throttled mousewheel handler marks messages as read in the
message_list regardless of if the message_list is visible or not.
We don't trigger it if recent_topics is visible.
Now when we want to measure how long a block
of code takes to execute, we just wrap it with
`blueslip.measure_time`, instead of the awkward
idiom from my original commit of getting a callback
function.
My rationale for the original scheme was that I
wanted to minimize diffs and avoid changing
`const` to `let` in a few cases, but I believe
now that the function wrapper is nicer.
In a few cases I just removed the blueslip timing
code, since I was able to confirm on czo that
the times were pretty minimal.
Floating upwards caused a weird flickering effect if the mouse floated
onto the tooltip's body, and it's still reasonable UI floating left
(and also there's guaranteed to be space).
Fixes#16438.
In c563cdba61 we imported the generated
pygments data from outside `/shared` folder. This had a couple of
problems:
* Using `require` was the wrong way to do the import in ES6 modules.
* Since we get the data from outside `/shared`, clients like
zulip-mobile would not receive it - this case had to be handeled.
Here, we fix the above problems by receiving the data when initializing
through fenced_code.initialize, and when the pygments data structure is
empty (for zulip-mobile) we fallback to the old header structure without
the data-code-language tag.
Also, this commit does a small refactor to improve the way we fetch
canonicalized_alias from pygments_data.
Tests amended.
ES and TypeScript modules are strict by default and don’t need this
directive. ESLint will remind us to add it to new CommonJS files and
remove it from ES and TypeScript modules.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
Prior to commit eb4a2b9d4e the center
area of the navbar was based on a structure that appended crumbs or
"tabs" as <li>s, forming a tab_bar and a tab_list.
However, in eb4a2b9d4e we apply a new
style and structure to the navbar which lets go of the convention of
tabs. Hence, we'd like to purge the tab_bar and tab_list labels from
our code base.
We purged tab_list in 1267caf5009118875f47fdafe312880af08024e1.
This commit purges tab_bar, it includes:
- A blanket search and replace of tab_bar with message_view_header.
- Splitting a single line comment in
tab_bar.js / message_view_header.js.
- The renaming of tab_bar.js to message_view_header.js.
- The renaming of tab_bar.hbs to message_view_header.hbs.
- A blanket search and replace of tab_data with
message_view_header_data.
- Replacing the single occurrence of tabbar with message_view_header
(it was within a comment.)
This commit adds a handlebar template for the View source/Edit message
button in message controls in the message view.
This change also fixes the broken html titles that were added in
commit fdbab54614, and adds proper
internationalization for the title text.
This is a pretty straightforward conversion.
The bulk of the diff is just changing emoji.js
to ES6 syntax.
There is one little todo that can be deferred
to the next commit--we are now set up to have
markdown.js require emoji.js directly, since
it is no longer on `window`.
Prettier would do this anyway, but it’s separated out for a more
reviewable diff. Generated by ESLint.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
We recently removed an API call for fetching user list for our
Settings>Users/Deactivated panels, which introduced a bug where
we rendered the users table before last active information is
processed by the frontend.
This commit makes us process presence before rendering our settings
panels. We move the presence init above because we need to initialize
settings_sections before hashchange.
Fixes#15453.
This adds support for a "spoiler" syntax in Zulip's markdown, which
can be used to hide content that one doesn't want to be immediately
visible without a click.
We use our own spoiler block syntax inspired by Zulip's existing quote
and math block markdown extensions, rather than requiring a token on
every line, as is present in some other markdown spoiler
implementations.
Fixes#5802.
Co-authored-by: Dylan Nugent <dylnuge@gmail.com>
We are trying to phase out the trigger-event way
of telling modules to do something.
In this case we not only remove the indirection
of the event handler, but we also get to remove
`compose_fade` from the `ui_init` startup sequence.
This also has us update `compose_fade` outside
the loop, although that's only a theoretical
improvement, since I don't think `peer_add` events
every actually include multiple streams.
To make the dispatch tests a little flatter, I
added a one-line change to zjsunit to add
`make_stub` to `global`.
To manually test:
* have Aaron reply to Denmark (keep compose box open)
* have Iago add Hamlet to Denmark
* have Hamlet unsubscribe
We remove the "GROUP PMs" section that used
to be in the lower right sidebar.
Most of this is straightforward code removal.
A couple quick notes:
- The message fetching code now just
calls `huddle_data.process_loaded_messages`,
which we still need for search suggestions.
