This is done in as much of a drop-in fashion as possible. Note that
libvips does not support animated PNGs[^1], and as such this
conversion removes support for them as emoji; however, libvips
includes support for webp images, which future commits will take
advantage of.
This removes the MAX_EMOJI_GIF_SIZE limit, since that existed to work
around bugs in Pillow. MAX_EMOJI_GIF_FILE_SIZE_BYTES is fixed to
actually be 128KiB (not 128MiB, as it actually was), and is counted
_after_ resizing, since the point is to limit the amount of data
transfer to clients.
[^1]: https://github.com/libvips/libvips/discussions/2000
Translators benefit from the extra information in the field names, and
need the reordering freedom that isn’t available with multiple
positional fields.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
The previous function was poorly named, asked for a
Realm object when realm_id sufficed, and returned a
tuple of strings that had different semantics.
I also avoid calling it duplicate times in a couple
places, although it was probably rarely the case that
both invocations actually happened if upstream
validations were working.
Note that there is a TypedDict called EmojiInfo, so I
chose EmojiData here. Perhaps a better name would be
TinyEmojiData or something.
I also simplify the reaction tests with a verify
helper.
The active realm emoji are just a subset of all your
realm emoji, so just use a single cache entry per
realm.
Cache misses should be very infrequent per realm.
If a realm has lots of deactivated realm emoji, then
there's a minor expense to deserialize them, but that
is gonna be dwarfed by all the other more expensive
operations in message-send.
I also renamed the two related functions. I erred on
the side of using somewhat verbose names, as we don't
want folks to confuse the two use cases. Fortunately
there are somewhat natural affordances to use one or
the other, and mypy helps too.
Finally, I use realm_id instead of realm in places
where we don't need the full Realm object.
Until now, custom emojis with "periods" in their name were allowed, even though
they don't really fit the pattern of how we name them, and in fact the Markdown
processor would not render such custom emoji. Fix this by just disallowing the
character.
Also update the error strings accordingly.
Note that this does not include a migration to eliminate any existing custom emoji with this
character in their name.
Fixes#24066.
Fixes#21037.
This is part of fixing #19371. To bulk-add new emoji regularly,
mobile needs to know which servers support which emoji.
`staticfiles_storage.url` generates a unique URL with a hash
based on the file content, which lets mobile know if it needs
to update its locally stored data.
Now, when we add a custom animated emoji to the realm
we also save a still image of it (1st frame of the gif). So
we can avoid showing an animated emoji every time.
This commit replaces boolean field add_emoji_by_admins_only with an
integer field add_custom_emoji_policy as we would also add full members
and moderators option for this setting in further commits.
Previously, non-admin emoji authors were allowed to
delete the emoji only if add_emoji_by_admins_only
was false. But, as add_emoji_by_admins_only setting
is for who can add emoji and not delete emojis, it
should not affect the behavior of deleting emojis
and users should always be allowed to delete the
emojis which. they added themselves
django.utils.translation.ugettext is a deprecated alias of
django.utils.translation.gettext as of Django 3.0, and will be removed
in Django 4.0.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
Fixes#2665.
Regenerated by tabbott with `lint --fix` after a rebase and change in
parameters.
Note from tabbott: In a few cases, this converts technical debt in the
form of unsorted imports into different technical debt in the form of
our largest files having very long, ugly import sequences at the
start. I expect this change will increase pressure for us to split
those files, which isn't a bad thing.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
Automatically generated by the following script, based on the output
of lint with flake8-comma:
import re
import sys
last_filename = None
last_row = None
lines = []
for msg in sys.stdin:
m = re.match(
r"\x1b\[35mflake8 \|\x1b\[0m \x1b\[1;31m(.+):(\d+):(\d+): (\w+)", msg
)
if m:
filename, row_str, col_str, err = m.groups()
row, col = int(row_str), int(col_str)
if filename == last_filename:
assert last_row != row
else:
if last_filename is not None:
with open(last_filename, "w") as f:
f.writelines(lines)
with open(filename) as f:
lines = f.readlines()
last_filename = filename
last_row = row
line = lines[row - 1]
if err in ["C812", "C815"]:
lines[row - 1] = line[: col - 1] + "," + line[col - 1 :]
elif err in ["C819"]:
assert line[col - 2] == ","
lines[row - 1] = line[: col - 2] + line[col - 1 :].lstrip(" ")
if last_filename is not None:
with open(last_filename, "w") as f:
f.writelines(lines)
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
Generated by pyupgrade --py36-plus --keep-percent-format, but with the
NamedTuple changes reverted (see commit
ba7906a3c6, #15132).
