This further improves the emoji picker by introducing two new behaviors:
1: If the cursor is at the end of the input box then pressing `right_arrow`
moves the focus down into `emoji_catalog.
2: If the currently focused emoji is the first emoji in the `emoji_catalog`
then pressing `left_arrow` moves focus back to search filter.
This never made sense to be a flag on the UserMessage table, since
it's not per-user state. And in fact it doesn't need to be in a
database at all, since it's easily computed from content anyway.
Fixes#1099.
Apparently, local rendering of previews had broken sometime in the
last few months in a refactoring that resulted in us passing a string,
rather than an object, into markdown.js.
Using weird characters when filtering options items in these various
settings pages would throw exceptions whenever they didn't form a
valid regular expression.
Previously on mobile, clicking on a message would make the compose
box open, but this is a relatively finnicky event whenever scrolling
so we realistically want to open the compose box on long-tap (with
a 750ms delay) to prevent false clicks and provide a closer-to-native
experience.
This makes the /help/ sidebar more discoverable at windows less
than 1000px in width because it makes it stick out a bit when it
is closed with the hamburger menu at the top.
Fixes: #6038.
The bot API key when selected in the "Your bots" panel would have
some whitespace due to the fact that the HTML markup would make
some space between the span and button.
Fixes: #6189.
For whatever reason, the clipboard doesn’t want to work if you use a
jQuery click trigger. Perhaps because the jQuery event trigger doesn’t
create a native event at all. By doing this however, it doesn’t appear
to affect any other code but does allow for the clipboard to work again.
Fixes: #6002.
Previously, we didn't check the organization-level settings when
rendering a message list; instead, we only checked it when putting
messages into the message_store. That resulted in the state being
stale in the event that the setting controlling whether one can edit
messages was changed.
We remove some node tests, because revidving the node test for their
new home in message_list_view would be more work than we probably want
to do with an upcoming release. We basically need to be better about
exporting functions like populate_group_from_message_container and
set_topic_edit_properties, so we can do fine grained testing.
When we get around to the node tests, rather than exporting these
functions, it might make sense to create a new module with a name
like message_container.js, which would have all of these
last-second type of data manipulations on message objects. This
would be nice to split out of message_list_view.js. MLV is our
biggest module, and it's mostly cohesive, but it's real job
should be about assembling messages into a DOM list, which is
probably 80% of the code now. The 20% that I'd want to consider
splitting out is actually closer in spirit to message_store.js.
Thanks to Steve Howell for helping with the node tests.
Variable `show_topic` was assigned in both branches of the
conditional, but the assignment in the "then" branch was useless,
since the variable wasn't subsequently read. Hence the assignment can
be dropped, leaving the "then" branch empty. The "if" statement can
then be simplified by removing the "then" branch entirely and flipping
the condition. Since `show_topic` is now only used inside the "if", it
is slightly tidier (though semantically equivalent) to move its
declaration inside.
Variable `stream` is a local variable (declared on [line
51](85c3f59292/static/js/tab_bar.js (L51))). It
is not read after this assignment, which hence becomes useless.
This fixes a confusing bug where administrators would be offered the
convenient topic-edit pencil even if message editing was actually
disabled.
This doesn't yet fix the real-time sync issues of changing the setting
without reloading.
Fixes#5946.
This refactors and fixes unicode issues where entities don't display
properly due to being a special character that seems to be rendered
incorrectly in a non-deterministic way every time.
This fixes 2 bugs:
* If you perform a search and search results are empty then if you try
to navigate using arrow keys, page-down/page-up etc. it will give a
traceback.
* Search for example 'a' and then navigate to the last of the search
results using arrow keys. Now press 'tab' to go back the search box
and restrict the search to for e.g. 'ab' and now try to navigate
using arrow keys, page-up/page-down etc you will get a traceback.
In this commit we basically do these things:
* Clear up section_head_offsets before pushing stuff in it so that
its size doesn't keep on growing indefinitely with time and users
opening emoji picker.
