: function () {return false;},
});

View File

@ -8,6 +8,7 @@ set_global('page_params', {
set_global('channel', {});
set_global('navigator', {});
set_global('reload', {});
set_global('reload_state', {});
set_global('socket', {});
set_global('Socket', function () {
return global.socket;
@ -136,7 +137,7 @@ run_test('transmit_message_ajax', () => {
run_test('transmit_message_ajax_reload_pending', () => {
var success = function () { throw 'unexpected success'; };
reload.is_pending = function () {
reload_state.is_pending = function () {
return true;
};

View File

@ -295,7 +295,7 @@ exports.update_huddles = function () {
};
function focus_ping(want_redraw) {
if (reload.is_in_progress()) {
if (reload_state.is_in_progress()) {
blueslip.log("Skipping querying presence because reload in progress");
return;
}

View File

@ -78,6 +78,7 @@ import "js/message_list.js";
import "js/message_live_update.js";
import "js/narrow_state.js";
import "js/narrow.js";
import "js/reload_state.js";
import "js/reload.js";
import "js/compose_fade.js";
import "js/fenced_code.js";

View File

@ -192,7 +192,7 @@ function same_recipient_as_before(msg_type, opts) {
exports.start = function (msg_type, opts) {
exports.autosize_message_content();
if (reload.is_in_progress()) {
if (reload_state.is_in_progress()) {
return;
}
notifications.clear_compose_notifications();

View File

@ -783,7 +783,7 @@ exports.report_late_add = function (user_id, email) {
// types of realms.
var msg = 'Added user late: user_id=' + user_id + ' email=' + email;
if (reload.is_in_progress()) {
if (reload_state.is_in_progress()) {
blueslip.log(msg);
} else {
blueslip.error(msg);

View File

@ -104,7 +104,7 @@ exports.set_info = function (presences, server_timestamp) {
if (!people.is_current_user(this_email)) {
var person = people.get_by_email(this_email);
if (person === undefined) {
if (!(server_events.suspect_offline || reload.is_in_progress())) {
if (!(server_events.suspect_offline || reload_state.is_in_progress())) {
// If we're online, and we get a user who we don't
// know about in the presence data, throw an error.
blueslip.error('Unknown email in presence data: ' + this_email);

View File

@ -3,17 +3,6 @@ var reload = (function () {
var exports = {};
var reload_in_progress = false;
var reload_pending = false;
exports.is_pending = function () {
return reload_pending;
};
exports.is_in_progress = function () {
return reload_in_progress;
};
function preserve_state(send_after_reload, save_pointer, save_narrow, save_compose) {
if (!localstorage.supported()) {
// If local storage is not supported by the browser, we can't
@ -181,7 +170,7 @@ exports.initialize = function () {
};
function do_reload_app(send_after_reload, save_pointer, save_narrow, save_compose, message) {
if (reload_in_progress) {
if (reload_state.is_in_progress()) {
blueslip.log("do_reload_app: Doing nothing since reload_in_progress");
return;
}
@ -203,7 +192,7 @@ function do_reload_app(send_after_reload, save_pointer, save_narrow, save_compos
// TODO: We need a better API for showing messages.
ui_report.message(message, $("#reloading-application"));
blueslip.log('Starting server requested page reload');
reload_in_progress = true;
reload_state.set_state_to_in_progress();
// Sometimes the window.location.reload that we attempt has no
// immediate effect (likely by browsers trying to save power by
@ -253,10 +242,10 @@ exports.initiate = function (options) {
options.message);
}
if (reload_pending) {
if (reload_state.is_pending()) {
return;
}
reload_pending = true;
reload_state.set_state_to_pending();
// If the user is composing a message, reload if they become idle
// while composing. If they finish or cancel the compose, wait
@ -315,7 +304,7 @@ window.addEventListener('beforeunload', function () {
// happens before the navigation is complete the user is kept captive at
// zulip.
blueslip.log("Setting reload_in_progress in beforeunload handler");
reload_in_progress = true;
reload_state.set_state_to_in_progress();
});

43
static/js/reload_state.js Normal file
View File

@ -0,0 +1,43 @@
var reload_state = (function () {
var exports = {};
/*
We want his module to load pretty early in the process
of starting the app, so that people.js can load early.
All the heavy lifting for reload logic happens in
reload.js, which has lots of UI dependencies. If we
didn't split out this module, our whole dependency tree
would be kind of upside down.
*/
var reload_in_progress = false;
var reload_pending = false;
exports.is_pending = function () {
return reload_pending;
};
exports.is_in_progress = function () {
return reload_in_progress;
};
exports.set_state_to_pending = function () {
// Why do we never set this back to false?
// Because the reload is gonna happen next. :)
// I was briefly confused by this, hence the comment.
reload_pending = true;
};
exports.set_state_to_in_progress = function () {
reload_in_progress = true;
};
return exports;
}());
if (typeof module !== 'undefined') {
module.exports = reload_state;
}
window.reload_state = reload_state;

View File

@ -131,7 +131,7 @@ function get_events_success(events) {
function get_events(options) {
options = _.extend({dont_block: false}, options);
if (reload.is_in_progress()) {
if (reload_state.is_in_progress()) {
return;
}

View File

@ -30,7 +30,7 @@ function send_message_ajax(request, success, error) {
data: request,
success: success,
error: function (xhr, error_type) {
if (error_type !== 'timeout' && reload.is_pending()) {
if (error_type !== 'timeout' && reload_state.is_pending()) {
// The error might be due to the server changing
reload.initiate({immediate: true,
save_pointer: true,