Commit Graph

27 Commits

Author SHA1 Message Date
Steve Howell f0c99b42ec Rename people.add_in_realm to people.add().
We had this API:

    people.add_in_realm = full-fledged user
    people.add = not necessarily in realm

Now the API is this:

    people.add = full-fledged user
    people._add_user = internal API for cross-realm bots
        and deactivated users

I think in most of our tests the distinction between
people.add() and people.add_in_realm() was just an
accident of history and didn't reflect any real intention.

And if I had to guess the intention in 99% of the cases,
folks probably thought they were just creating ordinary,
active users in the current realm.

In places where the distinction was obviously important
(because a test failed), I deactivated the user via
`people.deactivate`.

For the 'basics' test in the people test suite, I clean
up the test setup for Isaac.  Before this commit I was
adding him first as a non-realm user then as a full-fledged
user, but this was contrived and confusing, and we
didn't really need it for test coverage purposes.
2020-03-22 10:55:11 -07:00
Steve Howell 7088d09094 presence/people: Use people.get_active_human_count().
Before this commit, presence used get_realm_count()
to determine whether a realm was "small" (and thus
should show all human users in the buddy list, even
humans that had not been active in a while).

The `get_realm_count` function--despite a very wrong,
misleading comment--was including bots in its count.

The new function truly counts only active humans
(and no bots).

Because we were overcounting users before this change,
we should technically adjust `BIG_REALM_COUNT` down
by some amount to reflect our original intention there
on the parameter.  I'm leaving it alone for now, though,
since we've improved the performance of the buddy list
over time, and it's probably fine if a few "big" realms
get re-classified as small realms (and show more users)
by virtue of this change.

(Also note that this cutoff value only affects the
"normal" view of the buddy list; both small realms
and large realms will show long-inactive users if you
do searches.)

Fixes #14215
2020-03-22 10:55:11 -07:00
Steve Howell da79fd206a ui_init: Handle page_params more cleanly.
This cleans up the handoff of page_params
data between ui_init and modules that
take over ownership of page_params-derived
data.

Read the long comment in ui_init for a bit
more context.

Most of this diff is actually test cleanup.
And a lot of the diff to "real" code is
just glorified `s/page_params/params/`
in the `initialize` functions.

One little oddity is that we don't actually
surrender ownership of `page_params.user_id`
to `people.js`.  We could plausibly sweep
the rest of the codebase to just use
`people.my_user_id()` consistently, but it's
not a super high priority thing to fix,
since the value never changes.

The stream_data situation is a bit messy,
since we consume `page_params` data in the
initialize() function in addition to the
`params` data we "own".  I added a comment
there and intend to follow up.  I tried
to mostly avoid the "word soup" by extracting
three locals at the top.

Finally, I don't touch `alert_words` yet,
despite it also doing the delete-page-params-data
dance.  The problem is that `alert_words`
doesn't have a proper `initialize()`.  We
should clean that up and have it use a
`Map` internally, too.
2020-02-26 13:14:09 -08:00
Anders Kaseorg 59d55d1e06 js: Use modern spread arguments syntax.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
2020-02-11 17:43:35 -08:00
Steve Howell 14396c3e32 presence: Prep for upcoming changes to server data.
In the next commit we're going to change what the
server sends for the following:

    - page_params
    - server responses to /json/users/me/presence

We will **not** yet be changing the format of the data
that we get in events when users update their presence.

It's also just a bit in flux what our final formats
will be for various presence payloads, and different
optimizations may lead us to use different data
structures in different payloads.

So for now we decouple these two things:

    raw_info: this is intended to represent a
        snapshot of the latest data from the
        server, including some data like
        timestamps that are only used
        in downstream calculations and not
        user-facing

    exports.presence_info: this is calculated
        info for modules like buddy_data that
        just need to know active vs. idle and
        last_active_date

Another change that happens here is we rename
set_info_for_user to update_info_for_event,
which just makes it clear that the function
expects data in the "event" format (as opposed
to the format for page_params or server
responses).

As of now keeping the intermediate raw_info data
around feels slightly awkward, because we just
immediately calculate presence_info for any kind
of update.  This may be sorta surprising if you
just skim the code and see the various timeout
constants.  You would think we might be automatically
expiring "active" statuses in the client due to
the simple passage of time, but in fact the precise
places we do this are all triggered by new data
from the server and we re-calculate statuses
immediately.

(There are indirect ways that clients
have timing logic, since they ask the
server for new data at various intervals, but a
smarter client could simply expire users on its
own, or at least with a more efficient transfer
of info between it and the server. One of
the thing that complicates client-side logic
is that server and client clocks may be out
of sync.  Also, it's not inherently super expensive
to get updates from the server.)
2020-02-10 14:37:44 -08:00
Steve Howell 75dbc4a2b1 presence: Extract presence.initialize(). 2020-02-10 14:37:44 -08:00
Anders Kaseorg 737efd1fac presence: Convert presence_info from object to Map.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
2020-02-06 17:24:43 -08:00
Steve Howell 437961fba3 presence: Eliminate unused mobile-related code.
We had a plan at some point to use this to display a phone icon or
something for users who would receive push notifications if you
messaged them.  IT's not clear that feature was a good idea in any
case, but it certainly shouldn't be synced as presence data; it would
change >100x less often than the rest of presence and so should likely
be synced differently, maybe as a property on user. So it's best to
delete this prototype.
2020-02-05 11:50:10 -08:00
Steve Howell bf9144ff69 presence: Add slim_presence flag.
This flag affects page_params and the
payload you get back from POSTs to this
url:

    users/me/presence

The flag does not yet affect the
presence events that get sent to a
client.
2020-02-04 12:30:34 -08:00
Anders Kaseorg 28f3dfa284 js: Automatically convert var to let and const in most files.
This commit was originally automatically generated using `tools/lint
--only=eslint --fix`.  It was then modified by tabbott to contain only
changes to a set of files that are unlikely to result in significant
merge conflicts with any open pull request, excluding about 20 files.
His plan is to merge the remaining changes with more precise care,
potentially involving merging parts of conflicting pull requests
before running the `eslint --fix` operation.

Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
2019-11-03 12:42:39 -08:00
Anders Kaseorg 0962393933 cleanup: Delete trailing newlines.
Delete trailing newlines from all files, except
tools/ci/success-http-headers.txt and tools/setup/dev-motd, where they
are significant, and static/third, where we want to stay close to
upstream.

Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
2019-08-06 23:29:11 -07:00
Steve Howell 5a313ccb90 presence: Use people.is_my_user_id() for check.
This is the preferred way to check that a user
id belongs to the current user.

We have a recent bug where the current user's
circle doesn't turn green right away.  It's not
clear this is the fix, though.  (It's hard to
repro locally.)
2019-01-03 13:49:44 -08:00
Steve Howell f4f59a7557 presence: Rename presence.set_user_status() -> set_info_for_user(). 2018-12-18 11:01:10 -08:00
Steve Howell 3aa490edbe Add current user back to the buddy list.
For many years we have been excluding the current user
from the buddy list, since their presence is kind
of implicit, and it saves a line of real estate.

This commit removes various user-is-me checks
and puts the user back for the following reasons:

    * explicit is better
    * newbies will be less confused when they
      can see they're actually online
    * even long-time users like myself will
      feel more comfortable if it's just there
    * having yourself in the buddy list facilitates
      things like checking your presence or sending
      yourself a message
    * showing "me" reinforces the meaning of the
      green circle (if my circle is green and I'm
      active, then others with green circles must
      be active too)
    * If you're literally the first user in the
      realm, you can now see what the buddy list
      looks like and try out the chevron menu.

The biggest tradeoff here is the opportunity cost.
For an org with more people than fit on the screen,
we put the Nth person below the fold to show "me".
I think that's fine--users can still scroll or
search.

This commit doesn't do anything special with the
current user in terms of sorting them higher in the
list or giving specific styling.

Fixes #10476
2018-11-27 14:52:19 -08:00
Steve Howell 1e9d0718eb refactor: Flatten code in presence.set_info().
We reduce nesting of code by just early-exiting
for the `is_current_user` check.

This also forces us to be a bit more thorough
with our tests if we want to maintain line
coverage.
2018-11-27 14:52:19 -08:00
Steve Howell c7ab3884c6 refactor: Extract reload_state module.
This is part of work to break some of our
nastier circular dependencies in preparation
for our es6 migration.

This commit should facilitate loading leaf-like
modules such as people.js before all of the things
that reload.js depends on.
2018-08-04 13:55:02 +00:00
Tim Abbott f71316edd0 presence: Suppress some unnecessary blueslip errors for presence.
There was previously a race condition where reload.is_in_progress was
set after `activity.js` sent the presence request to the server, but
before we process the response; in that race condition, we still
shouldn't send blueslip errors to the server.
2018-07-31 10:40:34 -07:00
Steve Howell 42435db492 Add run_test helper for individual tests.
This run_test helper sets up a convention that allows
us to give really short tracebacks for errors, and
eventually we can have more control over running
individual tests.  (The latter goal has some
complications, since we often intentionally leak
setup in tests.)
2018-05-15 08:24:44 -07:00
Tim Abbott 6e149a7594 lint: Add JS indentation eslint rules for node_tests.
The only difference between this as the main project's lint rules is
that we dont have the OuterIIFE setting.
2018-05-06 19:35:18 -07:00
Steve Howell 23313f2ddf node tests: Use zrequire in presence.js. 2017-11-08 12:24:17 -08:00
Joshua Pan ecaf628d76 node tests: Add test_set_user_status(). 2017-06-19 08:00:55 -04:00
Joshua Pan a71a8d2343 node tests: Fully cover status_from_timestamp in presence.js. 2017-06-19 08:00:55 -04:00
Joshua Pan 8011212384 node tests: Fully cover update_info_for_small_realm in presence.js. 2017-06-19 08:00:55 -04:00
Joshua Pan 65c68d385e node tests: Add test_last_active_date(). 2017-06-19 08:00:55 -04:00
Joshua Pan 71dab26c84 node tests: Fully cover test_set_info in presence.js. 2017-06-19 08:00:55 -04:00
Steve Howell ce1dd9f50b presence: Do not show bots in the buddy list.
(Before this fix, we were showing empty circles for bots
in small realms.)
2017-06-07 10:36:26 -06:00
Steve Howell a9f6f5f0c0 node tests: Split out presence.js. 2017-05-24 09:18:24 -07:00