We change the label of various organization settings
to specify moderators.
Labels for 'admins only', 'admins and moderators'
and 'nobody' are still same.
The updated labels are -
- 'Admins, moderators and full members'
- 'Admins, moderators and members'
- 'Admins, moderators, members and guests'
These options will be replaced by user groups in
future but this is an intermediate fix.
Fixes#19562.
This is a prep commit for adding the support of Multiselect
dropdown list widget by prototypal inheritance.
The following change actually revamps the dropdown list widget
into a constructor function, due to which the widget is now to
be initialized with the `new` keyword (which adds a property
to __proto__ object that links to the constructor function's
prototype object).
Example-
const foo = new DropdownListWidget({....});
Due to the above change, this commit also modifies the declaration
of dropdown_list_widget across all our instances.
We rely on calling eventually_render_bots from the event handling
code path for bot events to both updating the list and switching
the tab.
Now we decouple the logic and make render_bots take care of
rendering the list of bots only and switch the tab upon calling
the success handler of creating the bot.
Fixes: zulip#17743
This commit fixes the issue of error message not getting
displayed when the `Full name` field, in bots settings, is given
a duplicate name of an already created bot with the same name.
We were closing the modal each time whether the request is
successful or not. Hence, we now close the modal only
when the request is successful and error is displayed on
the modal otherwise.
Fixes#18091.
These were introduced in ff9a929d7a
with no explanation of why they were necessary.
Generally you only render a few things, and it's
important that they're up to date.
We weren't doing a good job of invalidating the cache.
Eliminating the cache will fix bugs (like presence circles
being out of date) and break some dependencies.
I removed some very fragile test code that was relying
on invalid values taken out of the cache. (We now have
less line coverage, but if we want to test our rendering,
there are much cleaner ways to do it.)
As part of testing this, I renamed Hamlet to "aaron", so
that there are two aarons, and then I logged on as Iago
to see the "secondary" code in action that shows their
emails to distinguish them.
This is mostly a refactoring to break the unnecessary
dependency of bot_data on settings_bots.
This is a bit more than a refactoring, as I remove all
the debounced calls to render bots during the
initialization of bot_data. (The debouncing probably
meant we only rendered once, but it was still needless
work.)
We don't need to explicitly render bots during
bot_data.initialize(), which you can verify by loading
"#settings/your-bots" as the home page. It was just an
artifact of how add() was implemented.
Note that for the **admin** screen, we did not and
still do not do live updates for add/remove; we only do
it for updates. Fixing that is out of the scope of this
change. The code that was moved here affects
**personal** bot settings.
Note that the debounce code is quite fragile. See my
code comment that explains it. I don't have time to go
down the rabbit hole of a deep fix here. The puppeteer
tests would fail without the debounce, even though I
was able to eliminate the debounce in an earlier
version of this fix and see good results during manual
testing. (My testing may have just been on the "lucky"
side of the race.) I created #17743 to address this
problem.
ES and TypeScript modules are strict by default and don’t need this
directive. ESLint will remind us to add it to new CommonJS files and
remove it from ES and TypeScript modules.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
Prettier would do this anyway, but it’s separated out for a more
reviewable diff. Generated by ESLint.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
The get_active_humans and get_non_active_humans functions used
to return a list of user objects. The get_active_humans is used
on settings_users.js and settings_bots.js, and in both places the
only attributes needed of the person object are the user_id and
full_name.
To make the function return smaller, instead of a list of active
humans, we are returning a list of active human ids, saving memory.
With the ids we can call the people API to get the full_name attribute.
We use this new widget in bot settings panels
(personal and org). It lets you re-assign a
bot to a new human user.
Ideally we can improve this code to use
our existing list widgets to make it more
performant for realms with lots of users.
When reading the calling code, it's helpful to know
that we're really just passing in a selector. The
calls to open_modal/close_modal are nicer now to
reconcile with surrounding code, and you don't have
to guess whether the parameter is some kind of
"key" value--it really just refers directly to a DOM
element.
There is nothing user-visible about this change, but
the blueslip info messages now include the hash:
open modal: open #change_email_modal
This removes the weird edit-bot sidebar, replacing it with a modal,
matching our edit-user widget (and various similar ones).
Fixes#13644 by removing the buggy code.
This commit was originally automatically generated using `tools/lint
--only=eslint --fix`. It was then modified by tabbott to contain only
changes to a set of files that are unlikely to result in significant
merge conflicts with any open pull request, excluding about 20 files.
His plan is to merge the remaining changes with more precise care,
potentially involving merging parts of conflicting pull requests
before running the `eslint --fix` operation.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>