We removed `activity.process_loaded_messages`.
- The `huddle_data.process_loaded_messages`
function no longer needs to return `need_resize`.
- In `resize.js` we now just calculate
`res.buddy_list_wrapper_max_height` directly
from `usable_height`.
This is a prep commit which combines the previous `#searchbox`
block with the newly updated `#searchbox_legacy` block which
contains the modifications related to the new navbar display.
This only consists of changes to `#searchbox` and is still broken.
But it integrates the searchbox with the new tab_bar changes so that
only one searchbox is shown (instead of two, previously).
This commit replaces fa-file-text-o with fa-file-code-o which is a
better signal for the "view source" action. It also deletes a single
line comment that had suggested the change once we moved into font
awesome 4, which Aditya Bansal <adi.bansal241996@gmail.com> helped
out in doing, first via
91962aa6ab and most recently via
75ae94e459 with several commits in
between.
* Stream bar color logic is borrwoed from compose stream bar.
* Use flex containers to align elements and automatically set their
height to be same, them automatically filling the stream color bar
height to be the height of the select box.
* Use flex-wrap to wrap the propagate selector when out of space.
* To make sure stream select box and stream color box are closest possible,
select box has been moved under stream color box.
We now only use `page_params.realm_default_streams` during
initialization, and then after that we use `stream_data`
APIs to get default stream ids and related info. (And
for the event that replace the data, we just update our
internal data structures as well.)
Long term we should have the server just send us ids here,
since we are now hydrating info from stream data in all places.
We add these two functions to the API,
so that we no longer have `alert_words_ui`
using private data from `alert_word`:
alert_words.has_alert_word()
alert_words.get_word_list()
And to initialize the data, we have a proper
`initialize` method that is passed in only
the parameters that it needs from `ui_init`.
(We also move the step of deleting `alert_words`
from `page_params` to the `ui_init` module.)
Because it's a bit less cumbersome to initialize
`alert_words`, we now just it directly in the
node tests for `alert_words_ui`.
This is follow up to da79fd206a
I accidentally skipped over pm_conversations. Same
ideas as the bigger previous commit--we pass in params
to the initialize function and do the delete cleanup
within ui_init.
This cleans up the handoff of page_params
data between ui_init and modules that
take over ownership of page_params-derived
data.
Read the long comment in ui_init for a bit
more context.
Most of this diff is actually test cleanup.
And a lot of the diff to "real" code is
just glorified `s/page_params/params/`
in the `initialize` functions.
One little oddity is that we don't actually
surrender ownership of `page_params.user_id`
to `people.js`. We could plausibly sweep
the rest of the codebase to just use
`people.my_user_id()` consistently, but it's
not a super high priority thing to fix,
since the value never changes.
The stream_data situation is a bit messy,
since we consume `page_params` data in the
initialize() function in addition to the
`params` data we "own". I added a comment
there and intend to follow up. I tried
to mostly avoid the "word soup" by extracting
three locals at the top.
Finally, I don't touch `alert_words` yet,
despite it also doing the delete-page-params-data
dance. The problem is that `alert_words`
doesn't have a proper `initialize()`. We
should clean that up and have it use a
`Map` internally, too.
This gives them cache-compatible URLs, and also avoids some extra
copies of the sprite sheet images.
Comments on the Octopus emoji added by tabbott.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
This refactoring is the first step toward sharing
our markdown code with mobile. This focuses on
the Zulip layer, not the underlying third party `marked`
library.
In this commit we do a one-time initialization to
wire up the markdown functions, but after further
discussions with Greg, it might make more sense
to just pass in helpers on every use of markdown
(which is generally only once per sent message).
I'll address that in follow-up commits.
Even though it looks like a pretty invasive change,
you will note that we barely needed to modify the
node tests to make this pass. And we have pretty
decent test coverage here.
All of the places where we used to depend on
other Zulip modules now use helper functions that
any client (e.g. mobile) can configure themselves.
Or course, in the webapp, we configure these from
modules like people/stream_data/hash_util/etc.
Even in places where markdown used to deal directly with
data structures from other modules, we now use functions.
We may revisit this in a future commit, and we might
just pass data directly for certain things.
I decided to keep the helpers data structure completely flat,
so we don't have ugly nested names like
`helpers.emoji.get_emoji_codepoint`. Because of this,
some of the names aren't 1:1, which I think is fine.
For example, we map `user_groups.is_member_of` to
`is_member_of_user_group`.
It's likely that mobile already has different names
for their versions of these functions, so trying for
fake consistency would only help the webapp. In some
cases, I think the webapp functions have names that
could be improved, but we can clean that up in future
commits, and since the names aren't coupled to markdown
itself (i.e. only the config), we will be less
constrained.
It's worth noting that `marked` has an `options`
data structure that it uses for configuration, but
I didn't piggyback onto it, since the `marked`
options are more at the lexing/parsing layer vs.
the app-data layer stuff that our helpers mostly
help with.
Hopefully it's obvious why I just put helpers in
the top-level namespace for the module rather than
passing it around through multiple layers of the
parser.
There were a couple places in markdown where we
were doing awkward `hasOwnProperty` checks for
emoji-related stuff. Now we use the Python
principle of ask-forgiveness-not-permission and
just handle the getters returning falsy data. (It
should be `undefined`, but any falsy value is
unworkable in the places I changed, so I use
the simpler, less brittle form.)
We also break our direct dependency on
`emoji_codes.json` (with some help from the
prior commit).
In one place I rename streamName to stream_name,
fixing up an ancient naming violation that goes
way back to before this code was even extracted
away from echo.js. I didn't bother to split this
out into a separate commit, since 2 of the 4
lines would be immediately re-modified in the
subsequent commit.
Note that we still depend on `fenced_code`
via the global namespace, instead of simply
requiring it directly or injecting it. The
reason I'm postponing any action there is that
we'll have to change things once we move
markdown into a shared library. (The most
likely outcome is that we'll rename/move both files
at the same time and fix the namespace/require
details as part of that commit.)
Also the markdown code still relies on `_` being
available in the global namespace. We aren't
quite ready to share code with mobile yet, but the
underscore dependency should not be problematic,
since mobile already uses underscore to use the
webapp's shared typing_status module.
This is relatively unobtrusive, and we don't send
anything to the server.
But any user can now enter blueslip.timings in the
console to see a map of how long things take in
milliseconds. We only record one timing per
event label (i.e. the most recent).
It's pretty easy to test this by just clicking
around. For 300 users/streams most things are
fast except for:
- initialize_everything
- manage streams (render_subscriptions)
Both do lots of nontrivial work, although
"manage streams" is a bit surprising, since
we're only measuring how long to build the
HTML from the templates (whereas the real
time is probably browser rendering costs).
This simple change switches us to take advantage of the
server-maintained data for the pm_conversations system we implemented
originally for mobile use.
This should make it a lot more convenient to find historical private
message conversations, since one can effectively scroll infinitely
into the history.
We'll need to do some profiling of the backend after this is deployed
in production; it's possible we'll need to add some database indexes,
denormalization, or other optimizations to avoid making loading the
Zulip app significantly slower.
Fixes#12502.
This commit was originally automatically generated using `tools/lint
--only=eslint --fix`. It was then modified by tabbott to contain only
changes to a set of files that are unlikely to result in significant
merge conflicts with any open pull request, excluding about 20 files.
His plan is to merge the remaining changes with more precise care,
potentially involving merging parts of conflicting pull requests
before running the `eslint --fix` operation.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
Because of the separate declarations, ESLint would convert them to
`let` and then trigger the `prefer-const` error.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
With webpack, variables declared in each file are already file-local
(Global variables need to be explicitly exported), so these IIFEs are
no longer needed.
Signed-off-by: Anders Kaseorg <andersk@mit.edu>
Follow up of commit 2a1305d. Replace all local variables named 'msgid'
with 'message_id' in all JS and HTML files, and adds a linter rule for
it as well.
Resolves#12952.
After migration to an ES6 module, `last_movement_direction` would no
longer be mutable from outside the module.
Signed-off-by: Anders Kaseorg <andersk@mit.edu>
This fixes a bug where the default fade-in animation of bootstrap tool
tips caused the tool tip over the keyboard-icon to change shape slightly
while fading away.
Fixes#11766.
Ensure that the html is safe, before using it. The html is considered if it is
in an iframe with a http/https src, based on the recommendations here:
https://oembed.com/#section3
We directly embed the `iframe` html into the lightbox overlay.
perfect-scrollbar replaces both the appearance and the behavior of the
scrollbar, and its emulated behavior will never feel native on most
platforms. SimpleBar customizes the appearance while preserving the
native behavior.
