We now trigger realm day/night logo upload by clicking on realm
day/night logo element itself rather than having a big upload button
and to match our user avatar UI. Added new spinner over the logo
element itself to show while uploading realm logo for both day and
night logos.
Change user avatar spinner implementation to match
realm icon spinner implementation and have common css class
since similar implementation between similar widgets may help
in future deduplication.
This reimplements our Zoom video call integration to use an OAuth
application. In addition to providing a cleaner setup experience,
especially on zulipchat.com where the server administrators can have
done the app registration already, it also fixes the limitation of the
previous integration that it could only have one call active at a time
when set up with typical Zoom API keys.
Fixes#11672.
Co-authored-by: Marco Burstein <marco@marco.how>
Co-authored-by: Tim Abbott <tabbott@zulipchat.com>
Signed-off-by: Anders Kaseorg <andersk@mit.edu>
Trigger realm icon upload by clicking on realm icon element itself
rather than having a big upload button and to match our user avatar UI.
Added new spinner over the icon element itself to show while
uploading realm icon.
Previously, we tried to read the value from page_params, which was just
a hack to make the calling code look cleaner. We now remove that hack
and thus, our dependency on page_params existing. Now, if the caller
does not specify a default value, we'll use the null-value.
This also creates a new init() function to cleanly wrap the code that
makes changes to the opts passed to the widget.
Previously, we handled these updates in server_events_dispatch
and could accidentally call widget.render() before initializing
the widget.
Original report: https://chat.zulip.org/#narrow/near/875608.
The sync_realm_settings function ensures that if the settings are
not open, any updates are a noop.
Instead of taking a subsection option and calling the settings_org
function to update that subsection, we now take a callback function
as on_update. Also, we now store the value initial value of the
widget in opts.value instead of reading again from page_params.
These changes allow us to use this widget outside of settings_org
and for values other than settings that are in page_params.
When reading the calling code, it's helpful to know
that we're really just passing in a selector. The
calls to open_modal/close_modal are nicer now to
reconcile with surrounding code, and you don't have
to guess whether the parameter is some kind of
"key" value--it really just refers directly to a DOM
element.
There is nothing user-visible about this change, but
the blueslip info messages now include the hash:
open modal: open #change_email_modal
Since production testing of `message_retention_days` is finished, we can
enable this feature in the organization settings page. We already had this
setting in frontend but it was bit rotten and not rendered in templates.
Here we replaced our past text-input based setting with a
dropdown-with-text-input setting approach which is more consistent with our
existing UI.
Along with frontend changes, we also incorporated a backend change to
handle making retention period forever. This change introduces a new
convertor `to_positive_or_allowed_int` which only allows positive integers
and an allowed value for settings like `message_retention_days` which can
be a positive integer or has the value `Realm.RETAIN_MESSAGE_FOREVER` when
we change the setting to retain message forever.
This change made `to_not_negative_int_or_none` redundant so removed it as
well.
Fixes: #14854
It's a preliminary step to enable message_retention_setting in org settings
UI, which is a non-limited plan only feature. So we require a page_param
property that tells us the limited-plan state of the Zulip realm.
This change makes `.get_input_element_value()` return a `undefined` instead
of `null` when `input_type` is not defined. Which also make sense
logically, as
> null: absence of value for a variable;
> undefined: absence of variable itself;
Source: https://stackoverflow.com/q/5076944/7418550
This commit removes most of the duplicate logic for the stream selection
dropdowns for the settings: `realm_signup_notifications_stream_id` and
`realm_notifications_stream_id`.
We also make minot changes to DropdownListWidget to accomodate the stream
rendering of the format: `#stream_name`.
We finally switch to using stream_ids instead of stream_name everywhere
which makes reading data from page_params simpler.
For some widgets we now avoid duplicate redraw
events from this old pattern:
widget = list_render.create(..., {
}).init();
widget.sort(...);
The above code was wasteful and possibly
flicker-y due to the fact that `init` and
`sort` both render.
Now we do this:
widget = list_render.create(..., {
init_sort: [...],
});
For other widgets we just clean up the need
to call `init()` right after `create()`.
We also allow widgets to pass in `sort_fields`
during initialization (since you may want to
have `init_sort` use a custom sort before the
first render.)
