emoji.py: Refactor emoji data consistency checking functions.

Inorder to provide more explicit error messages I have merged the
`emoji_code_is_valid()` and `emoji_name_is_valid()` functions into
`check_emoji_code_consistency()` and `check_emoji_name_consistency()`
respectively.
This commit is contained in:
Harshit Bansal 2017-11-19 06:07:29 +00:00 committed by Tim Abbott
parent 9a4d5fe1f8
commit 87b523f3ef
2 changed files with 41 additions and 33 deletions

View File

@ -35,44 +35,43 @@ def check_valid_emoji(realm, emoji_name):
# type: (Realm, Text) -> None
emoji_name_to_emoji_code(realm, emoji_name)
def emoji_code_is_valid(realm: Realm, emoji_code: str, emoji_type: str) -> bool:
# For a given realm and emoji type, determines whether an emoji
# code is valid for new reactions, or not.
if emoji_type == "realm_emoji":
realm_emojis = realm.get_emoji()
if emoji_code not in realm_emojis:
return False
if realm_emojis[emoji_code]["deactivated"]:
return False
return True
elif emoji_type == "zulip_extra_emoji":
return emoji_code == "zulip"
elif emoji_type == "unicode_emoji":
return emoji_code in codepoint_to_name
# The above are the only valid emoji types
return False
def emoji_name_is_valid(emoji_name: str, emoji_code: str, emoji_type: str) -> bool:
# Given a realm, emoji code and emoji type, determines whether the
def check_emoji_name_consistency(emoji_name: str, emoji_code: str, emoji_type: str) -> None:
# Given a realm, emoji code and emoji type, checks whether the
# passed emoji name is a valid name for that emoji. It is assumed
# here that the emoji code has been checked for validity before
# calling this function.
if emoji_type == "realm_emoji":
return emoji_code == emoji_name
if emoji_code == emoji_name:
return
elif emoji_type == "zulip_extra_emoji":
return emoji_name == "zulip"
if emoji_name in ["zulip"]:
return
elif emoji_type == "unicode_emoji":
return name_to_codepoint.get(emoji_name) == emoji_code
raise AssertionError("Emoji type should have been checked previously")
if name_to_codepoint.get(emoji_name) == emoji_code:
return
else:
raise AssertionError("Emoji type should have been checked previously.")
def check_emoji_name_consistency(emoji_name: str, emoji_code: str, emoji_type: str) -> None:
if not emoji_name_is_valid(emoji_name, emoji_code, emoji_type):
raise JsonableError(_("Invalid emoji name."))
raise JsonableError(_("Invalid emoji name."))
def check_emoji_code_consistency(realm: Realm, emoji_code: str, emoji_type: str) -> None:
if not emoji_code_is_valid(realm, emoji_code, emoji_type):
raise JsonableError(_("Emoji for this emoji code not found."))
# For a given realm and emoji type, checks whether an emoji
# code is valid for new reactions, or not.
if emoji_type == "realm_emoji":
realm_emojis = realm.get_emoji()
if emoji_code not in realm_emojis:
raise JsonableError(_("No such realm emoji found."))
if realm_emojis[emoji_code]["deactivated"]:
raise JsonableError(_("This realm emoji has been deactivated."))
elif emoji_type == "zulip_extra_emoji":
if emoji_code not in ["zulip"]:
raise JsonableError(_("No such extra emoji found."))
elif emoji_type == "unicode_emoji":
if emoji_code not in codepoint_to_name:
raise JsonableError(_("No unicode emoji with this emoji code found."))
else:
# The above are the only valid emoji types
raise JsonableError(_("Invalid emoji type."))
def check_emoji_admin(user_profile, emoji_name=None):
# type: (UserProfile, Optional[Text]) -> None

View File

@ -428,7 +428,7 @@ class DefaultEmojiReactionTests(EmojiReactionBase):
'emoji_code': 'TBD',
}
result = self.post_reaction(reaction_info)
self.assert_json_error(result, 'Emoji for this emoji code not found.')
self.assert_json_error(result, 'No unicode emoji with this emoji code found.')
def test_add_default_emoji_invalid_name(self) -> None:
reaction_info = {
@ -567,6 +567,15 @@ class ZulipExtraEmojiReactionTest(EmojiReactionBase):
result = self.post_zulip_reaction()
self.assert_json_error(result, 'Reaction already exists.')
def test_add_invalid_extra_emoji(self) -> None:
reaction_info = {
'emoji_name': 'extra_emoji',
'emoji_code': 'extra_emoji',
'reaction_type': 'zulip_extra_emoji',
}
result = self.post_reaction(reaction_info)
self.assert_json_error(result, 'No such extra emoji found.')
def test_delete_zulip_emoji(self) -> None:
result = self.post_zulip_reaction()
self.assert_json_success(result)
@ -593,7 +602,7 @@ class RealmEmojiReactionTests(EmojiReactionBase):
'emoji_code': 'non_existent',
}
result = self.post_reaction(reaction_info)
self.assert_json_error(result, 'Emoji for this emoji code not found.')
self.assert_json_error(result, 'No such realm emoji found.')
def test_add_deactivated_realm_emoji(self) -> None:
emoji = RealmEmoji.objects.get(name="green_tick")
@ -605,7 +614,7 @@ class RealmEmojiReactionTests(EmojiReactionBase):
'emoji_code': 'green_tick',
}
result = self.post_reaction(reaction_info)
self.assert_json_error(result, 'Emoji for this emoji code not found.')
self.assert_json_error(result, 'This realm emoji has been deactivated.')
def test_add_to_existing_deactivated_realm_emoji_reaction(self) -> None:
reaction_info = {
@ -670,7 +679,7 @@ class RealmEmojiReactionTests(EmojiReactionBase):
result = self.client_post('/api/v1/messages/%s/reactions' % (message_id,),
reaction_info,
**self.api_auth(sender))
self.assert_json_error(result, "Emoji for this emoji code not found.")
self.assert_json_error(result, "Invalid emoji type.")
class ReactionAPIEventTest(EmojiReactionBase):
def test_add_event(self) -> None: