Previously, success_stamp was touched whenever we used a particular
node_modules version; it makes more sense to only touch it when the
node_modules directory has actually changed.
Previously, all of the callers of message_edit.save() would check if
it returned true, and if so, call message_edit.end(). This resulted
in various bugs in the past, so we switch to the much cleaner model of
just calling .end() inside .save().
message_edit_form.handlebars already has a message_edit_topic that
refers to the topic edit section of message editing, and this made
things very confusing.
This is a first step towards implementing a message retention policy
feature.
- Add Realm model message_retention_days field to setup
messages expired period for realm.
- Add migration.
- Add tool to get expired messages for each Realm.
- Add tests to cover tool for getting expired messages.
Now that we have updated python-markdown, we remove the deprecated
safe_mode. We used safe_mode to escape raw html, so now instead we
pass in an EscapeHtml markdown extension to the markdown engine.
See https://pythonhosted.org/Markdown/release-2.6.html for details on
the deprecation.
Fixes: #2037 (also addresses the remaining piece of #2043).
Adds additional tests in bugdown-data.json to check that we escape raw
html properly with script tags.
Many of these tests are based on the bleach "advanced" test suite.
This fixes the following issues:
1. Photos are no longer resized larger than their native resolution.
2. Photos with transparency now have a checkerboard behind them to
signal an alpha of less than one.
We get events to delete subscribers for streams we are not
necessarily subscribed to, and it is now important to
process those events to produce the correct UI for showing
the number of subscribers to streams.
- Add script to compile documentation build and start crawler
to check documentation.
- Add documentation test script to backend travis test case.
- Add log level argument to test-documentation script.
Fixes#1492
- Add scrapy project with rewrited 'crawl' command and spider to check documentation.
Command was rewrited due to return exit status by the exception existing,
it returns exit code 0 if exception happens inside spider in standard behavour.
- Add scrapy requirements to for dev environment. It was added to twisted requirements list.
Fixes#1492
Passes the allowed domains for a realm to the frontend, via
page_params.domains. Groundwork for allowing users to add and
remove domains via the admin setting page, rather than via the
realm_alias.py management command.
This is a preliminary step towards eliminating the realm.domain field
in favor of realm.subdomain. Includes a database migration to create
these for existing realms.
This adds a medium (500px) size avatar thumbnail, that can be
referenced as `{name}-medium.png`. It is intended to be used on the
user's own settings page, though we may come up with other use cases
for high-resolution avatars in the future.
This will automatically generate and upload the medium avatar images
when a new avatar original is uploaded, and contains a migration
(contributed by Kirill Kanakhin) to ensure all pre-existing avatar
images have a medium avatar.
Note that this implementation does not provide an endpoint for
fetching the medium-size avatar for another user.
[substantially modified by tabbott]
Because jQuery passes the actual hashchange event to an onhashchange
handler, the `if reload` checks in the `hashchanged` function were
always returning true, resulting in the wrong logic being used for
computing where to send the user in the event that they edited the
hash in the browser to change their narrow.
When we added data on never_subscribed streams to what
populate_subscribers is called on, we failed to add the corresponding
data on subscribers to email_dict, the mapping of user IDs to emails
for the subscribers.
Because in the Zephyr world, stream names can be a secret, and also
Zephyr mirroring tends to involve many thousands of streams, we
shouldn't send this data.
This is some of the code we'd need if we wanted to have Zulip generate
avatars for things. Since it is so little useful code, and it's not
clear we will need this feature ever, we can remove this code to make
the codebase less confusing. It'd be easy to dig this out of history
if we ever want it.
Fixes#2101.