The actual goal we have is that suspect_offline is correct so that we
can rely on that field when determining how to do error handling in
the presence system.
This avoids risk of logging blueslip errors for user IDs seen in the
presence response that we haven't heard about from the server_events
system because we're offline and in the process of reloading.
The issue only affected large realms; see
02bc630881 and `git log
-Ssuspect_offline` for details.
In the next commit we're going to change what the
server sends for the following:
- page_params
- server responses to /json/users/me/presence
We will **not** yet be changing the format of the data
that we get in events when users update their presence.
It's also just a bit in flux what our final formats
will be for various presence payloads, and different
optimizations may lead us to use different data
structures in different payloads.
So for now we decouple these two things:
raw_info: this is intended to represent a
snapshot of the latest data from the
server, including some data like
timestamps that are only used
in downstream calculations and not
user-facing
exports.presence_info: this is calculated
info for modules like buddy_data that
just need to know active vs. idle and
last_active_date
Another change that happens here is we rename
set_info_for_user to update_info_for_event,
which just makes it clear that the function
expects data in the "event" format (as opposed
to the format for page_params or server
responses).
As of now keeping the intermediate raw_info data
around feels slightly awkward, because we just
immediately calculate presence_info for any kind
of update. This may be sorta surprising if you
just skim the code and see the various timeout
constants. You would think we might be automatically
expiring "active" statuses in the client due to
the simple passage of time, but in fact the precise
places we do this are all triggered by new data
from the server and we re-calculate statuses
immediately.
(There are indirect ways that clients
have timing logic, since they ask the
server for new data at various intervals, but a
smarter client could simply expire users on its
own, or at least with a more efficient transfer
of info between it and the server. One of
the thing that complicates client-side logic
is that server and client clocks may be out
of sync. Also, it's not inherently super expensive
to get updates from the server.)
Babel strict generates more code for [...x] than you’d like, while
Babel loose mode assumes x is an array.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
This flag affects page_params and the
payload you get back from POSTs to this
url:
users/me/presence
The flag does not yet affect the
presence events that get sent to a
client.
This is relatively unobtrusive, and we don't send
anything to the server.
But any user can now enter blueslip.timings in the
console to see a map of how long things take in
milliseconds. We only record one timing per
event label (i.e. the most recent).
It's pretty easy to test this by just clicking
around. For 300 users/streams most things are
fast except for:
- initialize_everything
- manage streams (render_subscriptions)
Both do lots of nontrivial work, although
"manage streams" is a bit surprising, since
we're only measuring how long to build the
HTML from the templates (whereas the real
time is probably browser rendering costs).
This required lots of manual testing:
- search/navigate user presence
- send PM and mention user
- pay attention to compose fade
- send stream msg and mention user
- open Private Messages in top-left and click
- test unread counts
- invite user who already has account
- search for users in search bar
- check user settings
- User Groups
- Users
- Deactivated Users
- Bots
- create a bot
- mention user groups
- send group PM then click on lower right
- view/edit/create streams
If there are still pieces of code that don't convert
ids to ints, the code should still work but report
blueslip errors.
I try to mostly convert user_ids to ints in the callers,
since often the callers are dealing with small amounts
of data, like user ids from huddles.
This commit was originally automatically generated using `tools/lint
--only=eslint --fix`. It was then modified by tabbott to contain only
changes to a set of files that are unlikely to result in significant
merge conflicts with any open pull request, excluding about 20 files.
His plan is to merge the remaining changes with more precise care,
potentially involving merging parts of conflicting pull requests
before running the `eslint --fix` operation.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
With webpack, variables declared in each file are already file-local
(Global variables need to be explicitly exported), so these IIFEs are
no longer needed.
Signed-off-by: Anders Kaseorg <andersk@mit.edu>
The count_span element is parented by a .selectable_sidebar_block element
which is parented by the li element that the class is supposed to be added
to. Thus, use the parents() jQuery method for locating the li parent so
that the class gets added to the correct element.