Signed-off-by: Anders Kaseorg <andersk@mit.edu>
Or on the scroll triggered by that resize.
Then we don’t need a kludge that skips the resize handler in
situations where it might hide popovers.
Signed-off-by: Anders Kaseorg <andersk@mit.edu>
It was impossible to add emoji to the message or to react on other's
message in mobile browsers because emoji popover used to get closed
due to the resize event being fired by the virtual keyboard. This
commit solves this issue by ignoring the resize event when the user
is trying to use emoji popover.
Fixes#11448.
This fixes several bugs with /me messages:
* We no longer hover name if you're over
the message.
* We now launch the user popup if you
click on the name.
* Even if you click on the avatar, we
launch the user popup to the right
of the name. (I think this is odd,
but it's consistent with how we
do it for normal messages.)
The underlying problem here is that you have
two possible organizations.
From a logical standpoint, the image and
name go together (and both launch the user menu):
img Alice | says hi
From a physical perspective, the main message
is "Alice says hi" and it's aligned differently
from the image:
img | Alice says hi
Our HTML reflects the latter.
HTML doesn't allow overlapping diffs, of course,
so you have to pick your poison.
It was impossible to search people in mobile browsers because virtual
keyboard used to fire resize event and the function call that we used
to handle this event caused the input field to loose focus and this
made it impossible to type in the people search bar.
The code in this commit fixes this by simply ignoring the resize
events when the user wants to search.
Fixes#11795.
There is no reason not to initialize people.js
super early in the process, as it only reads
data from page_params. Also, other modules
are likely to want its data during their own
initialization steps.
The first bug fixed here has been around for a long
time--we were redundantly updating unread counts
indirectly via muting_ui.initialize(). The
unread counts also get updated in
unread_ui.initialize(), when we have more valid
state. (And it's worth noting here that the unread
counts get updated yet again once message fetches
complete.)
The second bug was a very recent regression from
my recent stream name -> stream id cleanup in the
muting system. We now depend on stream_data to
initialize muting data, so we need to initialize
muting.js slightly later in the process.
These fixes are intertwined, because they were both
somewhat caused by the anti-pattern of having
muting_ui.js initialize unread_ui.js and muting.js,
instead of doing more direct, fine-grained initialization
from ui_init.js.
Essentially we replace this code:
exports.update_muted_topics = function (muted_topics) {
muting.set_muted_topics(muted_topics);
unread_ui.update_unread_counts();
};
with this:
exports.initialize = function () {
exports.set_muted_topics(page_params.muted_topics);
};
And the modules load like this:
stream_data
...
muting
...
unread_ui
And we don't need any page-load initialization for muting_ui,
which is mostly used for Settings/Muted topics.
This function used to be called initialize_from_page_params(),
and we called it indirectly through `subs.js`.
Now we call it directly from `ui_init.js`, which gives us a
bit more control over how things are initialized. In fact,
this sets us up for the next commit, where I fix a recent
regression I introduced.
The stream/topic edit areas now have these ids:
#stream_message_recipient_stream
#stream_message_recipient_topic
They are pretty verbose, but being able to grep
for these without noise does have some value.
This small modules nicely breaks down the
responsibilities of topic_list and stream_list
when it comes to zooming in and out of topics
(also known as hitting "more topics" or "All
Streams).
Before this, neither module was clearly in
charge, and there were kind of complicated
callback mechanisms. The stream_list code
was asking topic_list to create click handlers
that called back into stream_list.
Now we just topic_zoom set up its own click
handlers and delegate out to the other two
modules.
* Eliminate unnecessary div element wrapping around the icon and
change jQuery selectors accordingly
* Set initial position through CSS instead of JS
* Set color to inherit to prevent night mode issues.
tab_bar.js becomes redundant after implementation of search pills.
This commit adds a comment to tab_bar.initiliaze, so the event
listeners related to it do not get initiated. This does not remove
any code related to tab_bar.js.
Also adds left and right border around the search icon.
We want to avoid doing too much setup for the info overlay widget
during initialization, since we don't really need it, and side
effects like focusing a modal can cause hard-to-detect
glitches for other features.
We had debug code that was reaching into msg_list._items when
it could use msg_list.all_messages() instead.
When we split out MessageListData, using _items started
breaking this code.
This should make it easier for us to iterate on a less-dense Zulip.