Finally, we make the second and third calls
eliminate the prior updates from the previous
widget. This can prevent strange bugs with
double-reversing columns (although that's
been prevented in a better way with a recent
commit), as well as avoiding double work
with sorting.
We extract a general purpose widget to create dropdown lists with
search. This widget is used for default code block language, but can
be easily extended to cover notifications_stream and similar options.
The current usage is:
```js
const widget = DropdownListWidget({
setting_name: 'realm_alpha_beta',
data: [{name: 'hello', value: 'world'}, {...}, ...],
subsection: 'msg-editing',
default_text: 'Nothing is selected',
});
```
and
```handlebars
{{> dropdown_list_widget
setting_name="realm_alpha_beta"
list_placeholder=(t 'Filter the data')
reset_button_text=(t '[Unset]')
label=admin_settings_label.realm_alpha_beta }}
```
This can further be refined by shifting more variables from handlebars
to javascript in the future.
By taking these functions out of exports.build_page, we can
reuse them for handling other widgets. We also declare
default_code_language_widget after the helper functions to
avoid the linter complaining.
I pushed this risk commit to the end of
a PR that had a bunch of harmless prep
commits at the front, and I didn't make
it clear enough that the last commit (this
one) hadn't been tested thoroughly.
For the list_render widget, we can simplify
the intialization pretty easily (avoid
extra sorts, for example), but the cache aspects
are still tricky on subsequent calls.
For some widgets we now avoid duplicate redraw
events from this old pattern:
widget = list_render.create(..., {
}).init();
widget.sort(...);
The above code was wasteful and possibly
flicker-y due to the fact that `init` and
`sort` both render.
Now we do this:
widget = list_render.create(..., {
init_sort: [...],
});
For other widgets we just clean up the need
to call `init()` right after `create()`.
We also allow widgets to pass in `sort_fields`
during initialization (since you may want to
have `init_sort` use a custom sort before the
first render.)
Option is added to video_chat_provider settings for disabling
video calls.
Video call icon is hidden in two cases-
1. video_chat_provider is set to disabled.
2. video_chat_provider is set to Jitsi and settings.JITSI_SERVER_URL
is none.
Relevant tests are added and modified.
Fixes#14483
This adds a new realm setting: default_code_block_language.
This PR also adds a new widget to specify a language, which
behaves somewhat differently from other widgets of the same
kind; instead of exposing methods to the whole module, we
just create a single IIFE that handles all the interactions
with the DOM for the widget.
We also move the code for remapping languages to format_code
function since we want to preserve the original language to
decide if we override it using default_code_clock_language.
Fixes#14404.
The reason for extracting this function is that getting the text, integer,
boolean value from the input elements (like checkboxes, dropdowns) is a
common task, and later we can use this function to get the input element
value in `settings_notifications` in the upcoming commit.
As a consequence of too many options in the bottom `Other permissions`
subsection, the `Save` button could end up too far up from the bottom,
such that it might appear offscreen on low-height laptops.
We fix this by reorganizing the settings in a way that is both more
intuitive and also ensures that none of the subsections are too tall.
Fixes: #14274.
This extracts a new module with three
functions, which we will test with 100%
line coverage:
- show_email
- email_for_user_settings
- get_time_preferences
The first two break several dependencies
in the codebase on `settings_org.js`. The
`get_time_preferences` breaks an annoying
dependency on `page_params` within people.
The module is pretty cohesive, in terms that
all three functions are just light wrappers
around `page_params` and/or `settings_config`.
Now all the modules that want to call show_email()
only have to require `settings_data`, instead of
having a dependency on the much heavier
`settings_org.js` module.
I also make some of the unit tests here be more
full-stack, where instead of stubbing show_email,
I basically just toggle `page_params.is_admin`.
This is not always a behavior-preserving translation: _.extend mutates
its first argument. However, the code does not always appear to have
been written to expect that.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
Commit 612b237cec introduced a
regression that broke the “Discard” button, because
get_subsection_property_elements returns a jQuery object rather than
array, and jQuery objects don’t have a forEach method. Change it to
return an array.
[anders@zulipchat.com: Use Array.from instead of .toArray to avoid the
need for extra mocking.]
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
The _.each calls with an inline function expression have already been
converted to for…of loops. We could do that here, but using .forEach
when we’re just reusing an existing function seems like a good
guideline.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
In the future, any property which doesn't have any dependent setting can be
added to `simple_dropdown_properties` list, which automates setting the
value of dropdowns on saving.
