The pointer doesn't get updated when a user is only reading messages in
narrowed views. But, we use the pointer position to determine the
furthest read time, which causes the bankruptcy banner to show up even
for users who have been actively reading and sending messages.
This commit switches to using the time of the last update_message_flags
activity by a user to determine the time of last activity.
This page isn't polished properly and I'm not sure it's the best
decision tree here, but it's definitely better to have this page than
not, and we can always adjust forward.
Fixes#10033.
This reverts commit 8f32db81a1.
This change unfortunately requires an index that we don't have, and
thus is incredibly expensive. We'll need to do a thoughtful reworking
before we can integrate it again.
When a user is reading messages only in stream or topic narrows, the pointer
can be left far behind. Using this to compute the furthest_read_time causes
the banckruptcy banner to be shown even when a user has been actively
reading messages. This commit switches to using the sent time on the last
message that the user has read to compute the furthest read time.
Internet Explorer does not support `position: sticky` which improves
floating recipient bar behavior during scrolling which is one of the
issues blocking PR #9910.
IE also does not support some features that modern browsers support
hence may not super well.
This commit adds an error page that'll be displayed when a user logs
in from Internet Explorer. Also, a test is added.
This allows us to block use of the desktop app with insecure versions
(we simply fail to load the Zulip webapp at all, instead rendering an
error page).
For now we block only versions that are known to be both insecure and
not auto-updating, but we can easily adjust these parameters in the
future.
Users who are using ZulipDesktop or haven't managed to auto-update to
ZulipElectron should be strongly encouraged to upgrade.
We'll likely want to move to something even stricter that blocks
loading the app at all, but this is a good start.
This gives them cache-compatible URLs, and also avoids some extra
copies of the sprite sheet images.
Comments on the Octopus emoji added by tabbott.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
This flag affects page_params and the
payload you get back from POSTs to this
url:
users/me/presence
The flag does not yet affect the
presence events that get sent to a
client.
In Django 2.0, request.user.is_authenticated stops supporting
`.is_authenticated()` and becomes just a property. In 1.11, it's a
CallableProperty (i.e. can be used either way), and we already use it
as a property in several other places, so we should just switch to
using it consistently now to get it off of our Django 2.x migration
checklist.
This extracts a function for computing show_invites and
show_add_streams, for better readability and testability.
This commit was substantially cleaned up by tabbott.
This legacy cross-realm bot hasn't been used in several years, as far
as I know. If we wanted to re-introduce it, I'd want to implement it
as an embedded bot using those common APIs, rather than the totally
custom hacky code used for it that involves unnecessary queue workers
and similar details.
Fixes#13533.
Zulip has had a small use of WebSockets (specifically, for the code
path of sending messages, via the webapp only) since ~2013. We
originally added this use of WebSockets in the hope that the latency
benefits of doing so would allow us to avoid implementing a markdown
local echo; they were not. Further, HTTP/2 may have eliminated the
latency difference we hoped to exploit by using WebSockets in any
case.
While we’d originally imagined using WebSockets for other endpoints,
there was never a good justification for moving more components to the
WebSockets system.
This WebSockets code path had a lot of downsides/complexity,
including:
* The messy hack involving constructing an emulated request object to
hook into doing Django requests.
* The `message_senders` queue processor system, which increases RAM
needs and must be provisioned independently from the rest of the
server).
* A duplicate check_send_receive_time Nagios test specific to
WebSockets.
* The requirement for users to have their firewalls/NATs allow
WebSocket connections, and a setting to disable them for networks
where WebSockets don’t work.
* Dependencies on the SockJS family of libraries, which has at times
been poorly maintained, and periodically throws random JavaScript
exceptions in our production environments without a deep enough
traceback to effectively investigate.
* A total of about 1600 lines of our code related to the feature.
* Increased load on the Tornado system, especially around a Zulip
server restart, and especially for large installations like
zulipchat.com, resulting in extra delay before messages can be sent
again.
As detailed in
https://github.com/zulip/zulip/pull/12862#issuecomment-536152397, it
appears that removing WebSockets moderately increases the time it
takes for the `send_message` API query to return from the server, but
does not significantly change the time between when a message is sent
and when it is received by clients. We don’t understand the reason
for that change (suggesting the possibility of a measurement error),
and even if it is a real change, we consider that potential small
latency regression to be acceptable.
If we later want WebSockets, we’ll likely want to just use Django
Channels.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
Fixes#1727.
With the server down, apply migrations 0245 and 0246. 0246 will remove
the pub_date column, so it's essential that the previous migrations
ran correctly to copy data before running this.
This sidesteps tricky escaping issues, and will make it easier to
build a strict Content-Security-Policy.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
As of commit 8c199fd44c (#12667) this
file is no longer generated. Handlebars compile errors are raised as
webpack errors.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
Added a new button at the bottom of the stream list which redirects
users to '/#streams/all' where they can create new streams or subscribe
to new streams.
The button is not visible to guests.
Fixes#11642.
This commit migrates the Subscription's notification fields from a
BooleanField to a NullBooleanField where a value of None means to
inherit the value from user's profile.
Also includes a migrations to set the corresponding settings to None
if they match the user profile's values. This migration helps us in
getting rid of the weird "Apply to all" widget that we offered on
subscription settings page.
The mobile apps can't handle None appearing as the stream-level
notification settings, so for backwards-compatibility we arrange to
only send True/False to the mobile apps by applying those defaults
server-side. We introduce a notification_settings_null value within a
client_capabilities structure that newer versions of the mobile apps
can use to request the new model.
This mobile compatibility code is pretty effectively tested by the
existing test_events tests for the subscriptions subsystem.
If MAX_FILE_UPLOAD_SIZE is set to 0, then UI elements like the upload
icon in the compose and message edit UI and "Attachments" menu in
"/#settings" are not displayed.
A different error message is also displayed if a user tries to drag and
drop or paste a file into the compose message box.
Fixes#12152.
Fixes#12251.
Previously when disabling name changes in server settings, instead
of realm settings, the name edit button did not get disabled.
Changing name resulted in a message stating `no changes made`.
Fixes#12132.
Realm setting to disable avatar changes is already present.
The `AVATAR_CHANGES_DISABLED` setting now follows the same
2-setting model as `NAME_CHANGES_DISABLED`.
Previously, we had some expensive-to-calculate keys in
zulip_default_context, especially around enabled authentication
backends, which in total were a significant contributor to the
performance of various logged-out pages. Now, these keys are only
computed for the login/registration pages where they are needed.
This is a moderate performance optimization for the loading time of
many logged-out pages.
Closes#11929.
The night logo synchronization on the settings page was perfect, but
the actual display logic had a few problems:
* We were including the realm_logo in context_processors, even though
it is only used in home.py.
* We used different variable names for the templating in navbar.html
than anywhere else the codebase.
* The behavior that the night logo would default to the day logo if
only one was uploaded was not correctly implemented for the navbar
position, either in the synchronization for updates code or the
logic in the navbar.html templates.
Add all the stop words to page_params, reading from the
`zulip_english.stop` database, with caching to avoid loading the file
on every page load.
Part of #10592.