We create two classes on body, less_dense_mode and more_dense_mode, so
that it's easy as we refactor to separate the two concepts from things
like colors that are independent.
Fixes#9182. Adds a link to the keyboard shortcuts popup at the
bottom-right corner of the right sidebar. A tooltip saying
`Keyboard Shortcuts(?)` has been added to the icon. The icon is
positioned using `position: fixed`.
We now initialize most modules in ui_init.js, which
isn't the perfect place to do it, but at least now
we have a mostly consolidated entry point.
All the new foo.initialize() methods introduced in
this module run the same order relative to each
other as before this commit. (I did some console
logging with a hacked version of the program to
get the order right.) They happen a bit later than
before, though.
A couple modules still have the `$(function() {`
idiom for miscellaneous reasons:
archive - is a different bundle
common - used elsewhere
list_render - non-standard code style
scroll_bar - no exports
setup - probably special?
socket - $(function () is nested!
transmit - coupled to socket
translations - i18n is a bigger problem
ui_init - this bootstraps everything
This is preparation for enabling an eslint indentation configuration.
90% of these changes are just fixes for indentation errors that have
snuck into the codebase over the years; the others are more
significant reformatting to make eslint happy (that are not otherwise
actually improvements).
The one area that we do not attempt to work on here is the
"switch/case" indentation.
The refactor in 12509515ae had a subtle
bug, which is that we switched from accessing the message list "this"
(aka the message list being rerendered) to current_msg_list. This
meant that when the narrowed_msg_list was in view and code needed to
modify home_msg_list, we accessed the wrong `selected_row` to preserve
the scroll position of (namely, the one in current_msg_list, not the
one in home_msg_list).
Fix this, by moving the function to be a property of the
message_list_view object, which makes more sense structurally, anyway.
We may, in the future, want to do a similar migration for more of
message_viewport.js.
Fixes#8854.
There are several ways we open help for keyboard shortcuts,
markdown help, and search operators.
- from the gear menu
- from the compose box
- from the search box
- hitting ? for keyboard help
- arrowing/clicking through the tabs
This just moves the relevant code into a module and changes a
bunch of one-line calls in various places.
Applies the logic to allow community members to edit topics
of others' messages if this setting is True. Otherwise,
only administrators can update the topic of others' messages.
This logic includes a 24-hour time limit for community topic editing.
We now wait to start typing notifications until everything else
is initialized. This prevents traceback where things like compose
pills have not been initialized.
This mostly moves code from ui.js.
We change the arguments to `message_fetch.load_more_messages()`
to be `opts` with callbacks for `show_loading` and `hide_loading`.
We also defer starting the scroll handler until `message_fetch.js`
has been initialized.
@brockwhittaker wrote the original prototype for having
pills in the recipient box when users compose PMs (either
1:1 or huddle). The prototype was test deloyed on our
main realm for several weeks.
This commit includes all the original CSS and HTML from
the prototype.
After some things changed with the codebase after the initial
test deployment, I made the following changes:
* In prior commits I refactored out a module called
`user_pill.js` that implemented some common functions
against a more streamlined version of `input_pill.js`,
and this commit largely integrates with that.
* I made changes in a prior commit to handle Zephyr
semantics (emails don't get validated) and tested
this commit with zephyr.
* I fixed a reload bug by extracting code out to
`compose_pm_pill.js` and re-ordering some
calls to `initialize`.
There are still two flaws related to un-pill-ified text in the
input:
* We could be more aggressive about trying to pill-ify
emails when you blur or tab away.
* We only look at the pills when you send the message,
instead of complaining about the un-pill-ified text.
(Some folks may consider that a feature, but it's
probably surprising to others.)
The original code made a 3/4-hearted effort to generically accommodate
more banners/"panels" later, but named itself after the first one made.
[greg: expanded commit message.]
This is a two-step notifications process that will ask a user
to enable notifications and if they click exit give them three
options:
1. Enable notifications.
2. Ask later.
3. Never ask on this computer again.
The first two are self-explanatory (ask later = next session it
asks again). The third is captured and stored in localStorage and
a check is done on page load to see whether or not notifications
should be displayed.
Commit modified heavily by Brock Whittaker <brock@zulipchat.com>.
Fixes#1189.
We need a migration to clear the tutorial_status for existing users,
so that we don't show hotspots to anyone who signed up for Zulip in
the month or so since we deleted the old tutorial.