This change is in series of de-duplication of code in "Other permission"
section for various dropdowns.
Here rather than using "by_anyone" and "disabled" for the `value` attribute
of options, we use actual numeric values. As a result, we don't need to
manually handle to extract the data to be sent to the backend on saving.
This change is in series of de-duplication of code in "Other permission"
section for various dropdowns.
Here rather than using "by_admins_only" and "by_admins_only" for `value`
attribute of options, we use actual numeric values. This helps in
de-duplicating lot of code which is vulnerable to bugs.
For few settings like `waiting_period_threshold` it makes sense to have the
"value" attribute of option to have a value other than the actual setting
value because multiple settings are depending upon this dropdown, so
handling them in JS code makes more sense. But for many settings (which has
integer values), we have followed a wrong trend over the time of
representing every new dropdown with human-readable values and manually
handling them in JS Code, where it makes more sense to use actual setting
value. The result of which is code has become less concise, sensible and
less likely to be mistaken.
The filter "callback" was only a "callback" in the
most general sense of the word.
It's just a filter predicate that returns a bool.
This is to prepare for another filtering option,
where the caller can filter the whole list
themselves. I haven't figured out what I will name
the new option yet, but I know I want to make the
two options have specific names.
Currently, if we change stream we see the immediate saving of stream, but
it is more convenient to have "Save" and "Discard" buttons as we use
everywhere else in the organization setting subsystem.
This is a preliminary commit for further commits where we will be using the
newly created function `save_discard_widget_status_handler` in click
handler for changing the notification stream.
This refactors `discard_property_element_changes` and
`check_property_changed` function to move conditional statements of
properties that need to be handled separately. It's a preliminary commit in
the series of using save/discard widget for notification stream setting.
As the part of making notification stream settings to change using
"save/discard" widget instead of immediate saving, we need to access the
stream id which is being selected at the moment.
(This is another preliminary commit in the direction of having
"save/discard" widget show up rather than saving immediately.)
The code for selecting and processing the stream for both types of
notifications is almost the same, so de-duplicated.
For "New stream notifications" and "New user notifications" it is more
intuitive to just use the new system for showing success/saving status
feedback.
This experimental setting disables sending private messages in Zulip
in a crude way (i.e. users get an error when they try to send one).
It makes no effort to adjust the UI to avoid advertising the idea of
sending private messages.
Fixes#6617.
This commit was automatically generated by `tools/lint --only=eslint
--fix`, after an `.eslintrc.json` change.
A half dozen files were removed from the changes by tabbott pending
further work to ensure we avoid breaking valuable PRs with merge
conflicts.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
These should work consistently with how the individual user setting
works; see the last commit.
With changes from tabbott to fix real-time sync.
Fixes#12553.
This commit was originally automatically generated using `tools/lint
--only=eslint --fix`. It was then modified by tabbott to contain only
changes to a set of files that are unlikely to result in significant
merge conflicts with any open pull request, excluding about 20 files.
His plan is to merge the remaining changes with more precise care,
potentially involving merging parts of conflicting pull requests
before running the `eslint --fix` operation.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
With webpack, variables declared in each file are already file-local
(Global variables need to be explicitly exported), so these IIFEs are
no longer needed.
Signed-off-by: Anders Kaseorg <andersk@mit.edu>
When a user toggles a setting back to its original value without
saving, we automatically hide the save/discard widget, since
effectively the user has discarded their changes.
The logic has previously incorrectly configured this as returning to
the "saved" state, not the "discarded" state, which caused an
unintentional delay before the widget disappeared (by accidentally
running code that was designed for the save -> saved transition).
While doing this I have fixed a very minor bug that we haven't sent
fadeout_delay argument as 0, but having its value as undefined still
defaults to 0 so there will no impact of this change.
Fixes: #12258.
With the help of `check_property_changed` function now we collect the data
whose values are changed from the current one. Currently this optimizes
only for those elements whose values are collected by
`populate_data_for_request` function i.e. it doesn't optimize data
collected by `get_complete_data_for_subsection`.
This is preliminary commit which moves `populate_data_for_request` function
down after the definition of all functions with which it will interact in
the future.
