Earlier we use to restrict admins, moderators or members of a group to
manage that group if they were part of the realm wide
`can_manage_all_groups`. We will not do that anymore and even
non-members of a group regardless of role can manage a group if they are
part of `can_manage_all_groups`.
See
https://chat.zulip.org/#narrow/stream/101-design/topic/Group.20add.20members.20dropdown/near/1952902
to check more about the migration plan for which this is the last step.
Fixes#25942.
Users with permission to manage the group (either on the group level or
realm level) should be able to add members to the group without being
present in can_add_members_group.
Removing members will be controlled by `can_manage_group` until we add
`can_remove_members_group` in the future.
Users with permission to manage a group can add members to that group by
default without being present in `can_add_members_group`.
This commit moves the code to compute the profile field order and
the number of fields shown is user card, out of the list_widget
functions just to maintain the code readability and keeping code
easy to understand.
Earlier, only public data export was possible via `POST /export/realm`
endpoint. This commit adds support to create full data export with
member consent via that endpoint.
Also, this adds a 'export_type' parameter to the dictionaries
in `realm_export` event type and `GET /export/realm` response.
Fixes part of #31201.
`$(".buddy-list-subsection-header").children()` has length more often
than I had thought. Using the narrow filter is more direct way of
managing this state.
Removed "type"/"Type" from schema and type names used
for group settings because we want to use "type"/"Type"
only for "type of a type" cases.
So, this commit renames-
- anonymous_group_type => anonymous_group_schema
- group_setting_type_schema => group_setting_value_schema
- GroupSettingType => GroupSettingValue
We also had duplicate definitions for GroupSettingType, in
state_data.ts and in settings_components.ts. So, removed it
from settings_components.ts.
This commit updates live-update of group settings like we do for
stream and realm settings.
Current behavior is -
- If the save discard buttons are visible, meaning that the current
user was in the middle of changing a setting, then all the settings
elements are synced to the original value irrespective of whether
that setting was actual updated, including the setting which the
current user was changing.
- If the save discard buttons are not visible, then only the
element of updated setting is synced as it is not needed to
reset the UI for other settings.
We make the change similar to what we did for realm and stream
settings in 5da1e57fc2. 5da1e57fc2 did not had the changes
for group settings since we had only one group setting then
but now we have multiple settings.
Since group setting value can be an object containing
direct_members and direct_subgroups fields, this code
updates check_group_property_changed function to use
isEqual to compare the setting values instead of using
"===".
This makes sure that save-discard widget is shown and
hidden as expected.
The user groups, fetched to send events when deactivating or
reactivating a user, are ordered by ID so that we can avoid
flaky behavior in tests when verifying event details in
test_do_deactivate_user and test_do_reactivate_user tests in
test_events.py.
This function only uses `e` for its `target`, so it could instead be
passed the `HTMLInputElement` instead of the `JQuery.ChangeEvent`. The
caller is an event handler for the selector `"input, select"` and
`<input>` has no children, so there’s no difference here between
`.target` and `.currentTarget`.
This will be helpful for typescript, because `currentTarget` has
clearer typing.
Document setting the keys that will send a message or create a new
line when composting a message via the compose box and via the
personal settings overlay.
Updates links and redirect from former help center article about
this feature.
Fixes#31620.
The "members" field for user groups sent by servers only include
active users, so there is no need for is_person_active check to
filter out the deactivated users.
This commit updates backend code to not allow adding deactivated
users to groups including when creating groups and also to not
allow removing deactivated users from groups.
There is no behavioral changes to deactivated users as we do
not create UserMessage rows or call the notification code path
for deactivated users in a user group mention. But it is better
to not include the deactivated users in fields like
"mention_user_ids", so this commit updates the code to not
include deactivated users in the computed mention data.
This commit updates code to not include deactivated users in the
anonymous group settings data sent to clients, where the setting
value is sent as a dict containing members and subgroups of the
anonymous group.
This commit updates code to not include deactivated users in
members list in the user groups object sent in "/register"
and "GET /user_groups" response and also in the response
returned by endpoint like "GET /user_groups/{group_id}/members".
The events code is also update to handle this -
- We expect clients to update the members list on receiving
"realm_user/update" event on deactivation. But for guests
who cannot access the user, "user_group/remove_members"
event is sent to update the group members list on deactivation.
- "user_group/add_members" event is sent to all the users on
reactivating the user.
We previously did not update the subscribers list for unsubscribed
and never subscribed streams when a user is deactivated or a
guest user loses access to some user.
For the six realm settings mentioned in the main description of
the /api/update-message endpoint, link back to that page in the
/api/register-queue and /api/get-events endpoints. This way we
can maintain a centralized point of documentation for how these
settings work for message content edits and moving messages.
The descriptions in the events and register pages focuses on the
specifics for each realm setting, e.g., when a value is added or
changed for a particular realm setting.
We show a confirmation dialog explaining the "resolve topics"
feature when the user marks a topic resolved for the first time.
If the user confirms the action, we mark the
topic resolved, else we don't.
We don't show anything the first time a topic is marked
unresolved.
Fixes#31242
This commit improves the copy codeblock button and playground button
in the codeblocks to improve their visibility, particularly when on
top of some code.
Previously, the text under these buttons was difficult to select, as the
buttons would block the selection. This commit now hides these buttons
when a user clicks on any part of the codeblock, allowing to view the
code without any distractions, as well as, allowing the user to select
any part of the code.