This generalizes existing code for the presence code path that is
generically useful for avoiding useless work that will be discarded.
We make an exception for the one type of request that needs to happen
while reloading, namely the one to clean up our event queue.
We used to have a block of code doing this just in the presence
endpoint because that's where we'd had error-handling problems with it
not being present, but it seems more correct for it to run
unconditionally on all HTTP requests.
This requires adding a dependency of channel on reload_state, which we
record in the webpack configuration for now.
The actual goal we have is that suspect_offline is correct so that we
can rely on that field when determining how to do error handling in
the presence system.
This should return us to a situation where we won't get blueslip
browser error reporting for users created while a device was offline
just before it reloads.
This avoids risk of logging blueslip errors for user IDs seen in the
presence response that we haven't heard about from the server_events
system because we're offline and in the process of reloading.
The issue only affected large realms; see
02bc630881 and `git log
-Ssuspect_offline` for details.
webpack optimizes JSON modules using JSON.parse("{…}"), which is
faster than the normal JavaScript parser.
Update the backend to use emoji_codes.json too instead of the three
separate JSON files.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
In the next commit we're going to change what the
server sends for the following:
- page_params
- server responses to /json/users/me/presence
We will **not** yet be changing the format of the data
that we get in events when users update their presence.
It's also just a bit in flux what our final formats
will be for various presence payloads, and different
optimizations may lead us to use different data
structures in different payloads.
So for now we decouple these two things:
raw_info: this is intended to represent a
snapshot of the latest data from the
server, including some data like
timestamps that are only used
in downstream calculations and not
user-facing
exports.presence_info: this is calculated
info for modules like buddy_data that
just need to know active vs. idle and
last_active_date
Another change that happens here is we rename
set_info_for_user to update_info_for_event,
which just makes it clear that the function
expects data in the "event" format (as opposed
to the format for page_params or server
responses).
As of now keeping the intermediate raw_info data
around feels slightly awkward, because we just
immediately calculate presence_info for any kind
of update. This may be sorta surprising if you
just skim the code and see the various timeout
constants. You would think we might be automatically
expiring "active" statuses in the client due to
the simple passage of time, but in fact the precise
places we do this are all triggered by new data
from the server and we re-calculate statuses
immediately.
(There are indirect ways that clients
have timing logic, since they ask the
server for new data at various intervals, but a
smarter client could simply expire users on its
own, or at least with a more efficient transfer
of info between it and the server. One of
the thing that complicates client-side logic
is that server and client clocks may be out
of sync. Also, it's not inherently super expensive
to get updates from the server.)
The _.each calls with an inline function expression have already been
converted to for…of loops. We could do that here, but using .forEach
when we’re just reusing an existing function seems like a good
guideline.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
This should somewhat reduce the gravity of the failure mode for cases
where the message the user clicked cannot be found (which would be a
significant bug on its own merit in any case).
The keys for message_store are since the recent Map migration intended
to be integer message IDs, not strings (and likely were always
intended to be integers; the failure mode may simply have shifted).
This may just be a new bug, but this max also fix#9549; certainly
we'll want to redo any investigation with this fix in place.
Fixes#9549.
We just get the stream_name from the sub struct now.
This mostly affects node tests.
The only place in real code where we called add_sub()
was when we initialized data from the server.
We now require all of our unit tests to handle
blueslip errors for warn/error/fatal. This
simplifies the zblueslip code to not have any
options passed in.
Most of the places changed here fell into two
categories:
- We were just missing a random piece of
setup data in a happy path test.
- We were testing error handling in just
a lazy way to ensure 100% coverage. Often
these error codepaths were fairly
contrived.
The one place where we especially lazy was
the stream_data tests, and those are now
more thorough.
This saves a tiny bit of bandwidth, but more
importantly, it protects us against races for
stream name changes. There's some argument that
if the user is thinking they're sending to
old_stream_name, and unbeknownst to them, the
stream has changed to new_stream_name, then we
should fail. But I think 99% of the time the
user just wants the message to go that stream
despite any renames.
In order to verify the blueslip error, we
had to turn on error checking, which required
a tiny fix to a place where we left out
a stream_id for add_sub.
We avoid complicated code to update unread counts
by just using vdom.js.
One small change here is that if click on "more
topics", we replace it with the spinner instead
of putting the spinner after it. This saves us
a redraw under the new scheme.