This is a preliminary commit which refactors `populate_data_for_request`
function, now this function traverse on all "property elements" of a given
subsection, but get the data only of those properties which have
`setting-widget-type` data attribute. Therefore, it doesn't change the
functionality of this function and overall changes don't make any
difference. In upcoming commits, we're going to use `input_elem` as an
argument to `check_property_changed` function, so that only those elements
whose values are changed are sent to the backend.
This moves `get_subsection_property_elements` out from the local context of
`settings_org.build_page` function, as it was unnecessarily initialized at
the time of page setup.
Using the page_param variable "plan_includes_wide_organization_logo"
disallow users in a realm with a "LIMITED" plan type from uploading
their own wide organization logos and instead suggest that they
upgrade their plan using the page_param variable
"upgrade_text_for_wide_organization_logo" for the suggestion message.
Backend validation for this feature already exists.
Also, options are now ordered from most restrictive to least restrictive.
A standard style here will be easier to understand and maintain as we add
more settings here.
This commit separates the `waiting_period_threshold` setting from
the `create_stream_policy` setting, adding a new setting that the user
can use to select a waiting period threshold.
Both the invite to stream policy and create stream policy now have
three options: admins only, members and admins, or members after
waiting period/admins.
The value in the handlebars template for `invite_to_stream_policy`
is inconsistent with the value in the js file. Changing all three
occurances to a third value, since that's the one we'll want moving
forward.
Co-Authored-By: Rishi Gupta <rishig@zulipchat.com>
In email hidden case (that is when `email_address_visibilty` is set to
everyone), for "non admins", this commit hides emails from:
- user popover
- custom profile popover
In email hidden case, for admins, email is shown in both user popovers and
custom profile popovers.
Along with this, we refactored settings_org.populate_auth_methods to use
HTML function after rendering all auth methods rows rather than appending
each row individually, which actually is a good practice.
Also in this commit, to compare `current_val` and `changed_val` in
`check_property_changed` function of the property
`realm_authentication_methods`, which are objects, and we found here
https://stackoverflow.com/a/1144249 that there is no easy way to do so. So
I followed this approach,
```js
JSON.stringify(obj1) === JSON.stringify(obj2)
```
but before converting them to string we want the same order of keys, so we
used `sort_object_by_key` to sort `current_val` by keys and
`get_auth_method_table_data` always return `changed_val` having keys
sorted.
Since these refactor were closely related we kept them as a single commit
here.
Fixes: #11954.
Actually, this is a preliminary commit which adds a general
`sort_obj_by_key` function to sort objects according to keys.
In this commit, we have refactored `populate_auth_methods` function by
extracting the logic for the desired `sort_obj_by_key` and used that to
sort `auth_methods`, but the main motive of this function is to sort
`realm_authentication_methods` in `check_property_changed` to sort
`current_val` in the upcoming commit.
With perfectScrollbar, we needed to call a function from JavaScript to
enable a scrollbar on a new element, but simplebar has a much simpler
default API one can do by using data-simplebar attributes in the HTML.
So we can delete all the scrollbar creation/deletion code.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
This commit renames the `create_stream_permission` field in the
templates to `create_stream_policy`, matching the field used in the
database model. This matches what `invite_to_stream_policy` does and
will be clearer when the `waiting_period_threshold` is split into its
own field.
This commit replaces the `create_stream_by_admins_only` setting with a
new `create_stream_policy` setting, which mirroring the structure of
the existing `invite_to_stream_policy`.
This is important preparation for migrating the waiting period feature
to be its own independent setting.
Fixes#12236.
This commit creates a new organization setting that determines whether
a user can invite other users to streams. Previously this was linked
to the waiting period threshold, but this was both not documented and
overly limiting.
With significant tweaks by tabbott to change the database model to not
involve two threshhold fields, edit the tests, etc.
This requires follow-up work to make the create stream policy setting
work how this code implies it should.
Fixes#12042.
This commit adds a `insert_tip_box` function and thus adds a
`organization-settings-tip` handlebars file to add a genaralised tip for
all organization settings pages. This further removes the code for tipbox
which was added in `populate_auth_methods` functions, as it wasn't making
sense there, making it more clear and readable.
This commit adds a class prop-element for all the property elements, so
that later on we can directly use this to access elements.
