This is a prep commit, which renames some variables
and functions involved in topic muting to include
the word "topic" in them.
This is done to have clarity when similar code
will be added as a part of the mute-user in
future commits.
We also streamline some of the error handling code
by doing everything up front. This will prevent
scenarios where a single bad stream_id/user_id causes a
bunch of the same warnings in an inner loop.
This de-clutters stream_data a bit. Since our
peer data is our biggest performance concern,
I want to contain any optimizations to a fairly
well-focused module.
The name `peer_data` is a bit of a compromise,
since we already have `subs.js` and we use
`sub` as a variable name for stream records
throughout our code, but it's consistent with
our event nomenclature (peer/add, peer/remove)
and it's short while still being fairly easy
to find with grep.
The changes made in this commit are as follows:
* The `remove_messages` is moved to the `message_events.js`
file from `ui.js`.
* We refactor `MessageListData.change_message_id` to no
longer require an `opts` parameter as this function
just returns whether we need to rerender or not.
The blueslip error block can be removed since we made
the change to no long defer the data updates in
commit 3b5ba6b2c1,
this case can no longer occur.
We now can send an implied matrix of user/stream tuples
for peer_add and peer_remove events.
The client code basically does this:
for stream_id in event['stream_ids']:
for user_id in event['user_ids']:
update_sub(stream_id, user_id)
We used to send individual events, which gets real
expensive when you are creating new streams. For
the case of copy-to-stream case, we should see
events go from U to 1, where U is the number of users
added.
Note that we don't yet fully optimize the potential
of this schema. For adding a new user with lots
of default streams, we still send S peer_add events.
And if you subscribe a bunch of users to a bunch of
private streams, we only go from U * S to S; we can't
optimize it down to one event easily.
We were not updating the trailing bookend on deactivation of stream
if the user was narrowed to deactivated stream and this commit fixes
this.
For subscribed streams, we just show the trailing bookend with
content as 'This stream has been deactivated' and hide the
Unsubscribe button.
For unsubscribed streams, we change the content of trailing bookend
to 'This stream has been deactivated' and hide the Subscribe button.
Fixes#15999.
Fixes#15992.
If the last message of the topic was deleted, we update the stored
message_id in the topic history so that the topic order in topic_list
is updated correctly.
ES and TypeScript modules are strict by default and don’t need this
directive. ESLint will remind us to add it to new CommonJS files and
remove it from ES and TypeScript modules.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
This is a pretty straightforward conversion.
The bulk of the diff is just changing emoji.js
to ES6 syntax.
There is one little todo that can be deferred
to the next commit--we are now set up to have
markdown.js require emoji.js directly, since
it is no longer on `window`.
The main thing here is that we check that the
actual data got put into our data structures.
(In general we want to move away from stubbing
data modules; any place where we stub data modules
is a relic of earlier days, where we were just
trying to set the bar for 100% line coverage,
even though some of the original coverage was
quite shallow.)
I also use real stubs instead of noops for
the calls out to UI-oriented modules.
In passing I tweak some comments in the actual
dispatch code.
This makes it so that the authoritative holder
of all emoji data is emoji.js, and all our
UI components that need emoji data consistently
pull data from emoji.js as needed.
Or to put it another way, we no longer need the
dispatch module to know that emoji_picker is
coupled to emoji precisely by the active_realm_emojis
data; it can now make fewer assumptions.
This is an easy prep step to help out phase
out page_params.realm_emoji.
All callers pass in what's effectively
page_params.realm_emoji. (The dispatch
code does it indirectly.)
Prettier would do this anyway, but it’s separated out for a more
reviewable diff. Generated by ESLint.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
Prettier would do this anyway, but it’s separated out for a more
reviewable diff. Generated by ESLint.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
Previously, the navbar sub count would not live update as users
subscribed or unsubscribed, this commit adds the relevant calls in
stream events.