Due to try-catch deoptimization, Babel strict mode for…of loops run
about 5× slower in Firefox than Babel loose mode for…of, native
for…of, or forEach (which are all about the same speed). Chrome
doesn’t seem to care.
For some reason we need to explicitly add the core-js Symbol polyfill
near the beginning of the common bundle. Otherwise it gets loaded at
the wrong time and the Casper tests fail.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
Babel strict generates more code for [...x] than you’d like, while
Babel loose mode assumes x is an array.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
We had a plan at some point to use this to display a phone icon or
something for users who would receive push notifications if you
messaged them. IT's not clear that feature was a good idea in any
case, but it certainly shouldn't be synced as presence data; it would
change >100x less often than the rest of presence and so should likely
be synced differently, maybe as a property on user. So it's best to
delete this prototype.
The “Smileys & People” category has been split into “Smilys & Emotion”
and “People & Body”.
Also, fix generate_sha1sum_emoji to read the emoji-datasource-google
version from yarn.lock, since package.json only gives a version range.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
When quoting a message with fenced code blocks without a language,
we used to have ambiguity in which '```' fence terminates the quote.
This commit adds explicitly non-interfering fences, which fixes the
above issue as well as makes the raw message easier to quickly read.
Fixes#12446.
This commit includes a new `stream_post_policy` setting,
by replacing the `is_announcement_only` field from the Stream model,
which is done by mirroring the structure of the existing
`create_stream_policy`.
It includes the necessary schema and database migrations to migrate
the is_announcement_only boolean field to stream_post_policy,
a smallPositiveInteger field similar to many other settings.
This change is done to allow organization administrators to restrict
new members from creating and posting to a stream. However, this does
not affect admins who are new members.
With many tweaks by tabbott to documentation under /help, etc.
Fixes#13616.
This fixes the buggy behavior for streams which inherits the notification
setting from UserProfile, and are actively opened in "Streams > Stream
settings", if a user has opened two browser windows, and changes the
notification setting from "Settings > Notifications", then the changes
don't reflect such "Streams > Stream settings" notification setting
checkboxes for such stream.
Partially fixes: #12304.
Here we have attached our handler to `.sub_setting_checkbox` so
`e.currentTarget` will return element with class `.sub_setting_checkbox`
but `e.target` will return exactly which element we have clicked, which
could be a child of `.sub_setting_checkbox`. So instead of,
```
$(e.target).closest(".sub_setting_checkbox")
```
we can use
```
$(e.currentTarget)
```
which is more clean and intuitive.
- `e.currentTarget` is less popular which could be the reason behind using
two step hack to get the targetted element.
Rather than defining two different jquery event-handlers for two different
events, we can use a single jquery handler as the function is the same for
both handlers.
Since it took a lot of effort to debug the original issue that caused
us to introduce suspect_offline, it seems worth writing a comment
explaining why we won't see that issue here.
We now use user_ids for presence, so we don't need
to worry about races related to unknown emails
being sent to us. Now we just update the data
structure based on user_id, and
it will be there when we render the presence
widget for that user_id, or else it will
simply be ignored.
It's not clear to me whether we still need
dont_block here, so I didn't touch that code.
Here is the commit that added the suspect_offline
flag, for easy reference:
f207450cdb
This flag affects page_params and the
payload you get back from POSTs to this
url:
users/me/presence
The flag does not yet affect the
presence events that get sent to a
client.
If you look at info_for, it clearly never returns
`undefined`, so this defensive code isn't preventing
any bugs.
Also, we are doing a better job now of filtering
user_ids in upstream code.
This is defensive code for the scenario that we
have a user_id in presence but not people. This is
unlikely to occur by the time that we actually render
the buddy list, which is the context for this code.
We have previously been reporting an error here via
the people code, but we add an additional warning.
Also, we filter the user_id from the result.
This reverts commit d84646f091 (which
incorrectly assumed in unread_topic_counter that the messages were
present in the message store), while fixing the type confusion problem
by using IntDict for stream_id keys.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
Fixes “TypeError: sourceContent.split is not a function” at
blueslip_stacktrace.ts:60 when there’s another error during page load.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
In the future, any property which doesn't have any dependent setting can be
added to `simple_dropdown_properties` list, which automates setting the
value of dropdowns on saving.