In `get_subsection_property_elements`, we were finding these elements using
a makeshift method, where we were finding all these elements by mentioning
all input elements, textarea, select elements, which is not a desirable
method.
So now, here in `get_subsection_property_elements` function, we are finding
these properties using the newly added class `prop-element` which makes
code more clear and readable.
In handlebars and settings_org.js, the subsection in which
`realm_message_retention_days` property lies doesn't agree, and this wasn't
observed for a long time as it's disabled, still to make things right, in
this commit we have moved the logic which handles the collection of data
from `other_permission` to `other_settings` as it makes more sense there.
This renames references to user avatars, bot avatars, or organization
icons to profile pictures. The string in the UI are updated,
in addition to the help files, comments, and documentation. Actual
variable/function names, changelog entries, routes, and s3 buckets are
left as-is in order to avoid introducing bugs.
Fixes#11824.
As a follow up of commit (bf1c9420df), this
commit removes the `build_realm_day_mode_logo_widget` and
`build_realm_night_mode_logo_widget` function , and changes
`build_realm_logo_widget` to take single argument `is_night` and depending
on this argument, corresponding `day mode` or `night_mode` widget is
handled.
This moves the configuration of widget type from settings_org to instead
live in respective HTML templates, via `data-widget-setting-type` and we
also remove `get_subsection_property_types` and refactor function
`populate_data_for_request` accordingly.
Fixes: #11708.
This fixes the bug where the `Saved` state button faded out almost
instantly (that is actually 300 ms) and `Discard` button fades out
along with `Saved` state button; the key problem here was that the
setTimeout intended to fade was actually delaying the transition from
"saving" to "saved".
Now, first of all, we use `setTimeOut` function to fadeout elements giving
fadeout_delay time as `800 ms` and we hide discard button during `saving`
state. Also, when `Discard` button is selected, `Save changes` and `Dicard`
fade out simultaneously.
Fixes: #11737.
This commit deduplicates the code for `build_realm_logo_widget` and
`build_realm_night_logo_widget`. It deduplicates the common code for
`build_realm_day_mode_logo_widget` & `build_realm_night_mode_logo_widget`
into tthe function `build_realm_logo_widget`.
This adds a setting under "Notification" section of
"Organization settings" tab, which enables Organization administrator to
control whether the missed message emails include the message content or
not.
Fixes: #11123.
In between releases, the following commit introduced
a bug where we agressively scroll to the top every
place we call `ui.update_scrollbar`:
092b73d0b7
The main symptoms were that the left and right sidebars
would go to the top for things like selecting a topic,
getting activity updates from the server, and resizing
the window. It was very jarring.
The recent commit looked innocuous--the root of the problem
was the original API expressed an intent to scroll to the
top, but didn't actually do it, so it was a bug in hiding.
There are **some** occasions where it's actually appropriate
to scroll to the top, mostly around search filtering, and
in those places we now call the new `ui.reset_scrollbar`
function.
This is a bit of an emergency fix, so particularly with
the settings stuff, we may get more reports of glitches here.
The important thing here is that you almost never want to
reset the scrollTop for sidebars.
This adds a new realm_logo field, which is a horizontal-format logo to
be displayed in the top-left corner of the webapp, and any other
places where we might want a wide-format branding of the organization.
Tweaked significantly by tabbott to rebase, fix styling, etc.
Fixing the styling of this feature's loading indicator caused me to
notice the loading indicator for the realm_icon feature was also ugly,
so I fixed that too.
Fixes#7995.
Apparently, we didn't have one of these, and thus had a moderate
number of generally very old violations in the codebase. Fix this and
clear the ones that exist..
We now rely on set_up() methods to call their
own module-specific versions of maybe_disable_widgets()
in the codepath for admin_sections.load_admin_section().
And then for live updates, we just explicitly call
all four modules that support maybe_disable_widgets().
This should make switching between sections slightly faster,
and it also reduces the risk of module A messing with
module B's state. (Granted, we have lots of other ways
that modules can mess with each other's state.)
This new setting is still hidden in the UI when not in the development
environment, because the feature isn't ready for production, but
merging this will help simplify future work on the feature.
In commit c293bb82c4 we changed
id_realm_invite_by_admins_only and realm_invite_required checkboxes to a
single dropdown so these lines are redundant now.
This renames Realm.restricted_to_domain field to
emails_restricted_to_domains, for greater clarity as to what it does
just from seeing the setting name, without having to look it up.