It would have been better to just have a single call within
server_events_dispatch but it seems difficult due to the way of
mark_subscribed and mark_unsubscribed are structured.
stream_events.mark_unsubscribed conditionally calls
subs.update_settings_for_unsubscribed which calls
subs.rerender_subscriptions_settings and as such handles the update
for the subscriptions modal on its own. Hence, we simply rely on the
stream_data.update_calculated_fields to ensure the subscriber counts
are updated and make a call to
tab_bar.maybe_rerender_title_area_for_stream(sub).
stream_events.mark_subscribed is similar.
This commit changes stream_data.remove_subscriber to use stream id
instead of stream name. We are using stream ids so that we can
avoid bugs related to live update after stream rename.
Thsi commit changes stream_data.add_subscriber to use stream_id
instead of stream name. We are using stream ids so that we can
avoid bugs related to live update after stream rename.
This commit removes stream_edit.rerender function. We directly
call subs.rerender_subscriptions_settings directly from
server_events_dispatch.js, which was the only caller of rerender
function, as we already have sub object.
We are using stream ids so that we can avoid bugs related to live
update after stream rename.
With this implementation of the feature of the automatic theme
detection, we make the following changes in the backend, frontend and
documentation.
This replaces the previous night_mode boolean with an enum, with the
default value being to use the prefers-color-scheme feature of the
operating system to determine which theme to use.
Fixes: #14451.
Co-authored-by: @kPerikou <44238834+kPerikou@users.noreply.github.com>
Two things were broken here:
* we were using name(s) instead of id(s)
* we were always sending lists that only
had one element
Now we just send "stream_id" instead of "subscriptions".
If anything, we should start sending a list of users
instead of a list of streams. For example, see
the code below:
if peer_user_ids:
for new_user_id in new_user_ids:
event = dict(type="subscription", op="peer_add",
stream_id=stream.id,
user_id=new_user_id)
send_event(realm, event, peer_user_ids)
Note that this only affects the webapp, as mobile/ZT
don't use this.
Google has removed the Google Hangouts brand, thus we are removing
them as video chat provider option.
This commit removes Google Hangouts integration and make a migration
that sets all realms that are using Hangouts as their video chat
provider to the default, jitsi.
With changes by tabbott to improve the overall video call documentation.
Fixes: #15298.
We simply pass the visible message ids to remove_and_rerender
which supports bulk delete operation.
This helps us avoid deleting messages in a loop which freezes the
UI for the duration of the loop.
Fixes#15285
This event will be used more now for guest users when moving
topic between streams (See #15277). So, instead of deleting
messages in the topic as part of different events which is
very slow and a bad UX, we now handle the messages to delete in
bulk which is a much better UX.
We extract stream_edit.rerender to make
the live-update code easier to follow.
The function should eventually be inlined,
but I want to clean up some other stuff first.
These are basically shims for some deeper refactorings.
I basically just try to make the code express the
problems more clearly:
- use stream_name instead of sub
- make early-exit more explicit
- make it clear that add_subscriber needlessly
requires a name
- make it clear we have an unnecessary loop
I also fixed some phony data in the test.
We are trying to phase out the trigger-event way
of telling modules to do something.
In this case we not only remove the indirection
of the event handler, but we also get to remove
`compose_fade` from the `ui_init` startup sequence.
This also has us update `compose_fade` outside
the loop, although that's only a theoretical
improvement, since I don't think `peer_add` events
every actually include multiple streams.
To make the dispatch tests a little flatter, I
added a one-line change to zjsunit to add
`make_stub` to `global`.
To manually test:
* have Aaron reply to Denmark (keep compose box open)
* have Iago add Hamlet to Denmark
* have Hamlet unsubscribe
This reimplements our Zoom video call integration to use an OAuth
application. In addition to providing a cleaner setup experience,
especially on zulipchat.com where the server administrators can have
done the app registration already, it also fixes the limitation of the
previous integration that it could only have one call active at a time
when set up with typical Zoom API keys.
Fixes#11672.
Co-authored-by: Marco Burstein <marco@marco.how>
Co-authored-by: Tim Abbott <tabbott@zulipchat.com>
Signed-off-by: Anders Kaseorg <andersk@mit.edu>
We had removed this function from the codebase when we switched to
using dropdown_list_widget. This was accidentally left as it is when
making that change.
