Previously, the sum (capital sigma) operator would become
misaligned so that the lower and upper bounds are placed in
the wrong location. Changing the line height fixes this alignment.
Also, previously, wrapping long lines of TeX did not work, as often,
the different lines of math would overlap with each other.
Fixes#4657.
Now, generate_secrets.py will never overwrite existing secrets. In
addition to being a safer model in generate, this fixes 2 significant
issues:
(1) It makes it much easier to preserve secrets like Oauth tokens in a
development environment (previously, provision would destroy them).
(2) It makes it possible to automatically add new secrets as part of
the upgrade process. In particular, this is useful for the
zulip_org_id settings.
Fixes#4797.
We should be able to eventually further clean this up to do nothing,
since we now don't have tabs over than the home tab. But I'm leaving
that for a future issue.
These date from long before the settings UI was restructured as an
overlay. Now, instead of ensuring that error messages are visible,
they just scroll the message feed incorrectly.
Fixes#4810.
This is probably not the right long-term solution to the cross-realm
bots problem (that solution is probably to eliminate cross-realm bots
and replace them with per-realm bots). But in the short term, this
will at least make it possible for mobile apps to interact with these
cross-realm bots using the `realm_user` data set.
Changes made to get_push_commits_event_message in
zerver/lib/webhooks/git.py are common to all Git integrations
that use get_push_commits_event_message. These include github,
github_webhook, gitlab, gogs, bitbucket, bitbucket2. In some
cases (for instance, gitlab), no further changes to gitlab/view.py
will be required to support pushing a local branch without commits;
adding a fixture and tests should suffice.
There's no advantage to doing a small batch size towards current here,
since latency isn't an issue at this point, and performance on the
server side generally favors larger batch sizes.
This also will make it significantly harder to start getting 429 rate
limiting errors when loading when far behind current.
This fixes a significant static asset pipeline bug, which mean that
when we added `moment.js` to the Zulip npm dependencies, it wasn't
properly included in common.js; caching prevented common.js from ever
being rebuilt.
A formal date string will be assigned to the title attribute of the
recipient_row_date and date_row elements.
e.g. Wednesday, April 5, 2017.
Fixes#4663.
This is system unfortunately has a rather complicated calculation to
compute the offsets correctly, but the net effect here is that the top
section of the Zulip window is much more space-efficient.
Shrinking the tab bar underpadding, part of this change, fixes#4444.
We only need the underpadding to be as tall as the space above the
floating recipient bar, which is definitely less than 10px, so I don't
anticipate regressions caused by this.
Previously, this was linked to the now-removed old Dropbox iOS app for
Zulip. The link won't work for a few more days, but we're just
waiting on app store approval and know the ID, at least.
Fixes#3267.
Modify the spritesheet generation code to account for the differences
between emoji_map.json and iamcal's dataset. Due to the differences
between the two mappings, some emojis like 1️⃣, 2️⃣ etc were not
getting rendered properly in the two emoji pickers where we are using
the iamcal's spritesheets for rendering them. This was so because there
was no CSS class corresponding to the codepoints of these emojis(as
mapped using emoji_map.json) in our spritesheet CSS(generated using
iamcal's dataset).
Fixes: #4775.
Now this function will delete tokens from RemotePushDeviceToken if it
is running on notification bouncer or PushDeviceToken if it is running
on a server which doesn't use notification bouncer.
When you create a stream, there was always an "Announce stream"
option that would be enabled for public streams.
We are about to make it so that we never send PMs to announce
new streams to folks, so the only mechanism will be sending a message
to the realm's notification stream. If a realm has no notifications
stream, the decision is moot, so we hide the option.
The regex we were using didn't cover all the unicode blocks
to which our emojis belong. This commit fixes the regex to
include all the unicode blocks and also updates the
corresponding JS regex in marked.js.
Fixes: #3460.
Unicode codepoints are of minimum length 4, padded with extra
zeroes if the length is less than 4. This commit fixes the
`unicode_emoji_to_codepoint()` to ensure that the codepoint
it generates are of correct length.