* Make use of popover element to find the correct element in DOM
to scan for section elements. This prevents us from filling stuff
twice into section_head_offsets because of presence of two
elements for '.emoji-popover-subheading' in DOM since popover
destroy is an async call.
* Using this popover element also helps in avoiding manuplation
of the DOM elements of the popover that was destroyed (Because
popover destroy is async it still maybe around). One instance of
this is associating scroll event with the right instance of
'.emoji-popover-emoji-map'.
Normally the "n" key skips over muted streams, but if we
are currently narrowed inside a muted stream, it will now
go to the next topics within that stream.
For me the use case was that I have a stream I check up on
about once a day, and "n" would be super useful for me to
clear out unread counts while still skimming some content,
and without having to temporarily unmute the stream.
This causes `upgrade-zulip-from-git`, as well as a no-option run of
`tools/build-release-tarball`, to produce a Zulip install running
Python 3, rather than Python 2. In particular this means that the
virtualenv we create, in which all application code runs, is Python 3.
One shebang line, on `zulip-ec2-configure-interfaces`, explicitly
keeps Python 2, and at least one external ops script, `wal-e`, also
still runs on Python 2. See discussion on the respective previous
commits that made those explicit. There may also be some other
third-party scripts we use, outside of this source tree and running
outside our virtualenv, that still run on Python 2.
In this commit we are moving the .emoji-popover-emoji.reaction
click handler to register_click_handlers() so as to have parity
with rest of the code design.
We now use similar code for A/D hotkeys as we do for the "n"
key.
The old code was using jQuery operations that got tripped up
by our splitters between active and inactive streams.
Fixes#4569
This allows us to traverse a list backwards, cycling to the
bottom as needed.
This code is going to be used for the "A" key that cycles
upward in the stream sidebar. It's probably overkill for
that use case, but it does give us O(1) behavior and avoids
the pitfall of accidentally mutating a list when reversing it.
Previously, the Zulip webapp would throw an exception if you used a
character like "+" in your search query, since we were using regular
expressions, when really we should have been just searching for
characters.
Use perfectScrollbar on settings sidebar, since the default scrollbar
makes settings menu break when not enough vertical space available.
Add perfectScrollbar to main settings section, and reset the scrollbar
position when switching between tabs.
Also delete the z-index on `.settings-list` since it makes the
perfectScrollbar covered.
Fixes#5216.
This adds the authors to the Zulip repository on GitHub from
/authors/ along with re-styling the page to fit the same
aesthetic as /for/open-source/ and other product-pages.
In the case of no subdomains, the input is too large because the JS
calculated size does not account for padding. The correct solution is
to do this in JS.
The new endpoints are:
/json/mark_stream_as_read: takes stream name
/json/mark_topic_as_read: takes stream name, topic name
The /json/flags endpoint no longer allows streams or topics
to be passed in as parameters.
This is the first part of a larger migration to convert Zulip's
reactions storage to something based on the codepoint, not the emoji
name that the user typed in, so that we don't need to worry about
changes in the names we're using breaking the emoji storage.
Here are the functions in top_left_corner:
get_global_filter_li: pure code move
update_count_in_dom: simplifed copy of similar function in stream_list.js
update_dom_with_unread_counts: pure code move, split out from function
of same name in stream_list.js
delselect_top_left_corner_items: pure code move
handle_narrow_activated: pure code move + rename
handle_narrow_deactivated: pure code move, split out from from function
of smae name in stream_list.js
This function was actually de-selecting stream sidebar items
before. Now we just explicitly de-select top-left items in it,
and we do stream-sidebar stuff in update_stream_sidebar_for_narrow().
Previously, when you switched to a stream narrow with the central
message outside the range of messages cached in the browser, we would
reset the UI for loading more messages, but not actually reset the
state for whether it should be possible.
This seems to have been an oversight in refactoring back in 2014.