Previously, we handled these updates in server_events_dispatch
and could accidentally call widget.render() before initializing
the widget.
Original report: https://chat.zulip.org/#narrow/near/875608.
The sync_realm_settings function ensures that if the settings are
not open, any updates are a noop.
For the below payloads we want `owner_id` instead
of `owner`, which we should deprecate. (The
`owner` field is actually an email, which is
not a stable key.)
page_params.realm_bots
realm_bot/add
realm_bot/update
IMPORTANT NOTE: Some of the data served in
these payloads is cached with the key
`bot_dicts_in_realm_cache_key`.
For page_params, we get the new field
via `get_owned_bot_dicts`.
For realm_bot/add, we modified
`created_bot_event`.
For realm_bot/update, we modified
`do_change_bot_owner`.
On the JS side, we no longer
look up the bot's owner directly in
`server_events_dispatch` when we get
a realm_bot/update event. Instead, we
delegate that job to `bot_data.js`.
I modified the tests accordingly.
This commit removes most of the duplicate logic for the stream selection
dropdowns for the settings: `realm_signup_notifications_stream_id` and
`realm_notifications_stream_id`.
We also make minot changes to DropdownListWidget to accomodate the stream
rendering of the format: `#stream_name`.
We finally switch to using stream_ids instead of stream_name everywhere
which makes reading data from page_params simpler.
`stream_topic_history` is a more appropriate name as this
module will contain information about last message of a
stream in upcoming commits. Function and variable names
are changed accordingly like:
* topic_history() -> per_stream_history()
* get_recent_names() -> get_recent_topic_names()
* name -> topic_name
Option is added to video_chat_provider settings for disabling
video calls.
Video call icon is hidden in two cases-
1. video_chat_provider is set to disabled.
2. video_chat_provider is set to Jitsi and settings.JITSI_SERVER_URL
is none.
Relevant tests are added and modified.
Fixes#14483
The previous logic avoided updating the setting for
non-administrators, because their value was always true, but removing
those if statements results in better test coverage and is more likely
correct if we ever try to support live-update for whether the user is
an administrator.
We've noticed that many production organizations don't set either an
organization description or profile picture, even large open source
organizations that could definitely take advantage of this feature.
This adds a top-of-page banner that bugs organization administrators
to add an organization description and profile picture, generally
starting on the second login (as we only do it on page load after
notifications are configured).
Significantly tweaked by tabbott to get the right user experience.
Fixes#14019.
Now if a default stream gets deleted, we just
redraw the table. We always have a small number
of default streams, and the way that we were removing
rows without the actual consent of `list_render` was
really janky (and just a vestige of pre-list-render
code that never got fully ported).
This also makes us consistent with how we handle
added streams (i.e. just call
`update_default_streams_table`).
ASIDE:
Ideally we will update `list_render` at some point to
have an API for adding and removing elements. It does
allow you now to call `data()` to reset its data, but
for now we just build a new `list_render` object every
time.
We had this API:
people.add_in_realm = full-fledged user
people.add = not necessarily in realm
Now the API is this:
people.add = full-fledged user
people._add_user = internal API for cross-realm bots
and deactivated users
I think in most of our tests the distinction between
people.add() and people.add_in_realm() was just an
accident of history and didn't reflect any real intention.
And if I had to guess the intention in 99% of the cases,
folks probably thought they were just creating ordinary,
active users in the current realm.
In places where the distinction was obviously important
(because a test failed), I deactivated the user via
`people.deactivate`.
For the 'basics' test in the people test suite, I clean
up the test setup for Isaac. Before this commit I was
adding him first as a non-realm user then as a full-fledged
user, but this was contrived and confusing, and we
didn't really need it for test coverage purposes.
This follows the convention of other code calling into
add_sub_to_table of checking whether the stream settings overlay is
open (and thus in the DOM) before trying to rerender it.
This name was misleading, because we weren't
actually setting realm_filters (that's what
`page_params.realm_filters = realm_filters`
is for); we were instead updating our
realm filter rules.