The apple developer webapp consistently refers this App ID. So,
this clears any confusion that can occur.
Since python social auth only requires us to include App ID in
_AUDIENCE(a list), we do that in computed settings making it easier for
server admin and we make it much clear by having it set to
APP_ID instead of BUNDLE_ID.
Use the default configuration, which catches Error logging and
exceptions. This is placed in `computed_settings.py` to match the
suggested configuration from Sentry[1], which places it in `settings.py`
to ensure it is consistently loaded early enough.
It is placed behind a check for SENTRY_DSN soas to not incur the
additional overhead of importing the `sentry_sdk` modules if Sentry is
not configured.
[1] https://docs.sentry.io/platforms/python/django/
We remove support for the old clients which required an event for
each message to clear notification.
This is justified since it has been around 1.5 years since we started
supporting the bulk operation (and so essentially nobody is using a
mobile app version so old that it doesn't support the batched
approach) and the unbatched approach has a maintenance and reliability
cost.
Due to authentication restrictions, a deployment may need to direct
traffic for mobile applications to an alternate uri to take advantage
alternate authentication mechansism. By default the standard realm URI
will be usedm but if overridden in the settings file, an alternate uri
can be substituted.
Fixes#14960.
The default of 6 thread may not be appropriate in certain
configurations. Taking half of the numer of CPUs available to the
process will be more flexible.
This prevents memcached from automatically appending the hostname to
the username, which was a source of problems on servers where the
hostname was changed.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
Fixes#2665.
Regenerated by tabbott with `lint --fix` after a rebase and change in
parameters.
Note from tabbott: In a few cases, this converts technical debt in the
form of unsorted imports into different technical debt in the form of
our largest files having very long, ugly import sequences at the
start. I expect this change will increase pressure for us to split
those files, which isn't a bad thing.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
This implementation overrides some of PSA's internal backend
functions to handle `state` value with redis as the standard
way doesn't work because of apple sending required details
in the form of POST request.
Includes a mixin test class that'll be useful for testing
Native auth flow.
Thanks to Mateusz Mandera for the idea of using redis and
other important work on this.
Documentation rewritten by tabbott.
Co-authored-by: Mateusz Mandera <mateusz.mandera@zulip.com>
Calling jwt.decode without an algorithms list raises a
DeprecationWarning. This is for protecting against
symmetric/asymmetric key confusion attacks.
This is a backwards-incompatible configuration change.
Fixes#15207.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
This reimplements our Zoom video call integration to use an OAuth
application. In addition to providing a cleaner setup experience,
especially on zulipchat.com where the server administrators can have
done the app registration already, it also fixes the limitation of the
previous integration that it could only have one call active at a time
when set up with typical Zoom API keys.
Fixes#11672.
Co-authored-by: Marco Burstein <marco@marco.how>
Co-authored-by: Tim Abbott <tabbott@zulipchat.com>
Signed-off-by: Anders Kaseorg <andersk@mit.edu>
While this functionality to post slow queries to a Zulip stream was
very useful in the early days of Zulip, when there were only a few
hundred accounts, it's long since been useless since (1) the total
request volume on larger Zulip servers run by Zulip developers, and
(2) other server operators don't want real-time notifications of slow
backend queries. The right structure for this is just a log file.
We get rid of the queue and replace it with a "zulip.slow_queries"
logger, which will still log to /var/log/zulip/slow_queries.log for
ease of access to this information and propagate to the other logging
handlers. Reducing the amount of queues is good for lowering zulip's
memory footprint and restart performance, since we run at least one
dedicated queue worker process for each one in most configurations.
If SAML_REQUIRE_LIMIT_TO_SUBDOMAINS is enabled, the configured IdPs will
be validated and cleaned up when the saml backend is initialized.
settings.py would be a tempting and more natural place to do this
perhaps, but in settings.py we don't do logging and we wouldn't be able
to write a test for it.
In development env, we use `get_secret` to get
`SOCIAL_AUTH_GITLAB_KEY` from `dev-secrets.conf`. But in
production env, we don't need this as we ask the user
to set that value in `prod_settings_template.py`.
This restricts the code from looking `zulip-secrets.conf`
for `social_auth_gitlab_key` in production env.
We plan to use these records to check and record the schema of Zulip's
events for the purposes of API documentation.
Based on an original messier commit by tabbott.
In theory, a nicer version of this would be able to work directly off
the mypy type system, but this will be good enough for our use case.
SOCIAL_AUTH_SAML_SECURITY_CONFIG["authnRequestsSigned"] override in
settings.py in a previous commit wouldn't work on servers old enough to
not have the SAML settings in their settings.py - due to
SOCIAL_AUTH_SAML_SECURITY_CONFIG being undefined.
This commit fixes that.
This applies rate limiting (through a decorator) of authenticate()
functions in the Email and LDAP backends - because those are the ones
where we check user's password.
The limiting is based on the username that the authentication is
attempted for - more than X attempts in Y minutes to a username is not
permitted.
If the limit is exceeded, RateLimited exception will be raised - this
can be either handled in a custom way by the code that calls
authenticate(), or it will be handled by RateLimitMiddleware and return
a json_error as the response.
This legacy cross-realm bot hasn't been used in several years, as far
as I know. If we wanted to re-introduce it, I'd want to implement it
as an embedded bot using those common APIs, rather than the totally
custom hacky code used for it that involves unnecessary queue workers
and similar details.
Fixes#13533.
Zulip has had a small use of WebSockets (specifically, for the code
path of sending messages, via the webapp only) since ~2013. We
originally added this use of WebSockets in the hope that the latency
benefits of doing so would allow us to avoid implementing a markdown
local echo; they were not. Further, HTTP/2 may have eliminated the
latency difference we hoped to exploit by using WebSockets in any
case.
While we’d originally imagined using WebSockets for other endpoints,
there was never a good justification for moving more components to the
WebSockets system.
This WebSockets code path had a lot of downsides/complexity,
including:
* The messy hack involving constructing an emulated request object to
hook into doing Django requests.
* The `message_senders` queue processor system, which increases RAM
needs and must be provisioned independently from the rest of the
server).
* A duplicate check_send_receive_time Nagios test specific to
WebSockets.
* The requirement for users to have their firewalls/NATs allow
WebSocket connections, and a setting to disable them for networks
where WebSockets don’t work.
* Dependencies on the SockJS family of libraries, which has at times
been poorly maintained, and periodically throws random JavaScript
exceptions in our production environments without a deep enough
traceback to effectively investigate.
* A total of about 1600 lines of our code related to the feature.
* Increased load on the Tornado system, especially around a Zulip
server restart, and especially for large installations like
zulipchat.com, resulting in extra delay before messages can be sent
again.
As detailed in
https://github.com/zulip/zulip/pull/12862#issuecomment-536152397, it
appears that removing WebSockets moderately increases the time it
takes for the `send_message` API query to return from the server, but
does not significantly change the time between when a message is sent
and when it is received by clients. We don’t understand the reason
for that change (suggesting the possibility of a measurement error),
and even if it is a real change, we consider that potential small
latency regression to be acceptable.
If we later want WebSockets, we’ll likely want to just use Django
Channels.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
These are leftovers from where we had default settings in the
settings.py file. Now that the files are separate those references to
"below" are not correct.