Fixes#6109.
With this flag turned on, all streams will have a "more topics"
link, and clicking that link will always fetch topics from the
server to show a complete list of topics that you have had messages
for on that stream.
Note that if you only recently joined a public stream, your list
of topics won't go back to before you joined the stream, even though
that content is searchable. We may change that in the future, but
we will need to be careful about spamming folks who frequently
unsubscribe from streams.
Until we have an easy way to consistently determine whether a
stream has more topics than have been loaded already, we err
on the side of showing a "more topics" link. This in some ways
leads to a more consistent experience where you can zoom in on
any stream, even one that's really new.
This fix simplifies how we re-render topic lists when we
re-narrow or zoom out from a topic list.
* The topic_list.zoom_out() no longer gets called as
part of re-narrowing, and we eliminate the clear_topics
option.
* For all situations where we narrow to a filter that does
not have a topic, we simply call the new function
clear_topics().
* The stream_list code no longer calls remove_expanded_topics()
in cases where the new narrow has a topic. This allows us
to optimize away scroll/flicker churn a little more easily.
As part of this, we rename maybe_activate_stream_item() to
update_stream_sidebar_for_narrow(), since the function clears
stuff as well as turning stuff on.
This is mostly a pure code extraction. It makes the call
to reset_to_unnarrowed() happen later in sequence.
The order of operations here is mostly unimportant, but
there may actually be some tiny user-facing benefit
in terms of having the logic happen more sequentially.
BEFORE:
reset streams
fix top left
redraw streams
AFTER:
fix top left
reset streams
redraw streams
If you go into "more topics" for a stream with many topics,
and then scroll down, and then zoom out again with "All
streams", we make sure the active stream is still in view.
We have code that can automatically scroll an element into "view"
in its container. We use this for stream sidebar rows inside the
stream list.
Generally the stream sidebar rows are small enough to fit into
the container, and the prior algorithm worked correctly for that
scenario.
If you have lots of topics, however, and a short screen, the
algorithm was being too aggressive. For example, if the top
wasn't showing, it would scroll the top into view, but at the
cost of scrolling the bottom out of view.
This fix makes the general scrolling algorithm more tame.
Part of the user-facing problem is that the element we pass
into the scrolling code for the stream sidebar rows is bigger
than the part of the row that actually should be shown on
screen. Nevertheless, it makes sense here to make the general
algorithm more robust.
If you read a message, then got a topic edit for it, we were
adding the message to our data structure of unread stream/topic
messages.
Now we guard against this in unread.update_unread_topics. I
no longer expose an update() method in unread_topic_counter,
since we really want to do the unread check at a higher level
to keep other data structures consistent.
Category 'All' -> text 'Filter by category'; icon chevron right when
the dropdown is closed, icon chevron down when the dropdown is open
All other categories -> text CATEGORIES[state.category]; icon chevron down
A large portion of the diff for landing-page.js is due to refactoring the
contents of integrations_search into top level UI update functions.
State flows as follows: dispatch(action) -> render(state) -> update UI
Routes now use pushState instead of hashes.
On transition between categories scrolling position is fixed,
and on transition between catalog and integration sub-pages the page
scrolls to the top.
The lightbox "v" shortcut should not show a user's avatar,
so this limits the scope of images it can choose to ones inside
of the `.message_content` div.
On some monitors it appears as though there's a slight gap between
the bottom of the wave and the top of the section below. This moves
the wave down a pixel to ensure the gap disappears.
Fixes: #6064.
This fixes the registration padding to not be really large. It was an
issue of margin + padding instead of using margin for both where the
result would be max(margin1, margin2).
This replaces the `startsWith` string prototype method with `indexOf`
because no versions of Internet Explorer support this feature, and
it really is not difficult to just use `indexOf` instead and check
whether the starting index of the full string is 0.