Combined with work in the desktop app, this makes it possible for the
desktop app to clearly indicate to other users whether the current
user is active on the system and thus would see a desktop
notification, not just whether they are active in the current Zulip
window.
Essentially rewritten by tabbott to add unit tests and consider the
desktop app data authoritative.
These names were incorrect, as they made it sound like this feature
was about the browser window being focused, whereas they are in fact
about whether the user has accessed the browser window.
With perfectScrollbar, we needed to call a function from JavaScript to
enable a scrollbar on a new element, but simplebar has a much simpler
default API one can do by using data-simplebar attributes in the HTML.
So we can delete all the scrollbar creation/deletion code.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
perfect-scrollbar replaces both the appearance and the behavior of the
scrollbar, and its emulated behavior will never feel native on most
platforms. SimpleBar customizes the appearance while preserving the
native behavior.
Signed-off-by: Anders Kaseorg <andersk@mit.edu>
This is mostly adding markup, calling some convenient
functions in buddy_data.js, and adjusting CSS.
To make the circles update dynamically, I mostly
orchestrate this though activity.js for now. It's
possible we'll want to adjust that eventually to
happen through something like a `presence_events`
dispatcher, but that's essentially what
a good part of `activity.js` does now.
In small screen sizes, when the user presses shortcut `w` to search
for another user, the hide_all function calls in the search code path
would hide the right sidebar, immediately after opening it, making the
hotkey basically unusable.
We fix this by extracting a separate hide method that hides all true
popovers, but not the user list sidebar.
Fixes#11463.
The name `insert_user_into_list` is sort of misleading,
since we are often just redrawing the user's existing
item in the buddy list.
I chose `redraw_user` over `update_user` to emphasize
that we're just going to redraw it with whatever data
has been updated by the callers.
We are trying to carve room for a more specific
"user_status" concept, which refers to statuses
that users specifically set, like "I'm away".
So we call this function "update_presence_info",
which reflects that it's more about actual
"presence"--i.e. the user really is present
in the browser, even though the actual human
may not want to be disturbed.
For many years we have been excluding the current user
from the buddy list, since their presence is kind
of implicit, and it saves a line of real estate.
This commit removes various user-is-me checks
and puts the user back for the following reasons:
* explicit is better
* newbies will be less confused when they
can see they're actually online
* even long-time users like myself will
feel more comfortable if it's just there
* having yourself in the buddy list facilitates
things like checking your presence or sending
yourself a message
* showing "me" reinforces the meaning of the
green circle (if my circle is green and I'm
active, then others with green circles must
be active too)
* If you're literally the first user in the
realm, you can now see what the buddy list
looks like and try out the chevron menu.
The biggest tradeoff here is the opportunity cost.
For an org with more people than fit on the screen,
we put the Nth person below the fold to show "me".
I think that's fine--users can still scroll or
search.
This commit doesn't do anything special with the
current user in terms of sorting them higher in the
list or giving specific styling.
Fixes#10476
This is part of work to break some of our
nastier circular dependencies in preparation
for our es6 migration.
This commit should facilitate loading leaf-like
modules such as people.js before all of the things
that reload.js depends on.
This new div allows us to split out two concerns:
semantic list of items - remains in #user_presences
widget real estate - controlled by new #buddy_list_wrapper
We will use this for progressive rendering. We want to add
padding to the buddy list without messing with the integrity
of the actual HTML '<ul>' list. (One ugly alternative would
have been to add a dummy list item, which be a pitfall for
any code traversing the list.)
Basically, all the code relating to click handlers and similar
things was left alone. We only change js/css related to
scrolling, resizing, and overflow.
This version of progressive scrolling lazily
renders buddy list items, but it doesn't
provide the browser with any notion of upcoming
list items, so as you scroll down and the size
of the rendered list grows, the scrollbar shows
you being too close to the bottom.
This maintains 100% coverage on buddy_list.js.
We were passing this in before, but having it as
a data member reinforces the idea that we'll want
this to be a first-class concept in the list, since
we depend on ordering for various things.