Fixes part of #10042.
This commit prepares the frontend code to be consumed by webpack.
It is a hack: In theory, modules should be declaring and importing the
modules they depend on and the globals they expose directly.
However, that requires significant per-module work, which we don't
really want to block moving our toolchain to webpack on.
So we expose the modules by setting window.varName = varName; as
needed in the js files.
This is preparation for enabling an eslint indentation configuration.
90% of these changes are just fixes for indentation errors that have
snuck into the codebase over the years; the others are more
significant reformatting to make eslint happy (that are not otherwise
actually improvements).
The one area that we do not attempt to work on here is the
"switch/case" indentation.
This fixes some minor glitches with buttons:
* Movement of the organization-settings-parent block on the
appearance of widgets.
* Large and odd look of save button.
* Use of fadeIn and fadeOut rather than changing opacity as
opacity don't actually remove them.
This is because we cover the case of `realm_allow_message_editing` by
`realm_msg_edit_limit_setting` after the conversion into dropdown.
This commit also contains a minor variable renaming.
Add realm setting to set time limit for message deleitng.
Set default value of message_content_delete_limit_seconds
to 600 seconds(10 min).
Thanks to Shubham Dhama for rebasing and reworking this. Some final
edits also done by Tim Abbott.
Fixes#7344.
This coverts the "checkbox" for `realm_allow_message_editing` and
"input" for `realm_message_content_edit_limit_seconds` into a
dropdown with the option for custom time limit option.
This commit changes the way the save and discard buttons on the
organization profile, settings and permissions tabs look and fades
them out after a delay. It also cleans up the code a bit in the
settings_org.js file. It introduces changes to the css in
settings.css as well as the template for save-discard buttons.
It also fixes a bug on the user settings whereby if an option
that requires reload is clicked before clicking an option that does
not require reload, the reload message is erased. This could create
an issue where the user is not aware that a reload is required.
The loader is also changed to using fa-icon as loading spinner on
user settings and the colors are tweaked a little bit.
This splits "Language and notifications" section into "Default user
settings" and "Notifications".
With this, we can easily add other default user settings in the
same place.
In our new system for updating realm settings, we don't need to create
separate functions to update the input elements for each feature.
Most of the work is done automatically by
`settings_org.sync_realm_settings`.
We are having a same code in `render_notifications_stream_ui`
and `render_signup_notifications_stream_ui` functions aside from
the HTML element. So this commit will remove the duplicate code in
`render_signup_notifications_stream_ui` and make use of
`render_notifications_stream_ui`.
Fixes#8886.
This fixes a minor bug in which the value of `input` element of
`realm_waiting_period_threshold` don't get updated because in
`set_create_stream_permission_dropdwon` we don't change the
value of the input.
So, this minor refactor handles this more carefully.
This moves `sync_realm_settings` function out of `_setup` so that
we can call `settings_org.sync_realm_settings` without opening
settings page at least once.
This also fixes a minor bug in which if we have two tabs opened and
in one we haven't opened settings page at least once and in
another we change an org setting, then we get an exception in
the former tab because of the event as `sync_realm_settings`
isn't defined yet.
Changing the selected value of dropdown by `val` has more advantage
over `attr` especially in the case when dropdown value is chnaged
multiple times like due to events and discarding changes.
Though it is applicable to other elements but in this commit it is just
used for `id_realm_create_stream_permission` dropdown.
There are many question about this at stackoverflow:
https://stackoverflow.com/a/22093618/7418550https://stackoverflow.com/a/4837162/7418550
Since we don't have any string needed to be translated in
property_types we can move it outside `_setup` function to
get to the safe side if they needed to get accessed before
`_setup` is called.
With this we have the same way to save changes done in org profile
subsection, i.e. show "Save" button beside header of subsection,
add "Discard changes" button for org profile subsection and
show "Save" and "Discard" button only when needed.
Also, there is so much code which become obsolete which is removed
in this commit.
This replaces the previous logic of triggering change() event.
(Also, when we trigger the change() event whole path for detecting
changes in a subsection are triggered which isn't good.)
This makes use of `settings_ui.disable_sub_setting_onchange` for
handling dependent `id_realm_disallow_disposable_email_addresses`
checkbox when `id_realm_restricted_to_domain` is changed.
