update_ui_and_send_reaction_ajax is called from hotkeys, popovers,
reaction clicks, etc. but it is the common point to deny
spectator from creating a reaction local echo.
In commit 3d86267041 we add logic to
`/shared/emoji.js` which duplicated some of the logic in this
function. Since this isn't desirable, we remove the duplicate logic
here and instead just call `emoji.get_emoji_details_for_rendering`.
In commit 3d86267041 we add logic to
`/shared/emoji.js` which duplicated some of the logic in this
function. Since this isn't desirable, we remove the duplicate logic
here and instead just call `emoji.get_emoji_details_for_rendering`.
We now only assign target once, rather than
assigning it then overwriting it for the
not-sent-by-me use case.
I tried to extract a "selector" here but the linter
complained.
Splitting up the tests here ensures we don't
needlessly do extra work here. (In the prior
clumsy implementation, the second test that
I split out here would fail due to the lack
of us setting up the jquery stub.)
Appling i18 to reaction tooltips (#16585) caused usernames to be
double-escaped, for instance, if there is a single-quote in a username.
This disables escaping of usernames by i18next, since they're escaped
again later by the rendering code.
Fixes: #16785
For the lines of code that I changed here, we were
getting field reports that the below code
was getting `undefined`:
emoji.all_realm_emojis.get(r.emoji_code)
It's not really clear to me how this could happen,
but we definitely should fail softly here. We
still report it as an error, but we let the function
return and don't trigger a TypeError.
If there's a legitimate reason for realms to delete
realm emojis, we should either downgrade this to a
warning or consider a strategy of back-fixing messages
when realm emojis get deleted.
Instead of prohibiting ‘return undefined’ (#8669), we require that a
function must return an explicit value always or never. This prevents
you from forgetting to return a value in some cases. It will also be
important for TypeScript, which distinguishes between undefined and
void.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
ES and TypeScript modules are strict by default and don’t need this
directive. ESLint will remind us to add it to new CommonJS files and
remove it from ES and TypeScript modules.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
This is a pretty straightforward conversion.
The bulk of the diff is just changing emoji.js
to ES6 syntax.
There is one little todo that can be deferred
to the next commit--we are now set up to have
markdown.js require emoji.js directly, since
it is no longer on `window`.
Prettier would do this anyway, but it’s separated out for a more
reviewable diff. Generated by ESLint.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
Previously clicking on an existing message reaction (outside of the
emoji picker) while having the emoji picker open, removed the reaction
without updating the highlighting of the reacted emoji in the emoji
picker.
The emoji picker already is already closed when clicking outside.
The message reaction click handler however previously stopped the event
propagation, leaving the picker open, allowing the inconsistency.
Computed indexes into these raw objects should be guarded with
Object.prototype.hasOwnProperty; make our accessors do this
automatically and use them consistently.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
Previously, the message and event APIs represented the user differently
for the same reaction data. To make this more consistent, I added a
user_id field to the reaction dict for both messages and events. I
updated the front end to use the user_id field rather than the user
dict. Lastly, I updated front end and back end tests that used user
info.
I primarily tested this by running my local Zulip build and
adding/removing reactions from messages.
Fixes#12049.
Before this commit, the reactions code would
take the `message.reactions` structure from
the server and try to "collapse" all the reactions
for the same users into the same reactions,
but with each reaction having a list of user_ids.
It was a strangely denormalized structure that
was awkward to work with, and it made it really
hard to reason about whether the data was in
the original structure that the server sent or
the modified structure.
Now we use a cleaner, normalized Map to keep
each reaction (i.e. one per emoji), and we
write that to `message.clean_reactions`.
The `clean_reactions` structure is now the
authoritatize source for all reaction-related
operations. As soon as you try to do anything
with reactions, we build the `clean_reactions`
data on the fly from the server data.
In particular, when we process events, we just
directly manipulate the `clean_reactions` data,
which is much easier to work with, since it's
a Map and doesn't duplicate any data.
This rewrite should avoid some obscure bugs.
I use `r` as shorthand for the clean reaction
structures, so as not to confuse it with
data from the server's message.reactions.
It also avoids some confusion where we use
`reaction` as a var name for the reaction
elements.
webpack optimizes JSON modules using JSON.parse("{…}"), which is
faster than the normal JavaScript parser.
Update the backend to use emoji_codes.json too instead of the three
separate JSON files.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>