We now keep track of keys in buddy_list.js, so that
when we insert/remove items, we no longer need to
traverse all the DOM. Instead, we just find out
which position in the list we need to insert the
key in (where "key" is "user_id") and then find
the relevant DOM node directly and insert the new
HTML before that node. (And of course we still
account for the "append" case.)
There's a little more bookkeeping to make this
happen, but it should help reduce some code in
upcoming commits and pave the way toward
progressive rendering optimizations.
This commit should produce a minor speedup
for activity-related events that go through
buddy_list.insert_or_move(), since we are
not traversing the DOM to find insertion points
any more.
This commit prepares the frontend code to be consumed by webpack.
It is a hack: In theory, modules should be declaring and importing the
modules they depend on and the globals they expose directly.
However, that requires significant per-module work, which we don't
really want to block moving our toolchain to webpack on.
So we expose the modules by setting window.varName = varName; as
needed in the js files.
This is preparation for enabling an eslint indentation configuration.
90% of these changes are just fixes for indentation errors that have
snuck into the codebase over the years; the others are more
significant reformatting to make eslint happy (that are not otherwise
actually improvements).
The one area that we do not attempt to work on here is the
"switch/case" indentation.
When we populate the buddy list or update it for activity, we now
have buddy_data set a faded flag that is rendered in the template.
This avoids some re-rendering overhead and is on the eventual path
to having our widget be more data-oriented (and all rendering happens
"behind" the widget).
We still do direct DOM updates when the compose state changes or
when we get peer subscription events.
This introduces a generic class called list_cursor to handle the
main details of navigating the buddy list and wires it into
activity.js. It replaces some fairly complicated code that
was coupled to stream_list and used lots of jQuery.
The new code interacts with the buddy_list API instead of jQuery
directly. It also persists the key across redraws, so we don't
lose our place when a focus ping happens or we type more characters.
Note that we no longer cycle to the top when we hit the bottom, or
vice versa. Cycling can be kind of an anti-feature when you want to
just lay on the arrow keys until they hit the end.
The changes to stream_list.js here do not affect the left sidebar;
they only remove code that was used for the right sidebar.
This was a bit more than moving code. I extracted the
following things:
$widget (and three helper methods)
$input
text()
empty()
expand_column
close_widget
activity.clear_highlight
There was a minor bug before this commit, where we were inconsistent
about trimming spaces. The introduction of text() and empty() should
prevent bugs where users type the space bar into search.
We consistently either pass a `then_select_id` into narrow.activate,
or were using the select_first_unread option. Now, we just compute
select_first_unread based on the value of then_select_id.
This change makes a common code path for these two operations:
* clicking on a user
* hitting enter when a user is highlighted
The newer codepath, for the enter key, had some differences that
were just confusing. For example, there's no need to open the
compose box, since that's already handled by the narrowing code.
For possibly dubious reasons, I let each handler still call
popovers.hide_all() on its own, since it makes the code a bit
more consistent with existing code patterns.
This brings the right sidebar UI to match the similar widget in the
left sidebar. Since there's no other plausible effect for a click in
this whitespace, this small tweak should make using Zulip a bit more
convenient.
Fixes#8161.
The function name `get_realm_human_user_ids` was a lie--it
includes active bots as well.
The only user of this function is `activity.js`, which wasn't
impacted by the misleading name, because we eventually filter
out bots in the `info_for` function.
It's possible that we actually want to include bots in the right
sidebar, since they can be difficult to discover in other parts
of the UI. Or, if we want to keep the right sidebar as all
human users, we may eventually want to make the logic to exclude
bots happen higher in the stack (but for real, this time).
We sometimes get blueslip errors from browsers that are clearly still
attempting to reload long after they should have. These browsers can
produce a lot of unnecessary presence update exceptions.
To solve that, we start checking reload_in_progress in the presence
code path.
While we're at it, we also add some blueslip logging for the reload
code path, in case it becomes useful when debugging future issues.