Signed-off-by: Anders Kaseorg <anders@zulip.com>
Right now, the message is "Invalid characters in emoji name" when
the emoji_name is empty. Changing check_valid_emoji_name() in
zerver/lib/emoji.py which validates the name to accomodate the case
of missing name. The new message is "Emoji name is missing".
Generated by `pyupgrade --py3-plus --keep-percent-format` on all our
Python code except `zthumbor` and `zulip-ec2-configure-interfaces`,
followed by manual indentation fixes.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
webpack optimizes JSON modules using JSON.parse("{…}"), which is
faster than the normal JavaScript parser.
Update the backend to use emoji_codes.json too instead of the three
separate JSON files.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
The original/legacy emoji reactions endpoints made use of HTTP PUT and
didn't have an API that could correctly handle situations where the
emoji names change over time. We stopped using the legacy endpoints
some time ago, so we can remove them now.
This requires straightforward updates to older tests that were still
written against the legacy API.
Fixes#12940.
Previous cleanups (mostly the removals of Python __future__ imports)
were done in a way that introduced leading newlines. Delete leading
newlines from all files, except static/assets/zulip-emoji/NOTICE,
which is a verbatim copy of the Apache 2.0 license.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
Django’s default FileSystemFinder disallows STATICFILES_DIRS from
containing STATIC_ROOT (by raising an ImproperlyConfigured exception),
because STATIC_ROOT is supposed to be the result of collecting all the
static files in the project, not one of the potentially many sources
of static files.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
This commit closes a long pending issue which involved moving the
`EMOTICON_CONVERSION` mapping to build_emoji infrastructure so
that there is only one source of truth. This was pending from the
time when this feature was implemented.
This migrates Zulip to use a dramatically better set of names and
aliases for our emoji set, defined in emoji_names.py (which is in turn
manually generated from our hand-curated CSV file).
This should significantly improve the experience of using Zulip's
emoji picker and emoji typeahead for finding what one is looking for.
The only changes visible at the AST level, checked using
https://github.com/asottile/astpretty, are
zerver/lib/test_fixtures.py:
'\x1b\\[(1|0)m' ↦ '\\x1b\\[(1|0)m'
'\\[[X| ]\\] (\\d+_.+)\n' ↦ '\\[[X| ]\\] (\\d+_.+)\\n'
which is fine because re treats '\\x1b' and '\\n' the same way as
'\x1b' and '\n'.
Signed-off-by: Anders Kaseorg <andersk@mit.edu>
This PR solves some of the parity issues in the emoticon translation
logic. I was unable to find a way of matching only one of the
lookaround groups, so we still have some inconsistency (see
testcase). The approach of having another check while converting just
for this seemed like an inefficient way, so I've left that last change
as it is.
This commit migrates realm emoji to be addressed by their `id` rather
than their name. This fixes a long standing issue which was causing
an error on uploading an emoji with same name as a deactivated realm
emoji.
Fixes: #6977.
Till now, we had been storing realm emoji's name in emoji code field
in reactions' model. This commit migrates it to store realm emoji's id.
It is a part of effort to migrate realm emojis to be referenced by their
id and not by name.
Add `translate_emoticons` to `prop_types` and `expected_keys`.
Furthermore, create a emoji-translating Markdown inline pattern.
Also use a JavaScript version of `translate_emoticons` and then use
this function during Markdown previews and as a preprocessor. This
is only needed for previews, because usually emoticon translation
happens on the backend after sending.
Add tests for emoticon translation, a settings UI, and a /help/ page
as well.
Tweaked by tabbott to fix various test failurse as well as how this
handles whitespace, requiring emoticons to not have adjacent
characters.
Fixes#1768.
Inorder to provide more explicit error messages I have merged the
`emoji_code_is_valid()` and `emoji_name_is_valid()` functions into
`check_emoji_code_consistency()` and `check_emoji_name_consistency()`
respectively.