This keeps hotspot icons positioned at the front of the message
viewport but behind sidebars (i.e. the left sidebar has a z-index
of 103). Hotspots associated with elements outside of the message
viewport should be individually adjusted at the bottom of hotspots.css.
compute_placement utilizes the dimensions of the viewport, viewport location of
an element, and dimensions of an element to determine if a popover will fit
horizontally and/or veritically given its orientation. The default placement
is now viewport_center, which displays the popover, without an arrow, in the
fixed center of the viewport.
This should be particularly useful for hotspots on mobile or large popovers
that contain a lot of content. The property hotspot.location.popover can be
optionally set to fix the orientation of a popover (most likely to
VIEWPORT_CENTER).
This fixes the lightbox zoom issues that occurred on some browsers
due to the units of `deltaY` being in lines rathern than pixels,
making it incredibly slow to zoom.
This change simplifies how we mark all messages as read. It also
speeds up the backend by taking advantage of our partial index
for unread messages. We also use a new statsd indicator.
By the time we render messages, we will have set message.unread,
so we don't need to calculate it from flags.
We add a line to the local-echo path to make this explicit
in that code.
When we learn about updated message, a bunch of flag/boolean
fields concern us:
starred
mentioned
alerted
is_me_message
We now set booleans consistently with how we set new incoming
messages.
This code adds 'read' to message.flags and sets message.unread
to false.
It's not clear that the boolean message.unread is used in any
meaningful way, but we set it to false to avoid confusion. The
bankruptcy code was not doing this before.
Another quirk that existed before was that you could get two
'read' flags in a message when you declared bankruptcy. It's
also plausible that this could happen if you marked a message
as read via two different ways. It probably did not cause
user-facing bugs, but it would be confusing for troubleshooting.
Fixes#5032.
The new method borrows some code from the event loop
and unread_ops.mark_messages_as_read, and it is now
flexible about message_ids being marked as unread
even when there is no corresponding message in the
message store. For that scenario we still want to
update our data structures, which wasn't happening
before this change. (Generally, this was a non-issue
up until now, but it will become a bigger issue when
we start loading unread message ids from the server.)
This function allows us to see whether unread.js thinks a message
id is unread (as opposed to looking at the message itself). This
method is useful when we get notifications from the server that a
message has been read. In the future, we may not actually have
a local copy of an unread message, but we'll still know that it is
unread based on page_params. We'll want to update the data in that
case.
Going forward, we'll want to deprecate message.flags for most use
cases and just use the unread.js data structures to track unread
messages.
The prior implementation was needlessly complex. Both del() and
add() are cheap and idempotent.
With this change we no longer bother to delete a topic from a
dictionary when its last message is mark as read, since it doesn't
really help performance. We add a line to the tests to maintain
100% line coverage.
In a subsequent commit, we may have unread counts for
deactivated users. There is no reason to fail hard on these
scenarios; if there is no list item for a user_ids_string,
updating the unread count should be a noop.
It's not always clear whether user_ids are strings or integers, so
we explicitly convert them to integers for sorting when creating
keys for PMs.
To keep the tests passing, this commit removes some unneeded
defensive code in message_store.js that only applies to contrived
test input.
This is a redesign of the features landing page from the current style
that includes the new sections in a grid format as well as some new
high-quality sections.
Main reasons:
* Shouldn't be hardcoding welcome bot
* compose_actions.cancel() was not closing the compose box, for some
reason. It was working fine before commit a few up from here ("tutorial:
Remove rest of tutorial."), but I think possibly due to the fact that one
had to click a button to exit the tutorial (that could be wrong, it was
hard to pinpoint why it was working before that commit and not after.)
This code should be going away anyway once #5816 is resolved.
* .screen is no longer being changed by other parts of the tutorial
* first_run_message we don't need, since we're guaranteed to have a message.
* Changing to #home and narrow.deactivate are not needed since we're
immediately narrowing to PM with welcome-bot.
These have been replaced by the initial stream messages and PMs.
