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This just moves the relevant code into a module and changes a
bunch of one-line calls in various places.
This adds some helpers to avoid some duplication, and we also
now track the selected idx directly, since it's all under our
control.
The main addition is `select_tab`, which we now use for some
things that used to simulate clicks.
This PR solves some of the parity issues in the emoticon translation
logic. I was unable to find a way of matching only one of the
lookaround groups, so we still have some inconsistency (see
testcase). The approach of having another check while converting just
for this seemed like an inefficient way, so I've left that last change
as it is.
Now that we have support for displaying custom profile fields, this
adds administrator-level support for creating them.
Tweaked by tabbott to fix a few small bugs and clean up the commit message.
Fixes#1760.
This bot was basically a duplicate of NOTIFICATION_BOT for some
specific corner cases, and didn't add much value. It's better to just
eliminate it, which also removes some ugly corner cases around what
happens if the user account doesn't exist.
Since the test database is in part controlled by the Zulip settings
files for testing, these settings files should be included in the list
of files that require populate_db to be rerun.
This issue was found due to changes to internal bots.
This was causing a rather confusing test flake in
test_stream_error_pm_to_bot_owner. What was happening was that if
this test (which used that code path) ran within 5 minutes of the
populate_db run, it would fail.
This initializes the bot_creation_policy_values after the page
is loaded.
Previously we initialize these values in `settings.js` when settings page
is loaded at least once, so if we open two tabs, one(1) in which we
haven't opened the settings page yet and if in another tab (2) we
update the `bot_creation_policy` value, then because of the event
which calls `settings_bots.update_bot_permissions_ui` causes exception
in (1) because `bot_creation_policy_values` isn't initialized yet.
Fixes: #8852.
This fixes a minor bug in which the value of `input` element of
`realm_waiting_period_threshold` don't get updated because in
`set_create_stream_permission_dropdwon` we don't change the
value of the input.
So, this minor refactor handles this more carefully.
This moves `sync_realm_settings` function out of `_setup` so that
we can call `settings_org.sync_realm_settings` without opening
settings page at least once.
This also fixes a minor bug in which if we have two tabs opened and
in one we haven't opened settings page at least once and in
another we change an org setting, then we get an exception in
the former tab because of the event as `sync_realm_settings`
isn't defined yet.
Changing the selected value of dropdown by `val` has more advantage
over `attr` especially in the case when dropdown value is chnaged
multiple times like due to events and discarding changes.
Though it is applicable to other elements but in this commit it is just
used for `id_realm_create_stream_permission` dropdown.
There are many question about this at stackoverflow:
https://stackoverflow.com/a/22093618/7418550https://stackoverflow.com/a/4837162/7418550
Since we don't have any string needed to be translated in
property_types we can move it outside `_setup` function to
get to the safe side if they needed to get accessed before
`_setup` is called.
Usually, to debug a small change, you have to remove some tests from JSON
because of lack of support for comments in JSON. This commit allows to
ignore some tests by setting `"ignore" : true` in the bugdown fixtures.
Also, since this is only for while developing, the complete test suite will
throw an error if we leave an 'ignored' test in a commit.
This is a preliminary commit which includes settings' (checkboxes)
label as a context for rendering template.
The reason we did this in JS code because of translation issue when
passed (as a context in `partial` handlebars helper) directly within
template.
Currently this is done for notifications' settings.
(There will be no UI change)
This is basically a simple fix, where we consistently set
`flags` to an empty array when we pass it around. The history
here is that we had kind of a nasty bug from setting it to
`None`, which only showed up in the somewhat obscure circumstance
of somebody subscribing to all stream events in our API.
Fixes#7921
This is the analog of 7b2c9223e7 for the
emoji cache; the only difference is that the existing code was working
correctly. It's still worth changing for improved robustness.
We saw issues with /srv/zulip_npm_cache being cleaned incorrectly by
this tool in production (more correctly, we noticed broken symlinks to
those directories, even from the current deployment). Print-debugging
showed that indeed older deployments were being ignored, because the
logic for `get_caches_in_use` was totally broken (this was sorta
masked because we also keep the last week's deployments).
The specific bug here turned out to be that we weren't passing the
`production` argument to generate_sha1sum_node_modules, but the
broader problem is that this logic isn't robust to changes in the
hashing algorithm.
Fix this by replacing the broken logic for trying to compute the
correct hash for that deployment with just checking the symlink inside
the deployment to let it self-report.
We can't easily do this same change for clean-venv-cache, because we
use multiple virtualenvs there. But a similar change could be useful
for the emoji cache as well.
Fixes#8116.
Note from tabbott: This is a somewhat surprising feature to be adding
this late in Zulip's development, but the model we've had of what
narrows are easy to access via clicking around has meant that it was
fairly difficult to get into a narrow that didn't include the very
latest messages in that narrow.
Fixes#3465.