On discarding changes made for `realm_create_stream_permission` always
"by_admin_user_with_custom_time" get selected because
`create_stream_by_admins_only` isn't a valid page_param.
For forms that are built early in setting up the settings panel,
we don't want to attach multiple submit handlers every time we
go into the gear menu, so we use "off" to clear any old handlers.
We also attach handlers directly to the form, instead of
using delegation up to the container div.
Also, we remove unnecessary tips regarding modification settings.
Remove 'Only organization administrators can edit these settings'.
Remove 'Anyone in this organization can add user groups'.
Before this commit when we press enter in the text-input field the
first subsection get saved because a click event is triggered for
the first save button (of first subsection) irrespective of the
location of text input field in the whole form which is expected
as a default behavior of the forms.
The simple fix is to make the button of type "button" and override
action of "enter" in an input field.
More info at https://stackoverflow.com/a/12914700/7418550 and
https://stackoverflow.com/a/7060762/7418550
This makes each subsection of org-permissions independent from the
perspective of saving changes.
All the behavior we have for org-settings are also ultimately
reflected here as well like individual "Save" button for each
subsection, "Discard" button for discarding changes done in a
subsection and appearance of this button only when required.
In the new function, property values are handled more carefully i.e.
we first check whether property_name refers to a property values
which we can't get from the value of input elements like we have in org
permissions section for properties like realm_add_emoji_by_admins_only
where we have used dropdown and hence we get a string value but we
expect a true/false (check/uncheck) value.
Also, it is better to trigger a `change` event after changing a value
because we have properties which are dependent on the values of another
settings. Previously we trigger `click` event for checkboxes but
there exist some settings other than checkboxes like dropdown
for realm_create_stream_permission where realm_waiting_period_threshold
only appears after selecting custom values for threshold value from
dropdown.
In this refactor property values are handled more carefully i.e.
we first check whether property_name refers to a property values
which we can't get from the input elements like we do have in org
permissions section for properties like realm_add_emoji_by_admins_only.
Small refactor in property_value_element_refers is to prevent many
return statements on further addition of property names.
This changes failed status element to use class
`.admin-realm-failed-change-status` rather than id so that we can use
the same code in `save_organization_settings()` in future to refer to
failed-status element of that section.
To keep click handler for "save" button clean, we extracted the
the `if` statements where we complete request data for certain fields
which aren't mentioned in `property_types`.
This will reset the changes done in a subsection to the current ones
in page_params.
It will only appear when there are some user-provided changes to be reset.
With this "Save" button is only shown when there are changes in a
subsection. This means if we changed a setting and reverted it back to
original ones, then, "Save" button will get disappear. Hence, we're shown
"Save" when there are some property changes to send to the server.
This makes each subsection(like "Message feed") independent of changes
done in any other subsection and the save button of each subsection
saves the changes done in that subsection only.
To populate data for requests limited to only selected input elements,
we have to extend `populate_data_for_request` for objects other
than `property_types`, e.g. now we can collect data only for user identity
by passing org_permissions.user_identity as changing_property_types.
This splits property types according to sections in
"Organization settings" viz. Organization settings, Organization
permissions, and Organization profile. Where org. settings and
org. permissions are further categorized according to the
subsections.
These changes are made to save changes for each subsection independently.
`update_message_topic_editing_pencil` function update edit
icon for message topic in message row header.
- Remove erroneous `meta.loaded` check.
- Add proper check of message editing permission in realm
before updating message-topic-edit-icon in function.
- Update `always-visible-topic-edit` element in function
simultaneously.
Rename `toggle_allow_message_editing_pencil` to
`update_message_topic_editing_pencil` in `settings_org.js`.
As this function update the pencil icon for updating message
topic in message row header.
We have some settings which are inter-dependent. If one setting
is checked or unchecked, it's dependent-sub-setting get disabled
or enabled. i.e. If user unchecked setting allow-message-editing
then message-editing-time-limit setting should get disabled in UI.
Add generic function to change disable attribute of sub settings
on checked or unchecked event of main setting in `settings_ui.js`.
Rather than having a toggle function that just flips the state, it's
more correct to have the state just be set to what it should be.
Also, we clean up the use of .attr() for a thing better accessed via
.prop().
We should probably rename the function at this point, but we save that
for a future commit.