This function was extracted from build_user_sidebar(). We
also slightly streamlined it to not unnecessarily call
filter() when the filter text was blank. This extraction
also eliminated the need for us to have the two-line
filter_and_sort() function.
Also, we get to 100% coverage in this commit.
We now intialize user-list-filter within activity.initialize(),
which gives us more control to set the module variable
`meta.$user_list_filter` before we build the user sidebar,
while setting up its handlers after we build the sidebar.
This will look through all users and not just ones active in the last
three weeks but only when you are searching with the right sidebar
input box.
Fixes: #5775.
The sidebar selectors may not exist at a particular point on load but
we’d like to realistically cache the results once they are, so we try
to load them live until we know that a valid selector has been found.
This call to update the users scrollbar is inside a huddles update
method which should only affect the group PMs, so we can remove the
update function.
The `exports.build_user_sidebar` method already calls the resize
function, so there’s no need to call it again or wrap it in the
`actually_update_users_for_search` method.
This adds the perfectScrollbar to the right side and theoretically
updates it any time a piece of code interacts with the sidebar and
updates the counts of users displayed in it.
This function no longer sets properties to false, so the supported
way of doing this is to instead use prop(foo, false). Some tests
had to be fixed to accommodate this.
This commit de-couples the PM code from Group code. It also
simplified some code related to finding parent elements by
both introducing local variables and removing unnecessary
selectors.
This is the first part of handling an annoying race that would cause
us to try drawing the right sidebar using (in part) users that we
haven't learned about yet (because we were offline/suspended when they
were created, and we haven't quite realized our event queue is gone yet).
The web app doesn't need any presence data for its first ping to
the server, because it already has up-to-date presence info in
page_params. So now we can tell the server not to send us a big
payload that we were already ignoring.
Most of this code was simply moved from activity.js with some
minor renaming of functions like set_presence_info -> set_info.
Some functions were slightly nontrivial extractions:
is_not_offline:
came from activity.huddle_fraction_present
get_status/get_mobile:
simple getters
set_user_status:
partial extraction from activity.set_user_status
last_active_date:
pulled out of admin.js code
We also fixed activity.filter_and_sort to take user_ids.
This was regressed in 89e17e1aee.
At least one of the symptoms was that we weren't updating the
activity list properly. This could also cause tracebacks in
compose fade logic.
We now correctly pass the list item for a user to the function
compose_fade.update_one_row().
This regression started happening in the recent commit of
eece725073. Before that commit,
compose-fade was broken in a different way.
Testing this fix requires creating a stream and opening the compose
box in one window. Then, in the other window, have a user not
subscribed to the stream log on for the first time. Be careful
to make sure you flip back to the other browser tab quickly, and
you should see the new user grayed out. (You can get a false
positive if you wait too long, because the periodic update was
correctly fading before this fix.)
Introducing the level function makes it a bit more clear that active
users get sorted to the top.
It also shaves a couple milliseconds for large buddy lists, although
that is mostly negligible compared to name sorting and rendering.
It's easier to reason about the activity.js code if we just
make it clear that presence_info is a global singleton. Going
forward, functions that use that data will explicitly refer to
exports.presence_info.
This change makes some tests slightly more awkward to set up, but
with the actual code you now don't have to question whether there
are multiple copies of presence_info to maintain.
The diff for compare_function is a bit confusing to read, but it's
basically just de-dented since we don't need to parameterize the
compare function any more.
The function focus_lost() was setting has_focus to false
in all cases; now it does it more clearly. I also added a
comment explaining why we don't ping on losing focus.
We no longer build the buddy list twice during page load; we
build it just once from page_params information. (We also send
the initial ping and schedule subsequent pings slightly later in
the process.)
We also don't do redraws upon regaining focus, since we don't
show ourselves in the buddy list, and even if we did, we wouldn't
need a full server update.
To have this flexibility, we introduce the want_redraw flag to
focus_ping.
A clear-search option to clear the user-list searchbox has been added.
This feature was present in the main searchbar but absent elsewhere.
Fix a part of #3716.