Earlier, on narrowing the window to some particular sizes,
long stream names used to overlap with the subscribe and view stream
buttons.
The issue was resolved by cutting the stream name short and putting
ellipses at the end. A title was provided to the stream name div so that
the entire stream name would be visible on hovering over it.
Fixes: #13139
Fixes type confusion in unread_topic_counter, which uses stream IDs as
keys.
Since unread_topic_counter calls message_store.get now, update the
mocks so that message_store.get knows about our mocked messages.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
Previously the sender was not included in display_recipient when
a private message was locally echoed. This broke the copy conversation
link functionality, if the user try to copy the link immedeatly after
sending the message. This issue is present only during local echo.
This was fixed by including the recipient of the user during
local echo.
Fixes#13547.
Edited the warning to clearly state that most members/most stream members
will be notified on using wildcard mentions, along with the specific
mention (e.g. @ALL, @everyone and @stream).
Did a separate check for all wildcard mentions in util.js and stored the
corresponding mention in wildcard_mention inside compose.js.
Fixes: #13636
This change is in series of de-duplication of code in "Other permission"
section for various dropdowns.
Here rather than using "by_anyone" and "disabled" for the `value` attribute
of options, we use actual numeric values. As a result, we don't need to
manually handle to extract the data to be sent to the backend on saving.
This change is in series of de-duplication of code in "Other permission"
section for various dropdowns.
Here rather than using "by_admins_only" and "by_admins_only" for `value`
attribute of options, we use actual numeric values. This helps in
de-duplicating lot of code which is vulnerable to bugs.
For few settings like `waiting_period_threshold` it makes sense to have the
"value" attribute of option to have a value other than the actual setting
value because multiple settings are depending upon this dropdown, so
handling them in JS code makes more sense. But for many settings (which has
integer values), we have followed a wrong trend over the time of
representing every new dropdown with human-readable values and manually
handling them in JS Code, where it makes more sense to use actual setting
value. The result of which is code has become less concise, sensible and
less likely to be mistaken.
This is a preliminary commit for upcoming change where we will use
"bot_creation_policy_values" like approach for many other settings where
dropdown represents the only single setting of integer type.
We now use vdom-ish techniques to track the
list items for the pm list. When we go to update
the list, we only re-render nodes whose data
has changed, with two exceptions:
- Obviously, the first time we do a full render.
- If the keys for the items have changed (i.e.
a new node has come in or the order has changed),
we just re-render the whole list.
If the keys are the same since the last re-render, we
only re-render individual items if their data has
changed.
Most of the new code is in these two modules:
- pm_list_dom.js
- vdom.js
We remove all of the code in pm_list.js that is
related to updating DOM with unread counts.
For presence updates, we are now *never*
re-rendering the whole list, since presence
updates only change individual line items and
don't affect the keys. Instead, we just update
any changed elements in place.
The main thing that makes this all work is the
`update` method in `vdom`, which is totally generic
and essentially does a few simple jobs:
- detect if keys are different
- just render the whole ul as needed
- for items that change, do the appropriate
jQuery to update the item in place
Note that this code seems to play nice with simplebar.
Also, this code continues to use templates to render
the individual list items.
FWIW this code isn't radically different than list_render,
but it's got some key differences:
- There are fewer bells and whistles in this code.
Some of the stuff that list_render does is overkill
for the PM list.
- This code detects data changes.
Note that the vdom scheme is agnostic about templates;
it simply requires the child nodes to provide a render
method. (This is similar to list_render, which is also
technically agnostic about rendering, but which also
does use templates in most cases.)
These fixes are somewhat related to #13605, but we
haven't gotten a solid repro on that issue, and
the scrolling issues there may be orthogonal to the
redraws. But having fewer moving parts here should
help, and we won't get the rug pulled out from under
us on every presence update.
There are two possible extensions to this that are
somewhat overlapping in nature, but can be done
one a time.
* We can do a deeper vdom approach here that
gets us away from templates, and just have
nodes write to an AST. I have this on another
branch, but it might be overkill.
* We can avoid some redraws by detecting where
keys are moving up and down. I'm not completely
sure we need it for the PM list.
If this gets merged, we may want to try similar
things for the stream list, which also does a fairly
complicated mixture of big-hammer re-renders and
surgical updates-in-place (with custom code).
BTW we have 100% line coverage for vdom.js.