The two pieces of information that exist here and not in the initial stream
messages are a link to /integrations, and a demonstration of image
uploading/pasting.
I think the current information presented is already a lot, though probably
it would be good to work in integrations somehow. Image pasting should just
be done in a separate Zulip that demonstrates the many different formatting
features.
The overflow was set to "hidden". I'm unsure of how this was even
working on desktop, but the #user-presences div certainly would
not scroll on mobile. This enables mobile scrolling.
When a user clicks on the `.player-container` node and the click
target is actually that (and not the YT video iFrame within), then
hide the lightbox – they likely mean to exit out of the lightbox.
This commit extract send_messages.js to clean up code related
to the following things:
* sending data to /json/report_send_time
* restarting the event loop if events don't arrive on time
The code related to /json/report changes the following ways:
* We track the state almost completely in the new
send_messages.js module, with other modules just
making one-line calls.
* We no longer send "displayed" times to the servers, since
we were kind of lying about them anyway.
* We now explicitly track the state of each single sent
message in its own object.
* We now look up data related to the messages by local_id,
instead of message_id. The problem with message_id was
that is was mutable. Now we use local_id, and we extend
the local_id concept to messages that don't get rendered
client side. We no longer need to react to the
'message_id_changed' event to change our hash key.
* The code used to live in many places:
* various big chunks were scattered among compose.js,
and those were all moved or reduced to one-line
calls into the new module
* echo.js continues to make basically one-line calls,
but it no longer calls compose.report_as_received(),
nor does it set the "start" time.
* message_util.js used to report received events, but
only when they finally got drawn in the home view;
this code is gone now
The code related to restarting the event loop if events don't arrive
changes as follows:
* The timer now gets set up from within
send_messages.message_state.report_server_ack,
where we can easily inspect the current state of the
possibly-still-in-flight message.
* The code to confirm that an event was received happens now
in server_events.js, rather than later, so that we don't
falsely blame the event loop for a downstream bug. (Plus
it's easier to just do it one place.)
This change removes a fair amount of code from our node tests. Some
of the removal is good stuff related to us completing killing off
unnecessary code. Other removals are more expediency-driven, and
we should make another sweep at ramping up our coverage on compose.js,
with possibly a little more mocking of the new `send_messages` code
layer, since it's now abstracted better.
There is also some minor cleanup to echo.resend_message() in this
commit.
See #5968 for a detailed breakdown of the changes.
Prior to this we were also performing highlighting inside HTML tags
which was wrong and causing weird behavior. Like, for example, if
someone added `emoji` as an alert word then any message containing
both emoji and alert word was rendered with a jumbo emoji.
Fixes: #4357.
This makes the canvas zoom and pan feature cross-browser compatible in
a few ways:
1. Replace deprecated `mousewheel` event in favor of the similar and
cross-browser event `wheel`.
2. Create approximate substitute for `e.movementX` and `e.movementY`
values that are missing in Safari.
This completes the major endpoint migrations to eliminate legacy API
endpoints from Zulip.
There's a few other things that will happen naturally, so I believe
this fixes#611.
A realm filter should match only after the start of a line, whitespace
or opening delimiters. But markdown was not configured to respect those
rules which was causing some weird rendering behavior. This commit fixes
the regex used for matching realm filters. On the backend we are using
regex with negative lookbehind to perform matches but since javascript
regex don't support lookbehind we are using a workaround on the frontend
using `contains_backend_only_syntax()` function which detects if a realm
filter can be rendered correctly by backend only and if so it stops the
message from getting echoed locally.
Fixes: #5154.
This class is mostly a thin layer over the dictionary, but it
consolidates all the logic to create lookup keys, which have
to follow the convention of being comma-separated, numerically
sorted user_ids.
interface_type select menu will be used to choose the interface
for outgoing webhooks. It will be displayed only when the selected
bot type is OUTGOING WEBHOOK type. The default value is GENERIC
interface type (1).